eberron 6- faith, cosmology, and final tips

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  • 8/6/2019 Eberron 6- Faith, Cosmology, And Final Tips

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    The final section of this presentation will deal with the religions of Eberron. Unlike other Campaign Settings where gods and goddesses are directly involved

    in the lives of mortals, Eberrons deities are distant and possibly evennonexistent.

    Characters that draw power from the Divine power source do not even have toworship a particular god to gain their powers, instead they might championideals or causes.

    Faith in Eberron and Cosmology

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    Planar Layout of Eberron

    In settings, the planes are the home of gods. In Eberron the planes exist but godsdont dwell on them.

    Eberrons reality is structured like an atom. The Material Plane (Eberron) is thenucleus and the many other the other planes of existence orbit Eberron likeelectrons.

    Unlike electrons, though, the orbit of these planes is unequal. At different periodsthe planes are closer or farther away from Eberron.

    When a plane draws near, elements or effects ass ociated with the plane becomestronger

    A close plane may also create manifest zones which are places on Eberron wherethe fabric of reality separating the planes is thin. Some areas have constantmanifest zones, but the closer a plane is the easier it is to find one.

    The planes are:

    Thenlanis- the Feywild

    Dolurrh- the Shadowfell

    Dal Quor- the Region of Dreams

    Daanvi- the Perfect Order

    Kythri- the Churning Chaos

    Lamannia- the Twilight Forest Shavarath- the Battleground

    Baator- the Nine Hells

    Irian- the Eternal Day

    Mabar- the Endless Night

    Fernia- the Sea of Fire

    Risia- thePlain of Ice

    Above this orbit is the Dragon Above, the Astral Sea. Below this orbit is theDragon below, the Abyss, and beyond that is Elemental Chaos.

    Some scholars speculate that beyond this reality is a far realm of insane

    abstraction. Speculatively called Xoriat, the realm of Madness, no one has beenable to (or perhaps willing to) probe f ar enough out to find it.

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    The Sovereign Host:

    The predominate faith of Khorvaire.

    The Sovereign Host is a multi-racial faithfounded on the universality of deities.

    Faithful of the Host believe all religions sharethe same essential gods, or aspects of thesegods.

    When explorers find a new faith, it is commonfor religious scholars to identify which god is ananalog for a Sovereign Host deity.

    The Host is often worshipped as a collective,

    with the holy symbol of an Octogramrepresenting all of them.

    The Sovereign Host is most commonlyworshipped by races who have lived inKhorvaire for an extended time, such ashumans, dwarves, gnomes, halflings, half-elves,and goblins

    Religions of Eberron

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    Individual Deities of the Host(and their Holy Symbols):

    Arawai- goddes offertility.

    Aureon- god ofknowledge and magic.

    Balon- god of the huntand nature.

    Boldre- goddess ofhearth, home, andcommunity.

    Dol Arrah- god of sun,combat, and honor.

    Religions of Eberron

    Dol Dorn- god ofcourage and strength

    Kol Korran- god ofcommerce andwealth.

    Ollandra- goddess ofluck and plenty.

    Onatar- god of forge,fire, craft, andindustry.

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    The Dark Six Faithful of the Host know that every

    religion has wicked gods and just as

    heroic deities are folded into theSovereign Host, the passiveconquest-through-homogenizationqualifies evil gods as aspects of theDark Six.

    If the Dark Six ever had names, theyhave long been forgotten (orpurged).

    Like the Host, they can beworshipped as a collective as well asindividually.

    The holy symbol of the collective is aHexagram

    Religions of Eberron

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    Individual Members of theDark Six (and their Holy

    Symbols): The Devourer- god of the

    raw destructive power ofnature.

    The Fury- goddess ofpassion driven to extremes.

    The Keeper- god of death,decay, greed and gluttony.

    Religions of Eberron

    The Mockery- god of

    dishonorable combat andunjust war.

    The Shadow- god ofcorruption, ambition, anddark magic.

    The Traveler- deity of cunning,deception, and change. Texts refer to theTraveler as it rather than he or shebecause the true nature of Traveler isunknown. The Traveler is ostensibly part of the

    Dark Six because of the distance the Travellerretains from the Sovereign Host, but there isalso no true connection between the Travelerand the truly evil deities.

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    The Church of the Silver Flame

    The second largest faith in Eberron, the Church of

    the Silver Flame is totallynot

    a blatant analogue ofthe Catholic Church (okay it is).

    The Church of the Silver Flame is based in Thrane,where the Flame itself exists.

    The Silver Flame itself is not a god, but anabstraction representing noble sacrifice and ability

    for good to overcome evil. The Church is known for its passionate devotees

    and relentless fight against all evil and corruption.

    Not everyone approves of the defeat-evil-no-matter-what approach of many of its followers, but no onecan doubt their devotion to their cause.

    Religions of Eberron

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    The Blood of Vol

    The faithful of the Blood of Vol are captivated by the literal andfigurative meaning of blood and of heredity, seeing blood as a

    source of power and divinity. The common followers focus on self-improvement and day-to-day

    affairs rather than obsessing over a higher power.

    Followers of the Blood of Vol are widely distrusted because it isrumored the Blood of Vol worships the undead and is possiblyconnected to the reactionary terrorists known as the EmeraldClaw.

    Truly, the religion is dark and driven but its followers are notnecessarily evil.

    Religions of Eberron

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    The Path of Light

    This faith is almost

    completely composed ofKalashtar.

    The Path of Light is a schoolof focused meditation andphysical trials.

    The focus of becoming intune with a positive energycalled il-Yannah, the GreatLight.

    Religions of Eberron

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    The Undying Court The Undying Court is composed of

    elves who have evaded death. These elves have been selected as

    the greatest examples of elfkindand upheld as examples for all ofAerenal to follow.

    The will of the Undying Court rules

    over all of Aerenal as well as largeparts of Khorvaire. The priests of the Undying Court

    dress in black and white and weardeath masks or even tattoo theirfaces with skull imagery.

    Religions of Eberron

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    The Spirits of the Past

    Valenari elves worship their deadancestors.

    These ancestors represent theglorious deeds of elven history andthe importance of not forgetting theproud heritage of the elves.

    Followers are encouraged to followin the footsteps of their ancestorsand in that way keep them alive inspirit.

    This often takes the form of martialtraining and has created a society offeared mounted warrior elves.

    Religions of Eberron

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    The world of Eberron issomewhere an industrializingcapitalism and documentation is

    fast becoming a necessity in everytrade. Travel papers are needed to cross

    into other countries or even asproof of identity in a crisis. Lettersof marque are often required toloot the ruins of Xendrik or

    explore other ancient sites. Mass transit is expensive but

    efficient. The world of Eberron is an

    awesome place for adventure,excitement, and mysteries.

    Final Tips on Eberron