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EECS 274 Computer Vision Pyramid and Texture

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Page 1: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

EECS 274 Computer Vision

Pyramid and Texture

Page 2: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Filter, pyramid and texture

• Frequency domain• Fourier transform• Gaussian pyramid• Wavelets• Texture

• Reading: FP Chapters 8 and 9, S Chapters 3 and 4

Page 3: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Scaled representations

• Big bars (resp. spots, hands, etc.) and little bars are both interesting– Stripes and hairs, say

• Inefficient to detect big bars with big filters– And there is superfluous

detail in the filter kernel

• Alternative:– Apply filters of fixed size

to images of different sizes– Typically, a collection of

images whose edge length changes by a factor of 2 (or root 2)

– This is a pyramid (or Gaussian pyramid) by visual analogy

Page 4: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

A bar in the big images is a hair on the zebra’s nose; in smaller images, a stripe; in the smallest, the animal’s nose

Page 5: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Gaussian pre-filtering

G 1/4

G 1/8

Gaussian 1/2

Solution: filter the image, then subsample• Filter size should double for each ½ size reduction. Why?

Page 6: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Subsampling with Gaussian pre-filtering

G 1/4 G 1/8Gaussian 1/2

Solution: filter the image, then subsample• Filter size should double for each ½ size reduction. Why?• How can we speed this up?

Page 7: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Compare with...

1/4 (2x zoom) 1/8 (4x zoom)

Why does this look so crufty?

1/2

Page 8: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Aliasing

• Can’t shrink an image by taking every second pixel

• If we do, characteristic errors appear – In the next few slides– Typically, small phenomena look bigger; fast

phenomena can look slower– Common phenomenon

• Wagon wheels rolling the wrong way in movies• Checkerboards misrepresented in ray tracing• Striped shirts look funny on colour television

Page 9: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Resample the checkerboard by taking one sample at each circle. In the case of the top left board, new representation is reasonable. Top right also yields a reasonable representation. Bottom left is all black (dubious) and bottom right has checks that are too big.

Sampling scheme is crucially related to frequency

Page 10: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Constructing a pyramid by taking every second pixel leads to layers that badly misrepresent the top layer

Page 11: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Open questions

• What causes the tendency of differentiation to emphasize noise?

• In what precise respects are discrete images different from continuous images?

• How do we avoid aliasing?

• General thread: a language for fast changes --- The Fourier Transform

Page 12: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

The Fourier transform

• Represent function on a new basis– Think of functions as

vectors, with many components

– We now apply a linear transformation to transform the basis

• dot product with each basis element

• In the expression, u and v select the basis element, so a function of x and y becomes a function of u and v

• basis elements have the form

• Measure amount of the sinusoid with given frequency and orientation in the signal

)()(),))(,((

))(2sin())(2cos(

),(),))(,((

)(2

)(2

2

giFgFvuyxgF

vyuxivyuxe

dxdyeyxgvuyxgF

IR

vyuxi

R

vyuxi

)(2 vyuxie

Page 13: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Fourier transform

convole sinusoidal s(x) with a filter whose impulse repose h(x)

another sinusoid of the same frequency but magnitude A and phase ϕ

Tabulation of magnitude and phase response to each frequency

A: how much of a frequency component

ϕ : where of a certain frequency is

Page 14: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

To get some sense of what basis elements look like, we plot a basis element --- or rather, its real part ---as a function of x,y for some fixed u, v.

We get a function that is constant when (ux+vy) is constant, e.g., (u,v)=(1,2)

The magnitude of the vector (u, v) gives a frequency, and its direction gives an orientation.

The function is a sinusoid with this frequency along the direction, and constant perpendicular to the direction. Spatial frequency component

Page 15: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Here u and v are larger than in the previous slide, (u,v)=(0,0.4)

Page 16: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

And larger still...

Page 17: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Phase and magnitude

• Fourier transform of a real function is complex– difficult to plot, visualize– instead, we can think of

the phase and magnitude of the transform

• Phase is the phase of the complex transform

• Magnitude is the magnitude of the complex transform

• Curious fact– all natural images have

about the same magnitude transform

– hence, phase seems to matter, but magnitude largely doesn’t

• Demonstration– Take two pictures, swap

the phase transforms, compute the inverse - what does the result look like?

Page 18: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:
Page 19: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

This is the magnitude transform of the cheetah pic

Page 20: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

This is the phase transform of the cheetah pic

Page 21: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:
Page 22: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

This is the magnitude transform of the zebra pic

Page 23: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

This is the phase transform of the zebra pic

Page 24: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Reconstruction with zebra phase, cheetah magnitude

Magnitude spctrum of an image is rather uninformative

Page 25: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Reconstruction with cheetah phase, zebra magnitude

Page 26: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Various Fourier Transform Pairs• Important facts

– The Fourier transform is linear

– There is an inverse FT– if you scale the function’s

argument, then the transform’s argument scales the other way. This makes sense --- if you multiply a function’s argument by a number that is larger than one, you are stretching the function, so that high frequencies go to low frequencies

– The FT of a Gaussian is a Gaussian.

• The convolution theorem– The Fourier transform of

the convolution of two functions is the product of their Fourier transforms

– The inverse Fourier transform of the product of two Fourier transforms is the convolution of the two inverse Fourier transforms

• There’s a table in the book.

Page 27: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Sampling in 1D takes a continuous function and replaces it with a vector of values, consisting of the function’s values at a set of sample points. We’ll assume that these sample points are on a regular grid, and can place one at each integer for convenience.

Sampling

Page 28: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Sampling in 2D does the same thing, only in 2D. We’ll assume that these sample points are on a regular grid, and can place one at each integer point for convenience.

Sampling in 2D

Page 29: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

A continuous model for a sampled function• We want to be able to

approximate integrals sensibly

• Leads to– the delta function– the following model

Zero everywhere except at integer points

Page 30: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

The Fourier transform of a sampled signal

F(u,v) is the Fourier transform of f(x,y)

Page 31: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

• Transform of box filter is sinc.

• Transform of Gaussian is Gaussian.

(Trucco and Verri)

Example

Page 32: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Fourier transform of the sampled signal consists of a sum of copies of the Fourier transform of the original signal, shifted with respect to each other by the sampling frequency.

If the shifted copies do not overlap, the original signal can be reconstructed from the sampled signal.

If they overlap, we cannot obtain a separate copy of the Fourier transform, and the signal is aliased

Page 33: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

If they overlap, we cannot obtain a separate copy of the Fourier transform, and the signal is aliased

Nyquist theorem: sampling rate must be at least two times the cut –off frequency for perfect reconstruction

Page 34: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Smoothing as low-pass filtering• The message of the FT is

that high frequencies lead to trouble with sampling.

• Solution: suppress high frequencies before sampling– multiply the FT of the

signal with something that suppresses high frequencies

– or convolve with a low-pass filter

• A filter whose FT is a box is bad, because the filter kernel has infinite support

• Common solution: use a Gaussian– multiplying FT by Gaussian

is equivalent to convolving image with Gaussian.

Page 35: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Sampling without smoothing. Top row shows the images, sampled at every second pixel to get the next; bottom row shows the magnitude spectrum of these images.

substantial aliasing

Page 36: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Sampling with smoothing (small σ). Top row shows the images. We get the next image by smoothing the image with a Gaussian with σ=1 pixel, then sampling at every second pixel to get the next; bottom row shows the magnitude spectrum of these images.

Low pass filter suppresses high frequency components with less aliasing

reducing aliasing

Page 37: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Sampling with smoothing (large σ). Top row shows the images. We get the next image by smoothing the image with a Gaussian with σ=2 pixels, then sampling at every second pixel to get the next; bottom row shows the magnitude spectrum of these images.

Large σ less aliasing, but with little detailGaussian is not an ideal low-pass filter

lose details

Page 38: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Decimation and interpolation

Decimation (downsampling):Use an “ideal” anti-aliasing filter h(n)In practice, use FIR (finite impulse response) filter

Interpolation (upsampling):Use an “ideal” interpolation filter h(n)In practice, use FIR (finite impulse response) filter

Page 39: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Applications of scaled representations• Search for correspondence

– look at coarse scales, then refine with finer scales, coarse-to-fine matching

– 4 × 4, 16 × 16, …, 1024 × 1024 versions of images

• Edge tracking– a “good” edge at a fine scale has parents at a

coarser scale

• Control of detail and computational cost in matching– e.g. finding stripes– terribly important in texture representation

Page 40: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

The Gaussian pyramid

• Smooth with Gaussians, because– a Gaussian*Gaussian=another Gaussian

• Gaussian filter operates as a low-pass filter• Synthesis

– smooth and sample

• Analysis– take the top image

IIP

IPGS

IPGSIP

Gaussian

nGaussian

nGaussiannGaussian

0

1

)(

))((

))(*()(

Use 3-tap FIR, h(n)=(1/4,1/2,1/4) in dowsampling and 3-tap FIR, h(n)=(1/2,1,1/2) for interpolation

Page 41: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:
Page 42: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

The Laplacian pyramid• Analysis

– preserve difference between upsampled Gaussian pyramid level and Gaussian pyramid level

– band pass filter - each level represents spatial frequencies (largely) unrepresented at other levels

• Synthesis– reconstruct Gaussian pyramid, take top layer

iGaussian

iGaussianiGaussianiLaplacian

IPGSSI

IPSIPIP

)()(

))(()()( 1

Page 43: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

LoG and DoG

DoGLoGk

yxLkyxLLk

k

yxLkyxL

k

yxLkyxLL

LL

LL

yxLrLoG

rIyxGyxL

eyxG

yxLkyxL

yxIyxGkyxGyxDoG

k

yyxx

yx

2

22

0

2

2

2

22

2

)(

)1(

),,(),,()1(

),,(),,(

),,(),,(lim

equation (heat)diffusion ,

)(

),,(),(

)(*),,(),,(2

1),,(

),,(),,(

),(*),,(),,(),,(

2

2

DoG (difference of Gaussian) is widely used as an approximation to LoG (Laplacian of Gaussian)

Page 44: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Laplacian pyramid

Different levels represent different spatial frequencies

Page 45: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Stripes give stronger response at particular scales as each layer corresponds to the band-pass filter output

Page 46: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Filters in spatial frequency domain• Fourier transform of a Gaussian with

std of σ is the a Gaussian with std of 1/ σ

• It falls off quickly in frequency domain and operates as a low-pass filter

• Convolving an image with Gaussian with small σ all but the highest frequencies are preserved

• Convolving an image with Gaussian with large σ like an average of the image

Page 47: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Example use: Smoothing/Blurring

• We want a smoothed function of f(x)

H(u) attenuates high frequencies in F(u) (Low-pass Filter)!

• Then

• Let us use a Gaussian kernel

xhxfxg

2

2

2

1exp

2

1

x

xh

uHuFuG

uuH

222

2

1exp

xh

2

1

)(uH

u

x

Page 48: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Band-pass filter and orientation selective operators

Respond strongly to signals of particular range of spatial frequencies and orientations

Page 49: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Oriented pyramids

• Laplacian pyramid is orientation independent

• Apply an oriented filter to determine orientations at each layer– by clever filter design, we can simplify

synthesis– this represents image information at a

particular scale and orientation

Page 50: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Reprinted from “Shiftable MultiScale Transforms,” by Simoncelli et al., IEEE Transactionson Information Theory, 1992, copyright 1992, IEEE

Page 51: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

analysis synthesis

Oriented pyramids

Page 52: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Gabor filters

• Similar to 2D receptive fields

• Self similar• Band-pass filter• Good spatial locality• Sensitive to orientation• Each kernel is a product of a

Gaussian envelope and a complex plane wave

• Often use Gabor wavelets of m scaled and n orientations

• Successfully used in iris recognition

Page 53: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Wavelets

HL HH

LL LH

:)(

:

),()(

norientatio and scaleon pendingfunction basis

subband aithin location wgiven a

t

k

Τttatx

k

kkk

Page 54: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Texture

• Key issue: representing texture– Texture based matching

• little is known

– Texture segmentation• key issue: representing texture

– Texture synthesis• useful; also gives some insight into quality of

representation

– Shape from texture• cover superficially

Page 55: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:
Page 56: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Representing textures• Textures are made up of

quite stylised subelements, repeated in meaningful ways

• Representation:– find the subelements, and

represent their statistics

• But what are the subelements, and how do we find them?– recall normalized correlation– find subelements by

applying filters, looking at the magnitude of the response

• What filters?– experience suggests spots

and oriented bars at a variety of different scales

– details probably don’t matter

• What statistics?– within reason, the more

the merrier.– At least, mean and

standard deviation– better, various conditional

histograms.

Page 57: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Spots and barsTwo spots:•Weighted sum of 3 concentric Gaussians•Weighted sum of 2 concentric GaussiansSix bars:•Weighted sum of 3 oriented Gaussians

Filter response at fine scale

Page 58: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Filter response at coarse scale

Page 59: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:
Page 60: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Gabor filters at differentscales and spatial frequencies

top row shows anti-symmetric (or odd) filters, bottom row thesymmetric (or even) filters.

Page 61: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:
Page 62: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Final texture representation

• Form an oriented pyramid (or equivalent set of responses to filters at different scales and orientations).

• Square the output• Take statistics of responses

– e.g. mean of each filter output (are there lots of spots)

– std of each filter output – mean of one scale conditioned on other scale

having a particular range of values (e.g. are the spots in straight rows?)

Page 63: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Texture synthesis

• Use image as a source of probability model

• Choose pixel values by matching neighborhood, then filling in

• Matching process – look at pixel differences– count only synthesized pixels

Page 64: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Figure from Texture Synthesis by Non-parametric Sampling, A. Efros and T.K. Leung, Proc. Int. Conf. Computer Vision, 1999 copyright 1999, IEEE

Page 65: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

FRAME• Model textures with filters, random fields, and maximum

entropy• A set of filters is selected from a general filter bank to

capture features of the texture and store the histograms• The maximum entropy principle is employed to derive a

distribution p(I) • A stepwise algorithm is proposed to choose filters from a

general filter bank. • The resulting model is a Markov random field (MRF)

model, but with a much enriched vocabulary and hence much stronger descriptive ability than the previous MRF.

• Gibbs sampler is adopted to synthesize texture images by drawing typical samples from P(I)

Page 66: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Variations

• Texture synthesis at multiple scales• Texture synthesis on surfaces• Texture synthesis by tiles• “Analogous” texture synthesis

Page 67: EECS 274 Computer Vision Pyramid and Texture. Filter, pyramid and texture Frequency domain Fourier transform Gaussian pyramid Wavelets Texture Reading:

Dynamic texture

• Model the underlying scene dynamics– Linear dynamic systems– Manifold learning

• Used for synthesis• Video texture

linear model nonlinear model