episode 3 / caats ii joint dissemination event combining techniques: expert groups, gaming and...
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Episode 3 / CAATS II joint dissemination event Combining Techniques:
Expert Groups, Gaming and Modelling
Pablo Sánchez-EscalonillaAENAEpisode 3
Brussels, 13 & 14 Oct 2009
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Overview
• Gaming and traditional modelling• Modelling in EP3• Combining gaming and modelling• EP3 Exercises• Example• Lessons Learnt
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Traditional Modelling
GamingTraditional Modelling
Is this enough for the quantitative assessment of the SESAR ConOps?
Clarification of the concept
Qualitative Assessment of processes feasibility
Quantitative Assessment
Scale and completeness of simulated environment
Quantification of Capacity and Efficiency
Wide area and large coverage
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EP3 Modelling
(Two of the) Areas of Research
Quantitative assessment of performances
At network-wide level
For concepts at an early stage of maturity
Quantitative assessment of CDM processes
Indicators to measure the complexity of these processes
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Quantitative assessment of ECAC-wide performances
(Macro) model to concentrate on a macroscopic scale
Modelling of the network with heterogeneous nodes with capacity restrictions
Uncertainty of ATM system
Outcome:
Operational KPAs (capacity, efficiency and predictability) at network level
Identification of trade-offs, bottlenecks and network effect
Brussels, 13 & 14 Oct 2009 5
EP3 Modelling
Limited ability to capture detailed behaviour
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Quantitative assessment of CDM processes
(Micro) model to concentrate on a microscopic scale
Modelling of actors, roles and responsibilities with fast-time simulations based on discrete events
Extrapolation of processes to a wide context and multiple scenarios
Brussels, 13 & 14 Oct 2009 6
EP3 Modelling
High level of detail is required
Outcome:
Indicators of Process Complexity (e.g. Number of negotiations)
Identification of closed-loop processes, bottlenecks and overloaded actors
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EXPERT GROUP
Combining TechniquesEp
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MACROMODEL
LOCAL ASSESSMENT
ECAC WIDE ASSESSMENT
MICROMODEL
(FTS)
MACROMODEL
CONCEPT MATURITY
PAPER-BASED
GAMING
LOCAL PROCESSES FEASIBILITY
PLATFORM-
BASED GAMING
MICROMODELGLOBAL PROCESSES FEASIBILITY
Brussels, 13 & 14 Oct 2009 8
EP3 Exercises
Gaming and Modelling in EP3
Collaborative Planning Phases (Network Planning)Business Trajectory Management and Dynamic DCB
DARTIS (Platform-Based Gaming)
PROMAS (CDM Processes)
ATM NEMMO (ECAC-Wide Network Performances)
En-route PhaseQueue, Trajectory and Separation Management
Paper-Based Gaming
PROMAS (CDM Processes)
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FAB
DCB Queue active horizon
DCB Queue active planning limit
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Example: Dynamic DCB
AMAN Horizon
Apt
40min
1h20min
3h10
2h1h55
DCB measure is provided at congested “area”Apt
Apt
Two planning layers:Local AMAN process managing CTAsA pre-sequencing DCB process issuing TTAs at FAB level
Airspace users decide on how to address the time constraints
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Example: Dynamic DCBEp
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Definition of the Operational scenario
Assumptions (e.g. time horizons, TTA allocation strategies)
Expert Group
Is the process feasible?
Are the procedures acceptable from an airspace user point of view?
Platform-based Gaming
In a wider context…
Process Management Indicators? (e.g. Number of negotiations)
Any bottleneck in the process?
Processes Modelling
In a 24-hour ECAC scenario…
ECAC Performance Indicators? (e.g. Reduction of average departure delay)
Performances Modelling
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Lessons Learnt
• Added value on combining gaming and modelling Doubts about the need of fully integrated exercises using so
many platforms/simulators
• For immature concepts, no easy way to assess the realism/correctness of the models and thus to ensure credibility of the results Rolling process with expert group support
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