enriching scholarship keynote, 2007, university of michigan
DESCRIPTION
The slides for my keynote, Enriching Scholarship 2007.TRANSCRIPT
Emergent technologies, teaching, and learning: spring 2007
University of Michigan:Enriching
Scholarship
Plan of the talk
1. Social and pedagogical
2. Mobile3. Gaming4. Mixes5. Policy and
fears
(Middlebury waterfall, spring 2006)
Thematics
• Emergence in
time and space
• Pedagogy
(Radio Open Source blog/podcast, 2006)
(“Online Communities”, XKCD, April 2007 )
One Web 2.0 anecdote
One Web 2.0 anecdote
One Web 2.0 anecdote
One Web 2.0 anecdote
One Web 2.0 anecdote
One Web 2.0 anecdote
One problem
How to apprehend emerging technologies?
• Panic/siege mode
• Trust vendors
• Futurism methods
• Networks
One metaphor
Web 2.0 and education is like gaming and education: awareness is challenging
• Huge, financially and quantitatively successful worlds
• Global and rapidly developing• Bad anxieties, policies, and media
coverage• Perceived lack of seriousness
One metaphor
Web 2.0 and education is like gaming and education: intersections are possible
• Take advantage of preexisting projects
• Mod/warp/hack
• DIY
• Literacy: new media
• Influence
I. Web 2.0
The term’s history: Tim O’Reilly, 2005
• Expands “social software”
• Draws on Web history
I. Web 2.0
Microcontent, rather than sites or large documents
(NITLE blog)
I. Web 2.0
Multiply authored microcontent
I. Web 2.0
Open content and/or services and/or standards…
(Pepysblog, 2003-)
I. Web 2.0
…leading to networked conversations
(Pepysblog, 2003-)
I. Web 2.0
Data mashups
(Flickr meets Google Maps)
I. Web 2.0
Perpetual beta (O’Reilly, now history)
I. Web 2.0
AJAX-based projects? Also Flash
I. Web 2.0
O’Reilly: platforms for development
I. Web 2.0
Web 2.0 components, movements• Collaborative writing platforms: the wiki way
I. Web 2.0
Research: wikis are textually productive
-Viégas, Wattenberg, Dave (IBM, 2004)
I. Web 2.0
News-gathering: wikis are socially productive
(OhMyNews! , WikiNews)
I. Web 2.0
Web 2.0 components, movements• collaborative writing platforms: the blogosphere
I. Web 2.0
Addressable content chunks
I. Web 2.0
• Distributed and/or attached conversations
I. Web 2.0
State of the blogosphere
• 70 million blogs tracked by Technorati:
“Technorati is now tracking over 70 million weblogs, and we're seeing about 120,000 new weblogs being created worldwide each day. That's about 1.4 blogs created every second of every day.”
(David Sifry, April 2007)
Chart follows…
I. Web 2.0
I. Web 2.0
State of the blogosphere, more
• 12 people million using three platforms, including LiveJournal: majority women (Anil Dash, MeshForum 2006)
• Diversity: diaries, public intellectuals, carnivals, knitters, moblogs, warblogs home and abroad…
I. Web 2.0
Web 2.0 components, movements: social objects
http://flickr.com/
•Photo sharing:
Flickr
I. Web 2.0
Reach of Flickr• 100 million images, as of Feb 2006• As of October 2006, 4 million Flickr
members (3/4 not in the US)• 1 million photos uploaded each day
(http://www.radioopensource.org/photography-20/
)
I. Web 2.0
Reach of Flickr• 26 million
searchable, shareable images in Flickr (December 2006)
• Metadata is good enough
• Gaming inspiration
(Ben Harris-Roxas, 2006)
I. Web 2.0
What can we learn from this? Ton Zylstra:
“In general you could say that both Flickr and delicious work in a triangle: person, picture/bookmark, and tag(s). Or more abstract a person, an object of sociality, and some descriptor...”
I. Web 2.0
“…In every triangle there always needs to be a person and an object of sociality. The third point of the triangle is free to define[,] as it were.”
-http://www.zylstra.org, 2006
(emphases added)
I. Web 2.0
Folksonomy
User benefit
• Search
• Retrieval
• Self-awareness
http://del.icio.us/
for DoctorNemo
I. Web 2.0
Community surfacing• Ontology
• Concepts • Collaborative research
I. Web 2.0
Tagging museums: the Steve project
• Users tag differently• Curators get it
(Metropolitan Museum of Art, 2004)
I. Web 2.0
Tagging libraries: PennTags
• Coded locally
• Also tags the open web
http://tags.library.upenn.edu/
I. Web 2.0
-Alex Iskold, The Read/Write Web, April 2007
http://www.readwriteweb.com/archives/the_future_of_rss.php
“RSS is basically a filtered push - the user subscribes (pulls in) to channels that he/she likes, and after that content is delivered automatically.”
I. Web 2.0
Social object: the person
• MySpace
• ZoomInfo
• CyWorld
“Less than four years after its launch, 15 million people, or almost a third of the country's population, are members.” (BusinessWeek, September 2005)
I. Web 2.0
Social news:
• Memeorandum, Tailrank, Digg, TechMeme
I. Web 2.0 and rich media
Web 2.0 influences rich media
• Podcasting
I. Web 2.0 and rich media
How old is the term? “… all the ingredients are there for a new boom in amateur radio.
But what to call it? Audioblogging? Podcasting? GuerillaMedia?”
(Ben Hammersley, The Guardian
February 12, 2004)
I. Web 2.0 and rich media
What’s happened since February 2004?
I. Web 2.0 and rich media
What’s happened since “podcasting” in 2001? Neologisms:
• godcasting
• nanocasting
• podfading
• podsafe
• podspamming
• podvertising• porncasting
I. Web 2.0 and rich media
New forms: profcasting
• Bryn Mawr College: Michelle Francl, chemistry
• Duke: Classroom recording
I. Web 2.0 and rich media
Student program podcasting on campus
• War News Radio
(Swarthmore College)
I. Web 2.0 and rich media
Podcasts and research• Public intellectual
– Out of the Past– Engines of Our
Ingenuity – In Our Time– University Channel
(Napoleon 101)
I. Web 2.0 and rich media
Instrumental to pedagogy: enhance other media• Handouts: Allegheny College, Gothcast
I. Web 2.0 and rich media
Enhance other media
Middlebury College, Barbara Ganley
Podcasting with…• Blogging• Digital storytelling• Photography• Study abroad
I. Web 2.0 and rich media
Web 2.0 influences rich media: audio
Freesound archive
•DIY copyright
•Social networking values
(http://freesound.iua.upf.edu/)
I. Web 2.0 and rich media
Web 2.0 influences rich media: video
(Gootube? Suetube?)
I. Web 2.0 and rich media
Videoblogging
(vlog?
vog?)
(Rocketboom, Amanda Congdon)
(already moved on)
(Ask a Ninja)
I. Web 2.0
Teaching with Web 2.0: it’s not all new
- Web 1.0, internet pedagogies
• Hypertext
• Web audience
• Discussion for a
• Collaborative document authoring
• Groupware
I. Web 2.0
Teaching with Web 2.0: it’s not all new
Earlier pedagogies
• Journaling
• Media literacy
I. Web 2.0
Teaching with Web 2.0: CMS involvement
• Moodle modules
I. Web 2.0
Teaching with Web 2.0: Blackboard Beyond
I. Web 2.0
Teaching with Web 2.0: principles
• Distributed
conversation
• Collaborative
writing
• Object-oriented
discussion
http://smarthistory.blogspot.com/
I. Web 2.0
Teaching with Web 2.0: more principles
• Ease of entry
• Personalization
I. Web 2.0
Teaching with Web 2.0: “net.gen”:
“Fully half of all teens and 57 percent of teens who use the Internet could be considered Content Creators, according to a survey by the Pew Internet & American Life Project.”
http://www.pewtrusts.com/pdf/PIP_Teens_1105.pdf
I. Web 2.0
“[S]tudents… write words on paper, yes— but… also compose words and images and create audio files on Web logs (blogs), in word processors, with video editors and Web editors and in e-mail and on presentation software and in instant messaging and on listservs and on bulletin boards—and no doubt in whatever genre will emerge in the next ten minutes.
Note that no one is making anyone do any of this writing.”
Kathleen Blake Yancey, "Made Not Only in Words: Composition in a New Key." CCC 56.2 (2004):297-328.
I. Web 2.0
Wiki pedagogies
• Collective research
• Group writing
• Document editing
• Information literacy
• Discussion
• Knowledge accretion(Romantic Audiences project
Bowdoin College, 2005-present
I. Web 2.0
Social object pedagogies• Prompts• Discussion object• Composition materials
I. Web 2.0
Social object pedagogies
• Annotate details• Remix (“Make it
mine”)
Edugadget
http://www.edugadget.com/2005/05/07/flickr-creative-commons
I. Web 2.0
RSS pedagogies• Shaping Web reading• Pushing student-created content
(mother blog, Feed to Javascript)• Web 2.0 wrangling
(Bloglines)
I. Web 2.0
Podcasts and teaching: profcasting
• Bryn Mawr College: Michelle Francl, chemistry
• Duke: Classroom recording
• Learning objects: Gardner Campbell, University of Richmond
• Duke: Course content dissemination
• Information literacy
I. Web 2.0
Blog problem: privacy• Contrary to class safe space (Gary Kornblith,
Oberlin College)• Culture of too much disclosure• Problem increasing archivally
Some responses• Can block comments and/or readers• Teachable moment: what is privacy in 2007?• Complement other practices
II. Mobile
All of Web 2.0, just more so• Ambient
• Accelerating
• Annotating
http://www.phonebashing.com/
II. Mobile
(Mandatory device slide)
II. Mobile
(Yet another mandatory mobile device slide)
Long., MPH, ksmichel
II. Mobile
(Still another mandatory mobile device slide) Tnkgrl
II. Mobile
(How many mandatory mobile device slides can there be?)
Carl Berger, Wei Su
II. Mobile
(Found on BBC site, June 2005)
American unilateralism
II. Mobile
Pedagogies• Information on
demand• Time usage
changes• Class/world barrier
reduction• Swarming
• Personal intimacy with units
• Spatial mapping • Mobile, multimedia,
social research
II. Mobile
Pedagogies: new forms
John Schott, Carleton College, 2006
II. Mobile
Pedagogies: new forms
University of Umea, 2004
III. Gaming
Why pay attention to this stuff?•Cultural presence (crossing gender and age)•Interface driver (watch NASA)•Content creation ("The French Democracy" (2005))
(World of Warcraft)
III. Gaming
Why pay attention to this stuff?
(Gwen, 2006)
•Changes in information ecology•Object of study•Pedagogical implications (James Paul Gee, Mark Prensky, Henry Jenkins)
III. Gaming
Large issues•8 million players, World of Warcraft; 1 million players, Virtual Magic Kingdom •ViolenceTransmedia storytelling (Henry Jenkins, MIT)"the new golf", Second Life (Joi Ito)
(Rome: Total War)
III. Gaming
Moreover, diversity:•Current events (Kumawar)•Political argument (September 12th, FoodForce)•Religious gaming (Left Behind: Eternal Forces, 2006)•Literary gaming (Kafkamesto, 2006)
(Stacy Road, “The Phone”, 2004)
III. Gaming
(Second Life, 2004-present)
Web 2.0 influences rich media: social gaming and Web 2.0
III. Gaming
(Second Life, 2004-present)
Pedagogy and Second Life1. Virtual reality, continued2. “emotional bandwidth”
IV. Web 2.0 storytelling
Lonelygirl15
• One YouTube
• Another YouTube
• Myspace
• Blogs
• Discussion frenzy
• Media attention(2006-)
IV. Web 2.0 storytelling
Alternate reality games
• Permeability of game boundary (space and time)
• Focus on distributed, collaborative cognition
• Increased ephemerality
(Perplex City, 2003-2006)
IV. Web 2.0 storytelling
ARG pedagogy?
• Creation for constructivism
• Information literacy
• Object of study
(Nine Inch Nails game, ongoing)
IV. Web 2.0 storytelling
Political ARG?
(World Without Oil, May 2007)
IV. Web 2.0 storytelling
Flickr and storytelling
• Tell a story in 5 frames group
“Gender Miscommunication”(Nightingai1e, 2006)
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
“Gender Miscommunication” (Nightingai1e, 2006)
IV. Web 2.0 storytelling
Flickr and storytelling
• In the Tell a story in 5 frames group, 'Alone With The Sand'
(moliere1331, 2005)
One provocation
(Valdis Krebs, 2004
)
A second provocation
C.S. Mott Children's Hospital National Poll on Children’s Health, May 2007
The persistence of fears
Keeping up
National Institute for Technology and
Liberal Education http://nitle.org
NITLE blog http://b2e.nitle.org