esports: the rise of competitive video gaming

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Page 1: eSports: The rise of competitive video gaming
Page 2: eSports: The rise of competitive video gaming

eSports – The Rise of Competitive Video Gaming

Brett Abarbanel, Ph.D.UCLA Gambling Studies Program

University of California, Los Angeles

Page 3: eSports: The rise of competitive video gaming

What are eSports?eSports = “electronic sports”

Competitive video gamingVariety of styles

Team v. Team, 1 v. 1, individual performanceCore of eSports is similar to the industry from which it derives its name

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Industry GrowthTotal eSports industry is estimated at ~US$325M

~67.4% YoY growth from 2014Biggest markets: US and China

North America, China, and South Korea make up ~61% of eSports revenues

(Newzoo, 2015; Eilers Research, 2015)

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Estimated US$315M wagered in 2015Projected US$23.5B by 2020

eSports are Pinnacle’s 7th biggest market in terms of volumeOccasional eSports viewers and eSports enthusiasts are twice as likely to gamble in online casinos and/or on real-time sporting events

Industry Growth

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Broadcasting on regional and national channels in South Korea, Germany, UK, France, US

“Heroes of the Dorm” on ESPN2 in April 2015January 2016 – ESPN adds eSports to front page newsfeedBlizzard buys MLG for US$46M2015 League of Legends World Championship Viewership: 36M viewers

Full Tilt PokerFTP available on Steam platformSponsorship of G2 eSports

(LoL eSports, 2015 Newzoo, 2015)

Industry Growth

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Gambling on eSportseSportsbook

Daily Fantasy eSports

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Game-mediated betting

Head-to-head betting

Gambling in eSports

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Image Courtesy of Dr. Daniel King, University of Adelaide

Gambling themes in-game - Slot machines, Borderlands 2

Gambling in Video Games

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Professional teamsLevels of training

Tournament OrganizationSport PsychologyEthics in eSports

Performance-enhancing drugsEtiquette and BM-ing

Competition – Sport and Gaming

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Defining gamblingRisking something of value on an event whose outcome is in doubt

RNG functionsProcCritDeal rand([x y]) damage

Game Mechanics - Gambling

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HearthstoneTransform into a random minion Discover mechanicAttack/Damage a random minionDeal randomly-distributed damage

Game Mechanics - Gambling

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“Wizard Poker”Skill transference

Competitive strategy gamesSometimes with randomness involved

Bluffing (and calling bluffs), going “all in”

Negative behavioursTilting/Getting Salty

Poker branding already appearing in Hearthstone

Gaming and Poker – the Example of Hearthstone

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BlizzCon Hearthstone Exhibition – Poker Player Match-up

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Potential LiabilitiesNo universal/standardized rules or oversightAverage salaries lower than most sportPlayer ageAdvertisements - Twitch

Integrity ConcernsTournament self-reporting Match-fixing

General CSR and HealthTime on device, Time spectating

Integrating RG Practices

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Unikrn Competitive Integrity Certification programPlayer code of conductStandards for investigating possible violationsSpecific rules tailored to both LAN and online-based events

Integrating RG Practices - Unikrn

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eSports and gambling are convergingIndustries meet…and explodeGame components overlap

Gambling components in video gamesGaming components in gambling games

Needs a unique approach to responsible gaming/gambling

eSports contains both old and new RG issues

To sum it all up…

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Questions? Comments?

Brett [email protected]

310-206-9942

Cover Images Courtesy of LoL eSports and Intel Extreme Masters

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