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Page 1: Episode 4th Jedi Preview

8/14/2019 Episode 4th Jedi Preview

http://slidepdf.com/reader/full/episode-4th-jedi-preview 1/2

Chapter 3: Classes

1

Jedi

Defenders of peace and justice in the galaxy, a Jedi lends his 

skill in the Force and his lightsaber to the cause of protecting 

others.

Role: Defender

Key Ability: Wisdom 

Secondary Abilities: Constitution (Jedi Guardian), Dexterity 

(Jedi Sentinel)

Armor Proficiencies: Cloth, Composite

Weapon Proficiencies: Simple Melee, Military Melee, Simple

Ranged, Lightsaber

Defenses: +1 Fortitude, +1 Reflex, +1 Will

Hit Points at first level: 15 + Constitution Modifier 

HP per additional level: 6Healing Surges: 10 + Constitution Modifier 

Trained Skills: Choose 3 from Acrobatics, Athletics, Diplomacy,

Endurance, Heal, Insight, Perception 

Class Features: Force Push, Minor Force Powers, Knight’s Strike,

Lightsaber Defense, Lightsaber style, Vital Transfer 

Force Push

Jedi Class Features

You gain Force Push as an at-will attack power.

Force Push Jedi Attack 1Striking out with the Force, you summon a wave of telekinetic energy to 

violently shove your foes.

At Will * Force

Standard Close Blast 2

Target: Each creature in blast.

Attack: Wisdom Vs. Fortitude

Hit: d6 + Wisdom modifier damage, and you push the target 2 squares.

Minor Force Powers

 All Jedi have access to the following at-will powers

Move Object Jedi Minor Force PowerReaching out with the Force, you telekinetically grasp and move an object.

At Will * Force, Telekinesis

Minor Ranged 10

Effect: You can a move single unattended object weighing up to 10 pounds

up to 5 squares. You can maintain this power with a minor action. If you do

not maintain it, the object drops to the ground in its present square. You can

also use this power to manipulate levers, buttons, and the like within range,

but it does not allow fine control. For example you could pull a lever or push

a button, but not type out a password on a terminal keyboard.

Force Telepathy Jedi Minor Force PowerYou tap into the living Force to share another being’s most powerful 

thoughts and emotions.

At Will * Force, TelepathyMinor Action Ranged 20

Effect: You can get a general impression of the mood and basic surface

thoughts of a single being within range, or send or receive a brief message

to or from a willing target. The message must be at most 1 or 2 words, and

convey a strong imperative, like “Flee!” or “Help!” Using this power grants a

+2 bonus to the next insight, bluff, or diplomacy check made before the end

of your next turn.

Knight’s Strike

You use your Wisdom score in place of Strength when

calculating your basic melee attacks. Whenever you dealdamage with a power that has the “Lightsaber” keyword, you

may mark the target until the end of your next turn.

Lightsaber Defense

When wielding a Lightsaber in one or both hands and

wearing cloth armor, you add your Wisdom modifier to your

 Armor Class and Reflex Defense.

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Chapter 3: Classes

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Lightsaber Style

You specialize in one of the following Lightsaber styles:

Guardian Saber: When an adjacent enemy you’ve

marked moves or shifts away from you or makes an attack thatdoes not include you, you may make a basic melee attack as

an immediate interrupt.

Sentinel Saber: You add your dexterity modifier to

damage against targets you’ve marked. Whenever an

adjacent target you’ve marked moves away from you, you may 

shift a number of squares equal to your dexterity modifier as

an immediate reaction.

Vital Transfer:

You can use Vital Transfer as an encounter power.

Vital Transfer Jedi FeatureCalling on the Force, you sacrifice some of your life essence to aid an ally, or 

center yourself and marshal your strength to continue the fight.

Encounter (special) * Force, Healing

Special: You can use this ability twice an encounter, but only once per round.

Minor Melee Touch or Personal

Target: You or One Creature

Effect: You spend a healing surge but do not regain hit points. The target

regains hit points as if it spent a healing surge, plus a number of hit points

equal to your constitution modifier.

Level 1 At-Will Powers

Lightsaber Sweep Jedi Attack 1Surrounded by enemies, your lightsaber carves a luminous arc around you,

damaging those in its path and felling lesser foes.

At Will * Lightsaber

Standard Close Burst 1

Target: Each target in burst.

Attack: Wisdom vs. AC

Hit: Constitution Modifier Damage

Overhand Swing Jedi Attack 1With a powerful swing, you drive your opponent back on his heels and press 

the attack.

At Will * Lightsaber

Standard Melee Weapon

Target: One CreatureAttack: Wisdom vs.. AC

Hit: 1[W]+Wisdom modifier damage, and you can push the target (if large or

smaller) 1 square. You may then shift into the square previously occupied by 

the target.

Piercing Thrust Jedi Attack 1The Force guides your saber and you make a quick jab that slips past your 

adversary’s defenses.

At Will * Lightsaber

Standard Melee Weapon

Target: One creature 

Attack: Wisdom vs. Reflex

Hit: 1[W] + Wisdom modifier damage

Positioning Slash Jedi Atack 1You follow through on your cunning swing with a quick stride into optimal 

striking position.

At Will * Lightsaber

Stanard Melee Weapon

Target: One Creature

Attack: Wisdom vs. AC

Hit: 1[W] + wisdom modifier damage, and you may shift 2 squares.