escape room design analysis

18
ESCAPE ROOM DESIGN ANALYSIS EVERYTHING GETS EASIER WHEN YOU KNOW WHERE TO START FROM.. DEVELOPMENT IDEA RESEARCH TESTING

Upload: javier-quilez-pena

Post on 15-Apr-2017

1.005 views

Category:

Education


1 download

TRANSCRIPT

Page 1: Escape Room Design Analysis

ESCAPE ROOM DESIGN ANALYSIS

EVERYTHING GETS EASIER WHEN YOU KNOW WHERE TO START FROM..

DEVELOPMENTIDEA RESEARCH TESTING

Page 2: Escape Room Design Analysis

ESCAPE ROOM DESIGN ANALYSIS

0. TARGET GROUPFemaleMale HOW IS

YOUR

GROUP?

WHO ARE THEY?

HOW OLD?

HOW MANY?

NEWCOMERS?SPECIAL NEEDS?

WHO IS YOUR ESCAPE ROOM FOR?

ARE THEY EXPERTS ON ESCAPE ROOMS?

WHERE ARE THEY FROM?

Page 3: Escape Room Design Analysis

1. SETTING THE LEARNING OBJECTIVES

WHAT DO THEY NEED?

WHAT ARE THEIR INTERESTS?

WHAT DO THEY WANT TO LEARN?WHAT DO YOU WANT THEM TO LEARN?

WHAT DO THEY KNOW?

Escape

ESCAPE ROOM DESIGN ANALYSIS

THESE ARE THE OBJECTIVES OF THE ESCAPE ROOM. THEY DEFINE THE PURPOSE OF THE

ROOM, ITS INTENTION OR ITS MISSION.

Page 4: Escape Room Design Analysis

2. CHOOSING THE THEME

ESCAPE ROOM DESIGN ANALYSIS

IT IS REALLY IMPORTANT TO HAVE A SOLID NARRATIVE EXPERIENCE FOR YOUR GAME. IT DOESN'T MATTER IF

YOUR PUZZLES ARE AMAZING IF YOUR THEME IS LACKLUSTER OR YOUR GAME DOESN’T RESPECT THE THEME YOU ARE USING. THE KEY IS TO MATCH YOUR

THEME TO THE WHOLE EXPERIENCE!

The theme has to do with creating a narrative that engages players!!

HOW DID YOU CHOOSE IT? WHY?

Page 5: Escape Room Design Analysis

3. THE PREGAME ROOM (INTRODUCTION)

ESCAPE ROOM DESIGN ANALYSIS

HOW IS IT?

THE PREGAME ROOM IS BASICALLY A GENERIC WAITING ROOM WITH ONE KEY MODIFICATION: THIS IS WHERE THE GAME IS INTRODUCED TO THE PLAYERS. IN THIS SPACE, THE RULES GET EXPLAINED.

WHERE?

When in the room…

WHAT WILL YOU DO THERE?

WHO WILL BE THERE?

ANY CUSTOMS?

Page 6: Escape Room Design Analysis

4. THE ROOMThe room is the central piece of the

experience, is where the puzzles are and where the players are the main characters of

the story.

Sometimes just the fact of feeling inside a rocket is exciting enough for the players :)

HOW IS IT?

WHERE?

ESCAPE ROOM DESIGN ANALYSIS

HOW IS THE LIGHT?AMBIENT SOUNDS?

WHAT’S THAT SMELL?

Page 7: Escape Room Design Analysis

5. THE EXIT

ESCAPE ROOM DESIGN ANALYSIS

THE PLAYERS WILL, EVENTUALLY, EXIT THE ROOM RATHER THEY HAVE COMPLETED THE TASKS OR NOT. HOW WILL YOU WELCOME THEM?

YOU ALMOST GOT IT!

80%

THEY WILL COME OUT OF A HIGH ENERGY STRESSFUL ENVIRONMENT AND THEY WILL BE DELIGHTED OR DISAPPOINTED. THE EXIT IS YOUR OPPORTUNITY TO MAKE THEM LEAVE HAPPY :)

CERTIFICATE? PICTURES? WHY?

Page 8: Escape Room Design Analysis

6. CORE PUZZLE DESIGN

ESCAPE GAMES ARE ABOUT KNOWING

DO THEY NEED TO KNOW IN ADVANCE OR WILL YOU PROVIDE THEM WITH THE INFORMATION?

HOW DO YOU CONNECT THE PUZZLES WITH THE STORY?

MATHS?GEOGRAPHY?

SCIENCE?

WHY?

ESCAPE ROOM DESIGN ANALYSIS

A PUZZLE IS: A LOGICAL AND STATIC CHALLENGE THAT IS SOLVED WITH THE ASSISTANCE OF CLUES.

Page 9: Escape Room Design Analysis

7. GAME FLOW

ESCAPE ROOM DESIGN ANALYSIS

UNEXPECTED SURPRISE

PIS THERE AN ONLY PATH TO GET TO THE END? ARE THERE DIFFERENT CHOICES? DO ALL THE PATHS MAKE SENSE?

EXIT

PREGAME ROOM

HINTS

MIX THE CRITICAL PUZZLES WITH NON-CRITICAL PUZZLES TO KEEP THE FEELING OF FORWARD MOMENTUM FOR THE PLAYERS.

CONNECTIONS

EASY TASK

TIME PRESSURE

Page 10: Escape Room Design Analysis

8. HOW TO WIN

ESCAPE ROOM DESIGN ANALYSIS

WHO WINS?

65% 30%

IN A GAME YOU WIN OR LOST

IN THE ESCAPE ROOM, USUALLY, IF THEY WIN THEY GET OUT ON TIME,

IF THEY DON’T YOU WILL LET THEM OUT.

HOW MUCH TIME?

THE % OF WINNERS/LOSERS WILL

TELL YOU A LOT ABOUT YOUR ROOM

Page 11: Escape Room Design Analysis

9.TEST

ESCAPE ROOM DESIGN ANALYSIS

PUZZLENUMBERS

NARRATIVE

DID YOU TEST THE ROOM?

TESTING THE ROOM IS A MUST

SOMETIMES PLAYERS GET STUCK ON

THINGS YOU THOUGH THEY WERE EASY

DESIGN TEST CHANGE AND REPEAT

HOW? WHEN? WITH WHO?

Page 12: Escape Room Design Analysis

10. REPLAYABILITY

ESCAPE ROOM DESIGN ANALYSIS

IF YOU WANT YOUR PLAYERS TO PLAY AGAIN YOU HAVE TO ENCOURAGE THEM TO RETURN

Seasonal changes?

Alternating puzzles?

A leaderboard?

WILL IT BE POSSIBLE? HOW?

WHY?

Page 13: Escape Room Design Analysis

11. LENGTH, NUMBER OF PLAYERS

ESCAPE ROOM DESIGN ANALYSIS

NUMBERS ARE IMPORTANT SO EVERYBODY CAN EXPERIENCE THE ROOM

AND HAVE TIME TO INTERACT WITH IT AND WITHIN THE GROUP

HOW MANY?

Page 14: Escape Room Design Analysis

12. MONITORING THE GAME

ESCAPE ROOM DESIGN ANALYSIS

AUDIO MONITORING?

USING A CAMERA?A WINDOW?

THE PUZZLE PATH CAN BE GIVEN TO AN ORGANIZER TO RECORD A TIMESTAMP SO THE GAME DESIGNER CAN SEE IF THEIR PUZZLES ARE AS CHALLENGING AS ENVISIONED.

HOW WILL YOU MONITOR THE GAME?

SOFTWARE TO MONITOR THE GAME:

HTTP://ESCAPEROOMMASTER.COM

HTTP://ESCAPEROOMBOSS.COM

Page 15: Escape Room Design Analysis

13. CONDITIONS OF A CREATIVE LEARNING ENVIRONMENT

ESCAPE ROOM DESIGN ANALYSIS

Motivational Inspiring

flexible space

Genderless

Teamwork

Feel free and safe

Focused on learning

processes

Playful

Sense of wonder

Allowed to fail / no fear of mistakes

Learners

responsible of their own learning

process

Allowed to express thoughts and

questions.

Possibility to develop own

ideas and procedures

Use of all senses

ARE YOU TAKING THEM INTO CONSIDERATION?

DOES YOUR ROOM WORK AS A CREATIVE LEARNING

ENVIRONMENT?

WHY?BASED ON THE DOCUMENT “FIRST LOOKING AT LEARNING” OF THE PROJECT “LOOKING AT LEARNING” WWW.LOOKINGATLEARNING.EU

Page 16: Escape Room Design Analysis

14. LEARNING OUTCOMES

ESCAPE ROOM DESIGN ANALYSIS

What were the learning outcomes?

Did they matched your objectives?

How did you measure them?

What did you learn?

Objectives…

Page 17: Escape Room Design Analysis

14. WHAT WOULD YOU DO DIFFERENTLY?

ESCAPE ROOM DESIGN ANALYSIS

Time to dream and rethink…

Would you change something if you had the resources, the time…?

Page 18: Escape Room Design Analysis

Created by:

For respondents, researchers, and coordinators of the project:

…and for anyone interested in creating a wonderful and educational Escape Room Experience.

http://www.lookingatlearning.eu

http://www.elcubilcreativo.com