drew davidson: creative chaos: making the magic

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Creative Chaos Making the Magic Drew Davidson

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Creative ChaosMaking the Magic Drew Davidson

Creative Production

• Design & Development

• Communication & Collaboration

• Leadership & Management

• Schedule & Budget

• Trust & Respect

Creative Chaos

• Ambiguous Ideas & Uncertain Results

• Rapid Prototyping & Iterative Design

• Flexible Process & Comfort with Unknowns

Making Stuff

• Intellectual Property

• Not Ideas, What is Created

• Sharing Development

• Do the Work, not What They Want

Making the Magic

• New, Useful, Good

• Design Process

• Problem Solving

• Critical Creation

Entertainment Technologies

• Games, Animation, Theme Parks, Museums, Augment Reality, Mobile, Robotics, Interactive Performances, Websites, Film, CrossMedia…

• Education, Training, Health, Medical, Civics, Entertainment…

• And More…

How?

CMU Tepper Study of ETC

• Laurie Weingart • Sr. Assc. Dean of Education & Carnegie Bosch Professor of Organizational

Behavior & Theory, Tepper, CMU

• Gergana Todorova • University of Miami

• Kenneth Goh • University of Western Ontario

ETC Study Methods

• How Does Expertise Diversity Translate into Innovation?

• 60 ETC Projects (2008-2011)

• Teams Surveyed 4 Times during Semester

• Observations & Interviews

• Independent Ratings of Final Product

ETC Study Measures

• Team Processes

• Conflict & Communication

• Coordination & Leadership

• Faculty Ratings

• Innovation, Quality

• Useful, Usable, Desirable

ETC Study Results

• More Diversity Leads to:

• More Conflict during Process

• and

• More Useful, Usable, Desirable Products

• Higher Quality & More Innovation

Further ETC Data*

• Gender, Ethnicity, Work Experience

• Project Type, Team Size, Instructors

• Familiarity, Leadership, Valuing Diversity

*2014, Anna Mayo CMU Tepper Doctoral Student

Creative Orchestration

• Creative Process is Inherently Chaotic

• Failures Happen, On-Going Challenge

• More Diversity is Better and Harder

• Process needs Support

Pro Tips

Valuing Diversity• Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion,

Age, Disability, Expertise…

• Inclusive & Supportive

• Actions & Words

• Product & Process

• Discuss & Address

• Culture & Community

• Difference & Progress

Improv

• Yes and…

• Shaping Experiences

• Comfort with Chaos

• Something from Nothing

• Serve the Story

Feedback

• 10 years worth in 2

• Product, Process, Public Events

• From Faculty, Peers, Guests

• Daily, Weekly, Milestones

• When you’re screwing up, and nobody is saying anything to you anymore, that means they gave up. - Randy Pausch

Workshops & Lectures

• Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics, Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking, Pitching, Interviews, Professional Communication, Portfolios, Resumes, Critique, Analysis, Personal Health, Project Management, Agile Development, Producing, Storytelling, Field Overview, Professional Development, Life-Long Learning…

• And More…

People (Can) Suck

• Supervisor

• Client

• Colleagues

• Bureaucracy

• Public

• You

Responsibility

• For the Work

• For Dealing with Colleagues

• For Mistakes, Failures, Regrets

• For What You Don’t Know

• For Being Your Best

Comfortability

• With Responsibility

• With the Unknown

• With New Challenges

• With Failures

• With Yourself

Reputation

• Good Colleague, Good Team Member, Good Attitude

• Not How Smart of Talented, Not Better

• Continual Process, Manners

• Actions as Well as Words

Reputation

• Fun to Play With (Not, Have Fun Playing

• Quality, Quantity, Effort

• Be Good, Be Pleasant, Be On Time

• Awful - Average - Awesome

Collaboration

Not So Much

Collaboration

Co-Creation

Less Talk, More Rock

Less Talk, More Rock

Less Talk, More Rock

Constraints

• Creativity Needs Context

• Yes and…

• Sometimes No

Failure

• Learn From Mistakes, Develop Grit

• Fail Faster, Experiment, Explore

• Rapid Prototyping

• Iterate toward Solutions

Experience

• Ultimate Design Goal

• For the User, Player, Guest…

Transformational Experiences

• Design for Impact

• Creativity for Good

• Changes in Our Daily Lives

Collective Intelligence

• Equal Contributions, Listening

• Empathy, Emotional Intelligence

• More Women

- Anita WoolleyAsst. Professor, Tepper, CMU

Granted

• ETC Study on CMU Graduate Students

• But…

Resonant Research• Data on Diversity

• http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/

• How Diversity Makes Us Smarter

• http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/

• And so much more…

More Diversity Please

• Across Fields

• Education Leads to Diversity

• Diversity of People & Products

• Do It Together, Make More Magic, Change the World

Orchestrating Creativity

• Collaborative, Innovative

• Value & Embrace Diversity

• Creative Problem Solvers

• Comfortable Doing Things You’ve Never Done Before

Creative Chaos

• Diversity is Valuable & Challenging

• Supportive Orchestration

• Making The Magic

Thanks!

• Questions?

[email protected]

• Goh, K., Goodman, P., & Weingart, L. (2013) Team innovation processes: An Examination of activity cycles in creative project teams. Small Group Research, 44, 159-194.

• Weingart, L., Todorova, G., & Goh, K. Conflict Resolution as a Moderator versus Mediator of the Effects of Task, Process, and Relationship Conflict on Team Outcomes. Eighth Annual Interdisciplinary Network Group Research (INGRoup) Conference (Atlanta, GA), July 2013.

• Anita Woolley: http://www.anitawoolley.com