dragon magazine #130
TRANSCRIPT
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Publisher
Editor
Assistant editor Fiction editor
Editorial assistants
Art director
Production Staff
Subscriptions Advertising
Creative editors
Oriental Adventures
Oriental Adventures.
Wizardry IV, Phantasie III, Sanxion!
2 FEBRUARY 1988
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in fact, we are thinking about doing this verything. We urge our readers with interests inminiatures and miniature games to write and
tell us what you would like to see if we hadsuch a column.
Jim Ward had some ideas on how to becomeinvolved in the gaming industry in his columnfor The Game Wizards, in issue #128 (page 34).You might also read the third letter in the
Letters column for issue #124 (page 3) formore information. Legal information oncopyrighting your game is best received by
consulting a lawyer.DRAGON Magazine is also interested in
publishing small fantasy-based games, thoughwe accept very few submissions. You could sendan SASE for our writers guidelines and query us
on details relevant to your proposed design.
The best way I could imagine would be to visit
all of the games and hobby stores in your area
and poet an index-card notice in each, givingyour name, gaming interests, and phonenumber Many game stores have bulletin boardsfor this very purpose. The more gamers they
can draw into the hobby the better their sales.
Well tell Roger Raupp you like his work.
are set in 8-point type with a leading of 9. The
body copy of the magazine (like its logo) haschanged times over the years; it used toBaskerville II type, and before that weused Triumvirate Regular:
MO
We changed the logo because we got tired of
calling our periodical a monthly adventurerole-playing aid when it is actually a magazine.Stephanie Tabat designed the new logo, and we
are in seventh editorial heaven over it. We're
glad you like it.Thank you, too, for your praise of DRAGON
Magazines artwork. Weve been very proud ofit, and we have more high-quality art coming in
every issue. Our art director, Roger Kaupp,
deserves some praise too, even if he does editors around with plastic mailing tubes.
The body copy of this magazine is 9-pointZapf Book Light with a leading of 10, set on a
margin in three-columm format. Certainsections like the Letters and Forum columns
Road Warrior, RoboCop, MaxHeadroom
Robotech).
Apollo 11,
Civilian atomic accidents:
Nuclear extortion: Thunderball
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DRAGON Magazine (ISSN 0279-6848) is published monthly by TSR, Inc. The mailing address for all material except subscription orders is DRAGON Magazine, PO.Box 110, Lake Geneva WI 53147; the business telephone number is (414) 248-3625. DRAGON Magazine ISavailable at hobby stores and bookstores throughout theUnited States and Canada, and through a limited number of overseas outlets. Newsstand distribution throughout the United Kingdom is by Seymour Ltd., 334 BrixtonRoad, London, SW9 7AG, United Kingdom; telephone: 01-733-4444. Subscription rates via second-class mail are as follows: $30 in U.S. funds for 1 year (12 issues)
sent to an address in the U.S. or Canada, $50 for 12 issues sent by surface mail to any other address, and $90 for 12 issues sent airmail to any other address. Paymentin full must accompany all subscription orders. Methods of payment include checks or money orders made payable to TSR, Inc., or charges to valid MasterCard orVISA credit cards. Send subscription orders with payments to: TSR, Inc. PO. Box 72089, Chicago IL 60678. A limited quantity of back issues are available from theTSR mail order department, PO. Box 756, Lake Geneva WI 53147. For a copy of the current catalog listing available back issues, write to the mail order department atthe above address. The issue of expiration of each subscription is printed on the mailing label for each subscribers copy of the magazine. Changes of address for thedelivery of subscription copies must be received at least six weeks prior to the effective date of the change in order to assure uninterrupted delivery. All materialpublished in DRAGON Magazine becomes the exclusive property of the publisher, unless special arrangements to the contrary are made prior to publication. DRAGONMagazine welcomes unsolicited submissions of written material and artwork; however, no responsibility for such submissions can be assumed by the publisher in anyevent. Any submission accompanied by a self-addressed, stamped envelope of sufficient size will be returned if it cannot be published.
DRAGON is a registered trademark of TSR, Inc. All rights to the contents of this publication are reserved, and nothing may be reproduced from it in whole or in partwithout first obtaining permission in writing from the publisher. Copyright 1988 TSR, Inc. All Rights Reserved.
AD&D, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, AMAZING, BLACKMOOR, BOOT HILL, D&D, DRAGONLANCE, DUNGEONS & DRAGONS,FIEND FOLIO, GAMMA WORLD, GREYHAWK, TOP SECRET, STAR FRONTIERS, TSR, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc.GEN CON is a service mark owned by TSR, Inc. ARES, BATTLESYSTEM, BLACKMOOR, DEITIES & DEMIGODS, DRAGONCHESS, DRAGONQUEST, DUNGEON,FORGOTTEN REALMS, GANGBUSTERS, POLYHEDRON, RPGA, TOP SECRET/S.I., and the TSR logo are trademarks owned by TSR, Inc. 1988 TSR, Inc. All RightsReserved. Marvel and all Marvel character names and likenesses are trademarks of the Marvel Entertainment Group, Inc. and are used under license. Copyright 1988Marvel Entertainment Group, Inc. All Rights Reserved.
Second-class postage paid at Lake Geneva, Wis., and additional mailing offices. Postmaster: Send address changes to TSR, Inc., P.O. Box 110, Lake Geneva WI53147. USPS 318-790, ISSN 0279-6848.
FEBRUARY 1988
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FORUM
6 FEBRUARY 1988
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mouth, person.
continuallight
protection from cantrips
armor charm person wizard mark
hairy color
(Dungeon Masters Guide, five
invisibility, continual light,protection from can trips.
mark.
color, hairy, wrap. armor, charm person, wizard
wrap
present
Color:
Flavor:
Hairy:
Wrap:
Armor:
Charm person: forget
Grease:
Nystuls magic aura:
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ColorFlavorHairyWrap
ArmorCharm personGrease
Nystuls magic auraWizard markCo n t i n u a l l i g h t
ForgetIn visibilityLeomunds trapMagic mouthPreserveProtection from can tripsWizard lock
Explosive runes
Invisibility 10 radiusItem
MaterialSecret pageSepia snake sigilCharm monster
DigFire trapHallucinatory terrainMassmorphPlant growthPolymorph otherRarys mnemonic enhancerStoneskin
Animate deadAvoidance/at tractionBeckonFabricate
30 1
1
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
(1 (1
(1
Continual light:
Wizard mark:
Forget: charm
person
invisible
silence 15
radius
15 radius continual darkness continual light continual light continual darkness, continual light
Magic mouth: One (Players
Handbook,
Leomunds trap:
10
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Leomunds secret chest Magic jar
Stone shapeWall of iron/stone
ContingencyEnsnarementGeas
Invisible stalkerMove earthReincarnateSpiritwrackTansmute water to dustCacodemonCharm plant
Drawmijs instant summonsLimited wishMass invisibilityPhase door
Sequester
SimulacrumAntipathy/sympathyClone
GlassteelMass charmMind blankPermanencyPolymorph any objectSinkSymbolTrap the soul
Astral spellCrystalbrittle
Energy drainImprisonmentSuccorWish
use/2
"
"
"
Wizard lock:
Explosive runes:
Invisibility 10 radius: See invisibility,Item:
Material:
stoneshape, magic mouth sepiasnake sigil
Secret page:
Sepia snake
(Un-earthed Arcana,
Protection from cantrips: present, change, mute,
distract, spider
Preserve:
dallion of ESP, magic mouth
magic mouthed continual light sepia
snake sigil, dis-pel magic.
Players Handbook(detect magic, ESP:
clairvoyance, DMG (me-
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I ndex to
Advert isers
Armory . . . . . . . . . . . . . . . . .1Bantam/Spectra Books . . . . . . . .19Bard Games . . . . . . . . . . . . . . . . . .79Britton Designs . . . . . . . . . . . . . . . . 24Columbia Games &Publications Inc. . . . . . . . . . . . . . . .63Doubleday SF Book Club . . . . . . . .5
DRAGON Magazine . . . . . . .Insert cardsD.& G. Games* . . . . . . . . . . . . . . . . .56Esdevium Games* . . . . . . . . . . . . . .25FASA Corporation . . . . . . . . . . . . .15, 21,
inside back coverFinal Frontier* . . . . . . . . . . . . . . . . .33Game Designers' Workshop . . . . .27, 73Game Systems Inc. . . . . . . . . . . . .72Gamers in Exile* . . . . . . . . . . . . . . .38Games Workshop US . . . . . . .Inside front
cover, 32, 89, 97Games World* . . . . . . . . . . . . . . . . . .77Gameskeeper* . . . . . . . . . . . . . . . . .26Grenadier Models UK Ltd.* . . . . . .31Iron Crown Enterprises, Inc. . . . . .Back
coverKrackers Games Shop* . . . . . . .74
Mayfair Games . . . . . . . . . . . . . . . .57Palladium Books . . . . . . . . . . . .53, 85Prince August* . . . . . . . . . . . . . . . .84Ral Partha Enterprises, Inc. . . . . .39Rieder Design Ltd.* . . . . . . . . . . .55Shadow Graphics . . . . . . . . . . . . . . .96SkyRealms Publishing, Inc. . . . . . . . 51Steve Jackson Games . . . . . . . . . .52Swinton Models* . . . . . . . . . . . .68TSR, Inc. . . . . . . . . . .i, ii, 105, 106Virgin Games Centre* . . . . . . . . . . .61West End Games . . . . . . . . . . . .69, 75Westgate Games* . . . . . . . . . . . .76
* United Kingdom
FORUM(continued from page 6)
that is, assuming you want to stick with human-oid monsters. The lists of monsters that are nothumanoid are too lengthy to get into here.
Furthermore, a DM could be really mean andgive the party something really dangerous:human opponents. These will definitely not belaughed at not if the party has any intelligent
members.Following these suggestions will enable you to
use orcs as they are meant to be used asthreats to low-level parties, and as the mainforce in any large battles that may occur. Admit-tedly, goblins and other smaller monsters arealso found as cannon fodder in the large battles,but they are not the threat that orcs are.
Against the same size force, orcs will do muchmore damage than the smaller humanoids; andthe orcs still have a high enough rate of birth tokeep their population replaced. This makesthem ideal for use as shock troops and forharassing smaller parties of characters.
Tom BrincefieldBridgewater VA
D R A G O N 1 3
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runes.
Charm monster:
Dig:
Fire trap:
Hallucinatory terrain: dig.
Massmorph: dig.
Plant growth: See dig.Polymorph other:
charm monster polymorphed dispel magic
Rarys mnemonic enhancer:
Stoneskin:
Animate dead:
sleep, charm, hold,
Avoidance: attrac-tion, sepia snake sigil, explosive runes, fire
Mass charm: See charm person/monster.Mind blank:
avoidance/attraction
Clone: See simulacrum.Glassteel:
Mass invisibility: See invisibilityPhase door:
dig.Sequester:
polymorph other
Cacodemon: See beckon.Charm plant: See charm person/monster
dig. speak with plants, so
Drawmijs instant summons:
Limited wish:
Contingency:
Ensnarement: See beckon.Geas: charm person/
monster See beckon.
Invisible stalker: See beckon.Move earth: See dig.Reincarnate:
Spiritwrack: See beckon.Transmute water to dust:
dig.
trap, Beckon dismissal):
very
Fabricate: See material. chest:
Magic jar:
Stone shape: See material.Wall of iron/stone: See dig.
Permanency:
Players Handbook
Polymorph any object: See polymorph
Sink: See sequesterSymbol: See explosive runes sepia
Trap the soul:
Astral spell: Manual of thePlanes
Crystalbrittle:
Energy dram: See crystalbrittle.Imprisonment: See sequesterSuccor: teleports
Succor
Wish: See limited wish.
invisibility stoneskin. dispel magic
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Oriental Adventures
Players Handbook Unearthed Arcana Oriental
Adventures
Players Hand-book Unearthed Arcana
Detect lycanthrope forcewerechange
remember
magnetism
compel
Oriental Adventures
Remorse
oath compel
omen fate
Calm: fear, remove fear
Detect disease:
Detect harmony:
Omen: omen
Weapon bless:
Castigate: Oriental Ad-ventures
Detect curse:
Snake summoning:
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Warning: find traps
find traps 10' warning invisible warning
Detect lycanthrope:
detect shapechanger, detect shapechanger
Endurance: fatigue,
Oath:
Pacify: Oriental Adven-
tures Reanimation:
Sustain:
Advice: Oriental Adven-tures
Fare:
Force werechange: ) force shapechange. forceshapechange,
Dungeon Masters Guide).
forceshapechange
Instruct: 1
Immunity to weapons: in Oriental
Adventures,
14th immunity to weapons
Remember:
Reincar-
nated
1
1
atonement
atonement
Oriental Adventures, 1
Smite: Oriental Advetures
Ancient curse: anciencurse
Compel:
wish atonement
Longevity:
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animal companion animal friendship.
Drowsy insects Re-verse
wood rot
prevent rot,
curerot, prevent rot.
Detect disease:
Resist:
Animate wood:
Create spring:
Swim: sinking,
Animate water:
pre-
wood rot
V,S,M 7 seg. None
5 3 Perm. Special
Prevent rot: woodrot. Prevent rot wood rot
wood wood rot
Animate fire: (WJ3)
Elemental turning:
iden-tical
Wood
Still water: (WJ1)
1 1
Ironwood:
Sustain:
Water to poison: poison to water
Quickgrowth:
wither,
Warp stone:
Elemental turning elemental servant
ice blight,whirlwind, internal fire, tsunami,
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fire rain water
protection water breathing. Fire wings
remove curse detect lycanthrope Mental strength
Accuracy:
Chameleon: OrientalAdventures
Secret signs: OrientalAdventures
Swim: Oriental Adven-tures
Prestidigitation: As Orien-tal Adventures
Protection from charm: As Oriental Adventures
Still water: As OrientalAdventures
Animate fire: As OrientalAdventures
Animate water: As Orien-tal Adventures
Detect lycanthrope:
Magnetism: OrientalAdventures
Memory:
Detect curse:
Elemental turning:
Melt metal:
Prestidigitation disguise face, alter
self
Surelife:
Longevity:
Tool: Oriental Adven-tures
Elemental servant:
Warp stone: OrientalAdventures
Pain: Oriental Adven-tures
Gamblers luck: Orien-tal Adventures
Adventures
Aura: Oriental Adven-tures
Servant horde:
Water to poison: Orien-tal Adventures
Wood rot:
Mental strength: Orien-tal Adventures
Metal skin: OrientalAdventures
Oriental Adven-tures
Ironwood: Oriental
Adventures
Wood shape: OrientalAdventures
Transfix: Oriental Ad-ventures
Reverse flow: 4
Quell: Oriental Adven-tures
Oriental Ad-ventures
smoke shape
Apparition:
Chameleon:
Glowing eyes: fiery eyes fiery
Prestidigitation: (WJ1) fumble-fingers, 1
Unearthed
Arcana). loseface, Fog shape:
smoke shape,
Memory: erase-
ment,
Creeping darkness:
Summoning wind:
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phantasmal force
phantasmal force
The image: mental or physical?
Players Handbook, phantasmal force
phantasmal force
mind bar Sertensspell immunity
phantasmal for spook phantasmal
killer,
audible glamer)
improved phantasmal force
Illusory damage: mind over matter
fireball
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mirage
cure light wounds
fireball,
phantasmal force Players Hand-book,
dispel illusion. deck of illu-sions
spectral force
fireball
phantasmalforce, fire-ball
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spectral force (Monster Manual,
spectral force, subsequent
Legends Lore, phantasmal force
wish
DMG,
hard no saving throw,
not
monster summoning lightning bolt
fireball,
fireball fireball
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fireballs lightning bolts, fireball
long sword Holy Avenger?
pro-
grammed illusion im
proved phantasmal force spectral f
shadow monsters
light wall of fog.
darkness
D R A G O N
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fireball
darkness,
wand fireballs,
fireballs
invisibility
invisi-bility invisi-bility
phantasmal force
[For another view on saving-throw modifiers for illusions, see Illusory Solutions,by Matt Battison, in this issue of DRAGON
Magazine.]
phantas-mal force invisibility Phantasmal force invisibility
invisibility improved phantasmal
force spectral force
phantasmal force.
26 FEBRUARY 1988
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this, she whispered and they weregone.
A short time later, fully recovered fromthe effects, the two satdown to a cold meal by a milestone out-side of town. The young woman picked at
her dried food while the older manwatched.
Never saw anyone killed before, shesaid. A minute later, she set her food aside.Who were those women, Farfell?
The dining room of the inn was in utterchaos. Patrons scrambled for cover undertables and in corners. Chairs flew, drinks
spilled, and tables toppled with resoundingcrashes. The few who were lucky enoughto have magical protections invoked them.
The tumult centered around a middle-aged man in a leaf-green robe, nowslumped over a table. A dark crimson stainspread around the rune-inscribed hilt ofthe dagger protruding from the mansback. His staring eyes held no sign of life.His assailants two small, wiry women
lay on the floor in pools of blood, only afew feet away. A burly companion of thewizard stood over them with sword in
hand, panting and eyeing the crowd forother foes. A female companion of thewizard uttered words of power while
holding a silver cross over her fallen liege;the words uselessness, however, was plainon her face.
In a dark corner, huddled under a table,sat a young woman and a middle-agedman, both clad in brown peasants ragsand dusty from the road they had onlyrecently left. Farfell, shouldnt we helpsomehow? whispered the womannervously
Not much we can do, muttered theman. He brushed his short black beardwith a thoughtful hand. The Green Wiz-
ard is beyond our assistance. His compan-ions seem to have things under control as much as can be. Just sit still; your lifedepends on it.
The woman bit her lower lip and wassilent. The noise of the crowd died downas the patrons who hadnt fled realizedthat the excitement was over The innsbouncers were quickly regaining order.
The man sighed after a few momentsand closed his eyes to concentrate. Timeto depart, my apprentice, for a safer partof the land, he said. Take my arm, andwell be off.
The young woman caught his arm
tightly in hers. I get dizzy when you do
and draw a crowd. He succumbed to theintoxication of power. In our world, few
actions go unanswered. Remember: circlewithin circles. One of the persons or creatures that the Green Wizard angered muhave hired the Daughters of Hel to destro
him, for that dagger was one of theirweapons. It destroys both life and soul,
forever and ever A horrid fate. Possibly
the thieves guild of Theylena has finallygained revenge after the Wizards widelyproclaimed theft two years past of themagical treasures from the guilds for-merly most-secret headquarters. The ma
The Green Wizard was quite compe-tent, but very flashy He liked to show off
anonymity.
Farfell grunted. It is very true. You havoften questioned why I am so careful tomaintain our anonymity why I keep such
a low profile. You chide me for beingparanoid. Today you saw why. This is agood time for a lesson about modesty and
He has certainly gotten his hearts desire.Lo-Ree looked awav angrily. Thats very
callous.
The man swallowed his food and pickedat his teeth. Assassins, Lo-Ree. Daughtersof Hel, the Mistress of Death. It was wisewe left; they always operate in threes, an
I only saw the two. The Green Wizarddearly liked to be the center of attention.
Change
Dirty/clean Hairy
Hide Mute Ravel/stitch Tangle/untie Comprehend
languages Enlarge/reduce Strength Wizard mark
Infravision
Phantasmal force
Tongues
Polymorph self Ultra vision See infravision
Magic jar
Reincarnate
Shape change
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brushed back his long, dark hair. Thetaller you stand, the better target youmake. Had he been lessthe publicity-seeker he was, the Green Wizard mightstill be whole. Its hard for a foe to exactrevenge when he doesnt know whom heshould strike down.
So we who work magic and shape theworld must maintain our anonymity. We
must avoid grandiose actions and brag-ging, but that but a small part of it. Bigtalk is for the stand-tall folk like cavaliers
and other sword-swingers, and thosewhose egos are out of control. Wizards
must use more quiet and subtle tactics.Disguise thats the key. Obscure youridentity and you protect yourself from allenemies. Shadow is a friend to the bright-est light.
Magical disguises have advantages over
physical disguises. They cannot be physi-cally detected. They dont rub away or falloff However, they do stick out undermagical detection spells but all goodthings have their prices.
Farfell settled himself against a rock,assuming a comfortable position. Lo-Ree
did the same, head now turned towardher teacher Let us have a lesson on magi-cal disguise, said Farfell. First, I will
discuss the spells that enable us to pose asother professions not merely as thepeasants we now appear to be. Then weshall talk of personal magics to render usalien to our closest friends and kin andeven to ourselves. . . .
polymorph self,
appear actually
Present
unlock mute knock dimension door (4 passwall (5 teleport (5 polymorph self present
Locate object
Levitate (2
Jnvisibility (2 ESP
Levitate (2 fly (3 dimension door teleport
Featherfall
Comprehend languages read magic (1
tongues, comprehend languages, infravision, ultravision Strength,enlarge/reduce, shape change, magic
jar
armor, enlarge,shield, strength, protection from normal
missiles, stoneskin, Tensors transforma-tion, shape change vocalize
command hold animal
bless
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Unearthed Arcana
Oriental Ad-ventures
Bless/curse* Animal dead (5 Animate dead monsters (animate dead,Ceremony* Cause blindness* 5
Darkness (2 Cause disease* Commune (contact other plane, 5 (2 CJoudburst (3 Dispel evil (banish, 7
Detect magic (1 Continual light (2 Quest (geas, 6 Invisibility to undead* Dispel magic (3 Light (1 Feign death (3 Magic stone magic mouth (2 Glyph of warding (symbol, 8 Aerial servant (invisible stalker 6
Locate object (2 Forbiddance (antipathy, 8 Penetrate disguise* Prayer* Part water (6 Portent* Remove/bestow curse (4 Speak with monsters*Precipitation (1 Word of recall (teleport, 5 Protection from evil (1 Sanctuary* Abjure (dismiss, 5
lie* Astral spell (9 D i v i n a t i on * Control weather (6 Augury* Lower water (6 (9 ensnarement, 6 Chant* Protection from evil 10 radius (3 Succor (9
Detect charm* Speak with plants (charm plants, 7 Symbol (8 Hold person (3 Sticks to snakes (polymorph any object,Holy symbol* 8 Messenger * Tongues (3 Speak with animals*Withdraw*
Know alignment (2
Animal friendship*Ceremony*
Detect balance*Detect magic (1 Locate animal (locate
Precipitation (1 Speak with animals*
Charm person or mammal (charm person,1 charm monster 4
Feign death (3 Fire trap (4 Locate plant (locate object
Cause disease*Cloudburst (3
Hold animal (hold monster, 5 Know alignment (2 Plant growth (4 Pyrotechnics (2 Stone shape (5 Water breathing (3
Transmute rock to mud (5 Wall of fire (4
Sticks to snakes (polymorph any object,8
Animal growth (5 MU..Animal summoning II (mount, 1
Pass plants (dimension door, 4 teleport, 5
Speak with plants (charm plants, 7 4
Animal summoning I (mount, 1 Call woodland beings*
Dispel magic (3 Hallucinatory forest (hallucinatory terrain,
Control weather (6 Finger of death (death spell, 6
power word, kill, 9 Fire storm (wall of fire, 4 Reincarnate (6 Transmute metal to wood (polymorph any
object, 8
Confusion (4 Conjure earth elemental (conjure elemen-
tal, 5
Transmute water to dust (6 Transport via plants (dimension door, 4
teleport, 5 Water summoning (control weather 6
Feeblemind (5
Animal summoning III (mount, 1 Conjure fire elemental (conjure elemental,
5
30
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Continual light (2 Dispel illusion (4 Fear (4 Hallucinatory terrain (4 Invisibility 10' radius (3 Paralyzation*Rope trick (2 Suggestion (3
Astral spell (9 Vision (contact other plane, 5
Death fog (cloudkill, 5 Demi-shadow magic (magic missile,
fireball, 3 lightning bolt, 3 cone of cold, 5 cloudkill, 5
Shades (monster summoning, 3-9 Alter reality (limited wish, 7 wish,
9
monster 4 Invisibility (2 Magic mouth (2 Mirror image (2 M i s d i r e c t i o n *
Ultravision (4 Ventriloquism Whispering wind (message, sending,
5 demand, 8
Summon shadow (monster summoning IV
Project image (6 Shadow door (phase door 7 Shadow magic (magic missile,
ball, 3 lightning bolt, 3 coneof cold, 5
Magic mirror (4 Major creation (material, 3 fabri-
cate, 5 Maze (7
Chaos (confusion, 4 Demi-shadow monster (monster summon-ing, 3-9
Shadow monster (monster summoning,3-9
Massmorph (4 Minor creation (material, 3 fabri-
cate, 5
Confusion (4 Dispel magic Emotion*
Detect magic Fascinate (charm person, charm
Alter self (polymorph self 4 Blindness (power word, Deafness*
Phantasmal force (3 Spook*
Audible glamer (2 Change self (polymorph self, 4
Dancing lights Darkness/light (2 Detect illusion Detect invisibility (2
Light (1
Phantasmal force (3 Limited wish (7 Wish (9
(Players Handbook,
So you see, Lo-Ree, we can assumemany identities. You should cultivate sev-eral believable ones different ones forthe different places you go, or for thedifferent people with whom you deal.Most identities can be used for the rest oyour life. Others should only be used onc
for dangerous adventures, then discardedThat is why I am Will, cleric of Wee Jas
when Im in Nimro Dell; the halfling roguAngus MacFergus of Kilchurn Castle onFlodden Field when Im in Nutty Woods;
Lucky, the animal procurer, in the capitoland the half-orc rogue Grizzle Greasygutwhen I deal with the miners of Gemstone
Rift. And thats why we pretended to betwo thieves who pretended to be richivory merchants when we recovered thaspell book from the Red Hand in StoneCirkel, after it had been stolen from our
client and why we will never use thoseidentities again!
These are some of the tricks we havefor survival. Its nice to gratify ones ego seeking fame for ones exploits andpowers, but I prefer the security thatanonymity provides. Light attracts vermidarkness is the cloak that protects all.
3
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Unearthed Arcana.
locate
plants, locate animals, summon ani-mals.
Dungeoneers Survival Guide
Illustration by Roger Raupp
both
Alchemy jug:
Beaker of plentiful potions: different
Cloak of poisonousness:
Philosophers stone:
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1
+5
0-3,000
3,001-6,000
6,001-12,000
12,001-24,000
24,001-48,000
48,001-96,000
96,001-180,000
180,001-350,000
350,001-700,000
700,001-1,050,000
1,050,001-1,400,000
1,400,001-1,750,000
1
2
3
4
5
6
7
8
9
10
2 3 4 5 6 7 8
10th.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22+
50%
53%
57%
60%
63%
67%
70%
73%
77%
80%
83%
87%
90%
94%
96%
97%
98%
99%
99%
99%
99%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
99%
99%
99%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
99%
99%
-5
10%
15%
20%
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
99%
Alchemical oven and still from a 15thcentury German woodcut.
Illustration courtesy of Dover Publications, inc.
potions of longevity
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38
ESPExtra-healingPhilter of glibnessHill giant controlInvulnerabilityWater breathing
Dust of appearanceBlue dragon controlCloud giant controlOil of etherealness
Fire giant controlFire giant strength
Cloud giant control Dust of drynessDust of disappearance Oil of elemental
invulnerability
Gold dragon control Oil of impactMagic resistance* Mist dragon controlStorm giant control S o v e r e i g n g l u e
Storm giant strength Ultimate solution
magic resistance: all
Bronze dragon controlCloud giant strengthOil of disenchantment
Red dragon controlOil of sharpness, + 6Silver dragon control
Black dragon controlBrass dragon controlFrost giant controlGreen dragon control
Super-heroism
Dust of tracelessness
Oil of fiery burningKeoghtoms ointmentLongevityOil of sharpness, +4
Stone strength
Oil of timelessness
A c i d r e s i s t a n c eHuman controlIncense of meditationNolzurs marvelous
pigmentsStone giant control
White dragon control
Copper dragon controlFrost giant controlOil of sharpness, +5Treasure findingUndead control
Elixir of youth
Fire breathFlying
Elixir of healthHill giant strength
Oil of sharpness, +3Oil of slipperiness
ClairvoyanceDiminutionGaseous form
LevitationLife elixirPlant control
Animal control Clairaudience
Philter of beauty Rainbow huesClimbing Oil of sharpness, + 1
Fire resistance SpeedHealing Sweet waterPhilter of love Ventriloquism
Growth
HeroismInvisibilityPolymorph self
Oil of sharpness, +2Vitality
delusion, oil of fumbling, elixir of mad-ness, incense of obsession, dust of sneez-ing and choking, philter ofstammering & stuttering.
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DRAGON 3
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Appearance, dust ofAcid resistance, oil ofAnimal controlBeauty, philter ofClairaudienceClairvoyanceClimbing
DiminutionDisappearance, dust ofDisenchantment, oil ofDragon controlDryness, dust of
Elementalinvulnerability, oil of
ESPEtherealness, oil ofExtra-healingFire breathFiery burning, oil ofFire resistanceFlying
Gaseous formGiant controlGiant strengthGlibness, philter ofGrowth
Healing
Health, elixir ofHeroismHuman controlIllusion, dust ofImpact, oil ofInvisibilityInvulnerabilityKheoghtoms ointmentLevitationLife, elixir ofLongevityLove, philter ofMeditation, incense ofNolzurs marvelous
pigmentsPlant control
Polymorph selfRainbow huesSharpness, oil ofSlipperiness, oil ofSovereign glueSpeedSuper-heroism
Sweet waterTimelessness, oil ofTracelessness, dust ofTreasure findingUndead controlUltimate solutionVentriloquism
VitalityWater breathingYouth elixir
4
2
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Illustration courtesy of Dover Boo
[Previous versions of the alchemist NPhave appeared in DRAGON issues #3,45
and 49.]
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Illustrations by Paul Jaqmys
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will
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D R A G O N
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Players Handbook Players Handbook;
Players Handbook),
memorization. Dying Earth
Players Handbook
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Unearthed Arcana
PlayersHandbook Unearthed Arcana
hanted weapon enchant an item
Players Handbook.
reduce
serious wounds cure light wounds
resist cold resist fire
the Unearthed Arcanas endure heat/cold
identify), color spray), chant bless haste/slow, wizard lock/knock light/darkness
create food and water globe of invulnera-bility
-
52 FEBRUARY 1988
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gasbags,
Mobility/flight texture change modified leaves,
adaptation, increased sense (smell), size increase.
6/900/18
This mutated monster is described insecond-edition GAMMA WORLD game
statistics. Conversion to third-edition rulesshould not be difficult.
Illustration by Richard Bennett
1
adaptation
Sonic blast 7 Life leech
8 Molecular disruption
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1987,
18-21, 1988.
1988
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58 FEBRUARY 1988
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D R A G O N
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Availability of nuclear weapons:
Atomic tests
(Ariel)
Ground-to-air/space lasers:
Orbiting debris belts: Cosmos 954, Cosmos 1275,PAGEOS, GEOS-2. Challengers
Fascist space powers:
Unexpected availability of space-craft:
Spaceport disasters:
Challenger
common.
Cargo cults in high-tech societies:
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DUNGEONS & DRAGONS is a registered trademark owned by TSR, Inc.
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1. Instant death.
reincarnation,
Unconsciousness.
Teleportation to an inn.
Banishment to Limbo.
Star Wars
crops,
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Voyager 6,
fair
, D R A G O N 6
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Oriental Adventures
The Junks and Sampans of the Yangtze
Lorca
yuloh,
Ocean War Junk
Illustration by Daniel Horne
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1.
10 10 12 12
l-6
laodah Laodah tai-kung shao-huo-ti hsien-
chueh pa-liang-chia-ti
#116)
Cost N o. N o .
(1,000
L 43 130 110 30 8 4 500 1 2 16 X12 2 20 38 60 15 27
50 90 70 18 6 4 135 1 0 27 X 3 2 38 35 40 10 30 80 120 100 25 6 6 280 2 1 20 x10 2 30 60 50 15 27 30 90 75 18 5 2 110 1 0 38 X16 1 8 19 30 8 10
M 33 60 45 12 4 3 40 1 0 25 X10 1 22 18 26 8 16
M 53 80 75 15 3 3 80 1 0 - 2 46 16 35 8 8
M 23 70 65 16 4 2 75 1 0 20 x15
M 16 50 45 10 5 3 20 1 0 10 x 7
S 14 40 30 10 3 2 13 1 0 -S 13 40 35 8 2 1 10 1 0 -S 11 35 - 5 1 6" 4 0 0 -
S 5 15 - 3 10" 6" l/2 0 0 -
S 3 9 - 3 8" 4" 1/3 0 0 -
20 66 - 6 15" 3" 12 0 0 -
1 22 16 60 - -
1 10 8 20 8 20
0 7 36 8 - -
1 4 18 12 - -
0 3 18 10 - -
0 3 15 8 - -
0 1 2 10 - -
0 39 0 18 - -
DMG, 109-110).
Pechili Trading Junk
Small War Junk
Crooked SternJunk
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ta-ping-chuan kuai-tu
chang-kou ma-yangtzu hou-pan-chuan
Creek Fishing Sampan
Junks Sampan
Dragon Boat
8 8 8
6
6
Ship graphics by David Sutherland laodah,
RiverJunk
FishingJunk
FlowerJunk
yao-Wang-chuan lou-tzuchuen
6
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68
1-12 2-8 7
3-12 12-14
2 8-15 2-7
11-13
15
3-12 10-15
10-125-20 20
2
DMG, 109-110.
2
Dis integrate 2
Divine wind
Elemental burst 1
Fire breath Fire rain
Fire shuriken
Fire wings 2**
Hail of stones
Horn of blasting 18
Incendiary cloud /6 Steam breath
Tsunami
Wall of fire
Wall of force 5-30
Whirlwind l-10
Wind breath
Wood rot
DMG,
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OrientalAdventures,
is a stinking cloud,
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suggestion
flesh to stone
of enfeeblement,
DRAGON 7
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Dungeon MastersGuide, Monster Manual.)
1
dispelmagic charms, enfeeblement, confusion, paral-
ysis, dispel magic dispel
magic curedisease
Dispel magic
system shock survival
roll, detect life stone to
dispel magic trans-
mute rock to mud dispelmagic, transmute metal to wood Polymorph any object flesh to stone flesh to stone
stoneto flesh
dispel magic
MonsterManual the Unearthed Arcana eyebite.
eyes of the eagle,
charm, hold person;
1
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charmed charmed
The Ecology of the Maedar in DRAGON
180
Monster Manual II
1
(DMG,
invisible
invisible
darkness
Dungeoneers Survival Guide,
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(DSG,
gaze re-flection
et al., Mon-ster Manual II.)
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darkness
perma-
nent illusion
shadowmonsters
limitewish permanency 10%
limited wish perma-nency
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10'
hold (see Monster Manual II, seeing
enfeeblement
78
of charming of petrification
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The Official Handbook of the Marvel Uni-verse.
BIRD-MAN II Achille DiBacco
Flight: Blaster:
80 FEBRUARY 1988
Flamethrower Umbrella:
Flying Bicycle Built For Two: Horn:
Superhuman Abilities:
Claws:
Speed:
Bionic Left Hand:
Bionic Left Leg:
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CYCLONE
16
Wind Control:
FIREBRAND
Costume:
Flamethrowers:
Flight:
HELLRAZOR 16
Wrist Blades:
G R A P P L E R Name unknown
Battle Staff:
Radio-Controlled Plane:
HIJACKERTM
Body Suit:
Vario-Blaster:
Crime-Tank:
D R A G O N 8
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JAGUAR
Infravision: Claws:
LETHA
MIND-WAVE
Psionic Powers:
Think Tank:
Heat Ray:
MIRAGE I
Image Generation:
another
RAPIERTM
Electro-Stun Sword:
RINGER
Rings:
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Special Handgun:
Body Suit:
Acetylene Gun:
Absorbo-belt:
Telepatby:
another
Mental Bolts: Crystal Club:
Telekinesis: Animate Objects:
Scourges Gun:
DRAGON 83
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Scourges Van:
8 4 F E B R U A R Y 1 9 8 8
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(315) 393-6633
Wizardry IV The Return ofWerdna, the Softalk Computer Gaming World, Ultima IV
Wizardry Ultima IV for The Bard's Tale I. Woodhead is programing
IV is Wizardry
Wizardry least Wizardry Wizardry
not Wiz-ardry IV
86 FEBRUARY1988
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IV Wizardry IV
Wizardry IV
Wiz-
ardry IV Wizardry sce- Wizardry
10 ProvingGrounds of the Mad Overlord) Wizardry IV
Wizardry
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Wizardry Wizardry IV Wizardry IV The Return ofWerdna,
88 FEBRUARY 1988
Phantasie PhantasieIII, the Wrath of Nikademus, Phantasie sce-
Phantasie I PhantasieII,
Phantasie III.
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definitely
Phantasie
90 FEBRUARY 1988
#1 1. Thrust (with melee weapon): You
2. Attack (with melee weapon): Now you
3. Slash (with melee weapon): You
4.Lunge (with melee weapon):
5. Aim (melee weapon at a vital body
area):
Spell (cast a spell): 7. Parry (with a shield):
Fire (a bow): al
9. Other (options):
Back:
Middle:
Front:
Time
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Phantasie
GONE
GONE
GREET
Phantasie III
Ultima Autoduel Ultima V, Ultima
Amazing Software Sanxion
Dark Castle
Shadowgate
Dagger trapped.
Bards
Bards
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Convention Calendar Policies
This column is offered as a service to ourreaders around the world. Anyone mayplace a free listing for a game conventionhere, but the following guidelines must beobserved.
In order to ensure that all conventionlistings contain accurate and timely infor-mation, all material should be either typeddouble-spaced or printed legibly on 8 X11 paper. The contents of each listingshould be short, succinct, and under 150words long.
The information given in the listing mustinclude the following information, in thefollowing order:
1. Convention title and dates held;2. Site and location;3. Guests of honor (if applicable);4. Special events offered;5. Registration fees or attendance re-
quirements; and,6. Address(es) and telephone number(s)
where additional information and confirma-tion can be obtained.
Convention flyers, brochures, newslet-ters, and other mass-mailed announce-ments run the risk of not being consideredfor use in this column; we prefer to see acover letter with the announcement as well.No call-in listings are accepted. Domesticand foreign conventions are welcome.
WARNING: We are not responsible forincorrect informatlon sent to us by conven-tion staff members. Please check yourconvention listing carefully! Our widecirculation ensures that over a quarter of amillion readers see each issue. Accurateinformation is your responsibility!
Convention listings should be mailed bythe copy deadline date to ConventionCalendar, DRAGON Magazine, PO. Box110, Lake Geneva WI 53147. Copy dead-line dates are the last Monday of eachmonth, two months prior to the on-saledate of an issue. For example, the copydeadline for the July 1988 issue is the lastMonday of May 1988. Plan ahead; early
listings pay off!If a convention listing must be changedbecause the convention has been can-celled, the dates have changed, or incor-rect information has been printed, pleasecontact us immediately! For any ques-tions-or changes related to this column,please call either Robin Jenkins or RogerE. Moore at TSR, Inc., at (414) 248-3625.
12-14
5302;
12-15
12-14
11, 12-15
19-21
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and
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98 FEBRUARY 1988
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DRAGON 9
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DRAGON 1
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