driving stage3d: a post mortem by nate beck and jeremy saenz
DESCRIPTION
Nate Beck (co-founder, The Engine Company) and Jeremy Saenz (principal architect, Leedo Studios) talk about their installation project where they utilized Stage3D.TRANSCRIPT
'Test' Driving Stage3D: A Post Mortem Nate Beck, Co-Founder, The Engine Company @jnbeck Jeremy Saenz, Founder, Leedo Studios @jeremysaenz
Nate Beck Chief Paper Pusher The Engine Co.
Also Father, Hacker and makes a mean pico de gallo
Jeremy Saenz Principal Architect Leedo Studios
Also Gangsta, Hacker and wears cool glasses
Disclaimer
Introducing the 2013 VrooomBox
The Project
Tech
WWW.SMASH.IO
Hardware
Controllers Wheel Keyboard
Differences
Gameplay
Secondary Gameplay
Secondary Gameplay
Art
3 Million Polys down to 50,000
Art pipeline
Need for Tools
Need for Tools
Time to see it in action!
What worked
Reload Consts
What didn't work so well
What didn't work so well • Using alpha software • Physics and collisions • OBJ files • Lighting • Load time • Lack of editor
Lessons learned
Lessons learned • No 5.1 in AIR Desktop • No StageVideo in AIR • Long Load Time when parsing OBJ • Most assets are static, making things
move was a challenge • Windmills, how do they rotate?
Funny things
Questions?
@jnbeck @jeremysaenz