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Page 1: Everyday Telepresence: Emerging Practices and Future ... · PDF fileEveryday Telepresence: Emerging Practices and Future Research ... questions about how technology may ... Everyday

Everyday Telepresence: EmergingPractices and Future ResearchDirections

Irene RaeUniversity ofWisconsin-Madison1210 W. Dayton St.Madison, WI [email protected]

Judith S. OlsonUniversity of California, IrvineDBH 5202Irvine, CA [email protected]

Bilge MutluUniversity ofWisconsin-Madison1210 W. Dayton St.Madison, WI [email protected]

Leila TakayamaGoogle Inc.1600 Amphitheatre PkwyMountain View, CA [email protected]

Gary M. OlsonUniversity of California, IrvineDBH 5202Irvine, CA [email protected]

Gina VenoliaMicrosoft ResearchOne Microsoft WayRedmond, WA [email protected]

Permission to make digital or hard copies of part or all of this work for personalor classroom use is granted without fee provided that copies are not made ordistributed for profit or commercial advantage and that copies bear this noticeand the full citation on the first page. Copyrights for third-party componentsof this work must be honored. For all other uses, contact the Owner/Author.CHI’15 Extended Abstracts, Apr 18-23, 2015, Seoul, Republic of KoreaCopyright c© is held by the owner/author(s)ACM 978-1-4503-3146-3/15/04.http://dx.doi.org/10.1145/2702613.2702639

AbstractAs network availability becomes ubiquitous, users areleveraging this access to establish their presence in remotelocations through the use of commercially availabletelepresence technologies. With the increasing adoption ofsystems, new questions are emerging about how thesetechnologies affect user interactions and relationships.Our goal for this workshop is to bring an interdisciplinarygroup of telepresence researchers together to tradeperspectives, fostering new opportunities for collaborationand to facilitate discussion on how to advance the field.

Author KeywordsTelepresence, computer-mediated communication,video-mediated communication, teleoperation, virtualreality, presence

ACM Classification KeywordsH.5.3. [Information Interfaces and Presentation]: Groupand Organization Interfaces – computer-supportedcooperative work. H.4.3. Information SystemsApplications: Communications Applications – computerconferencing, teleconferencing, and videoconferencing

Introduction and MotivationTelepresence technologies—systems that provide theperception of presence within a physically remote or

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simulated site—have recently seen increased adoption inbusiness [11], medical [14], and educational settings [17],spurred by advances in mobile devices, networking, virtualreality, and robotics. The integration of these technologiesinto people’s lives—e.g., using their phones to videochatwith friends, receiving care from doctors via telemedicaldevices, watching a grandson’s baseball game over atablet, attending school from a hospital in a telepresencerobot, or holding meetings in virtual board rooms—hasopened up a vast new space for future research. As aresult, new questions have emerged about howtelepresence systems may affect currentcomputer-mediated communication theories, alter userperceptions, influence communicative behaviors, orsupport distant relationships.

With all of these new questions, research within the realmof telepresence has spread into a number of areas,including work to facilitate the construction of innovativesystems (e.g., virtual, mobile, flying,autonomous) [12, 7, 6], the creation of interfaces tosupport the remote user’s capabilities [4, 5], the design ofsystems for use in specific contexts (e.g., classrooms,dining, stroke treatment) [17, 16, 14], investigations intoscenarios that may benefit from these systems [6, 1, 10],and studies to understand how telepresence features affectuser interactions [15, 9]. Although these explorations havebroadened our understanding and laid a groundwork forthe future, their disparate nature has presented barriers tocommunicating across telepresence domains.

GoalsOur goal for this workshop is to engage researchers anddesigners across multiple telepresence-relateddisciplines—including virtual reality, teleoperation,telepresence robotics, mobile telepresence,

computer-mediated communication, video-mediatedcommunication, and telemedicine. This workshop willserve to build common ground for researchers fromdifferent backgrounds, allowing them to share theirperspectives, methodologies, and results from their owninvestigations in telepresence, and to promotecommunication, collaboration, and discussion on how toadvance the field.

Discussion ThemesIn this workshop, we will focus on four main themes forgroup discussion.

Theme 1: DesignOne of the underlying issues of telepresence design ischoosing how to address user needs and provide supportfor their use of the system [1, 10]. Topics for discussionunder this theme include:

• How do we formulate effective design guidelines forfuture development?

• What user needs does telepresence really meet andwhat user needs have yet to be addressed?

• What do bystanders of telepresence systems careabout, worry about, and need?

• How do different technologies or channels currentlysupport telepresence?

• What are people’s expectations of telepresenceexperiences? Where do those expectations comefrom?

Theme 2: Methods, Measurements, and TheoriesThe field of telepresence has matured, growing to includea broad spectrum of research across many domains. As aresult, questions have been raised about what telepresenceis [3] and how to measure the success of such

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systems [13]. In this theme, our goal is to encourageparticipants to share perspectives and methods. We alsoseek to answer such questions as:

• What perspectives do different disciplines have ontelepresence?

• What are useful tactics for conducting telepresenceresearch?

• What are current or relevant theories related totelepresence?

• What tools do we have for measuring the success oftelepresence systems?

Theme 3: Emerging PracticesThe increased adoption of telepresence systems ineveryday life has changed the way that peoplecommunicate, facilitating interactions across largedistances. Being able to watch a grandson’s baseballgame [6] or to spontaneously run into and chat with aremote co-worker in the hall [8] has given rise to newquestions about how technology may mediate userrelationships, for example:

• What behaviors, habits, and workarounds emergefrom real world use of telepresence systems?

• How does the use of these technologies affect thesocial dynamics between users and non-users?

• How does privacy work in telepresencecommunications?

Theme 4: Future TelepresencePast literature in telepresence has highlighted thatalthough current systems struggle to reach parity withface-to-face interactions in many areas, the possibility ofgranting remote users “superhuman” capabilities iscoming within reach [2]. As we look forward into what the

future of telepresence may be, we hope to address suchquestions as:

• Should we grant users capabilities that are “betterthan human,” and if so, what might they be?

• What future are we trying to invent withtelepresence?

• What are some of the obstacles to future research intelepresence?

• As telepresence technologies evolve, how will theyconnect to or benefit from current research?

References[1] Brubaker, J. R., Venolia, G., and Tang, J. C.

Focusing on shared experiences: moving beyond thecamera in video communication. In Proceedings ofthe Designing Interactive Systems Conference, DIS’12, ACM (New York, NY, USA, 2012), 96–105.

[2] Desai, M., Tsui, K. M., Yanco, H. A., and Uhlik, C.Essential features of telepresence robots. InTechnologies for Practical Robot Applications(TePRA), 2011 IEEE Conference on, IEEE (2011),15–20.

[3] Draper, J. V., Kaber, D. B., and Usher, J. M.Telepresence. Human Factors: The Journal of theHuman Factors and Ergonomics Society 40, 3(1998), 354–375.

[4] Fong, T., and Thorpe, C. Vehicle teleoperationinterfaces. Autonomous robots 11, 1 (2001), 9–18.

[5] Hills, J., and Jensen, J. F. Telepresence technologyin medicine: principles and applications. Proceedingsof the IEEE 86, 3 (1998), 569–580.

[6] Inkpen, K., Taylor, B., Junuzovic, S., Tang, J., andVenolia, G. Experiences2go: sharing kids’ activitiesoutside the home with remote family members. InProc. of the 2013 conference on Computer supported

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cooperative work, CSCW ’13, ACM (New York, NY,USA, 2013), 1329–1340.

[7] Kristoffersson, A., Coradeschi, S., and Loutfi, A. Areview of mobile robotic telepresence. Advances inHuman-Computer Interaction 2013 (2013), 3.

[8] Lee, M. K., and Takayama, L. ”Now, I have a body”:uses and social norms for mobile remote presence inthe workplace. In Proceedings of the 2011 annualconference on Human factors in computing systems,ACM Press (2011), 33–42.

[9] Rae, I., and Takayama, Leila ana Mutlu, B. In-bodyexperiences: Embodiment, control, and trust inembodied mediated communication. In Proceedingsof the SIGCHI Conference on Human Factors inComputing Systems, CHI ’13, ACM (New York, NY,USA, 2013), 1921–1930.

[10] Rae, I., Venolia, G., Tang, J., and Molnar, D. Aframework for understanding and designingtelepresence. In Proceedings of the ACM conferenceon Computer-supported Cooperative Work, CSCW’15, ACM (New York, NY, USA, 2015).

[11] Suitable Technologies. Beam, 2014 (accessedOctober 1, 2014).http://www.suitabletech.com/beam/.

[12] Tobita, H., Maruyama, S., and Kuji, T. Floatingavatar: blimp-based telepresence system forcommunication and entertainment. In ACMSIGGRAPH 2011 Emerging Technologies, ACM

(2011), 4.[13] Tsui, K. M., Desai, M., and Yanco, H. A. Towards

measuring the quality of interaction: communicationthrough telepresence robots. In Proceedings of theWorkshop on Performance Metrics for IntelligentSystems, ACM (2012), 101–108.

[14] University of Wisconsin Telestroke Network.Telestroke network, 2013 (accessed October 1, 2014).http://www.uwhealth.org/telehealth/university-of-wisconsin-telestroke-network/20572.

[15] Venolia, G., Tang, J., Cervantes, R., Bly, S.,Robertson, G., Lee, B., and Inkpen, K. Embodiedsocial proxy: mediating interpersonal connection inhub-and-satellite teams. In Proc. of the 2010 annualconference on Human factors in computing systems,ACM Press (2010), 1049–1058.

[16] Wei, J., Wang, X., Peiris, R. L., Choi, Y., Martinez,X. R., Tache, R., Koh, J. T. K. V., Halupka, V., andCheok, A. D. Codine: an interactive multi-sensorysystem for remote dining. In Proceedings of the 13thinternational conference on Ubiquitous computing,ACM (2011), 21–30.

[17] Weiss, P. L. T., Whiteley, C. P., Treviranus, J., andFels, D. I. Pebbles: a personal technology formeeting educational, social and emotional needs ofhospitalised children. Personal and UbiquitousComputing 5, 3 (2001), 157–168.