espers ff12 - bosses

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Only few espers are mentioned here and the superboss Yiazmat as well.

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ESPER CHAOS:Side QuestEditBefore the player can fight Chaos, a side quest must be completed to obtain the appointed keys. The player must go toNabreus Deadlandsto trigger the scene with thenu mouMa'Kleou, and then collect three fragments.First MedallionEditDull Fragment on the floor.To get the first medal the player must collect three medallion shards: Blackened Fragment,Dull Fragment, andGrimy Fragment.To get the Blackened Fragment theWraith,White Mousse, and Orthroshunts must be cleared, and the player will receive the Blackened Fragment as reward for the Orthros hunt. The Dull Fragment is hidden in theGaramsythe Waterway. After obtaining the Sluice Gate Key(reward from White Mousse hunt mission), the player can work the Sluice Gate Switches in the waterway.The player must first turn all the switches off (that means lights off) and follow the steps below: On No.11 Area Panel (that means light up the panel) On No.4 Area Panel Off No.11 Area Panel On No.3 Area Panel Off No.4 Area PanelAfter the last gate is closed a click is heard and south in the same semi-circle area, on the ground, there is a glittering object, the Dull Fragment.Curious woman.To get the Grimy Fragment the player must return toRabanastreLowtown and go toOld Dalan's place and speak to the nu mou known as Roh'Kenmou. In order for Roh'Kenmou to appear at Dalan's place the player must have first spoken to Ma'Kleou in the Nabreus Deadlands.Filois around the South East area of Lowtown and mentions the kids are also looking for the medallion. In Rabanastre's central section, Southern Plaza, there is a "Curious Woman" looking at the fountain.After talking to the "Curious Woman" the player should walk to the Muthru Bazaar and speak to the merchants about the necklace to get the information, then head to the Magick Shop and speak to the "Sotted Imperial", the soldier sitting in the left corner, and choose the first option twice. Back in Lowtown the player should talk to Filo again, choose "Let's Go" with Filo for some events to get the last fragment, the Grimy Fragment.Back in Old Dalan's place the player should to give all the fragments to Roh'Kenmou and he will disappear.Second MedalEditInArchadesthe player can find Roh'Kenmu within the Magick Shop, looking for a medallion. In theOld Archadesthe player can find the Proper Gent sitting on a side wall in the eastern side of the Alley of Muted Sighs. He is Otto and he will give theMoonsilver Medallion, which the player must pass on to Roh'Kenmu at the Magick Shop.Final MedalEditAfter giving the first two medallions to the nu mou, the player must travel to the Muted Scarp in the Nabreus Deadlands and talk to Ma'Kleou, then head northeast and search for ahidden path. One can find it by going south from theGate Crystal, following the upper wall west, and searching the northwest area of The Slumbermead for the path. This is also the place whereRoblonis fought.At the end of the path there is a monument with the nu mou, and the player gets theMedallion of Bravery,Medallion of Love, and theLustreless Medallion.Finding ChaosEditAfter obtaining the medallions, the player must head to the Cloister of Distant Song in the Necrohol of Nabudis, and use the Medallion of Bravery to open the Door of Horrors, and defeat theHumbaba Mistant. Next, the player must head to the Hall of the Ivory Covenant and use the Medallion of Love to open the Door of Loathing and bring down theFury. The player must defeat Humbaba Mistant and Fury to change the Lusterless Medallion to the Medallion of Might, which opens the Door of Despair to fight Chaos in the central section.BattleEditSince there is no Save Crystal before the fight, it is better make sure all party members are in top-notch condition. Windbreakers are helpful in reducing damage, and the player can switch equipment when Chaos readies his special attack. On the battlefield, allattackcommands will be sealed.Chaos can be inflicted withSapandSlow. Chaos tends to useFearga, which reduces the entire party'sMP. It is useful to placegambitsto useSmelling SaltsorRemedyto deal withConfusefromAeroja. In addition, Chaos inflictsSilenceoften, so it is good to be stocked up onEcho Herbs.The player can either go the physical route withSouleater,Telekinesis, andGil Toss, or put upReflectand bouncenon-elementalspells at Chaos. Also,Knots of Rustcan be used to damage Chaos. Knots of Rust can be bought at the Clan Store in the Muthru Bazaar in Rabanastre.The Knots of Rust are useful against theelementalsthat are fought along with Chaos as well. Chaos's attacks can sometimes inflictDisable, so it would be a good idea to equipBlack Belts. Using theNihopalaoa/Remedy trick to inflict Sap and Slow on him also helps.

ESPER ULTIMA:Ultima can be fought after receiving theTreaty Blade. The player must return to Waystone VIII, which is the waystone that allows access to Great Crystal from Giruvegan. From the waystone, there are three paths: one goes up, one goes down and another one is sealed by Gate Scorpio. The player must follow the path going up and unseal Gate Scorpio on the following platform, then go back to Waystone VIII and head through Gate Scorpio to Waystone IX, which can be used to teleport to Waystone X.From Waystone X the player reaches Waystone XX. On this platform there are two paths sealed by Gate Sagittarius (Gates I and II), plus other three paths; one going down, two leading up, and the last path is the one the player came in on. From the path they arrived from, the player should head directly across the platform toward the only other path heading down. Eventually they will come to a switch for Gate Sagittarius.After unsealing the gate there will be atime limitof 71.00 seconds and the player must hurry back to Waystone XX. The player can either go back the way they came, or head up to the next platform, and then take the only path leading down, which will lead back to Waystone XX. (Taking this path is thespawncondition for theCrystal Knight, who will appear next to the Sagittarius gates if the player has started thePhon CoastHunt Clubsidequest.) After reaching Waystone XX the player must open Sagittarius Gate II.Going down from Sagittarius Gate II leads to Waystone XII, which teleports to Waystone XIV. On this platform there are two paths, one leading up and the other leading down. The player must head up to the Gate Leo switch, then return to the previous platform, as again there will be a time limit, this time of 215.00 seconds. From the platform the player should take the path going down and then take the only possible path on the next platform. On the third platform there are two paths, one leading to Gate Leo II and the other to anExcaliburtreasure, which unfortunately isn't accessible yet.After passing through Leo II there are two more paths and Gate Gemini. The player can take either path, both leading to Waystone XV that teleports to Waystone XVI.On Waystone XVI the player must follow the middle path to the switch for Gate Libra (this place will be revisited). The player must push the switch and return to platform XVI. There will be a time limit of 71.00 seconds. Facing Waystone XVI, the player should take the right path upward and on the next platform unseal Gate Libra I. The player should continue to head up from the newly opened gate to reach a platform with three paths; the player should head left and take the only path leading up.After pushing the switch for Gate Capricorn the player should return to platform XVI (with a time limit of 180.00 seconds). On platform XVI they should take the only path heading down to Gate Capricorn I and the switch for Gate Virgo. After touching the switch the player should quickly return to platform XVI (with a time limit of 108.00 seconds), and on platform XVI follow the middle path, which leads back to the Libra switch; from there the player should follow the path down to two Gates, Capricorn II and Virgo II on the next platform, unseal Gate Virgo II and cross it.In the next section, from where the player entered, they should take the right path leading up to Waystone XVII that teleports to Waystone XVIII. The path will lead to aSave Crystal. From the Save Crystal there are three paths: the one heading down leads the Aquarius Switch, and the opposite leads to Waystone XIX, which will warp back to Waystone XX. Ultima is sealed down the path in the middle.BattleEditBattle against Ultima.The party will receive damage every time they attack her. Ultima uses Redemption and a normal attack that has a chance to inflictSap. Her special attack is Holyja. Ultima is weak againstdarkandblindness. If afflicted with Blind Ultima will cast Blindna on herself.At the start Ultima will cast Holyja after twelve attacks, which includes standard attacks and Redemption. Like all other Espers, Ultima's special move has a chance of inflicting anegative statuson the party; Holyja inflictsReverse, upon which Ultima will castRenewon the Reversed characters leaving them at 1 HP.After her HP has been drained to 80%, Ultima will cast Holyja, regardless of the number of times she attacked.When Ultima's HP drops down to around 70%, a magick field will fall, causing the following debilitations in this order:HPdecrease,MPdecrease,Attack Commandseal,Magick CommandSeal,Technick CommandSeal,Item CommandSeal, Increase/Lag weapon attacks'Charge Time. The Magick seal will continue to cycle until Ultima is defeated. When Ultima's HP drops to 70%, she uses Holyja after seven attacks instead of twelve. She also castsReflectgaon the party from time to time and castCurajaon the reflected party members, bouncing the spells back to herself.Like other Espers', Ultima'sstatswill increase as her HP depletes. When Ultima's HP drops to 30%, she uses Holyja after only three attacks, and Holyja becomes much more powerful at this point.StrategyEditBefore fighting Ultima, it is recommended for the main party members to be at leastlevel55 or above; level 30 or above for back-up characters. Aside from that, it is helpful to have threeWhite Masks, or aSage's Ring, to absorb Ultima'sHolyjaattack. The player should stockEthersand curative items before the fight.Bubble Belts,Rings of Renewal, andOpal Ringsare useful for additional advantages.Allholy-elemental weapons, such as Excalibur orHoly Lance, should be removed. As Ultima is weak against dark, theDarkgaspell andDark Shotfor agunexploit this weakness, as well asninja swords.One can unequip White Masks or Sage's Ring to lure Ultima to use Redemption, then immediately switch back to White Masks or Sage's Ring to absorb her attacks. Should the party be inflicted with Reverse from Ultima's special attack, one should immediately castDispelga/Dispel/Esunaga/Esuna, or Ultima will castRenewon the Reversed characters.It is recommended to equip Ring Of Renewal (Auto Regen) during the magic seal, and simply cure withX-Potions, if there is a healthy stock.Ultima's special attack, Holyja.When Ultima begins casting Reflectga on the party a character must equip the Opal Ring if he/she wants to cast curative magic underReflect. Although, this may be an opportunity time to castDarkga, resulting in the maximum of twelve hits on Ultima (this is if the player has aguestand all three controllable party members cast the spell).When Ultima begins casting Reflectga on the party, if the timing is right, after dispelling the party from Reflect, Ultima might cast Curaja on the characters, healing 3000 and above HP. If the player does not dispel Reflect in time, Ultima's Curaja will bounce healing herself.When Ultima's stats increase when she is in low health, the party will benefit fromHaste,Bubble,Protect, andShell, as her attacks are fast and powerful. Also, her Holyja drastically increases in power.A good tactic to defeat Ultima is to equip everyone withYagyu Darkbladesand have two members inHP Criticalto boost attack (if the characters have obtained theAdrenaline Augmentfor 70 LP) andberserkthem. The remaining member should be the decoy, and focus on healing everyone. The party should equip Sage's Rings/White Masks when Ultima casts Holyja, and have the tanks castInfuseto get back to HP Critical, when Berserk wears off. When Ultima stops the party from using physicalattacks, the player should switch the tanks for mages, and continuously use Darkga.A cheap way to win this battle is to exploit Ultima's weakness to Blind. The player can stock 99Eye Drops, equip a character with aNihopalaoaand keep throwing Eye Drops on Ultima to inflict Blind. Ultima will immediately cast Blindna, effectively trapping it in a loop while the other two characters can attack it. However, Ultima may still cast Holyja.

ESPER ZODIARK (HENNE MINES)How to FindEditTo gain access to the optional area of the Henne Mines, the player must first meet certain requirements, acquire ten Espers, then talk to Geomancer Yugelu inJaharabefore he opens the door that leads deeper into the mines where Zodiark can be found at the very end. The path to Zodiark is littered with strong foes, but the player can use theImmobilize Glitchto avoid them.As the Immobilize Glitch requires the party leader to be a decent distance away from the other party character, the trek will still be difficult. Fleeing is not suggested, as certain enemies can transport to the space in front of a character, and if there are many enemies teleporting, the player's path may be blocked by enemies. Without a correctly trained party, the trek to Zodiark can be harder than the Esper itself.BattleEditOnce the party enters the battlefield, they cannot escape until they defeat Zodiark. It is recommended for the party to be trained at or abovelevel70.Bubble Belts, strong weaponry (non-elementaland quick acting weapons are strongly recommended) and equipment that absorbsDark-elementaldamage will be useful. Shields are useless in the battle as Zodiark's attacks ignoreevasion. The only shields one might want to equip are theShell Shieldfor theAuto-Shell, andDemon's Shieldfor absorbing Dark.Before entering the map where Zodiark resides, the party should castProtect,Shell, andHaste.Regen,Bravery, andFaithare also useful. It is possible to useBerserk, although for this battle, it may be better to use sober characters. It helps to equipBlack Masks.The player should enter the battle with only one character because right at the beginning Zodiark casts Darkja, and there is no reason for the entire party to be exposed to it. After Darkja the player can bring in the other two characters.The Esper starts the battle withReflect, Protect, Shell, and Haste. The party should dispel them right away, and be ready to useDispel/Dispelgathroughout the battle. Zodiark's Darkja ability is powerful; even with Demon Shields and other equipment that absorb Dark-elemental damage, the party may still be founddeador afflicted withBlind. Darkja has a chance toinstantly KOa target, and can inflict Blind on a character even if he or she is KO'd.Absorbing Dark-elemental damage will not spare a character from an automatic KO, and there is no equipment available that can protect against it. Zodiark's special attack, Banish Ray, will usually inflict 9,999 damage, instantly killing a target without theBubblestatus or a Bubble Belt. Zodiark has no stableelementalweakness; once the player figures out his vulnerability (he is initially weak againstHoly), he will useShiftand change it. Thus, it may be too risky to use spells against him, though non-elemental spells likeBioandScourgecan be considered.The player should plan to react and recover from Darkja: When the main party falls, the player should bring in the reserve party and quickly heal them withAriseorPhoenix Downs(preferably have the character equipped withPheasant Netsuketo mimic Arise). The reserved party can fight for a bit, but they probably will not be as strong as the main party. At times the main party may need to be switched in to heal the reserved party. This technique is important when it comes closer to the end of the battle when Darkja isn't the only worry. It's good to keep the party spread out so area attacks likeScathewon't affect everyone.The first part of the battle is simple. One strategy is to cast Berserk and Bravery on the strongest physical attacker. If Holy-elemental weapons are in the player's possession, equipping them is suggested for it is Zodiark's weakness for the time being. A powerful attacker can hit 9,999 HP of damage with Haste, Berserk, and theTournesol/Zodiac Spear. TheHoly RodandExcaliburare other good options. The fight becomes more difficult when Zodiark has about half of his HP left. When this happens, he puts up a Magick Shield. The party should just keep attacking him and try to keep him dispelled, however, when the shield is up, it is impossible to dispel him. The party should switch to non-elemental weapon attacks should he put up any Magick Shield.When Zodiark's HP is close to one quarter, he uses a skill called Shift, which will change his elemental weakness, and the player should change their weapons to non-elemental ones. This is when the player should start to useQuickenings. The battle could end immediately with a large Quickening chain. If that doesn't finish him off, Zodiark will begin to use a Paling and Magick Shield, which makes the battle more difficult. Casting Scourge or Scathe repeatedly is suggested. One has to be careful for Zodiark castingReflectand the Magick Shield. When he has both on, the player should just heal and wait for the shield to drop.When Zodiark's HP isHP Critical, his attacks grow stronger and faster. Darkja is used more often than before. The most dangerous part is when his HP is almost gone. Zodiark's Battle Cry will make his attack stronger. Once Zodiark puts up the physical paling, physical attacks will be useless from then on, as Zodiark will only erect it again as soon as it falls. The player can take away the party's weapons and equip Demon Shields to absorb Dark damage, as magick can be cast just as well without a weapon, althoughstavescan boostMagic Power.The player must beat Zodiark by casting preferably non-elemental magick. Scathe is the most powerful one, but takes a while to cast, so one might opt to using Scourge instead. TheOpal Ringaccessory allows the user to by-pass Zodiark's Reflect status. It is useful to have one character constantly dispelling him, however, to slow him down when Zodiark uses up a turn to re-cast his buffs.RewardsEditDefeating Zodiark unlocks its sprite on theSky Pirate's Denand earns the player the title of Zodiac Knight. The player will also gain the ability to control Zodiark as asummonedEsper.

OPTIONAL BOSSES:Yiazmat (Final Fantasy XII)EditTalk5515,314PAGES ONTHIS WIKIFinal Fantasy XIIUltimate Mark

Boss Trial ModeYiazmat

(Yazumatto)

#260#261#262

Statistics

Level

73

HPMP

50,112,254999

StrengthMagic

6167

DefenseMag Def

3640

VitalitySpeed

9920

AttackEvade%

1070

EXPLP

0255

CPGil

20,5100

Elemental affinities

FireIceLightningWater

HalvesHalvesHalvesHalves

WindEarthDarkHoly

HalvesHalvesWeakAbsorb

Bestiary LocationElite Marks

LocationRidorana Cataract/Colosseum

Common StealHoly Stone

Uncommon StealHoly Magicite

Rare StealHoly Crystal [Byblos' Bone]*

Common DropNone

Uncommon DropNone

Rare DropNone

Very Rare DropNone

Monograph DropNone

Canopic Jar DropNone

Common PoachN/A

Rare PoachN/A

AttacksRegular Attack, may KO and combos up to 12 times, Rake

AbilitiesRegen,Haste,Reflect,Reflectga,Protect,Shell,Bravery,Faith, Death Strike, Growing Threat,Cyclone,Stone Breath,White Breath

Innate abilitiesSafety, Null Knockback, Null VIT, Null Weather Effects, Piercing Magic, Null EVA, Adrenaline, Last Stand, Attack Plus, Resist Damage (HPArise. Another character will be the party's "tank", and should be equipped with Heavy Armor and a basic attack gambit. The tank may also have some minor supportive gambits such as Self ->Braveryand Ally: Status = Petrification ->Stona/Gold Needle.The last character should be primarily a "buffer". Equipped with Light or Heavy Armor, this character should have a basic attacking gambit as well as various buffer gambits such as Ally: Any -> Protectga, Ally: Any -> Hastega, Ally: *party healer* ->Faith, Ally: *party tank* ->Decoy, and Ally: *party tank* -> Bravery. All characters should be equipped with a gambit to get rid of Stop, such as Ally: -> Chronos Tear.Shellcan be useful once Hell Wyrm starts to use Invert. At that point Hell Wyrm will use various "-ga" level magicks to deal area damage and kill Invert's targets. Healing with items is often quicker than magick;X-Potionscan work well if one has a large stock (it is recommended that all characters have every Potion Lore license at this point in the game).The player must remember to deactivate the Bravery/Faith andHastega/Protectgagambits when Hell Wyrm starts casting Invert a lot; the characters need to focus on quick healing and quick attacking. Starting the battle with 99Ethershelps (again, each character should have every Ether Lore), to be used once a character finishes one MP bar. If a character's MP drops low, he/she may benefit from usingCharge. The party's healer can also siphon MP from the party's tank with theSyphonspell.UsingExposeto lower Hell Wyrm's Defense can be an effective tactic.Bubble Beltsare highly recommended.It is recommended that each character have at least the top half of theLicense Boardentirely filled in. To make the task easier, the player should make it a priority to buy a Golden Amulet for each character as soon as one has enoughgil. Then, once a given character gains the license to use Golden Amulets, one should keep him/her equipped with one until he/she completes the License Board. An advisable tactic is to buy six and keep them equipped even for the reserve characters.

Minimizing the Damage from Hell Wyrm's SpellsEditThe player should consider buying at least one of any armor that protects/immunizes against, or even absorbs, damage from anelement. Hell Wyrm will use high-level "-ga" magicks throughout the battle, so reducing the negative impact of such spells can save some MP or an X-Potion. For example,Demon Shieldsand Black Masks absorbDark-elementaldamage, Adamant Vests and Adamant Hats halve damage fromFire(weak againstIce, though, not suitable for default armor), andRubber SuitsnullifyThunder-elementaldamage.The key to making good use of this tactic is keeping a close watch on Hell Wyrm's actions during the battle. For example, when Hell Wyrm is about to useWaterga, the player can immediately equip the party with Viking Coats to nullify the damage. The switch should take effect as long as the damage from the attack has not been displayed yet.The same is true forstatus effectssuch asBlindorSap. If Hell Wyrm is preparing to use Stone Breath, the player can immediately equip the party with Fuzzy Miters to immunize them against Petrify. Before entering the battle's final phase where Hell Wyrm uses Invert and -ga level magick, Hell Wyrm will, for a short period of time, be in a phase where it will use only Stone Breath.Elemental WeaknessesEditHell Wyrm is weak againstHoly-elementaldamage and absorbs the Dark element. Equipping the "tank" with aHoly Lancecan shorten the battle significantly.Excalibur, which may be found in the upper levels of theGreat Crystal, is Holy elemental and has +128 Attack. While it may seem like a good idea to hit Hell Wyrm with the Holy spell, this may not be wise. The reason for this is thatno one else may do anythingother than attack while Holy or another high-level spell is being used. For example, Hell Wyrm might Rake the "tank" to death because the healer could not heal the "tank" while Holy was being used.Hell Wyrm is weak againstOil. The easiest way to inflict Hell Wyrm with Oil is to equip a party member with Nihopalaoa and use aHandkerchiefon it.MP replenishingEditIf the healer is low on MP, it may be a good idea to have him/her use Syphon on the "tank". The "tank" should focus mainly on attacking, so he/she probably will not use much MP during the battle whilst recovering MP any time he/she deals or takes damage due to the Martyr and Inquisitor licenses.Recovering from InvertEditIn the later stages of the fight, when Hell Wyrm begins using Invert more frequently, one should keep an eye on the characters' HP gauges. Hell Wyrm will mostly use his spells to damage, so typically, all active party members (within range) will be "targeted" - their names will be listed in red on the gauges. When Invert is used, only one character will be targeted, and the player will be able to tell who that character is before its effects set in. If the character has MP left, one can interrupt any action that they're taking, and cast Curaga,Curaja, orRenew.By the time the character has finished charging the cast, Invert will have just finished switching HP and MP, so the character will be refreshed almost instantaneously, minimizing the effect. In the meantime, the other two characters can keep the pressure on until the third is ready to rejoin the fight. For the most part, Invert should be considered a benefit as it should fully replenish the targeted character's MP and present relatively no harm if the player's team is quick on the heals.Nifty Trick: ReverseEditIf the player rather not spend the time throwing around heal and anti-status spells/items, one can simply castReverseon the party members. By doing so, any harm or healing done to them will have the opposite effect. By using this spell (combined with Turtleshell Choker if the party have an excess of money), one can temporarily nullify the Wyrm's ability to damage the party. If one party member is set to cast Reverse on the others when the status runs out, the player can practically breeze through the fight. However, Reverse runs out very quickly and quickly drains the caster's MP unless equipped with the Turtleshell Choker.RewardsEditAfter defeating Hell Wyrm, the player can meet up withMontblancin theClan CenturioHall and be rewarded with 50,000 Gil.Defeating Hell Wyrm also unlocks his sprite in theSky Pirate's Den, granting the player the title Radiant Savior. ENTER THROUGH SCORPION GATE:If you enter at Way Stone VIII, there will be three possible "exits" off the platform. Gate Scorpio is one of those and will be "behind" you as you arrive. It is the only closed gate that you will see when you enter for the first time.

If you position your character in front of gate Scorpio and pointing toward the Way Stone, there will be an "exit" to the left and an "exit" to the right. If you take the exit to the left, you will move up to a platform where the Scorpio Gate Stone will be found. If it is your first trip, when you query the Gate Stone it will indicate something like "I only will respond to the Chosen One" and deny use of the Scorpio Gate Stone.To fix the denial, go back to the Way Stone VIII platform and take the opposite "exit" which will lead down to Way Stone VII. After reaching Way Stone VII, progress through the maze involving consideration of several platforms and a progression of Way Stones, namely Way Stones VI, V, IV, III, II and I.

Once you get to Way Stone I, continue on to "meet the boss". Defeat the "boss" and automatic events will occur that will bestow the "Chosen One" status on Princess Ashe required to activate the Scorpio Gate Stone.Once that has been done, return to the Way Stone VIII platform, move to the Scorpio Gate Stone and use it to open Scorpio Gate.SIDEQUEST: FISHING RODEFishingis aminigameinFinal Fantasy XIIplayed in the South Bank Village of theDalmasca Estersand. The item Lu Shang's Badge can only be obtained by doing the fishing sidequest, an item needed for theWyrmhero Blade.Contents[show]UnlockingEditFishing Enthusiast has the Muramata fishing rod.To begin the fishing sidequest, the player must have completed theCactuar Family sidequestand the portion of the game's storyline at theDraklor Laboratory. After speaking with Ruksel at the South Bank village, the player must travel to thePort at Balfonheimand speak to the Fishing Enthusiast outside of the Aerodrome.The player must talk to him twice and ask about the fishing rod, then run to the Aerodrome's entrance and back to the same spot without leaving the area. The Muramata fishing rod will be near the wall where she was sitting. The player can then return to Ruksel at the Dalmasca Estersand to begin the minigame.GameplayEditWhen the minigame begins, a line of four to eight button commands will appear on the screen, moving in a random direction horizontally or vertically. The goal is to input the commands shown correctly before the line reaches the edge of the screen. Doing so successfully will cause Ruksel to make a catch.There will be a total of six commands during each game. Each time a command is entered successfully, either a fish or an empty bottle is rewarded. Furthermore, by achieving a perfect score of all six commands, a bonus command will appear, and correctly entering it will award the player with a bonus item. (See the tables below.)Fishing AreasEditThe minigame begins with only one area available, but by completing certain conditions, an additional four river sections can be unlocked. Each area has an increasing level of difficulty and a different variety of perfect fishing rewards. Every fishing spot will produce the occasional "Empty Bottle" instead of a fish.NameHow to unlockFish typesPerfect fishing rewardsNotes

DownstreamAvailable from the start.Common fish100 gil - 34%Hi-Potion- 33%Water Stone- 33%-

MidstreamAchieve five Perfect Fishing scores at Downstream.Common Fish, Delicious FishFish Scale- 34%100 Gil - 33%Water Magicite- 33%-

UpstreamAchieve five Perfect Fishing scores at Midstream.Common Fish, Delicious FishFish Scale- 30%Turtle Shell- 30%/40%Frogspawn- 30%Cactoid Compact - 10%*The Cactoid Compact can only be caught once, and only after acquiring the Matamune (see below). After catching the Cactoid Compact, the extra 10% is added to the Turtle Shell.

Hidden ShoalsAcquire the Matamune and receive the Cactoid Compact from Upstream.Delicious Fish, Nebra SucculentHi-Potion- 45%Adamantite- 45%/55%Cactoid Commendation - 10%*The Cactoid Commendation can only be caught once, and only after acquiring the Matamune (see below). After catching the Cactoid Commendation, the extra 10% is added to the Adamantite.

Den of the River LordReceive the Cactoid Commendation at the Hidden Shoals.Nebra Succulent, King Of NebraAdamantite- 50%Scarletite- 50%Until the player captures King of Nebra nine times, the same command for the King Of Nebra will be the only one to appear. After capturing it nine times, the player will earn Lu Shang's Badge.

Matamune SidequestEditA different fishing rod is required to gain access to the last two fishing spots. Acquiring it is almost another sidequest in itself. The player must first vanquishGilgamesh.When fishing, the occasional Empty Bottle caught will turn out to be one of five colored bottles. Each will contain a cryptic message leading to a specific spot in the game. After visiting every spot, the bottles will then form one last message, leading to the location of the Matamune.NameClueLocationMessageItem

Blue BottleTruth lies just beyond falsehood. CDZCKZMCRANZSOverturned boat in the Echoes of the Past section of theNabreus Deadlands.River...unde...oX-Potion

Green BottleSkip on stones to far bank's shore, by skipping stones return once more. SSADLNIAKLADHAUETDNREAThe hut at the Piebald Path in theSalikawood.Forest...rgro...wHastega Mote

Red BottleFoothills rise in mountains' shadow. nhliQsTUrEeTheMosphoran Highwaste, in the Babbling Vale. Inspect the shrine in the northwest corner.Fire...undb...h.Holy Mote

Yellow BottleDragons stir among the eaters of the wind. 1 2 - - 5 - 7 - 9 -TheCerobi Steppe. Windmills 1, 2, 5, 7, and 9 must be turned on while all other must be turned off.Ash...ridge...e.Hi-Ether

Black BottleEasy as a, b, c, so count yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19TheGaramsythe Waterway. The player must look for and follow the rats on the ground in the Central Waterway Control to find the sparkling spot.Darkness...eton.e.Elixir

After finding each location and deciphering the clues, the player will be led toBarheim Passage. The Matamune is found in a section of the Zeviah Span, but by looking at the map, it's clear that it can only be reached via the West Annex. Gilgamesh appears and presents the player with the fishing rod.TriviaEdit The Lu Shang's badge is a reference to the Lu Shang fishing rod fromFinal Fantasy XI, which is the second-best rod in the game and infamously difficult to get.WYRMHERO BLADETheWyrmhero Bladeis a powerfulgreatswordinFinal Fantasy XII. Unlike most weapons, the Wyrmhero Blade has nolicenseand is considered a key item rather than a piece of equipment, like the Sword of Kings and Treaty Blade, and therefore anyone can equip it.It has an Attack power of 130, third only toTournesolandZodiac Spear, and has a highcombo rateof 80%. Additionally, the user is bestowed with constantFaithandBravery, and also +50 toEvasion, which is the highest of any weapon in the game. It is also, by far, the game's slowest weapon having the longestCharge Timeat 8.15s.Wyrmhero Blade is known as the "Dragon Crest" in thebazaarprice list, and costs 65,535 gil. The value is a reference to the maximum total experience points attainable in the originalDragon Questgames. Obtaining 65,535 experience points was seen as a popular, if highly optional, challenge. (See alsoWikipedia's entryon the number for its occurrence in other games).Wyrmhero Blade is one of the swords wielded byGilgamesh. Gilgamesh refers to the sword as the "Blade of Legend". This weapon emits sound effects fromDragon Questwhen it either hits an enemy or misses them. Wyrmhero Blade is the one that is left behind after Gilgamesh is defeated, and if the player inspects it they get the following message:Appears to be just an ordinary sword of legend. When the player leaves the room Gilgamesh rushes back to retrieve the sword.Despite being one of the most powerful weapons in the game, it is rendered almost useless by its excessive charge time and if the player can meet the requirements to acquire the sword (some of which require the player to beat allsuperbosses), it could be argued that the sword no longer has practical use besides making thefinal dungeoneven easier. As such, the sword is mostly just a trophy item.

RequirementsEditThe Wyrmhero Blade can be acquired via trading rarelootfrom three sidequests:LootAcquire

Lu Shang's BadgeAwarded for completing the Den Of The River Lord section of thefishingminigame atDalmasca Estersand/South Bank Village.

Godslayer's BadgeAwarded for completing the hunt "Farewell to a Legend" (Yiazmat, Bill #45, Rank VIII Elite).

Omega Badge100% loot drop fromOmega Mark XII(missable should players leave the area without collecting the loot icon).

SECOND OPTIONAL BOSS: OMEGAOmega Mk. XIIis an optionalsuperbossinFinal Fantasy XII. It is considered one of the toughest bosses in the game. It is a gigantic mimic found in the deepest reaches of theGreat Crystal.InFinal Fantasy XII International Zodiac Job System, Omega Weapon is also fought on theTrial Modestage 99.Contents[show]Clan PrimerEditGenus: UnclassifiedClassification: Ancient WarmechAn ancient weapon of war, traveling the rifts between dimensions. Its body is set with machineries and weaponry of a far higher order than anything made today. Though it is a construct, it was built with the ability to grow, and so it has evolved like a living creature.It generates the energy it needs to live by filtering and condensing Mist from the air.LocationEditOmega is located in the Great Crystal atGiruveganand is only available to fight once the hunt forYiazmathas been accepted. The player party can enter Omega's chamber in the Crystal beforehand, but it will be in a dormant state and unresponsive, resembling a gianttreasure chestlike theMimicsin other dungeons.BattleEditOmega is a tough opponent and will continuously use a laser beam that kills a character in two hits, even atlevel99.Omega will always attack the nearest target and is one of the few enemies in the game that cannot detect players who arevanished.StrategyEditUsingBalanceon low HP works for added damage. The party should haveArise,RenewandCuraja.A viable option at any level is to get threedecoycharacters underStopandReverse, a primary mage, a vanished character, and the character who controlsZodiark. Omega is one of the few enemies in the game that cannot detect players who are vanished, so a vanished character should never be targeted as long as they don't target Omega either.First the player must get the Zodiark character under Reverse, and approach Omega on the platform, thensummonZodiark, who will use Final Eclipse. After that, the player can dump one of the decoys on the platform (leaving the Zodiark characterKO'd) and put in the vanished character, who will try to sneak away and revive the Zodiark character, also putting him under Reverse.Then, the player should remove all characters from play and go to the stopped decoy who keeps Omega busy and put in the character who controls Zodiark and do Final Eclipse again. If Stop runs out, the player can dump in another decoy, revive the fallen one and put him under Stop and Reverse again. The idea is to repeat this action, using Final Eclipse 20-30 times or so, until Omega falls. The key is keeping the decoy on the platform with Omega, so it stays busy and doesn't restore itself.Another simpler tactic is to, withBubble Beltsequipped, use the followinggambitsin this order: (1) Self =Reverse; (2) Any Ally =Arise; and (3) Attack nearest target. Once in a while, the party should castHastegaafter a party member has cast Reverse on him/herself. Omega always attacks the nearest target, so the player can keep one mage/long range type character out of its range to revive fallen allies.RewardsEditFollowing defeat, Omega willdropthe Omega Badgeloot. Selling the Omega Badge, Godslayer's Badge and Lu Shang's Badge will unlock theultimate weaponin theBazaar, theWyrmhero Blade.TheFinal Fantasy XII Scenario Ultimaniareveals that theMythril Sword, an item not obtainable throughshops, loots, or treasures, can be obtained from defeating Omega; the player should raise thechain levelto its highest just before attacking Omega.Unlike other optional bosses,Clan Centuriodoesn't give a reward for defeating Omega.Ancient WarmechEditAccording to theClan Primerentry, Omega Mk. XII is a construct of machine and weaponry that was created to battle a great Wyrm, possibly theHell WyrmorYiazmat. This could also be a reference toShinryu, dragon associated with Omega inFinal Fantasy V.Omega was given the ability to grow and evolve. It was left in the Great Crystal and allowed to grow on its own, using theMistas an energy source. The story from theUrutan-Yensabestiary entryseems to tell of the creation of Omega Mark XII, and implies that the creator lost track of it after its tracking devices were destroyed in a battle of some sort.Version DifferencesEditIn the Japanese version ofFinal Fantasy XII, Omega has a little more than 10 million HP, making him second only to Yiazmat. For the North American and PAL versions, its HP was reduced to a mere 1 million, less than the Hell Wyrm and even a couple of the higher Marks.The North American and PAL versions also added theBerserkstatus effectonto Omega's attack. Whatever the reasons for these changes, Omega is still one of the toughest battles, being the only enemy at Level 99 with the highest strength, defense and magic power.GalleryEdit

Dormant Omega Mark XII.

Bestiary entry.EtymologyEdit"Omega" is a reference to Omega Mark's heritage of theOmega Weaponsuperboss from earlierFinal Fantasyinstallments. "Mark" in his name probably does not bear influence of the hunt marks of the many hunt clans inIvalice; it is more likely it is "Mark XII", describing it as the 12th model of Omega Weapon, after a series of modifications to the original.This naming convention was first used inFinal Fantasy V Advance, with the superbossOmega Mk.II. The "XII" part of the boss's name is anallusion to the number twelve, the game's number in theFinal Fantasyseries.TriviaEdit Upon defeat, Omega Mark's head falls off upon the Warmech's malfunction. Its decapitated remains, as seen in a short sequence, resemble the traditional Omega Weapon's design even more. Much likeGilgamesh, Omega Mark XII is said to be traveling the rifts between dimensions. This could hint that this is the sameOmegaencountered inFinal Fantasy V, who was trapped in the sameInterdimensional Riftas Gilgamesh. Omega Mark XII was perhaps designed to defeat Yiazmat, as it only "activates" when the hunt for the great wyrm is accepted. The story the player can obtain by completing the Urutan-Yensa bestiary makes a reference to Omega, since the author of these pages states at the end that he hopes his Mark XII finds a place "rich in Mist", which is one of the characteristics of the Great Crystal inside Giruvegan.POWERFUL WEAPON: ZODIAC SPEARZodiac SpearEditTalk1515,317PAGES ONTHIS WIKI

TheZodiac Spear(,Saikyou no Hoko?, lit. "Strongest Halberd")is a recurringspearin theFinal Fantasyseries being usually depicted as the strongest one in games in which it appears.Contents[show]AppearancesEditFinal Fantasy XIIEditThe Zodiac Spear is the most powerful weapon available inFinal Fantasy XII. Its license is found in the bottom right of theLicense Board, just aboveMasamune. While being the strongest weapon available, it can be found fairly early in the game - provided certainchestsare not opened. It costs 235 License points, and has an Attack power of 150.Like all spears, Zodiac Spear grants the user +8 toevasionand has 4% chance of performinghit combos. Spears are among the faster weapons inFinal Fantasy XIIwith 2.14schargeand 1.2s action time, second only to daggers and ninja swords.RequirementsEditAs stated above, the Zodiac Spear can only be acquired if the player did not open certain chests earlier in the game, which are the following:TownChest Location

RabanastreTreasure chest in Lowtown, outside ofOld Dalan's place.

Royal Palace of RabanastreWhen sneaking into the palace (before getting theGoddess Magicite), there are several chests in the Cellar. The player must not open the chest in the southeast corner that contains anElixir.

Nalbina DungeonsOne of the treasure chests in Nalbina Dungeons' Confiscatory, whereVaan,Balthier, andFranregain their lost weapons and equipment, is forbidden. The forbidden one is the southernmost chest that always contains gil.

Phon CoastAt Phon Coast's Vaddu Strand there is abeachwith 16 chests placed in a grid. The fourth chest that must not be opened is among these, so it is best to leave them all alone.

The forbidden treasure chest on Phon Coast.Should none of the chests be opened, the Zodiac Spear will appear in theNecrohol of Nabudis, reachable viaSalikawood's Corridor Of Ages, which means the King Bomb must be killed. The Zodiac Spear will reside in the Cloister Of The Highborn, in a group of 16 chests. When none of the characters are equipped withDiamond ArmletsZodiac Spear will be in the second chest from the left in the front row.The other chests all contain a Knot of Rust, or aDark Matterwith a Diamond Armlet equipped. The 16 chests in Necrohol of Nabudis actually correspond to the 16 chests on the Phon Coast, except that Zodiac Spear can only be obtained in the Necrohol; if the player only claims the Zodiac Spear, they can later observe that one chest on the Phon Coast chest formation has disappeared.Necrohol of Nabudis can be reached fairly early on in the game, after the player has obtained theDawn Shard. The enemies around the place are on much higherlevelthan the player party, however, and obtaining the Zodiac Spear so early can be rather counter-productive, as it will make rest of the game very easy.A second Zodiac Spear can be obtained in an alternative site, theHenne Mines' Phase 2 Dig. Even if the mentioned forbidden chests named in the above chart are opened, the spear is still obtainable here. However, to unlock the site, at least 10Espersmust be acquired, and theMindflayerHuntcompleted. The player must speak to Geomancer Yugelu inJaharato unlock this site, reachable via the Ore Separation.The chest is hidden in a secluded area. The odds are heavily stacked against the player: chances for the chest to spawn is 10%, the chance the chest contains an item is 10%, and the item being the Zodiac Spear another 10% - meaning there is only a 1 in 1000 (0.1%) chance the spear will appear. In contrast to the original chest, the lead character must wear the Diamond Armlet in order to receive the spear.There is amethodexploiting the game console's predictable random number generator that guarantees a Zodiac Spear from the chest in the Henne Mines if certain conditions are met.In theInternational Zodiac Job Systemversion, the player no longer needs to beware of opening forbidden chests, as the whole concept was removed. In other words, there is no longer a Zodiac Spear to be found at Necrohol of Nabudis.