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eLearning 2006 Day 2 Julie Collareda

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eLearning 2006 Day 2

Julie Collareda

Day two – Personalised Learning Environments and Web 2.0

Overview Examples Connected learning environments Life long learning Instructional design New technologies User choice Web 2.0

Blogs RSS Wiki Del.icio.us Flickr

Personalised Learning Environments (PLEs)

Learners take control of and manage their own learning.

Learners: set their own learning goals manage their learning; managing both content and

process communicate with others in the process of learning

(adapted from a definition by Mark van Harmelen, June

2006).

Connected learning environments

Connected learning is based on three principles: Connection: Investigation, development and

deployment of Internet-enabled technologies to connect people who have a goal i.e. education, personal interest, investigation

Experimentation : learning by doing in a safe, trusted environment

Learner-Centered: A greater degree of self-determination and customisation of the experience particularly in education

Beyond the existing oral traditions

Source: A nation transformed by information Alfred Chandler & James Cortada

Examples

Connected learning community Networked learning Online mentoring network TeacherConnect

Life long learning

is the concept that "It's never too soon or too late for learning“

is attitudinal; that one can and should be open to new ideas, decisions, skills or behaviours.

Lifelong learning throws the axiom "You can't teach an old dog new tricks" out the door.

provides learning opportunities at all ages and in numerous contexts: at work, at home and through leisure activities, not just through formal channels

eLearning

Learning design Most important aspect Need to design learning experiences that:

Target group Content Use of technology Blended approach Resources

Journal of Learning Design Constructivist Learning Design

Learning design

Sequence of collaborative of learning activities Can incorporate single learner content, but also

collaborative tasks such as discussion, voting, small group debate, etc

Can be stored, re-used, customised

Examples of stored learning designs and software

University of Wollongong Learning Activity Management Syste

m

Source: Dalziel 2004

New technologies

User choice

How they learn What they learn When they learn Who they learn with What are you doing?

Web 2.0 could be described as:

the transition from isolated information silos to sources of content and functionality

a social phenomenon of creating and distributing Web content, characterised by open communication, decentralisation of authority, freedom to share and re-use

An increase in the economic value of the web.

Web 1.0(1993-2003)

Pretty much HTML pages viewed through a browser

Web 2.0(2003- beyond)

Web pages, plus a lot of other “content” shared over the web, with more interactivity;

more like an application than a “page”

“Read” Mode “Write” & Contribute

“Page” Primary Unit of content

“Post / record”

“static” State “dynamic”

Web browser Viewed through…

Browsers, RSS Readers, anything

“Client Server” Architecture “Web Services”

Web Coders Content Created by…

Everyone

“geeks” Domain of… “mass amatuerization”

Cuene 2005

Issues

less under the control of specialised web designers and closer to the concept of the web as a democratic, personal, and DIY medium of communication.

Empowers the individual and provides an outlet for the 'voice of the voiceless'; or it elevates the amateur to the detriment of professionalism, expertise and clarity.

It is not a product or object, but a concept that describes certain aspirations or internet tendencies.

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Location

User individuality

Personalisation

Device pocketability

Small Screen

Micro payments

Battery

Awareness

Size Weight

3rd Party applications

Blogs

Recommendation

RSS

SMS

Cross media services

Games, gambling Audio video contentInformation

Icon, logo, ringtones

Music

AJAX

Open APIConvergence

IM

Podcasting

Navigation

Search

Affiliation

wikisFolksonomy

Mashup

Participation

Web 2.0

Mobile Web 2.0

The long tail

Social software

Remixability

tags

Meta

Voice

Sync

Web 2.0 Startups

Blogs A blog is an online presence in the form of a personal

diary, website or collaborative space. Reshaped the web, impacted on politics and enabled

millions of people to have a voice and connect with others.

It is believed that over 50 million people are Blogging worldwide and this is increasing.

Very easy to create, and edit In teaching and learning they can be used to create a

virtual classroom very simply without having any skills in web development.

Blogs

Your turn to have a go Log on http://juliecollareda.wikispaces.com Overview

RSS

RSS is referred to as Really Simple Syndication or Rich Site Summary

This tool is used to feed information about resources on the World Wide Web (www)

It helps make use of the richness of the www automatically feed information from your

favourite websites; and share great resources with others.

RSS

Your turn to have a go Log on http://juliecollareda.wikispaces.com Overview

Wiki

A is a type of web site that allows you to easily add, remove, and otherwise edit and change some available content, sometimes without the need for registration.This ease of interaction and operation makes a wiki an effective tool for collaborative authoring

Wikis

Your turn to have a go Log on http://juliecollareda.wikispaces.com Overview

Del.icio.us The website del.icio.us (pronounced as

"delicious") is a social bookmarking web service for storing, sharing, and discovering web bookmarks.

The site came online in late 2003 and was founded by Joshua Schachter.

Del.icio.us

Your turn to have a go Log on http://juliecollareda.wikispaces.com Overview

Flickr

Flickr is a way to share your photos, with Flickr you can:Show off your favourite photos to the world Blog the photos you take with a cameraphone Securely and privately show photos to your

friends and family around the world Basic accounts are free!

Flickr

Your turn to have a go Log on http://juliecollareda.wikispaces.com Overview

Day two – Summary Overview Examples Connected learning environments Life long learning Instructional design New technologies User choice Web 2.0

Blogs RSS Wiki Del.icio.us Flickr