effect of video games on iranian efl learners

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The Effect of Video Games on Iranian EFL Learners’ Vocabulary Learning Sedigheh Vahdat Shahid Chamran University Amin Rasti Behbahani Islamic Azad University Speakers: Diego Paredes Cid. Rocío Vargas Alarcón. Universidad Católica de la Santísima Concepción.

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Page 1: Effect of video games on Iranian EFL Learners

The Effect of Video Games on Iranian EFL Learners’ Vocabulary Learning

Sedigheh VahdatShahid Chamran UniversityAmin Rasti BehbahaniIslamic Azad University

Speakers:Diego Paredes Cid.

Rocío Vargas Alarcón.Universidad Católica de la Santísima Concepción.

Page 2: Effect of video games on Iranian EFL Learners

Introduction.

“One cannot learn language without vocabulary” (Kang, 1995).

• Video games are a revolution for the English language.

Page 3: Effect of video games on Iranian EFL Learners

Literature review

• Importance of Vocabulary Learning. generalservice vocabulary special-purpose vocabulary(Nation and Kyongho, 1995)

• context-embedded approach (Kang, 1995)• knowledge of 2000 to 3000 highfrequencywords is necessary (Zhang and Annual. 2008)

Page 4: Effect of video games on Iranian EFL Learners

• Video-Game Studies“Play is crucial to learning new skills” (Piaget 1962)

Schlimme (2002) : “the players’ vocabulary levels may increase”

“video games enhace a learner’s language acquisition” (DeHaan, 2005)

Page 5: Effect of video games on Iranian EFL Learners

• Brown, Hall, Holtzer, Brown, and Brown (1997)

“They concluded that males perform better thanfemales in video games, but that both genders improve significantly in their vocabulary skill with video-game use”

Page 6: Effect of video games on Iranian EFL Learners

The study.

• General objective:To what extent do video games help learners acquire vocabularyover those who acquire vocabulary without using video games?

• Specific objective:Do females acquire vocabulary via video games better, or do males?

Page 7: Effect of video games on Iranian EFL Learners

• Participants:

Forty subjects20 males and 20 females Ages: from 23 to 27 years old.

Students majoring in English teaching at Azad University

Page 8: Effect of video games on Iranian EFL Learners

Instruments.

• Simulated TOEFL.

• Forty multiple-choice questions achievement test.

• Likert-scaled questionnaire.

Page 9: Effect of video games on Iranian EFL Learners

Materials and Procedure.

• The experimental group used video games to learn new words.

• The control group used five text-drill chapters designed by the researchers about the game.

Page 10: Effect of video games on Iranian EFL Learners

Data analysis

Page 11: Effect of video games on Iranian EFL Learners

Data analysis

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Analisys and conclusion.

• As the results of this study show, video-game based learning has a strong effect on acquiring new vocabulary, which confirms what Schlimme (2002) and Turgut and Irgin (2009) predicted.

• Repetition in games allows a language learner to be continuously exposed to the target language, creating more opportunities for acquisition to occur.

Page 15: Effect of video games on Iranian EFL Learners

Analisys and conclusion.

• The results of this study also revealed that there is a highly positive correlation between gender and learning vocabulary via video games.

• The results of this study have implications for designers of educational video games, teachers, and students. Language teachers are advised to use video games in their classrooms, especially for vocabulary building.