enterprise 3.0 - driving employee loyalty with gamification
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Enterprise 3.0Driving employee loyalty with gamification
Prageeth SandakalumConsultant Engineering & Business Development, Virtusa.
# Virtusa Corporation ConfidentialAccelerating Business Outcomes1About Me
lk.linkedin.com/in/prageethstwitter.com/prageethshttp://www.virtusa.com/blog/author/psandakalum/# Virtusa Corporation ConfidentialAccelerating Business OutcomesToday's student will spend 10,000 hours playing computer and video games by the age of 21 Same amount of time he spent in formal education- Jane McGonigal
Video Games The Millennial Era
Formal instruction in school grades 3 through 12, 997 hours per year (USA)National Center for Education Statistics
10,000 hours => Mastery
# Virtusa Corporation ConfidentialAccelerating Business OutcomesWhy games are so interesting
DOPAMINE !!!# Virtusa Corporation ConfidentialAccelerating Business OutcomesGamification is defined in many waysIN OTHER TERMS:
The concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered funDEFINITION:
Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts
# Virtusa Corporation ConfidentialAccelerating Business OutcomesCase Studies Examples of GamificationLoyalty ProgramsAirline MilesCredit Cards
Foursquare
Nike+
# Virtusa Corporation ConfidentialAccelerating Business OutcomesElements of Gamification
# Virtusa Corporation ConfidentialAccelerating Business Outcomes1:3 Strategy of Gamification25% Sexy75% Strategicpoints, leader boards, badges, challenges, scoring, levels, etcWhats the journey of the player, narrative, Onboarding strategy, keep them interested, etc
# Virtusa Corporation ConfidentialAccelerating Business OutcomesGame mechanics Game dynamics
Source: Gamification 101 - Bunchball# Virtusa Corporation ConfidentialAccelerating Business Outcomes
# Virtusa Corporation ConfidentialAccelerating Business OutcomesDifferent people are differently motivated in games.
PlayersEnvironmentInteractingActingSource: Richard Bartle Payer Types# Virtusa Corporation ConfidentialAccelerating Business OutcomesDifferent people are differently motivated in games.
Source: Designing the player journey Amy Jo Kim# Virtusa Corporation ConfidentialAccelerating Business OutcomesChallenge should match the skill level
Source: Psychology of optimal experience# Virtusa Corporation ConfidentialAccelerating Business OutcomesGamification is becoming an opportunity creator
Gamification Market by (Enterprise, Application, Consumer, Deployment) Worth $5.5 Billion by 2018 New Report by Marketsandmarkets# Virtusa Corporation ConfidentialAccelerating Business OutcomesGamification is done ! Whats the next big thing ?
SOCIO GAMIFICATION# Virtusa Corporation ConfidentialAccelerating Business OutcomesGamification is done ! Whats the next big thing ?BIG DATA
# Virtusa Corporation ConfidentialAccelerating Business OutcomesGamification is done ! Whats the next big thing ?
SERIOUS GAMES# Virtusa Corporation ConfidentialAccelerating Business OutcomesGamification is done ! Whats the next big thing ?
VIRTUAL REALITY# Virtusa Corporation ConfidentialAccelerating Business Outcomes
# Virtusa Corporation ConfidentialAccelerating Business Outcomes