eaglet pilots handbook

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Eaglet LSA Pilot's Handbook Version 1.1 EAGLET LIGHT SPORT AIRCRAFT Introduction Thank you for purchasing this aircraft and I hope you enjoy virtually flying it. The Eaglet is an all metal, high wing 2 seater light sport aircraft which is often found in flight training schools. The aircraft uses the 100hp Rotax 912 engine and will happily cruise at over 105kts. This version includes two models which have different panels. One with normal old style gauges and the other with an electronic flight instrument system (EFIS). System Requirements This aircraft was developed with the FSX SP2 SDK. You therefore need either Microsoft's Flight Simulator X SP2, Acceleration or FSX Gold. Before purchase you should try the demo version to see how well the Eaglet will perform on your system. To run the Eaglet Setup program Microsoft .NET 4.0.30319 or later needs to be installed. Support If you are having problems with the operation of the aircraft please email me at [email protected] . Problems with downloading the package should be directed to the retailer as they are responsible for delivery of the download. Quick Start For those people who like to dive right in there is a quick start guide which covers the basics of flying this aircraft. The Quick Start is also available in the FSX kneeboard reference page. Installation This aircraft is designed for Microsoft's Flight Simulator X. Installation is handled by an installer program which places the files into the correct location. Simply click on the installer to start the process. The installer will read FSX's location from the registry. Ensure that this is correct and that the installer is pointing to your Flight Simulator X folder. If you have installed the demo Eaglet it is recommended that you uninstall the demo first. Ant's Airplanes 1

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Page 1: Eaglet Pilots Handbook

Eaglet LSA Pilot's Handbook Version 1.1

EAGLET LIGHT SPORT AIRCRAFT

IntroductionThank you for purchasing this aircraft and I hope you enjoy virtually flying it.

The Eaglet is an all metal, high wing 2 seater light sport aircraft which is often found in flight training schools. The aircraft uses the 100hp Rotax 912 engine and will happily cruise at over 105kts. This version includes two models which have different panels. One with normal old style gauges and the other with an electronic flight instrument system (EFIS).

System RequirementsThis aircraft was developed with the FSX SP2 SDK. You therefore need either Microsoft's Flight Simulator X SP2, Acceleration or FSX Gold. Before purchase you should try the demo version to see how well the Eaglet will perform on your system. To run the Eaglet Setup program Microsoft .NET 4.0.30319 or later needs to be installed.

SupportIf you are having problems with the operation of the aircraft please email me at [email protected]. Problems with downloading the package should be directed to the retailer as they are responsible for delivery of the download.

Quick StartFor those people who like to dive right in there is a quick start guide which covers the basics of flying this aircraft. The Quick Start is also available in the FSX kneeboard reference page.

InstallationThis aircraft is designed for Microsoft's Flight Simulator X. Installation is handled by an installer program which places the files into the correct location. Simply click on the installer to start the process. The installer will read FSX's location from the registry. Ensure that this is correct and that the installer is pointing to your Flight Simulator X folder.

If you have installed the demo Eaglet it is recommended that you uninstall the demo first.

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Eaglet LSA Pilot's Handbook Version 1.1

Features- Two different panels (normal analog gauges and EFIS glass display)

- Smooth 3D gauges.

- Custom made radios, GPS and avionics.

- Bump and specular mapped textures.

- Lotus style landing lights.

- Virtual cockpit rain effects

- 7 real world liveries plus 4 with user adjustable registration numbers.

- Genuine engine sounds.

- Hot swappable RPM (prop or engine RPM) and airspeed (km/h or knots) gauges.

- Switchable wheel covers and nose wheel fairings.

- Animations for tiedowns, wheel chocks and pitot covers.

Things to knowBefore we get too far into this manual I will list some of the items unique to this aircraft that may cause some confusion.

There are no mixture or prop controls. The engine features constant depression carburetors that automatically adjust for density altitude and the prop is a fixed pitch prop.

Stop the engine by turning the magnetos fully left.

There are two generators. The main one is always linked to the engine and if the engine is not running a warning light will come on. The second generator is an auxiliary generator and is controlled by a switch near the battery master switch. Due to limitations of FSX this second generator doesn't really work.

Yes, the engine does rev that high. The engine has a maximum rpm of 5800 and uses a 2.428 gear reduction before going to the prop.

Flaps in the real aircraft are continuously variable. FSX doesn't handle continuously variable flaps so, as a compromise, the model has been set up to increment the flaps by steps of 5 degrees.

Demo LimitationsIf you are using the demo the following limitations are placed on the model. Purchasing the full version will obviously fix these limitations.

- Demo written in inconvenient places

- Only one all white livery

Apart from these limitations the demo is exactly like the full version and should provide a good representation of the performance and framerates you would get from the full version.

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Eaglet LSA Pilot's Handbook Version 1.1

What's new in V1.1Version 1.1 is a maintenance patch that fixes various bugs but adds no new features.

- Fixes to the fuel pump, autopilot and flap sounds.

- Reduced wind sound level

- Radio turns off FSX ATC when radio is off.

- Reduced engine temperatures.

- Various typos fixed

- Fixed aircraft selection publisher

Selecting the EagletOnce the aircraft has been installed start FSX and click on Free Flight. Click on Change... under Current Aircraft. Ensure Show all variations is ticked. The Eaglet will appear as "Tecnam P92 Eaglet" for the normal panel version and “Tecnam P92 Eaglet EFIS" for the glass panel EFIS version. If you are using the filters at the top of the Select Aircraft screen the Aircraft manufacturer is Tecnam, the Publisher is Ant's Airplanes and the Aircraft Type is Single Engine Prop.

There are two types of repaints available with this aircraft. If the aircraft name includes a registration number then that registration number is part of the actual repaint. If the aircraft name is just a colour then that indicates that you can change the registration number displayed on the sides of the aircraft by changing the Tail number under "Details". This allows you to easily customise your aircraft to your personal registration and works in exactly the same way as the default FSX aircraft.

Fuel and PayloadThe Eaglet has an unloaded weight of 325 kgs (715 lbs) and a maximum weight of 600 kgs (1320 lbs).

The Eaglet has two fuel tanks located within the leading edge of each wing. Each tank holds 45 litres (11.9 gallons) of fuel for a total fuel capacity of 90 litres (23.8 gallons) of which only 86.8 litres (22.9 gallons) of fuel is useable.

Baggage is stored behind the seats and the recommended maximum load is 20 kgs (44 lbs).

You can show or hide the passenger by using the Animation Manager (shift+5).

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The Virtual CockpitThe Eaglet features a fully 3D virtual cockpit with smooth 3D gauges. As these gauges are an integral part of the 3D model there is no 2D panel available for this aircraft.

Interaction with the various gauges, knobs and buttons is done via mouse. Switches are simply activated by left clicking on the switch. Knobs can be operated with a left click to decrease the value or a right click to increase the value. If you click and drag the mouse left or right you can also adjust the value. You can also turn knobs by using the mouse scroll wheel. The knobs on the autopilots work a bit differently. Right clicking on these knobs operates the knob as a push button. In the case of the normal model this turns the autopilot on and off. In the EFIS version this selects whether the knob will control the barometer setting, course or altimeter bugs.

The normal panel

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The EFIS panel

TrimThe trim indicator displays the setting of the elevator trim. The elevator trim is controlled by two buttons on the top of each joystick (or via FSX key commands). The TRIM SWITCH determines which set of buttons controls the trim.

Setting the TRIM SWITCH to LH means the left hand joystick buttons will control trim while setting the switch to RH means the right hand joystick buttons will control trim. Because the trim is electronically controlled these buttons will not work if there is no power on the main electrical bus.

Fuel CutoffThe fuel levers control the fuel flow from each of the wing tanks. The left lever controls the flow from the left wing tank and ... well I guess you can figure out what the right lever does. In normal flight both levers should be ON.

If the level in one tank is higher than in the other you can balance the tanks by turning off the fuel lever for the higher tank. When both tanks are level again turn both levers ON. You should always have at least one fuel lever ON when the aircraft is in flight.

RPMDisplays the engine RPM. The Rotax engine is a high revving engine with a max rating of 5800 rpm. With the propeller fitted to this aircraft you will typically achieve around 5250 rpm with full throttle. The engine includes a gear reduction box which reduces the propeller rpm by a factor of 2.42. Therefore, if you have the engine rpm set at 5000 rpm (typical cruise) the propeller will be turning at around 2060 rpm. Clicking on the RPM gauge will change the RPM to the propeller RPMs. Use the Eaglet Setup program to permanently set whether the engine RPM or prop RPM is

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displayed.

AirspeedDisplays the aircraft airspeed in knots. The white arc is the flap operating range. The green arc is the normal operating range. In the yellow arc operations must be conducted with caution and only in smooth air. The red line is the maximum speed for all operations. Clicking on the airspeed gauge will change the units displayed to km/h. Click again to change back to knots. Use the Eaglet Setup program to permanently set the units used.

ThrottleThere are two throttles fitted to this aircraft and you may use either one depending upon which free hand you have. Push the throttle in to increase the engine rpm and pull out to reduce. The throttles are linked so pushing one will also move the other.

Air VentsThe air vents located within the door windows allow fresh air into the cockpit. Grabbing the vent with mouse and dragging allows you to adjust the rotation of the air vents. You can open and close the vents by using the mouse scroll wheel. The vent settings have no effect on FSX performance.

Cabin HeatPull out to adjust the amount of warm air in the cabin. Push in all the way to have no cabin heating. This has no effect on FSX performance.

Fuel PumpThe fuel pump is an auxiliary pump. The aircraft includes an engine driven main pump which pumps fuel to the engine during normal operation.

MagnetosLeft click on the magnetos to turn the magnetos switch to the left off. Right click to turn the switch to the right. Right clicking all the way to the right will start the engine. Left clicking all the way to the left will turn the magnetos off and will stop the engine. If the parking brake is on and the master battery switch is off then the key in the magnetos will be automatically removed.

Master Battery SwitchTurns the master battery on and off.

Auxiliary Generator SwitchThere are two generators on the aircraft. The main one is permanently on and connected to the engine so if the engine is not running the generator is not working. The auxiliary generator can be turned on and off as well but due to limitations of FSX it has no actual effect.

ChokeUse the choke in very cold conditions when starting the engine. If the air temperature is below 8 deg celsius and the engine will not start you should push choke in and then try starting the engine again. Remember to pull the choke back out when the engine is running to avoid overheating the engine.

Cabin HeatPull out to heat the cabin if you are feeling a bit cold.

Throttle FrictionTurn the lever left or right to control the amount of force needed to move the throttle levers (this has no effect in FSX).

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Flap LeverThe real Eaglet's flaps are continuously variable but FSX doesn't really handle continuously variable flaps. I have therefore set up the aircraft so that each click on the flaps lever will move the flaps by 5 degrees. It seems like a reasonable compromise to me and one used by other developers. Typical flap settings are 15 degrees for take off and 40 (full flaps) for landing.

Light SwitchesThese switches control the external lights and internal instrument light. The landing light is located on the left wing. The strobes are located on each wing tip and on top of the rudder. The nav light switch controls the red navigation light on the left wing tip, the green light on the right wing tip and the white light on the back of the rudder. There are separate switches for the instrument back lighting (INSTR. LIGHT) and overhead cabin light (CABIN LIGHT). The cabin light is located to the right of the avionics master switch. The cabin light will operate with the master battery switch off.

Generator LightThe generator light indicates if there is no power from the generator. There is no separate switch to control the generator as in older aircraft. It is always on. The generator switch will light up if the master switch is on but the engine is not running.

ClockThe clock operates as either a standard 24hr clock or timer. Press the mode button to switch between clock and timer modes. In clock mode pressing the DT/AV button will switch between displaying the local time and the day and month.

In timer mode pressing the DT/AV button will start and stop the timer. Press the SET/RST button to reset the timer to zero. The timer will count minutes and seconds for the first hour. It will then count hours and minutes.

AutopilotIn the normal panel version the autopilot is based on the Trutrak DigiflightII autopilot. Right click on the knob to turn the autopilot on and off. Refer to the "Operating the autopilot" section for more information on how to operate the autopilot.

In the EFIS panel version the autopilot is based on the Dynon AP74 and is linked to the EFIS display. Refer to the "Operating the EFIS" section for more information.

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Normal Radio Stack

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GPSThe GPS is based on a Garmin 296. Click on the display of the GPS to open the 2D panel popup of the GPS. To close the 2D panel popup click on the GPSmap 296 in the top left of 2D panel GPS or click on the display of the GPS in the VC. Refer to the "Operating the GPS" section for more information on how to use this unit.

Nav Comms RadioThe comms radio has an active and standby channel. Frequency for the standby channel (which is displayed on the right of the screen) is set by rotating the knobs on the right of the radio. The large knob changes the whole numbers while the small knob changes the fractions. Switch the standby and active frequencies (the active is on the left of the screen) with the flipflop button on the left of the unit. The radio can be turned on and off by rotating the volume knob.

Press the NAV button to adjust the nav radio frequencies. Press the OBS button and use the knob to adjust the OBS course setting. If a valid VOR signal is being received then a simple course deviation indicator will appear on the right of the display. Pressing the T/F button will switch the to/from indication for the VOR signal. If the nav signal is a glideslope localizer then LOC will be displayed on the radio display.

TransponderUse the knobs to adjust the transponder code. The selector knob on the right of the unit allows you to set transmit mode as well as turn the unit off. If the unit is ON or in ALT mode then the ident light will flash every 10 seconds or so to indicate that activity is happening.

Audio PanelThe Intercom button has no effect in FSX but the Nav Audio button allows you to hear the ident signal from a nav station.

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EFIS Radio Stack

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Audio PanelMost of the buttons hear have no effect in FSX due to the limitations of FSX. However, the Nav1 and Nav2 Audio button allows you to hear the ident signal from a nav station.

Nav Comms RadioThe comms radio has an active and standby channel. Frequency for the standby channel (which is displayed on the right of the screen) is set by rotating the knobs on the right of the radio. The large knob changes the whole numbers while the small knob changes the fractions. Switch the standby and active frequencies (the active is on the left of the screen) with the flipflop button on the left of the unit. The radio can be turned on and off by rotating the volume knob.

Press the NAV button to adjust the nav radio frequencies. Press the OBS button and use the knob to adjust the OBS course setting. If a valid VOR signal is being received then a simple course deviation indicator will appear on the right of the display. Pressing the T/F button will switch the to/from indication for the VOR signal. If the nav signal is a glideslope localizer then LOC will be displayed on the radio display.

TransponderUse the numeral keys to enter in the transponder code. Press the FUNC key to display the counters or pressure altitude. If you select the countdown timer press CRSR to enter the countdown start time. Press the START/STOP button to start and stop the timer and press CLR to reset the timer. The Flight timer will automatically start when you takeoff and stop when you land.

GPSThe GPS is based on a Garmin 296. Click on the display of the GPS to open the 2D panel popup of the GPS. To close the 2D panel popup click on the GPSmap 296 in the top left of 2D panel GPS or click on the display of the GPS in the VC. Refer to the "Operating the GPS" section for more information on how to use this unit.

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Animation Manager

The Animation Manager is a 2D pop up screen which you select by pressing Shift+3. You can use the animation manager to show or hide various parts of the aircraft. Most of the options are self explanatory.

Any settings you make with the animation will not be saved as part of your flight. If you would like to make permanent settings then please use the Eaglet Setup program (described on the next page).

Setting the wheel chocks will activate the parking brake.

The various fairings on the wheels can also be controlled. These items are actually encoded in each repaints unique model name within the aircraft.cfg file.

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Eaglet Setup ProgramEaglet Setup program requirements:The Eaglet Setup program is a standalone program that allows the user to set some preferences for the Eaglet LSA. Note that you can still fly the Eaglet without using the Eaglet Setup program. To run the Eaglet Setup program Microsoft .NET 4.0.30319 or later needs to be installed.

Run the Eaglet Setup program before you start FSX. When you click on Save settings the Setup program will write the options you have selected into the aircraft.cfg and gauge files. If you

Error messagesIf there is a problem with saving your settings a popup will display and an error message will be displayed in the messages text box directly below the "Save settings" button. If you receive an error 5 message (the most common error type) then that indicates that Windows 7 is preventing the setup program from writing files. If you right click on the Eaglet Setup program and select "Run as administrator" this should tell Windows 7 that it is OK for the Eaglet Setup program to write files. If running as an administrator does not solve problem please email [email protected] and quote the error code for more assistance.

PilotControls whether the pilot model is visible. "Head is visible in virtual cockpit" controls whether the pilot head is shown. If you are flying in the pilot seat and you would like to see the pilot body then uncheck this box so the head is not displayed. This prevents the head interfering with your own view.

Passenger

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Controls whether the passenger model is visible or not.

AircraftYou can choose to hide the joysticks in the virtual cockpit. The pilot's stick hides the choke control so you may find it more convenient to hide the stick.

"Show RPM as engine RPM" let's you change whether the RPM gauge displays prop RPM instead of Engine RPM.

"Display airspeed as km/h" will change the airspeed gauge to display km/h instead of knots. This affects the analog gauge as well as the EFIS display.

Cold and Dark SettingsThese settings are used when the aircraft is first loaded and the battery is off, the parking brake is on and the aircraft is on the ground.

Air VentsThe air vents are located within the door windows.

Save These SettingsClick on this button to save the settings as they appear on screen.

Load Current SettingsLoads the current settings from disk. When the program starts the current settings will be read from the files and displayed on screen.

Reset To DefaultRestore the settings on screen to the default settings. Use "Save These Settings" to save the settings.

MessagesDisplays any messages from the program such as file saved, loaded etc. This is so you don't have any of those annoying popup messages that you have to click OK on. If an error occurs when loading or saving settings an error code will be displayed. Contact [email protected] for help in resolving any errors.

Realistic Prop TorqueControls whether the aircraft behaves with a more realistic prop torque effect rather than the crude FSX prop torque.

WeightAllows you to set the Pilot, Passenger and Baggage weights (these are saved to the aircraft.cfg file). Due to the nature of FSX the fuel % cannot be saved (you will need to use the fuel and payload editor in FSX to change your fuel load) but is included here to help you work out how much your takeoff weight will be.

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Operating the autopilotThe autopilot in the normal panel is a simple unit with only three controls but it still controls the pitch and heading of the aircraft. The avionics master switch must be on to provide power to the autopilot.

The EFIS model uses a different autopilot. Refer to the Operating the EFIS section for information on how to work the EFIS autopilot.

MODE BUTTON selects the lateral mode.

VALUE KNOB adjusts the selected values. Left click and drag left or right to rotate the knob. Right clicking on the knob engages or disengages the autopilot.

ALT BUTTON selects the vertical mode.

The autopilot will provide lateral guidance following either a programmed heading or a GPS track. Vertical guidance consists of either an altitude hold function or a fixed rate of climb or descent. The autopilot will not follow a nav radial (such as a VOR) or a glideslope.

When power is first applied the autopilot will go through a startup routine. When the autopilot is ready "AP OFF" will be displayed.

Engage and disengage the autopilot by right clicking on the VALUE KNOB. When the autopilot is engaged the autopilot will continue to track the aircraft's current heading and vertical speed. If the vertical speed is -100/+100 fpm then the autopilot will go into altitude hold mode.

To change the course ensure the SEL value is underlined by pressing the MODE BUTTON. Use the knob to change the course.

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To change the vertical speed ensure the SVS value is underlined by pressing the ALT BUTTON. Use the knob to change the vertical speed. The aircraft will continue climbing or descending at the rate selected. The pilot should monitor the aircraft's airspeed to ensure the aircraft does not stall or overspeed.

To enter Altitude hold mode press the ALT key to underline the SVS value. Press ALT a second time and Altitude hold mode will be engaged. The FSX autopilot can only hold altitudes rounded off to the nearest 100ft so it may take a few seconds for the autopilot to capture the altitude. Example, if you are climbing to an altitude of 3500ft then press the ALT button after you pass 3400ft and then aircraft should level off at 3500ft. If you are descending to 1000ft press the ALT button as you pass below 1100ft and you should capture 1000ft.

Pressing MODE BUTTON while SEL value is underlined will switch the autopilot to track the GPS course. Pressing the MODE BUTTON again will disengage the GPS mode. Note: If you are using the RXP model and have one of the RealityXP GPS units then pressing the MODE BUTTON may not work. In this case use the CDI button on the RealityXP GPS unit to switch modes.

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Operating the GPSThe GPS is based on a Garmin 296 portable aviation receiver.

This is not a 100% accurate simulation of the real world unit. The real unit is a very complex device with many options and settings. Having said that this unit does pretty much everything that the default GPS units do (and one or two things that they don't). This GPS uses the FSX gps.dll module (just like the default 295 and 500 GPS units) and is therefore subject to some of the same limitations as the default GPS units.

If tClicking on the display will bring up a 2D popup of the GPS. Clicking on the GPSmap 296 area in the top left of the 2D popup will close it again. The ROCKER switch is used to move the cursor and change highlighted fields.

Turning on the GPSIf the aircraft loads with power supplied to the GPS then the unit will already be running. Otherwise, ensure the Master Switch/Battery and Avionics Switch are both on. Press the POWER button. A warning screen will display, press ENTER to accept the conditions of use of the GPS.

The satellite acquisition screen will display and after about 10 seconds your position will be displayed. Press ENTER to finish the startup.

Turning the GPS offPress the POWER button and the GPS will turn off.

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Page SequenceThe GPS features 4 main pages, Map Page, Panel Page, Active Route Page and Position Data Page that you can cycle through by pressing the PAGE and QUIT buttons. The unit will start with the Map Page active.

Creating a Direct To1. Press the DIRECT TO button to display the Go To Page. Use the ROCKER to highlight the identifier in the top line of the display.

2. Press ENTER to start editing the identifier.

3. Use the ROCKER up and down to change the highlighted letter. Use left and right to move the cursor. Press ENTER when you have finished editing the Identifier. If there is more than one matched entry in the FSX database then a popup will display below the Identifier listing all the matches. Use the ROCKER up and down keys to scroll through the list and press ENTER when you have selected the particular entry you need.

4. With the on screen Go To button highlighted press ENTER and the GPS will create a course from your present position to the selected destination.

5. You can use the on screen Show Details button to see further details about your selected destination if you wish.

Finding a Nearby Point1. Press the NRST/FIND button to display the Nearest Pages.

2. Use the ROCKER left and right keys to select the nearest Airport, VOR, NDB or Intersection list.

3. Use the ROCKER up and down keys to scroll through the list. The nearest 15 destinations within 200NM are displayed by the GPS.

4. Press ENTER to see the details for the nearest item you have selected.

5. Press DIRECT TO to create a Direct to flight plan to the highlighted item.

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Selecting an Approach1. Use the PAGE or QUIT buttons to cycle to the Active Flight Plan page. The final destination must be an airport for you to select an approach.

2. Press MENU to display the popup menu and use the ROCKER to highlight Select Approach. Press ENTER. You will be taken to the Airport Approach page.

3. Use the ROCKER to select the desired approach. A Transition menu will appear if there is more than one transition. Use the ROCKER to select the desired transition and press ENTER. The approach name will be added to the flight plan indicating that the approach has been loaded but not yet activated.

4. To activate the approach press MENU and use the ROCKER to highlight Activate Approach. Press ENTER to make the approach active. The Flight Plan Page will now display the Active Approach (note that the Active Approach cannot display the ETA, this is a limitation of FSX).

5. You can delete the approach or select a new approach by pressing MENU and selecting the options in the MENU popup on the Flight Plan Page.

Map PageThe Map Page displays a real time moving map. Using the IN and OUT keys you can adjust the zoom of the map. The map operates in either of two modes, location mode and pan mode. Location mode is centred on your aircraft position while pan mode allows you to move the position of the map so you can examine areas along your flight plan if you wish. Use the ROCKER to enter pan mode and pan the map. Pressing QUIT while in pan mode will switch back to Location mode.

The Map Page will display your current ground speed, track, distance to next waypoint, next waypoint name and ETE of your next waypoint.

A navigation arc (Horizontal Situation Indicator or HSI) appears when in Track Up mode. A magenta arrow will display the heading to your next waypoint.

Map OrientationBy default the map will be in Track Up mode. Press the MENU button to switch between Track Up and North Up. Note that the Navigation Arc will only appear in Track Up mode.

Zooming In and OutUse the IN and OUT keys to change the map scale from 120ft to 800NM. The current range is displayed in the bottom right of the screen.

Declutter the MapTo declutter the Map Page:

1. Press ENTER to remove airspace boundary detail.

2. Press ENTER again to remove Navaids.

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3. Press ENTER again to show all details.

Panning the MapPress up, down, left or right on the ROCKER to enter Pan Mode. Use the ROCKER and IN and OUT keys to pan and zoom around the map. As you move the map your distance and bearing from your current location to the point marked on the map will be displayed in the data window on the top of the screen.

Press QUIT to finish panning the map and the map moves back to your present location and returns to location mode.

If you move over an Airport, VOR, NDB or Intersection then the name will be displayed in the data window on the top of the screen. Pressing ENTER will display the Information Page for the selected item.

Panel PageThe Panel Page shows GPS derived data in a graphical format similar to an instrument panel. Keep in mind the differences between this page and your mechanical instruments. Mainly that the speed shown is your GPS ground speed.

Active Route PageThis page will display the legs of any flight plan loaded. As the 296 GPS uses the FSX GPS engine the 296 GPS will display the flight plan currently loaded into FSX. You can, if you wish, create a flight plan from scratch with the 296 GPS. You can also edit the existing flight plan. You cannot delete all the waypoints from the flight plan however as this tends to cause FSX to crash.

Creating a new flight planIt is recommended that you use the FSX flight planner to create any new flight plans as the FSX flight planner will save the flight plan. Although you can create a flight plan with the GPS it may not save correctly if you save the flight.

1. With no flight plan currently loaded press ENTER and the Go To Page will be displayed.

2. Press ENTER to start editing the identifier.

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3. Use the ROCKER up and down to change the highlighted letter. Use left and right to move the cursor. Press ENTER when you have finished editing the Identifier. If there is more than one matched entry in the FSX database then a popup will display below the Identifier listing all the matches. Use the ROCKER up and down keys to scroll through the list and press ENTER when you have selected the particular entry you need.

4. With the on screen Go To button highlighted press ENTER and the GPS will add the destination to the flight plan.

5. Use the ROCKER up and down to select the position to add a new waypoint. If the bottom line is highlight you can just press ENTER to add another waypoint. Otherwise press MENU and select Add Waypoint to insert a new waypoint at the highlighted location in the flight plan.

6. You can use the MENU to delete waypoints (you cannot delete all waypoints, one must remain) or to change the active waypoint.

Position PageThe Position Page displays information about your current position, time, the nearest airport to your current location as well as details about your next waypoint and current speed and altitude. In the top left of the screen is a compass ribbon with your current heading under the red vertical bar. A violet bar indicates the course you should be flying to reach your next waypoint.

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Operating the EFIS

The Electronic Flight Instrumentation System (EFIS) provides attitude, airspeed and altitude information. The operation of the EFIS has not been completely modelled. While there are a number of features missing none of them should be detrimental to the use of the EFIS. If you click on a menu item and it doesn't take you anywhere then it is safe to assume that this item is not modelled.

The EFIS is controlled by six buttons along the bottom of the unit. In addition the AP74 autopilot interface module provides control of the autopilot. The value knob in the AP74 can be used to adjust values in the various EFIS menus. When no menus are displayed the value knob is used to adjust the barometer, altitude bug and heading bug (right click on the value knob to cycle through each setting).

DISPLAYBy default the display shows instrument data on the full screen. Pressing either of the outer buttons switch the display to showing the instrument data on the left 2/3rds of the screen with the HSI on the right hand side.

Airspeed is displayed on the left hand side. This will display either in km/h or knots depending on

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what setting you have selected with the Eaglet Setup program.

Current course is displayed along the top. The yellow bug is the OBS course which can be set either with the AP74 value knob or via the SL30 radio. The magenta pointer is your current ground track and is taken from the GPS.

Altitude in feet is displayed on the right of screen. The barometer setting can be adjusted via the menus or via the AP74 value knob.

Attitude is displayed in the centre of the screen with an artificial horizon.

Turn Rate is indicated directly below the heading at the top of screen.

Slip/skid ball is at the bottom centre of screen and works much like a standard mechanical gauge.

Rate of climb is indicated on the very far right with the markings representing thousand of feet per minute.

Clock on the lower left of screen shows the current local time.

Autopilot status is shown below the clock.

HSI DISPLAY

Press either the far left or far right button to switch the display to showing the HSI on the right third of the screen.

The HSI receives data from the SL30 nav radio or from the GPS. To change the navigation source press the 5th button on the EFIS to show the HSI menu. Press either of the 2 buttons on the left of the EFIS to change the navigation source from the nav radio to the GPS (NAVSRC NAV or NAVSRC GPS). The current nav source is shown on the top left of the HSI display.

GPS (magenta) takes information from the GPS flightplan.

NAV (green) takes information from the SL30 nav radio

VOR (green) indicates a VOR nav radio signal is being received.

LOC (green) indicates a localizer signal is being received. When a localizer signal is being

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received the HSI will display a glideslope indicator on the far right of the display. In addition the EFIS will display vertical and horizontal glideslope information.

The course button in the HSI menu allows you to change the OBS setting. This setting matches the setting in the SL30.

MENUSMenus are displayed by pressing any of the four middle buttons. If the HSI is displayed then pressing the second button from the right will display the HSI menu, pressing any of the other buttons will display the normal menus.

USING THE AP74 KNOB TO ENTER VALUESWhenever a menu is displayed on the EFIS you can either use the menu buttons to alter the value or use the AP74 knob.

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AUTOPILOTThe autopilot can be controlled either via the menu system or by using the AP74 panel directly below the EFIS. It is much easier using the AP74 panel however, if you would like the autopilot to follow a GPS flight plan you will need to use the menu system to change this.

AP button on the AP74 will engage and disengage the autopilot. If no mode is selected when the autopilot is turned on then Heading mode will be engaged. Right clicking on the AP button will put the autopilot into 180 turn mode. This special mode is a way to initiate a quick turnaround. The autopilot will set the altitude bug to the current altitude and engage altitude hold. The heading bug will be set to 180 from the current ground track and track mode will be engaged.

HDG button engages heading mode. The aircraft will then turn to the direction of the heading bug.

TRK button engages ground track mode. In real life the autopilot will keep the ground track following the heading bug. This is not possible with the FSX autopilot system so TRK mode effectively operates just like HDG mode.

NAV button will cause the autopilot to either follow a GPS flight plan or nav radio source depending on the HSI mode.

ALT button engages altitude mode and the aircraft will climb or descend to the setting of the altitude bug. Note, the vertical speed is fixed at 600fpm and cannot be changed (just like the real world unit).

CHANGING THE NAV SOURCE TO GPSIf the HSI display is not showing press either of the outer buttons to switch to showing the HSI. Press the 5th button (the second from the right) to show the HSI menu. Press either the 1st or 2nd button to change the NAVSRC between NAV (SL30 nav com radio) or GPS.

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Creating RepaintsIt is beyond the scope of this manual to discuss how to create your own repaints. You may download the paintkit for the Eaglet from www.antsairplanes.com/eaglet.html. The paintkit includes photoshop files with separate layers as well as a guide to using the paintkit. The files can be opened by most programs that open photoshop files. Feel free to upload any repaints you create to flight sim libraries.

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Flying the EagletThe following procedures have been adapted from the real world procedures and modified for use in FSX. They should not be used for real world aviation.

Before StartEnsure that the parking brake is set and that the aircraft has been fueled and loaded for the trip.

Engine StartCheck in all directions that the propeller is clear and that there are no objects or persons in the vicinity.

Ensure the Master Switch is on and both ignition switches are on. The generator light should come on and the battery voltage should be around 13 volts.

In cold conditions (less than 8 degrees Celsius) it will be necessary to use the choke. Push the choke all the way in. In FSX the engine will not start if the choke is not set correctly.

The pilot should call "CLEAR" before right clicking on the Master Switch. This will activate the starter motor and the engine should start. If you are using the choke ensure you pull it back out again after the engine has started. Ensure that the engine parameters are OK before taxiing.

Before TaxiEnsure the radios are on and set and that the altimeter is set correctly for the airport altitude. Make sure the engine RPM is at idle to prevent the aircraft lurching forward. Now release the parking brake.

TaxiingControl the taxi speed with the throttle and not just the brakes.

Before Takeoff ChecksMake sure the parking brake is on and that your prop wash is clear. Try to turn the airplane into the wind to aid in cooling. It is very easy to overheat the engine and cause engine failure if you run the engine at high RPM on the ground.

Increase the RPM's to 4000. Check the ignition system by turning of the left ignition switch. RPM drop should not be more than 300rpm. Turn the left ignition switch back on and then repeat with the right ignition switch.

Reduce throttle to idle.

Set flaps to 15 degrees for takeoff.

Takeoff and ClimbWhen you have take off clearance or have made the necessary radio calls centre the airplane on the runway centreline. Slowly feed in full throttle (5200rpm). You should apply some right rudder to overcome the torque from the engine and keep the aircraft straight. Rotate at 55 knots and climb out at 60-80 kts. At 300' AGL you can raise the flaps and lower the nose to a climb attitude.

For a fully loaded aircraft you can expect to climb at 70 kts at 900fpm. With only the pilot and a light fuel load you could achieve 1400fpm. Maintain full throttle throughout the climb.

CruiseOnce at cruise height level off the airplane and adjust the power for cruise (5000rpm). The airplane flies with a slight nose down attitude and you need a bit of down trim to maintain level flight. Check

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your fuel balance to ensure both tanks are draining evenly. Shut off the fuel selector for the lower tank if necessary. There is no need to lean the engine since it is automatic.

DescentPlan your descent so you are not running at idle. You do not want to shock cool the engine especially in cold weather.

Before LandingFly the downwind leg at 70 kts. Flaps should not be used above 70 kts. Turn base at 70 kts with 15 degrees of flap. Turn finals at 60 kts with full flap (if necessary).

LandingLand on the main wheels first. There is never a reason to do a three point landing in a tricycle gear airplane. Touchdown speed should be around 50kts.

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Takeoff PerformanceTakeoff distance

Conditions:

Flaps - 15 deg

Full Throttle

Vr = 48 KIAS

Vlo = 49 KIAS

Vx flaps 15 = 56 KIAS

Decrease distances by 10% for each 10 kts of headwind. Increase distances by 20% for each 10 kts of tailwind

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Climb PerformanceClimb rate in clean configuration

Flaps - 0 deg

Full Throttle

Example (follow the red line)Given:OAT = 17 deg C

Altitude = 5600 ft

Weight = 580 kg (1279 lbs)

Result:

Rate of climb = 654 ft/min

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Landing DistancesLanding distance and ground roll

Condition:

Maximum Weight = 600kg

Runway: dry, compact grass

Flaps = 35 deg

Engine = idle

Conditions = ISA

Hp (ft) 0 1000 2000 3000 4000 5000 6000 7000

GR(m) 115 118 122 125 129 133 137 141

GR(ft) 377 387 400 409 422 446 448 463

LD(m) 285 294 299 304 308 314 321 324

LD(ft) 915 966 981 996 1011 1029 1052 1064

HP = pressure altitude

GR = ground run

LD = 50' obstacle

Decrease distances by 10% for each 10kts of headwind.

Increase distances by 20% for each 10kts of tailwind.

For dry and paved runway operation increase ground run by 10%

If it becomes necessary to land without flap extension increase approach speed by 10 kts. increase landing distance by 40% and increase Vx to 58 KIAS.

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Cruise PerformanceMaximum takeoff weight = 600kg (1320 lbs)

Fuel tanks 2 x 50 litres (2 x 13.2 gal) less the unusable fuel

Altitude Engine RPM Speed KTAS Consumption (Gal/h)

Endurance (hrs) Range (Nm)

0ft 4600 96 4 5.8 599

5000 102 4.8 4.9 495

5200 108 5.3 4.4 472

2000 4600 98 4 5.8 571

5000 106 4.8 4.9 515

5200 109 5.2 4.6 501

4000 4600 101 4 5.8 588

5000 105 4.5 5.1 540

5200 110 4.9 4.7 520

6000 5000 104 4 5.8 606

5200 108 4.5 5.1 556

8000 5150 99 4 5.8 578

5200 102 4.3 5.4 556

10000 5200 100 4 5.8 585

12000 5200 98 3.7 6.2 617

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Normal ChecklistsThe following procedures have been adapted from the real world procedures and modified for use in FSX. They should not be used for real world aviation.

Before StartingParking Brake SET

Flight Controls CHECK

Friction Lock ADJUST

Throttle IDLE

Ignition Switches OFF

Master Switch ON

Generator Light ON

Aux Alternator Switch ON

Aux Alternator Light ON

Trim Control CENTRED

Trim Switch LEFT

Landing Light CHECK

Fuel Tank levels CHECK

Master Switch OFF

StartupBrakes SET

Fuel Selector Valves BOTH ON

Master Switch ON

Throttle IDLE

Choke ON if air temperature is below 8 deg C

Ignition Switches START use right mouse click

Oil Pressure CHECK if oil pressure doesn't rise within 10 seconds shut down the engine.

Engine Instruments CHECK

Choke OFF

Engine rpm 2000-2500rpm

Fuel Pressure CHECK

Before Take-offRadio and Avionics ON

Altimeter SET

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Flight Instruments SET, CHECK

Parking Brake ON

Engine Instruments CHECK

Oil Temperature 90-110 deg C

Cylinder Head Temperature 90-135 deg C

Oil Pressure 2-5 bar

Fuel Pressure 0.15-0.40 bar

Generator Light OFF

Aux Alternator light OFF

Throttle 4000rpm

To test ignition systems

Maximum RPM drop with only one ignition 300rpm

Throttle IDLE

Fuel quantity indicators CHECK

Fuel Selectors BOTH ON

Flaps 15 degrees take off setting

Trim CENTRE

Transponder ALT

Takeoff and ClimbParking Brake OFF

Throttle FULL (5200 rpm)

Vr (Rotation Speed) 48 KIAS

Climb at 60 knots with 15 deg flaps

Above 300' AGL

Flaps RETRACT

Establish Vy clean 68 KIAS

Trim ADJUST

Cruise Climb 75 - 80 KNOTS

CruiseThrottle 5000 rpm

Engine Instruments CHECK WITHIN RANGES

Normal position of the fuel selectors is both on. Check fuel balance and if necessary shut off the higher reading tank using the appropriate fuel shutoff valve until tanks are balanced. Be sure that one tank is feeding the engine at all times.

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Before LandingLanding Light ON

Downwind 70 KIAS

Base 70 KIAS with 15 deg flaps

Finals 60 KIAS with full flap (if necessary)

Optimal Touchdown Speed (full flaps) 40 KIAS

After LandingFlaps RETRACT

Transponder STANDBY

Engine Shut DownElectrical Equipment OFF

Ignition Switch OFF

Lights OFF

Master Switch OFF

Fuel Valves BOTH OFF

Parking Brake SET

Chocks INSTALL (Shift+3)

Parking Brake OFF

Post Flight CheckPitot Tube Cover INSTALL (Shift+3)

Aircraft TIED DOWN (Shift+3)

Chocks INSTALL

Parking Brake OFF

Doors CLOSED AND LOCKED

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Emergency ProceduresEngine failure during takeoff runThrottle IDLE

Brakes APPLY AS NEEDED

Ignition Switches OFF

Master Switch OFF

When the aircraft is under control

Fuel Selector Valves OFF

Engine failure immediately after takeoffAirspeed 60kts

Identify landing area

Flaps AS REQUIRED

Throttle AS REQUIRED

At touch down

Ignition Switches OFF

Master Switch OFF

Fuel Selector Valves OFF

Irregular Engine RPMThrottle CHECK

Engine Gauges CHECK

Fuel Quantity Indicators CHECK

Fuel Selector Valve BOTH ON

if problem persists

LAND ASAP

Low Fuel PressureIf the fuel pressure indicator falls below 0.15 bar

Fuel Quantity Indicators CHECK

Electric Fuel Pump ON

Fuel Selector Valve BOTH ON

if problem persists

LAND ASAP

Low Oil PressureOil temperature CHECK

if the temperature is increasing

If stable within the green arc LAND ASAP

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If increasing LAND ASAP and expect engine failure

In-flight Engine RestartAltitude Preferably below 4000ft

Fuel Selector Valves BOTH ON

Throttle MIDDLE POSITION

Ignition Switches ON

Master Switch START

Engine Out GlideFlaps RETRACT

Speed 68 KIAS

Electric equipment OFF

In-flight engine restart If conditions permit, try to restart

Glide ratio is 12.8 therefore with 1000ft of altitude it is possible to cover 2 nautical miles in zero wind conditions.Engine Fire while ParkedFuel Selector Valves OFF

Ignition Switches OFF

Master Switch OFF

Parking brake SET

Escape from aircraft

Engine Fire during TakeoffThrottle IDLE

Brakes AS NEEDED

with the airplane under control

Fuel Selector Valves OFF

Cabin heating OFF

Ignition Switches OFF

Master Switch OFF

Parking brake SET

Escape from aircraft

Engine Fire in-FlightCabin heat OFF

Fuel Selector Valves OFF

Throttle FULL IN until the engine stops

Cabin Vents OPEN

Ignition Switches OFF

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Do not attempt an inflight restart

Procedure for forced landing APPLY

Cabin Fire during FlightCabin heat OFF

Cabin vents OPEN

Doors OPEN if necessary

Master Switch OFF

Use fire extinguisher on fire

Procedure for a forced landing APPLY

FSX note:If you use the FSX failures engine to create an engine fire there is no way to extinguish that fire when using a piston engine. The FSX fire system only works with jet engines and not piston engines. If you trigger an engine failure due to overheating or an oil system failure then you may be able to use the fire extinguisher to put out the smoke.

Forced Landing without Engine PowerEstablish 68 KIAS

locate suitable landing area

Fuel Selector Valves OFF

Ignition Switches OFF

Safety Belts TIGHTEN

Doors UNLATCHED

Flaps AS NECESSARY

Master Switch OFF

Touchdown 42 KIAS

Power-on Forced LandingDescent ESTABLISH

Flaps AS NECESSARY

Establish 68 KIAS

select suitable landing area

Safety Belts TIGHTEN

Doors UNLOCK

Flaps AS NECESSARY

Fuel Selector Valves OFF

Ignition Switches OFF

Master Switch OFF

Recovery from Unintentional SpinPower IDLE

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Aileron NEUTRAL (and flaps up)

Rudder FULL OPPOSITE

Elevator NEUTRAL

Hold until rotation stops

Rudder NEUTRAL

Elevator RECOVER FROM DIVE

FSX Note: The Eaglet is not rated to do intentional spins. However, this model will spin if provoked. To spin the Eaglet climb to a safe altitude, reduce throttle to idle, maintain altitude as airspeed decreases, when the aircraft stalls wait until the nose falls below the horizon, apply full rudder in the direction of the dropping wing and pull back on control stick, hold for two turns and then slowly release rudder and control stick to neutral.

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FAQs and Known Issues- Getting the EFIS autopilot to follow a GPS flightplan: If the HSI display is not showing press either of the outer buttons on the EFIS to switch to showing the HSI. Press the 5th button (the second from the right) to show the HSI menu. Press either the 1st or 2nd button to change the NAVSRC between NAV (SL30 nav com radio) or GPS.

- Changing the vertical speed of the EFIS autopilot: This is not possible in the EFIS autopilot. In the real world unit the vertical speed is set as part of the installation process and in normal use is not adjustable. I have chosen to use 500 fpm as the default as it is a nice number. If you'd like to change this you can edit the aircraft.cfg file, look under the [autopilot] section and change "default_vertical_speed= 500.0".

- There are no shadows in the virtual cockpit: FSX requires the cockpit to have completely closed geometry to display shadows correctly. In the interests of better frame rates I chose not to make this model compatible with virtual cockpit shadows.

- Uninstalling the demo version: I recommend that you uninstall the demo version before installing the full version. Use the "Uninstall Ants Eaglet" program located in the root FSX folder or accessed via your Start menu under "Ant's Airplanes". In theory, the full version should happily install over the demo version without any problems but it's better to be safe than sorry I say.

- Cannot see Strobe and Landing Light effects in virtual cockpit: This problem occurs when in windowed mode (in full screen it seems to be fine) and is due to the FSX clipmode. Because the airplane is so small the effects are too close to the viewpoint and get clipped by FSX. The fix is to add "ClipMode = Minimum" to the end of the "Title = Virtual Cockpit" entry in your camera.cfg file. This file is located in the same folder as your FSX.cfg file.

- Error 5 using the Eaglet Setup Program: This error indicates that the files cannot be opened to save your settings. The most common cause of this problem is Windows 7 preventing the setup program from writing files. If you right click on the Eaglet Setup program and select "Run as administrator" this should tell Windows 7 that it is OK for the Eaglet Setup program to write files.

The following files are installed by this package. No default files are altered or deleted by this package.

Microsoft Flight Simulator X\Effects

Ants_P92_EngineStart.fx

Ants_P92_Landing.fx

Ants_P92_Strobe.fx

Ants_P92_tchdrt.fx

Ants_P92_vclight.fx

Microsoft Flight Simulator X\SimObjects\Airplanes

Ants P92 Eaglet (all files and folders within)

Microsoft Flight Simulator X\Uninstall Ants Eaglet.exe (the uninstall program)

Shortcuts to the Eaglet Pilot's Handbook, Eaglet Quick Start and Eaglet Setup are placed on your desktop. These files are located in the Ants P92 Eaglet folder.

Ant's Airplanes is added to your Start menu. You can access the Pilot's Handbook and Quick Start as well as the uninstall program from here.

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CreditsModeling, sounds, textures, flight dynamics, manuals by Anthony Lynch. Visit my website at www.antsairplanes.com to download some free scenery and aircraft.

Special thanks to Mahl Oakes and the staff at Redcliffe Flight Training. The Eaglet is based on the aircraft used by Redcliffe Flight Training.

Thanks to Dave Nunez for FSDSxTweak.

Thanks to Klotz Karl-Heinz for Aircraft Airfile Manager.

Thanks to all those people who participated in the public beta and provided essential feedback and bug finding.

CopyrightThis software is protected by copyright laws and cannot be copied, duplicated, resold or redistributed either wholly or in part. The end user can (and is encouraged to) make backup copies for personal use.

The author declines any responsibility for damages or loss caused by using this software.

All trademarks and brand names are trademarks and brand names of their respective owners and their use herein does not represent or imply endorsement by the trademark holders.

This software is designed for entertainment purposes and should not be used for aviation training.

All rights reserved. Copyright 2012 Anthony Lynch / Ant's Airplanes.

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