entertainment business48 overview (entertainment business) overview sales did not grow over the...
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Wedge Holdings Co., Ltd.世界の時間を「ワクドキ」で埋め尽くす 45
Entertainment Business
Lets make world full of "WakuDoki"
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Entertainment Business("Anywhere door" of entertainment contents)
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Demon Slayer: Kimetsu no Yaiba Official fanbook Kingdom Official Problem Collection My Hero AcademiaOfficial Character Book2 Ultra Analysis
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WIXOSS WXK-11 Reincarnation
Entertainment Business("Anywhere door" of entertainment contents)
Battle Spirits [BS52] Awakening Chapter 1 Reincarnation (Returner)
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Overview (Entertainment Business)
Overview➢ Sales did not grow over the course of the year.➢ Entertainment titles handled in projects such as manga and card
games performed well. As a result, book editing royalties and royalty income increased.
➢ Aiming for full-scale business expansion through further development of overseas business that continued developing.
Impact of COVID-19 epidemic➢ Since remote work has been promoted for a long time, the impact
of the spread of Covid-19 infection is limited.➢Despite the delay of the several projects in Q1, expecting recovery
in following quarters due to strong performance of the titles that the company in charge.
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Revenue (Entertainment Business)
599 605 590 589
508 490
455 456 460
0
250
500
750
JPY Million
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Segment Profit (Entertainment Business)
194
149136
109
5948
▲ 56▲ 80
▲ 6
-100
0
100
200
300
JPY Million
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Revenue & profit improved quarterly
78
111
133
153
0
50
100
150
200
▲ 42
▲ 2
11
41
-60
0
60
120
Segment profit (FY 2020)
Revenue (FY 2020)
JPY Million JPY Million
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Creating a new TCG distribution channels in Southeast Asia
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Phuong NamRetail
Franchise
300,000 people on social media
Title acquisition Distribution channel
"Anywhere door" of
entertainment contents
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Creating a new TCG distribution channels in Southeast Asia
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➢ Obtained the distributorship and sales rights for Southeast Asia from major Japanese TCG publishers.・HAIKYU!! Volleyball Card Game (Jan 2018~)・WIXOSS (Apr 2020~)・Battle Spirits (Jun 2020~)
➢ Fostering a community of 300,000 TCG fans in Southeast Asia through social media. (Mar 2017~)
➢ Develop franchise with directly managed store in Indonesia. (May 2020~)
➢ Developed sales channel through partnership with a major bookseller Phuong Nam Retail in Vietnam. (Jun 2020~)
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Franchise development in Indonesia
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Indonesia
Franchise stores: 9 stores(Recruitment of member stores started in May 2020)
Directly managed store: 3 stores
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Social media administrationDeveloping largest TCG community in Asia
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29,232
73,781
128,934
173,444
206,456
228,395 240,815
268,741
0
50,000
100,000
150,000
200,000
250,000
300,000
TCGnoheya Facebook page followers(Followers)
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5656
26 July 2020
TCGnoheya FB page
followers :
300,765https://www.facebook.com/tcgnoheya/
Social media administrationDeveloping largest TCG community in Asia
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Entertainment Business (Business in Japan
remains strong, Southeast Asia to be profitable)
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➢Several projects in Q1 delayed.
➢The strong performance of the titles that the
company in charge.
➢Continuing to control expenses.
➢New Market Development in Southeast Asia.
➢Accelerate expansion in Southeast Asia while
leveraging the strong performance in Japan.
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Showa Holdings Co., Ltd.アジアを開拓し続けるコングロマリット
THANK YOU
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