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Dreamweaver Domain 3 Keller Adobe CS5 ACA Certification Prep Flash Domain 3: Understanding the Adobe Flash Professional CS5 Interface Adobe Creative Suite 5 ACA Certification Preparation: Featuring Dreamweaver, Flash, and Photoshop 1

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Keller Adobe CS5 ACA Certification Prep

Flash Domain 3: Understanding the Adobe Flash Professional CS5 Interface

Adobe Creative Suite 5

ACA Certification Preparation:

Featuring Dreamweaver, Flash, and Photoshop

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Objectives

Identify elements of the Flash interface. Use the Property inspector. Use the Timeline. Adjust document properties. Use Flash guides and rulers. Use the Motion Editor.

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Objectives (cont.)

Understand Flash file types. Identify best practices for managing the file

size of a published Flash document.

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Vocabulary

FLA FLV frame rate frames guide interface layers

Panels group playhead Snapping SWF XFL XML

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Domain 3.0 Understanding the Adobe Flash Professional CS5 Interface

The third domain for Rich Media Communication explores the Flash Professional CS5 workspace.

Understanding the workspace for any application is essential to using the software effectively and efficiently.

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Objective 3.1 Identify Elements of the Flash Interface

When working in any application, it is important to become familiar with the interface; also known as the workspace.

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Objective 3.1 Identify Elements of the Flash Interface (cont.)

The Panels group is shown on the right side of the workspace and is divided into two separate groupings that you can collapse or expand by clicking the double arrow icon at the top of the panel.

You place and manipulate content for your movie on the Stage.

The Timeline controls the elements of your Flash document over time.

The Tools panel is divided into four sections: tools, view, colors and options.

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Objective 3.2 Use the Property Inspector

The Property inspector, sometimes also referred to as the Properties inspector, displays attributes of the current selection or tool, to make accessing common attributes easier when making modifications.

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Assignment

Reading: pages FL38 – FL40, FL42Exercise: page FL41, FL43Review Questions: FL Domain 3.0 – 3.2

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Objective 3.3 Use the Timeline

The Timeline is where you manage objects in a Flash document, using layers and frames.

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Objective 3.3 Use the Timeline (cont.)

Layers organize your artwork and animations in your Flash document.

Frames contain the layers and represent time. Time is indicated in frames per second (fps) and is referred to as the frame rate.

The playhead indicates which frame is displayed on the Stage.

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Objective 3.4 Adjust Document Properties

You can modify document properties in the Document Settings dialog box.

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Objective 3.4 Adjust Document Properties (cont.)

The Document Settings dialog box provides the additional option to change the unit of measure being used in the Flash document.

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Assignment

Reading: pages FL43 – FL45, FL46 – FL47Exercise(s): page FL46, FL47 - FL48Review Questions: FL Domain 3.3 – 3.4

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Objective 3.5 Use Flash Guides and Rulers

Using rulers can help size objects as you draw them and align objects on the Stage.

A guide is a line that is used to help with the placement of objects and does not appear when the Flash document is published.

Snapping activates a reference guide to show alignment to a previous placed object.

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Objective 3.5 Use Flash Guides and Rulers (cont.)

You can access additional snapping by opening the Edit Snapping dialog box.

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Assignment

Reading: pages FL48 – FL50Exercise(s): page FL50 – FL51Review Questions: FL Domain 3.5

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Objective 3.6 Use the Motion Editor

The Motion Editor lets you control in detail motion tween properties that you have created or have applied using a Motion Preset.

Object-based animation is much easier to work with than working exclusively with keyframes.

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Objective 3.6 Use the Motion Editor - Key Terms

Tween Span– the number of frames in a motion tween

Motion Path - a dotted line representing the path an object takes from the beginning frame to the ending frame.

Alpha Setting – controls object transparency Property Keyframe – indicates a change in the

property of an object

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Tween Span

Two important things happen during the animation process. First, the Timeline shows the tween span (also called motion span), which is the number of frames in a motion tween.

The tween span can be identified on the Timeline by the frames highlighted in blue.

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Tween Span

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Motion Path

Secondly, a dotted line, called the motion path represents that path the object takes from the beginning frame to the ending frame.

Flash provides several motion presets that you can apply to an object.– Window > Motion Presets– Select a preset

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Motion Path

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Assignment

Reading: pages FL51 – FL52Exercise: pages FL52 – FL54

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Adding Effects To An Object

Objects have properties, such as brightness, color and size. You can alter an object’s properties as it is being animated using the motion tween process.

For example, fades are created by changing an objects transparency (alpha setting), or having it grow larger by altering it’s size over the course of the animation. Another useful effect is applying filters. All of these changes can be made using the Properties panel after selecting the object.

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Mini - Assignment

Adding Effects To An Object Create an object Create a motion tween using the object Change the Alpha setting to make the object

transparent

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Assignment

Review Questions: FL Domain 3.6

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Objective 3.7 Understand Flash File Types

File extensions: – .fla

This extension can only be opened using Flash; can be edited

– .swf Created using the publish command; can be played in a browser without the Flash program

being installed (but Flash Player must be); cannot be edited using the Flash program

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Objective 3.7 Understand Flash File Types

SWF, the Shockwave Format, is the published output file from Flash.

FLV, the Flash Video file format, is used to deliver video over the Internet using Flash Player.

XFL is an internal file format that compresses the Flash document using Zip compression, making it easier to share Flash files with others.

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Objective 3.7 Understand Flash File Types (cont.)

XML or eXtensible Markup Language, is governed by the World Wide Web Consortium (W3C) and helps in the distribution of electronic publishing by providing a standard to identify content and the structure of a document.

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Objective 3.8 Identify Best Practices for Managing the File Size of a Published Flash Document

It is important to consider some best practices as you publish your Flash document to be viewed over the Internet.

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Summary

3.1 Identify elements of the Flash interface 3.2 Use the Property inspector. 3.3 Use the Timeline. 3.4 Adjust document properties. 3.5 Use Flash guides and rulers. 3.6 Use the Motion Editor.

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Summary (cont.)

3.7 Understand Flash file types. 3.8 Identify best practices for managing the

file size of a published Flash document.

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Assignment

Reading: pages FL54 – FL57Exercise: pages FL58 – FL59Review Questions: FL Domain 3.7 – 3.8