dsep conference 16-17 december, 2013

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DSEP CONFERENCE 16-17 DECEMBER, 2013 AN EXPLORATION OF ATHLETES’ PERCEPTIONS AND EXPERIENCES OF ACTIVE VIDEO GAMES IN RELATION TO REHABILITATION FROM SPORTS INJURY Andrew J. Manley, James Wallace Leeds Metropolitan University, UK Monna Arvinen-Barrow University of Wisconsin-Milwaukee, USA

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DSEP CONFERENCE 16-17 DECEMBER, 2013 AN EXPLORATION OF ATHLETES’ PERCEPTIONS AND EXPERIENCES OF ACTIVE VIDEO GAMES IN RELATION TO REHABILITATION FROM SPORTS INJURY Andrew J. Manley, James Wallace Leeds Metropolitan University, UK Monna Arvinen -Barrow University of Wisconsin-Milwaukee, USA. - PowerPoint PPT Presentation

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Page 1: DSEP CONFERENCE 16-17 DECEMBER, 2013

DSEP CONFERENCE16-17 DECEMBER, 2013

AN EXPLORATION OF ATHLETES’ PERCEPTIONS AND EXPERIENCES OF ACTIVE VIDEO GAMES IN RELATION TO REHABILITATION FROM SPORTS INJURY

Andrew J. Manley, James WallaceLeeds Metropolitan University, UK

Monna Arvinen-BarrowUniversity of Wisconsin-Milwaukee, USA

Page 2: DSEP CONFERENCE 16-17 DECEMBER, 2013

PRESENTATIONOVERVIEW

DSEP CONFERENCE 16 DECEMBER, 2013

Existing evidence for “Wii-habilitation”

Aim of the present study

Method and Results

Conclusions, implications and future directions

Page 3: DSEP CONFERENCE 16-17 DECEMBER, 2013

EXISTING EVIDENCEFOR “WII-HABILITATION”

Some initial examination (mainly case studies) of Active Video Games (AVGs) as a means of rehabilitation...

DSEP CONFERENCE 16 DECEMBER, 2013

Nitz et al. (2010). Climacteric, 13, 487-491.

Balance

Lower-limb muscle strength

Poor Control

High attrition

Page 4: DSEP CONFERENCE 16-17 DECEMBER, 2013

EXISTING EVIDENCEFOR “WII-HABILITATION”

Some initial examination (mainly case studies) of Active Video Games (AVGs) as a means of rehabilitation...

DSEP CONFERENCE 16 DECEMBER, 2013

Taylor et al. (2011). J. Rehab. Res. Dev., 48, 1171-1186.

http://interactivemultimediatechnology.blogspot.co.uk/2009/12/i-love-wii.html

Page 5: DSEP CONFERENCE 16-17 DECEMBER, 2013

EXISTING EVIDENCEFOR “WII-HABILITATION”

Some initial examination (mainly case studies) of Active Video Games (AVGs) as a means of rehabilitation...

DSEP CONFERENCE 16 DECEMBER, 2013

Fung et al. (2012). Physiotherapy, 98, 183-188.

Traditional Exercises

AVG Exercises=

Page 6: DSEP CONFERENCE 16-17 DECEMBER, 2013

“WII-HABILITATION”FOR SPORTS INJURIES?

Very little research to examine/evaluate AVGs in facilitating recovery from musculoskeletal injury (in spite of high incidence rates)

DSEP CONFERENCE 16 DECEMBER, 2013

Butler & Willett (2010). Injury, 41, 883-885.

http://commons.wikimedia.org/wiki/File:US_Navy_090702-N-1783P-003_Hospital_Corpsman_1st_Class_Guy_Duke,_left,_and_Electronics_Technician_3rd_Class_Joshua_Benedict_demonstrate_how_the_Physical_therapy_Department_at_Naval_Health_Clinic,_Charleston_use_the_Wii_Fit%26-195;%26-173;s_yo.jpg

Page 7: DSEP CONFERENCE 16-17 DECEMBER, 2013

STUDYAIM

DSEP CONFERENCE 16 DECEMBER, 2013

Examine previously injured athletes’ perceptions and experiences of AVGs in relation to rehabilitation from sports injury

http://rrward.deviantart.com/art/Mind-The-Gap-Logo-141711153

Page 8: DSEP CONFERENCE 16-17 DECEMBER, 2013

METHOD:PARTICIPANTS

Previously injured athletes (N = 10; n male = 8, n female = 2)

— University undergraduate students (M age = 20.23 years; SD = 1.86 years)

— Participation levels ranged from amateur/club (n = 8) to semi-professional (n = 2)

— All had completed a formal programme of sports injury rehabilitation within the last two years (now fully recovered)

DSEP CONFERENCE 16 DECEMBER, 2013

http://percyfan94.deviantart.com/art/M

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p-162921128

Page 10: DSEP CONFERENCE 16-17 DECEMBER, 2013

METHOD:DATA ANALYSIS

Interpretative Phenomenological Analysis (IPA)

— Ideographic, empathic, critical realist method

— “…seeking to understand people’s experience…at a particular time in their life, in that social, cultural, political and economic context.”

(Shaw, 2010, p. 178)

DSEP CONFERENCE 16 DECEMBER, 2013

Page 11: DSEP CONFERENCE 16-17 DECEMBER, 2013

RESULTS:EMERGENT THEMES

Emotional Response“I found the [traditional]

programme very repetitive” (Participant #5)

“Yeah definitely… I would have found it [AVGs] really useful…because it sets challenges to complete and I felt it would have been beneficial to my physiotherapy” (Participant #10)

“I don’t think using the Wii would be particularly useful to my rehabilitation because although the exercises where fun I didn’t feel it was strenuous and challenging” (Participant #8; Semi-pro)

“I struggle to get motivated at home, I find that I have to go to the gym...something like this [AVGs] would definitely have helped” (Participant # 2)

“I thought they [AVGs] were very stimulating and enjoyable” (Participant #4)

DSEP CONFERENCE 16 DECEMBER, 2013

Sense of Progression

Environment

“she (the Physiotherapist) was putting the time in with me to do it” (Participant #4; Semi-pro)

Page 12: DSEP CONFERENCE 16-17 DECEMBER, 2013

DISCUSSION:CONCEPTUAL MODEL OF “WII-HABILITATION”?

Adapted from Kizony et al.’s (2004) Model for Virtual Reality in Rehabilitation

DSEP CONFERENCE 16 DECEMBER, 2013

““Interaction Interaction Space”Space”

““Transfer Phase”Transfer Phase”

““Real World”Real World”

AVG environment carefully designed with injured athlete in mind

Positive emotional response facilitates adherence & learning

Sense of progression through improved/ expanded functionality

Page 13: DSEP CONFERENCE 16-17 DECEMBER, 2013

CONCLUSIONS, IMPLICATIONSAND FUTURE DIRECTIONS

Further support for AVGs as a potentially accessible and cost-effective means of enhancing sports injury rehabilitation programmes

Further research required to confirm the functionality of commercially-available AVGs within the context of injury rehabilitation

Implications for sports medicine and video game design

DSEP CONFERENCE 16 DECEMBER, 2013