embedded systems preemptive scheduling lecture 18 18-1

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Embedded Systems Preemptive Scheduling Lecture 18 18-1

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Page 1: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Preemptive Scheduling

Lecture 18

18-1

Page 2: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Big PictureMethods learned so far

– We’ve been using a foreground/background system• Interrupt service routines run in foreground• Task code runs in background

– Limitations• Must structure task functions to run to completion, regardless of

“natural program structure” – can only yield processor at end of task• Response time of task code is not easily controlled, in worst case

depends on how long each other task takes to run

What we will learn next– How to share processor flexibly among multiple tasks, while not requiring

restructuring of code

Goal: share MCU efficiently– Embedded Systems: To simplify our program design by allowing us to

partition design into multiple independent components– PCs/Workstations/Servers: To allow multiple users to share a computer

system

18-2

Page 3: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example: Secure Answering Machine (SAM)

Testing the limits of our cooperative round-robin scheduler

Secure Answering Machine– Stores encrypted voice messages in serial Flash memory

– Want to delete messages fully, not just remove entry from directory (as with file systems for PCs)

– Also have a user interface: LCD, switches

I/O INTERFACEI/O INTERFACE

SISI SOSO

FLASH MEMORY ARRAY

PAGE SIZE = BUFFER SIZE

BUFFER 1BUFFER 1 BUFFER 2BUFFER 2

SCKSCK

18-3

Page 4: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

SAM Delete Function and Timing

void Delete_Message(unsigned mes_num) {…LCD(“Are you sure?”); // 10 msget_debounced_switch(&k, 5); // 400 ms min, 5 s maxif (k == CANCEL_KEY) {

LCD(“Cancelled”); // 10 ms} else if (k == TIMEOUT) {

LCD(“Timed Out”); // 10 ms} else { LCD(“Erasing”); // 10 ms

Flash_to_Buffer(DIR_PAGE); // 250 usRead_Buffer(dir); // 100 us… // find offsets… // erase dir. entryWrite_to_Buffer(dir); // 6 usBuffer_to_Flash(DIR_PAGE); // 20 msFlash_to_Buffer(data_page);… // overwrite msg: 50 usBuffer_to_Flash(data_page); // 20 msLCD(“Done”);

}

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Page 5: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Cooperative RR Scheduler?

Since task must Run To Completion…

The delete function could take up to five seconds to run, halting all other tasks (but interrupts run)

Other software needs to keep running, so break this into pieces. Run one piece at a time.

How to split?– Each piece ends where processor waits for

user (e.g. debounced switch) or other devices (Flash, LCD).

How to control execution of pieces?1. Use a task per piece, use calls to

Reschedule_Task and Disable_Task as needed

• Need 13 different tasks (12 shown here)

2. Use a state machine within one task

LCD(“Are You Sure?”)

get_debounced_switch(&k, 5);

switch on k

LCD(“Cancelled”) LCD(“Timed Out”)

LCD(“Erasing”)

Flash_to_Buffer(DIR_PAGE)

Read_Buffer(dir)

… // Find offsets… // erase dir. entryWrite_to_Buffer(dir);

Buffer_to_Flash(DIR_PAGE)

Flash_to_Buffer(data_page)

… // Overwrite msg in bufferBuffer_to_Flash(data_page);

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Page 6: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

3:if (debounce_done) { if (k == CANCEL_KEY) { LCD(“Cancelled”); cur_state = 99; } else if (k == TIMEOUT) { LCD(“Timed Out”); cur_state = 99; } else { LCD(“Erasing”); cur_state = 4; }}

State Machine in One Task

1:LCD(“Are You Sure?”);cur_state = 2;

2:if (LCD_Done) { get_debounced _switch(&k, 5); cur_state = 3;}

4:if (LCD_Done) { Flash_to_Buffer( DIR_PAGE); cur_state = 5;}

switch(cur_state)

return

5:if (Flash_done) { Read_Buffer( dir); cur_state = 6;}

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Page 7: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Daydreaming

Some functions are causing trouble for us – they use slow devices which make the processor wait– LCD: controller chip on LCD is slow– DataFlash: it takes time to program Flash EEPROM– Switch debouncing: physical characteristics of switch, time-outs

Wouldn’t it be great if we could …– Make those slow functions yield the processor to other tasks?– Not have the processor start running that code again until the device is

ready?• Maybe even have the processor interrupt less-important tasks?

– Avoid breaking up one task into many tasks, or a state machine?– Open ourselves up to a whole new species of bugs, bugs which are

very hard to duplicate and track down?

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Page 8: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Preemptive Scheduling Kernel

What we need is a kernel – Shares the processor among multiple concurrently running

tasks/threads/processes

– Can forcibly switch the processor from thread A to B and resume B later (preemption)

– Can resume threads when their data is ready

– Can simplify inter-thread communication by providing mechanisms

– The heart of any operating system

Terminology: “Kernel Mode”– PCs and workstations don’t expose all of the machine to the user’s program

– Only code in kernel or supervisor mode have full access

– Some high-end embedded processors have a restricted mode (e.g. ARM, MIPS)

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Page 9: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Operating Systems (for PCs and Workstations)

Two perspectives– Extended Machine – top-down view (using abstractions)

• File System: make a magnetic platter, read/write head, spindle motor and head servo look like a hierarchical collection of directories containing files and other directories

• Virtual Memory: make a disk and 512 MB of RAM look like 4 GB of RAM– Resource Manager – bottom-up view

• Share access to resources• Keep them from interfering

Common PC/Workstation operating system features– Process management – share the processor– Process synchronization and communication– Memory management– File management– Protection– Time management– I/O device access

For embedded systems, we care mostly about preemptive thread management – sharing the processor

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Page 10: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

global data

What Execution State Information Exists?

A program, process or thread in execution which has state information…

– Current instruction – identified with program counter

– Call stack – identified with stack pointer

• Arguments, local variables, return addresses, dynamic links

– Other CPU state• Register values (anything which

will be shared and could be affected by the other processes) – general purpose registers, stack pointer, etc.

• Status flags (zero, carry, interrupts enabled, carry bit, etc.)

– Other information as well• Open files, memory

management info, process number, scheduling information

• Ignore for now

instructions

0xFFFF

0x0000

heapR0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

Memory

stack

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Page 11: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Processes vs. Threads

Process – No information is visible to other processes (nothing is shared)

Thread – Shares address space and code with other threads (also called lightweight process)

One big side effect: context switching time varies– Switching among processes requires swapping large amounts of

information– Switching among threads requires swapping much less information

(PC, stack pointer and other registers, CPU state) and is much faster

For this discussion, concepts apply equally to threads and processes

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Page 12: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

global data

Store this thread-related information in a task/thread control block (TCB)– process control block = PCB

Shuffling information between CPU and multiple TCBs lets us share processor

Consider case of switching from thread A to thread B– Assume we have a call stack for each

thread

– Assume we can share global variables among the two threads

• Standard for threads

• For M16C architecture, SB register is same for both threads

Maintaining State for Multiple Threads

0xFFFF

0x0000

heapR0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

Memory

A Stack

B Stack

instructions

Thread A

Thread B

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Embedded Systems

Step 1. Copy CPU State into TCB A

0xFFFF

0x0000

heapR0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

Memory

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB A

A Stack

B Stack

instructions

global data

Thread A

Thread B

CPU is initially executing task A, so save this information in TCB A

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Page 14: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Step 2. Reload Old CPU State from TCB B

0xFFFF

0x0000

heapR0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

Memory

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB A

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB B

A Stack

B Stack

global data

instructions

Thread A

Thread B

Reloading a previously saved state configures the CPU to execute task B from where it left off

This context switching is performed by the dispatcher code

Dispatcher is typically written in assembly language to gain access to registers not visible to C programmer

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Page 15: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Thread StatesNow that we can share the CPU,

let’s do it!Define five possible states for a

thread to be in– New – just created, but not

running yet– Running – instructions are

being executed (only one thread can be running at a time!)

– Waiting/Blocking – thread is waiting for an event to occur

– Ready – process is not waiting but not running yet (is a candidate for running)

– Terminated – process will run no more

Ready

Running

Waiting

What the task needs

happens

Task needs something to happen

This is highest priority

ready task

This isn’thighest priority

ready task

New

Terminated18-15

Page 16: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Thread QueuesCreate a queue for each

state (except running)

Now we can store thread control blocks in the appropriate queues

Kernel moves tasks among queues/processor registersas needed

Ready

Running

Waiting

What the task needs

happens

Task needs something to happen

This is highest priority

ready task

This isn’thighest priority

ready task

New

Terminated

WaitingWaitingWaitingWaitingWaiting

ReadyReadyReadyReady

NewNew

TerminatedTerminated

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Page 17: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example Dispatcher Code

Use interrupt to trigger a context switch– Timer tick– Break instruction

Recall the interrupt sequence of activities– Clear request bit of the active interrupt– Save FLG in temporary register in CPU– Clear flags in FLG: I (interrupt enable),

D (debug flag), and U (stack pointer select)

– Push temporary register (holding old FLG) onto stack

– Save PC (20 bits) on stack

typedef struct { int sr0, sr1, sr2,

sr3; int sa0, sa1; int sfb, ssp; int spc_lm; char sflg_l; char spch_flgh;} TCB_T;

PC Low

PC Middle

FLG LowFLG High

PC Highnew SP+3old SP

new SP+2

new SP+1

new SP

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Page 18: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example Dispatcher Code to Save Context

push.w A0 ; save A0mov.w cur_TCB, A0 ; load pointer to cur_TCBmov.w R0,sr0[A0] ; save R0mov.w R1,sr1[A0] ; save R1mov.w R2,sr2[A0] ; save R2mov.w R3,sr3[A0] ; save R3pop.w R0 ; get old value of A0mov.w R0,sa0[A0] ; save itmov.w A1,sa1[A0] ; save A1mov.w FB,sfb[A0] ; save frame base registerpop.w spc_lm[A0] ; get lower word of old PC from stackpop.b sflg_l[A0] ; get lower byte of flag from stackpop.b spch_flgh[A0] ; get upper nibbles of old PC and flag

registermov.w ISP, ssp[A0] ; save stack pointer, which now has no

extra information on it

; now scheduler can decide what thread to run next

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Page 19: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

mov.w new_TCB, A0 ; load pointer to new_TCBmov.w sr0[A0], R0 ; restore R0mov.w sr1[A0], R1 ; R1mov.w sr2[A0], R2 ; R2mov.w sr3[A0], R3 ; R3mov.w sa1[A0], A1 ; A1mov.w sfb[A0], FB ; FBmov.w ssp[A0], ISP ; SPpush.b spch_flgh[A0] ; high nibbles of FLG and PCpush.b sflg_l[A0] ; low byte of FLGpush.w spc_lm[A0] ; low and middle bytes of PCmov.w sa0[A0], A0 ; finally restore A0reit ; return from interrupt. This will reload PC and

FLG from the stack

Restore Context

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Page 20: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Thread State Control

Use OS scheduler to keep track of threads and their states– For each state, OS keeps a queue of TCBs for all processes in that state

– Moves TCBs between queues as thread state changes– OS’s scheduler chooses among Ready threads for execution based on

priority– Scheduling Rules

• Only the thread itself can decide it should be waiting (blocked)• A waiting thread never gets the CPU. It must be signaled by an ISR or

another thread.• Only the scheduler moves tasks between ready and running

What changes the state of a thread?– The OS receives a timer tick which forces it to decide what to run next

– The thread voluntarily yields control

– The thread requests information which isn’t ready yet

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Page 21: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Overview of Data Structures for Scheduler

Add Next, Prev pointers in each TCB to make it part of a doubly linked listKeep track of all TCBs

– Create a pointer for each queue: Ready, Wait, New – Create a pointer for the currently running task’s TCB

TCB A

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Ready

Wait

New

Running

TCB B

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Null Pointer

TCB C

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB E

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB G

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB F

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB D

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB H

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Running points to TCB for currently running

process. TCB has old information which will be

updated on next task switch

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Page 22: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example: Context SwitchThread A is running, and scheduler decides to run thread C instead. For example,

thread A is still able to run, but has lower priority than thread C.Start by copying CPU state into TCB A

TCB A

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Ready

Wait

New

Running

TCB B

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Null Pointer

TCB C

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB E

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB G

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB F

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB D

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB H

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

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Page 23: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example: Context Switch

Insert TCB A into ready queue by modifying appropriate pointers

Ready

Wait

New

Running

TCB B

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Null Pointer

TCB C

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB E

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB G

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB F

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB D

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB H

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

TCB A

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

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Page 24: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example: Context Switch

Remove thread C from the ready queue and mark it as the thread to run next

Ready

Wait

New

Running

TCB B

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Null Pointer

TCB E

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB G

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB F

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB D

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB H

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

TCB A

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB C

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

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Page 25: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Example: Context Switch

Copy thread C’s state information back into the CPU and resume execution

Ready

Wait

New

Running

TCB B

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

Null Pointer

TCB E

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB G

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB F

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB D

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB H

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

CPU

TCB A

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

TCB C

Next

Prev

R0 R1 R2 R3

A0 A1

FBPC

USP

ISP SB

FLG

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Page 26: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

uC/OS-II

Real-time kernel– Portable, scalable, preemptive RTOS– Ported to over 90 processors

Pronounced “microC OS two”

Written by Jean J. Labrosse of Micrium, http://ucos-ii.com

Implementation is different from material just presented for performance and feature reasons– CPU state is stored on thread’s own stack, not TCB– TCB keeps track of boundaries of stack space– TCB also tracks events and messages and time delays

18-26

Page 27: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

TCB for uC/OS-IItypedef struct os_tcb { OS_STK *OSTCBStkPtr; /* Pointer to current top of stack */

void *OSTCBExtPtr; /* Pointer to user definable data for TCB extension */

OS_STK *OSTCBStkBottom; /* Pointer to bottom of stack – last valid address */

INT32U OSTCBStkSize; /* Size of task stack (in bytes) */ INT16U OSTCBOpt; /* Task options as passed by

OSTaskCreateExt() */ INT16U OSTCBId; /* Task ID (0..65535) */

struct os_tcb *OSTCBNext; /* Pointer to next TCB in the TCB list */ struct os_tcb *OSTCBPrev; /* Pointer to previous TCB in list */

OS_EVENT *OSTCBEventPtr; /* Pointer to event control block */void *OSTCBMsg; /* Message received from OSMboxPost() or OSQPost() */INT16U OSTCBDly; /* Nbr ticks to delay task or, timeout

waiting for event */ INT8U OSTCBStat; /* Task status */ INT8U OSTCBPrio; /* Task priority (0 == highest,

63 == lowest) */ BOOLEAN OSTCBDelReq; /* Indicates whether a task needs to

delete itself */} OS_TCB;

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Page 28: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Data Structures for uC/OS-IIOSTCBCur - Pointer to TCB of

currently running task

OSTCBHighRdy - Pointer to highest priority TCB ready to run

OSTCBList - Pointer to doubly linked list of TCBs

OSTCBPrioTbl[OS_LOWEST_PRIO + 1] - Table of pointers to created TCBs, ordered by priority

OSReadyTbl - Encoded table of tasks ready to run

OSPrioCur – Current task priority

OSPrioHighRdy – Priority of highest ready task

OSTCBFreeList - List of free OS_TCBs, use for creating new tasks

TCB P=8

TCB P=6

TCBP=5

TCBP=1

TCBP=3

TCB TCB TCB TCB TCB

3

5

18-28

Page 29: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Dispatcher for uC/OS-II_OSCtxSw:

PUSHM R0,R1,R2,R3,A0,A1,SB,FB MOV.W _OSTCBCur, A0

;OSTCBCur->OSTCBStkPtr = Stack pointerSTC ISP, [A0];Call user definable OSTaskSwHook()JSR _OSTaskSwHook;OSTCBCur = OSTCBHighRdyMOV.W _OSTCBHighRdy, _OSTCBCur ;OSPrioCur = OSPrioHighRdyMOV.W _OSPrioHighRdy, _OSPrioCur ;Stack Pointer = OSTCBHighRdy->OSTCBStkPtrMOV.W _OSTCBHighRdy, A0 LDC [A0], ISP ;Restore all processor registers from the new task's stackPOPM R0,R1,R2,R3,A0,A1,SB,FBREIT

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Page 30: Embedded Systems Preemptive Scheduling Lecture 18 18-1

Embedded Systems

Preemptive vs. Non-Preemptive

Non-preemptive kernel/cooperative multitasking– Each task must explicitly give up control of CPU

• E.g. return from task code, call yield function– Asynchronous events are handled by ISRs– ISR always returns to interrupted task– Can use non-reentrant code (covered later)– Task level response time can be slower as slowest task must

complete– Generally don’t need semaphores

Preemptive kernel– At each scheduling point, the highest priority task ready to run is

given CPU control– If a higher priority task becomes ready, the currently running task is

suspended and moved to the ready queue– Maximum response time is less than in non-preemptive system– Non-reentrant code should not be used– Shared data typically needs semaphores

18-30