{e}vermotion - 3d models, textures, tutorials, architecture, 3d graphic, vra
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8/10/2019 {E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra
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rmotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max
www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]
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Ads by Google 3D Photo Cube Motion Tracking Movement Tracking Precision Tracking Position Tracking
Making of
BMW C1
By:Makar Verigo
texturing
How to use peltmapping
By:Kuba
rendering
Hotel Palace 5+
By:Walid Layouni
Making of
Making of Jamukha,Got Milk
By:Rodny Mella
modeling
Making of Snow
By:Adam Zimirski
modeling
Making of PV-3 Jet
By:Pavel Romsy
animation
Making of Bullet an egg
By:Hammer Ch
Creating 3d model buildingpg, 2007-02-15
in this tutorial, we will make a 3d model building from still images(non-orthographic). we can so easliy make 3d model if we have any information about measurements. in first step i'll show you if we don'thave any information and measurement of that building, and we just have minimum reference image.
- Creating Guide Scenesetting up the guide scene.
We have two pictures as reference. These picture show a train station. It's located in Semarang, wich were builtduring dutch colonial. Exactly I don't know any information about its measurement definitely.
Reference imagePicture1 Picture2
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8/10/2019 {E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra
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rmotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max
www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]
Open MAX,
Displaying the Background in the Viewport.Open viewport background windowview>viewport bacground..(alt+b)
Viewport "front".background set in front viewport.we can use any orthographic viewport, because we just need 2d view.
Click "Files.." button.select ref image.
Check Lock zoom/pan.background autoresize when zoom/pan.
Match Bitmapbackground aspect ratio.
Background Texture Size
we need fine detail in viewport background.Customize>preferences>configure driver>background texture size>check match bitmap as closely as posible.but if ref image resolution is 1024, i prefer using 1024. so uncheck match bitmap size.
Maximize your viewport and u can turn off grid.press"G" to show/hide grid
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8/10/2019 {E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra
3/12
rmotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max
www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]
Point Perspective n Horizon.
Use Line to find Vanishing Point.enable in rendererenable in viewport.
Vanishing PointLook at the edge of the object from ref image, find VP in picture area and draw a line by continuing fromedge.See pic. All red line from edges, parallel to y axis(world coordinate system).
We have had a vanishing point/point perspective. Its location must be arround there.
For the next step, we should look for other vanishing point/point perspective. But for this ref image, itwill be so difficult to find them.
Approximately, there are 3 point perspective on that ref image. You should know about point perspective system ( one point perspective - six point perspective ). seelinks n references in the end of tutorial.
To solve problem of seeking other point perspective, draw line from that building basic form.see picture
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8/10/2019 {E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra
4/12
rmotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max
www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]
Additional Line Guide Add additional lines. see pic
Horizon Approximate location of horizon.(because we cant see the horizon in ref image).Horizon will be parallel to x axis (world coord. system). Most photographer will keep a horizon horizontal.Create a box as a line (automatically box is horizontal). We estimate the position of horizon. Position of horizon and vanishing point not in a line. My estimation horizon wrong?
Set up a rendering backgroundSet ref image as environment map.On the menu bar choose: Rendering>Environment>Environment Map> pick Bitmap>select picture.
RENDER (same as ref image resolution, ex 1024x768)Save as Blueprint1.jpgSave MAX, we might need it later.
Additional guide scene
Reset MAX
Repeat prev steps. there is such different, point perspective or vanishing point is out of thescene.use mousescroll to enlarge canvas.
Look for the horizon position by using box. Lengthen box untill passin VP. horizon cut the VP, that is good forerunner.
Additional scene is ready now.
Set up a rendering background
RENDER. Save as Blueprint2.jpgSave Max.
http://www.evermotion.org/excluziv/3d_building/6_VPdiluar_big.jpghttp://www.evermotion.org/excluziv/3d_building/5_horizon_big.jpg -
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- Camera Matching
to match the perspective of a camera to a photograph. We will need accurate scene measurements.but if we don't have any information about measurment we can still make an estimate and matching the perspective to ref image.
Measurements
Reset MAX
at frontview, use ref image as background.
Analyze ref image. find any object can be use as measure comparator. i use that oldman in the ref image. we estimate height of that oldman is 155cm(too short..no problem)
Create Box with height as high as building(line guide). Rotate box corresponding to Z axis perspective.add segs box, height of segs as according to height of the people.we get 7 segs.
Ctrl+N in any numeric field. to display Numerical exp ev. as a calculator.
155cm x 7 = 158.7V10.85m = 158.7V
V = 0.0678
we get h = 10.85m, V = 0.0678press cancel to dismiss.we can display a calculator called the Numerical Expression Evaluatorctrl+N in any numeric field. but You can't use Variables in the Expression Evaluator, but you can enterthe constants pi (circular ratio), e (natural logarithm base), and TPS (ticks per second). These constantsare case-sensitive.
Create a box according to width building.positioning of box as close as possibly to horizon.we get 304.8
304.8 x V = width.304.8 x 0.0678 = 20.665m
we get w = 20.665m
http://www.evermotion.org/excluziv/3d_building/7_oldman_big.jpghttp://www.evermotion.org/excluziv/3d_building/6_horizon_big.jpg? -
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Camera Matching1
Reset MAX
Displaying the Background in the Viewport.select perspective viewport. add "blueprint1.jpg"(we have made before) in viewport background.
Creating Basic Object
Create a box, w = 20.669m, h = 10.85m and l = any sizedon't forget to change unit display.Costumize>unit setup>display unit scale>metric.
Length
we estimate length depend additional line helper/guide we have made.see pic.
we assume that length is 30m.the length is depend on you.
Setup Camera Matching
right click on 3d snap, check only vertex. then click snap to activate (S).
http://www.evermotion.org/excluziv/3d_building/10_length_big.jpghttp://www.evermotion.org/excluziv/3d_building/8_hori_big.jpg -
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Create>helper>Camera Match>Campoint.
Camera Point helper/3D Point.
Create point wth clockwise, so we can easily remember.
Open box object properties, uncheck backface cull. and check see-trough.so we can see box backface.
Assign Position/2d point.
utility>Camera match>assign position. see pic.
warning,"background image ratio should be set to that of the renderer, fix?" yes, ok.
a red plus sign displayed on the bitmap.If a red/green plus does not appear, you might be using an OpenGL/direct3d driver. Press ` to redthe viewport. If the red plus doesn't appear, change display driver.Customize>preferences>viewport tabs>display driver>choose driver>software>restart MAX
http://www.evermotion.org/excluziv/3d_building/13_point_big.jpghttp://www.evermotion.org/excluziv/3d_building/11_backcull_big.jpg -
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Create camera.
we can see, box not match with which we expect. that mean estimation of our length is wrong orposition of vanishing point is not accurate.
Fixing
change position of 2d point and assign new position. we just need to assigning new position of campoint05 and campoint06.a good camera error range is about 0 - 1.5
Change the position with path at line guide we have made.
With camera selected, click modify camera.
at camera modifier, Check show horizon.horizon is not paralell to x axis(world coord system). it show it's raw photography or the photographerisnt professional (it's my sister:) ).
almost perfect, fix it.
http://www.evermotion.org/excluziv/3d_building/16_fixing_big.jpghttp://www.evermotion.org/excluziv/3d_building/15_ups_big.jpg -
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error, not enough point, ok we need 2 additional point.the problem is, where we can determine position of 2 additional point.
Open blueprint2.max, create additional line guide. and render>save as blueprint3.jpg.
Switch to matching work, change viewport background with blueprint3.jpg.
re-set selection filter>allselect box> add lentgh segs, see pic.
Create campoint11 and campoint12. dont forget to activate snap.
Assign campoint11-12 position.
Create camera, fix it.a good camera error range is about 0 - 1.5
create new basic object and match with blueprints.we can added more campoint if needed.
I hope this tutorial was useful for you.
trust yourself..and sorry for the english.
http://www.evermotion.org/excluziv/3d_building/21_add_line_big.jpghttp://www.evermotion.org/excluziv/3d_building/22_new_line_big.jpghttp://www.evermotion.org/excluziv/3d_building/20_campoint_big.jpg -
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workflow:
Links and references:
other Architectural reference image to 3d, tutorial:
John R. Moreland, " Reference Photo Tutorial for Purdue Virtual CampusProject ", ; this page about creating 3d from ref image, using orthogonal photoreference.Olle Bergman, " 3d model from a photo ", : this paper about creating 3d fromref image using SketchUp.
Point Perspective:
www.termespheres.comwww.olejarz.com
Other:
http://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://forum.sketchup.com/showthread.php?t=68203http://www.termespheres.com/perspective.htmlhttp://www.olejarz.com/arted/perspectivelinks/index.htmlhttp://www.olejarz.com/arted/perspectivelinks/index.htmlhttp://www.termespheres.com/perspective.htmlhttp://forum.sketchup.com/showthread.php?t=68203http://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://www.evermotion.org/excluziv/3d_building/23_4viewport_big.jpg -
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MAX user reference.Ken milburn.Digital.Photography.Expert.Techniques.2nd.Edition.OReilly
problem and any questionfell free to contact meemail: [email protected] (with o).
YM: Fabolousview
piposh
dslb-088-074-003-131.pools.arcor-ip.net
About fixing the camera horizon so it matches the estimated horizon. Your tut says just "almost perfect, fix it". Buthow do you fix this? Rotating the camera messes up everything
blu_eagle
123-2-33-53.static.dsl.dodo.com.au
no worry, found problem :-)
blu_eagle
123-2-33-53.static.dsl.dodo.com.au
, cannot get ref, image to show in "fron" vport??????
blu_eagle
123-2-33-53.static.dsl.dodo.com.au
I am total nube to 3dsmax, and am using this tut.
TariqRaheel
137.101.35.15
DOOM GHOST
90.153.128.12
THANK YOU VERY MUCH
shijune
201.160.188.99.cable.dyn.cableonline.com.mx
"Ctrl+N in any numeric field. to display Numerical exp ev. as a calculator. 155cm x 7 = 158.7V 10.85m = 158.7V V= 0.0678 " Where did you get the 158.7 value?
yanhong
218.26.243.162
Hi, it's vrey good tutorial,and it's vrey detailed. it's a good way to biuld a model I am a chinanese ,so my english isnot vrey good . thanks for your tutorial!
xanavixavier
229.subnet125-162-168.speedy.telkom.net.id
wow, ga nyangka, ini tut buatan anak indo, dan jadi tut kelas dunia, metodis sekali, sangat membantu,...iya nihpost di forum lokal dunk mas...di icg gitu,... regards...
patong
ip68-68.cbn.net.id
Hi, thats god tutorial, maybe you can made a pdf that i can download, hehehehe thanks alot
zhoel
202.159.91.201
Waduh.. jauh-jauh di posting dari semarang mas.. kasih tuts juga dong di komunitas lokal.. biar temen-temenbanyak yg tambah jago.. btw.. very usefull.. thanks mas...
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