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Introduction

Technology of video games

Industry and economy of video games

Social and psychological aspects

Conclusion

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Definition“A video game is an electronic game that involveshuman interaction with a user interface to generatevisual feedback on a video device.”- Wikipedia

History First ideas of video games appeared in 1947 !

“ Tennis for two” The first video game based on aoscilloscope, was made in 1956

In 1958, a chess video game based on IBM 704computer.

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Consoles first generation (1972-1977):

Atari, Magnavox, Fairchild

Arcad Games

Consoles second generation(1977-1983):

Atari 2600 (3 millions sales), Sega

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1980‟s Super Mario Bros, Pacman

1990‟s Playstation, Nintendo, Gameboy, joysticks, mobiles EA Games, KONAMI … Sports, Adventure games, 3D …

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Developing A cross disciplinary field: programmers, graphic and sound

designers, testers, musicians … and producers

From a single developer to hundreds of technicians for one project !

Requires a great planning and does not use usual methods of programming

Agile developement

Steps of developement (from 1 to 3 years):

o Pre-production (Pitch, concept, prototype)

o Production (Design, programming, art production, testing)

o Post-production (maintenance, updates)

Languages: Eiffel, C++, Java, Python, C# or custom languages

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Agile developement Waterfall developement

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A budget for a game project can reach billions of dollars !

In 2011, the global video game market was valued at $46 billion ($10 billion in 2004) !

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Demographic data:

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Psychological aspects “Psychology: We Play Video

Games to Chase Our „Ideal Selves‟” - Time

“Research: Video games help with creativity in boys and girls” – Psychology science Journal

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Dangers of video games: Violence, distraction, obesity, brain damage, nolife …

“Video Games and Obesity, Best Evidence Yet”

“Brain cells victims of video violence”

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Video games are as old as our parents !

Requieres big job and time for developing

Big business

Good way to enjoy and spend funny time … BUT we should pay attention !

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