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    Publisher

    Editor

    Assistant editor Fiction editor

    Editorial assistants

    Art director

    Production Staff

    Subscriptions Advertising

    Creative editors

    Oriental Adventures

    Oriental Adventures.

    Wizardry IV, Phantasie III, Sanxion!

    2 FEBRUARY 1988

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    in fact, we are thinking about doing this verything. We urge our readers with interests inminiatures and miniature games to write and

    tell us what you would like to see if we hadsuch a column.

    Jim Ward had some ideas on how to becomeinvolved in the gaming industry in his columnfor The Game Wizards, in issue #128 (page 34).You might also read the third letter in the

    Letters column for issue #124 (page 3) formore information. Legal information oncopyrighting your game is best received by

    consulting a lawyer.DRAGON Magazine is also interested in

    publishing small fantasy-based games, thoughwe accept very few submissions. You could sendan SASE for our writers guidelines and query us

    on details relevant to your proposed design.

    The best way I could imagine would be to visit

    all of the games and hobby stores in your area

    and poet an index-card notice in each, givingyour name, gaming interests, and phonenumber Many game stores have bulletin boardsfor this very purpose. The more gamers they

    can draw into the hobby the better their sales.

    Well tell Roger Raupp you like his work.

    are set in 8-point type with a leading of 9. The

    body copy of the magazine (like its logo) haschanged times over the years; it used toBaskerville II type, and before that weused Triumvirate Regular:

    MO

    We changed the logo because we got tired of

    calling our periodical a monthly adventurerole-playing aid when it is actually a magazine.Stephanie Tabat designed the new logo, and we

    are in seventh editorial heaven over it. We're

    glad you like it.Thank you, too, for your praise of DRAGON

    Magazines artwork. Weve been very proud ofit, and we have more high-quality art coming in

    every issue. Our art director, Roger Kaupp,

    deserves some praise too, even if he does editors around with plastic mailing tubes.

    The body copy of this magazine is 9-pointZapf Book Light with a leading of 10, set on a

    margin in three-columm format. Certainsections like the Letters and Forum columns

    Road Warrior, RoboCop, MaxHeadroom

    Robotech).

    Apollo 11,

    Civilian atomic accidents:

    Nuclear extortion: Thunderball

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    DRAGON Magazine (ISSN 0279-6848) is published monthly by TSR, Inc. The mailing address for all material except subscription orders is DRAGON Magazine, PO.Box 110, Lake Geneva WI 53147; the business telephone number is (414) 248-3625. DRAGON Magazine ISavailable at hobby stores and bookstores throughout theUnited States and Canada, and through a limited number of overseas outlets. Newsstand distribution throughout the United Kingdom is by Seymour Ltd., 334 BrixtonRoad, London, SW9 7AG, United Kingdom; telephone: 01-733-4444. Subscription rates via second-class mail are as follows: $30 in U.S. funds for 1 year (12 issues)

    sent to an address in the U.S. or Canada, $50 for 12 issues sent by surface mail to any other address, and $90 for 12 issues sent airmail to any other address. Paymentin full must accompany all subscription orders. Methods of payment include checks or money orders made payable to TSR, Inc., or charges to valid MasterCard orVISA credit cards. Send subscription orders with payments to: TSR, Inc. PO. Box 72089, Chicago IL 60678. A limited quantity of back issues are available from theTSR mail order department, PO. Box 756, Lake Geneva WI 53147. For a copy of the current catalog listing available back issues, write to the mail order department atthe above address. The issue of expiration of each subscription is printed on the mailing label for each subscribers copy of the magazine. Changes of address for thedelivery of subscription copies must be received at least six weeks prior to the effective date of the change in order to assure uninterrupted delivery. All materialpublished in DRAGON Magazine becomes the exclusive property of the publisher, unless special arrangements to the contrary are made prior to publication. DRAGONMagazine welcomes unsolicited submissions of written material and artwork; however, no responsibility for such submissions can be assumed by the publisher in anyevent. Any submission accompanied by a self-addressed, stamped envelope of sufficient size will be returned if it cannot be published.

    DRAGON is a registered trademark of TSR, Inc. All rights to the contents of this publication are reserved, and nothing may be reproduced from it in whole or in partwithout first obtaining permission in writing from the publisher. Copyright 1988 TSR, Inc. All Rights Reserved.

    AD&D, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, AMAZING, BLACKMOOR, BOOT HILL, D&D, DRAGONLANCE, DUNGEONS & DRAGONS,FIEND FOLIO, GAMMA WORLD, GREYHAWK, TOP SECRET, STAR FRONTIERS, TSR, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc.GEN CON is a service mark owned by TSR, Inc. ARES, BATTLESYSTEM, BLACKMOOR, DEITIES & DEMIGODS, DRAGONCHESS, DRAGONQUEST, DUNGEON,FORGOTTEN REALMS, GANGBUSTERS, POLYHEDRON, RPGA, TOP SECRET/S.I., and the TSR logo are trademarks owned by TSR, Inc. 1988 TSR, Inc. All RightsReserved. Marvel and all Marvel character names and likenesses are trademarks of the Marvel Entertainment Group, Inc. and are used under license. Copyright 1988Marvel Entertainment Group, Inc. All Rights Reserved.

    Second-class postage paid at Lake Geneva, Wis., and additional mailing offices. Postmaster: Send address changes to TSR, Inc., P.O. Box 110, Lake Geneva WI53147. USPS 318-790, ISSN 0279-6848.

    FEBRUARY 1988

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    FORUM

    6 FEBRUARY 1988

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    mouth, person.

    continuallight

    protection from cantrips

    armor charm person wizard mark

    hairy color

    (Dungeon Masters Guide, five

    invisibility, continual light,protection from can trips.

    mark.

    color, hairy, wrap. armor, charm person, wizard

    wrap

    present

    Color:

    Flavor:

    Hairy:

    Wrap:

    Armor:

    Charm person: forget

    Grease:

    Nystuls magic aura:

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    ColorFlavorHairyWrap

    ArmorCharm personGrease

    Nystuls magic auraWizard markCo n t i n u a l l i g h t

    ForgetIn visibilityLeomunds trapMagic mouthPreserveProtection from can tripsWizard lock

    Explosive runes

    Invisibility 10 radiusItem

    MaterialSecret pageSepia snake sigilCharm monster

    DigFire trapHallucinatory terrainMassmorphPlant growthPolymorph otherRarys mnemonic enhancerStoneskin

    Animate deadAvoidance/at tractionBeckonFabricate

    30 1

    1

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    "

    (1 (1

    (1

    Continual light:

    Wizard mark:

    Forget: charm

    person

    invisible

    silence 15

    radius

    15 radius continual darkness continual light continual light continual darkness, continual light

    Magic mouth: One (Players

    Handbook,

    Leomunds trap:

    10

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    Leomunds secret chest Magic jar

    Stone shapeWall of iron/stone

    ContingencyEnsnarementGeas

    Invisible stalkerMove earthReincarnateSpiritwrackTansmute water to dustCacodemonCharm plant

    Drawmijs instant summonsLimited wishMass invisibilityPhase door

    Sequester

    SimulacrumAntipathy/sympathyClone

    GlassteelMass charmMind blankPermanencyPolymorph any objectSinkSymbolTrap the soul

    Astral spellCrystalbrittle

    Energy drainImprisonmentSuccorWish

    use/2

    "

    "

    "

    Wizard lock:

    Explosive runes:

    Invisibility 10 radius: See invisibility,Item:

    Material:

    stoneshape, magic mouth sepiasnake sigil

    Secret page:

    Sepia snake

    (Un-earthed Arcana,

    Protection from cantrips: present, change, mute,

    distract, spider

    Preserve:

    dallion of ESP, magic mouth

    magic mouthed continual light sepia

    snake sigil, dis-pel magic.

    Players Handbook(detect magic, ESP:

    clairvoyance, DMG (me-

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    I ndex to

    Advert isers

    Armory . . . . . . . . . . . . . . . . .1Bantam/Spectra Books . . . . . . . .19Bard Games . . . . . . . . . . . . . . . . . .79Britton Designs . . . . . . . . . . . . . . . . 24Columbia Games &Publications Inc. . . . . . . . . . . . . . . .63Doubleday SF Book Club . . . . . . . .5

    DRAGON Magazine . . . . . . .Insert cardsD.& G. Games* . . . . . . . . . . . . . . . . .56Esdevium Games* . . . . . . . . . . . . . .25FASA Corporation . . . . . . . . . . . . .15, 21,

    inside back coverFinal Frontier* . . . . . . . . . . . . . . . . .33Game Designers' Workshop . . . . .27, 73Game Systems Inc. . . . . . . . . . . . .72Gamers in Exile* . . . . . . . . . . . . . . .38Games Workshop US . . . . . . .Inside front

    cover, 32, 89, 97Games World* . . . . . . . . . . . . . . . . . .77Gameskeeper* . . . . . . . . . . . . . . . . .26Grenadier Models UK Ltd.* . . . . . .31Iron Crown Enterprises, Inc. . . . . .Back

    coverKrackers Games Shop* . . . . . . .74

    Mayfair Games . . . . . . . . . . . . . . . .57Palladium Books . . . . . . . . . . . .53, 85Prince August* . . . . . . . . . . . . . . . .84Ral Partha Enterprises, Inc. . . . . .39Rieder Design Ltd.* . . . . . . . . . . .55Shadow Graphics . . . . . . . . . . . . . . .96SkyRealms Publishing, Inc. . . . . . . . 51Steve Jackson Games . . . . . . . . . .52Swinton Models* . . . . . . . . . . . .68TSR, Inc. . . . . . . . . . .i, ii, 105, 106Virgin Games Centre* . . . . . . . . . . .61West End Games . . . . . . . . . . . .69, 75Westgate Games* . . . . . . . . . . . .76

    * United Kingdom

    FORUM(continued from page 6)

    that is, assuming you want to stick with human-oid monsters. The lists of monsters that are nothumanoid are too lengthy to get into here.

    Furthermore, a DM could be really mean andgive the party something really dangerous:human opponents. These will definitely not belaughed at not if the party has any intelligent

    members.Following these suggestions will enable you to

    use orcs as they are meant to be used asthreats to low-level parties, and as the mainforce in any large battles that may occur. Admit-tedly, goblins and other smaller monsters arealso found as cannon fodder in the large battles,but they are not the threat that orcs are.

    Against the same size force, orcs will do muchmore damage than the smaller humanoids; andthe orcs still have a high enough rate of birth tokeep their population replaced. This makesthem ideal for use as shock troops and forharassing smaller parties of characters.

    Tom BrincefieldBridgewater VA

    D R A G O N 1 3

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    runes.

    Charm monster:

    Dig:

    Fire trap:

    Hallucinatory terrain: dig.

    Massmorph: dig.

    Plant growth: See dig.Polymorph other:

    charm monster polymorphed dispel magic

    Rarys mnemonic enhancer:

    Stoneskin:

    Animate dead:

    sleep, charm, hold,

    Avoidance: attrac-tion, sepia snake sigil, explosive runes, fire

    Mass charm: See charm person/monster.Mind blank:

    avoidance/attraction

    Clone: See simulacrum.Glassteel:

    Mass invisibility: See invisibilityPhase door:

    dig.Sequester:

    polymorph other

    Cacodemon: See beckon.Charm plant: See charm person/monster

    dig. speak with plants, so

    Drawmijs instant summons:

    Limited wish:

    Contingency:

    Ensnarement: See beckon.Geas: charm person/

    monster See beckon.

    Invisible stalker: See beckon.Move earth: See dig.Reincarnate:

    Spiritwrack: See beckon.Transmute water to dust:

    dig.

    trap, Beckon dismissal):

    very

    Fabricate: See material. chest:

    Magic jar:

    Stone shape: See material.Wall of iron/stone: See dig.

    Permanency:

    Players Handbook

    Polymorph any object: See polymorph

    Sink: See sequesterSymbol: See explosive runes sepia

    Trap the soul:

    Astral spell: Manual of thePlanes

    Crystalbrittle:

    Energy dram: See crystalbrittle.Imprisonment: See sequesterSuccor: teleports

    Succor

    Wish: See limited wish.

    invisibility stoneskin. dispel magic

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    Oriental Adventures

    Players Handbook Unearthed Arcana Oriental

    Adventures

    Players Hand-book Unearthed Arcana

    Detect lycanthrope forcewerechange

    remember

    magnetism

    compel

    Oriental Adventures

    Remorse

    oath compel

    omen fate

    Calm: fear, remove fear

    Detect disease:

    Detect harmony:

    Omen: omen

    Weapon bless:

    Castigate: Oriental Ad-ventures

    Detect curse:

    Snake summoning:

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    Warning: find traps

    find traps 10' warning invisible warning

    Detect lycanthrope:

    detect shapechanger, detect shapechanger

    Endurance: fatigue,

    Oath:

    Pacify: Oriental Adven-

    tures Reanimation:

    Sustain:

    Advice: Oriental Adven-tures

    Fare:

    Force werechange: ) force shapechange. forceshapechange,

    Dungeon Masters Guide).

    forceshapechange

    Instruct: 1

    Immunity to weapons: in Oriental

    Adventures,

    14th immunity to weapons

    Remember:

    Reincar-

    nated

    1

    1

    atonement

    atonement

    Oriental Adventures, 1

    Smite: Oriental Advetures

    Ancient curse: anciencurse

    Compel:

    wish atonement

    Longevity:

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    animal companion animal friendship.

    Drowsy insects Re-verse

    wood rot

    prevent rot,

    curerot, prevent rot.

    Detect disease:

    Resist:

    Animate wood:

    Create spring:

    Swim: sinking,

    Animate water:

    pre-

    wood rot

    V,S,M 7 seg. None

    5 3 Perm. Special

    Prevent rot: woodrot. Prevent rot wood rot

    wood wood rot

    Animate fire: (WJ3)

    Elemental turning:

    iden-tical

    Wood

    Still water: (WJ1)

    1 1

    Ironwood:

    Sustain:

    Water to poison: poison to water

    Quickgrowth:

    wither,

    Warp stone:

    Elemental turning elemental servant

    ice blight,whirlwind, internal fire, tsunami,

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    fire rain water

    protection water breathing. Fire wings

    remove curse detect lycanthrope Mental strength

    Accuracy:

    Chameleon: OrientalAdventures

    Secret signs: OrientalAdventures

    Swim: Oriental Adven-tures

    Prestidigitation: As Orien-tal Adventures

    Protection from charm: As Oriental Adventures

    Still water: As OrientalAdventures

    Animate fire: As OrientalAdventures

    Animate water: As Orien-tal Adventures

    Detect lycanthrope:

    Magnetism: OrientalAdventures

    Memory:

    Detect curse:

    Elemental turning:

    Melt metal:

    Prestidigitation disguise face, alter

    self

    Surelife:

    Longevity:

    Tool: Oriental Adven-tures

    Elemental servant:

    Warp stone: OrientalAdventures

    Pain: Oriental Adven-tures

    Gamblers luck: Orien-tal Adventures

    Adventures

    Aura: Oriental Adven-tures

    Servant horde:

    Water to poison: Orien-tal Adventures

    Wood rot:

    Mental strength: Orien-tal Adventures

    Metal skin: OrientalAdventures

    Oriental Adven-tures

    Ironwood: Oriental

    Adventures

    Wood shape: OrientalAdventures

    Transfix: Oriental Ad-ventures

    Reverse flow: 4

    Quell: Oriental Adven-tures

    Oriental Ad-ventures

    smoke shape

    Apparition:

    Chameleon:

    Glowing eyes: fiery eyes fiery

    Prestidigitation: (WJ1) fumble-fingers, 1

    Unearthed

    Arcana). loseface, Fog shape:

    smoke shape,

    Memory: erase-

    ment,

    Creeping darkness:

    Summoning wind:

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    phantasmal force

    phantasmal force

    The image: mental or physical?

    Players Handbook, phantasmal force

    phantasmal force

    mind bar Sertensspell immunity

    phantasmal for spook phantasmal

    killer,

    audible glamer)

    improved phantasmal force

    Illusory damage: mind over matter

    fireball

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    mirage

    cure light wounds

    fireball,

    phantasmal force Players Hand-book,

    dispel illusion. deck of illu-sions

    spectral force

    fireball

    phantasmalforce, fire-ball

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    spectral force (Monster Manual,

    spectral force, subsequent

    Legends Lore, phantasmal force

    wish

    DMG,

    hard no saving throw,

    not

    monster summoning lightning bolt

    fireball,

    fireball fireball

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    fireballs lightning bolts, fireball

    long sword Holy Avenger?

    pro-

    grammed illusion im

    proved phantasmal force spectral f

    shadow monsters

    light wall of fog.

    darkness

    D R A G O N

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    fireball

    darkness,

    wand fireballs,

    fireballs

    invisibility

    invisi-bility invisi-bility

    phantasmal force

    [For another view on saving-throw modifiers for illusions, see Illusory Solutions,by Matt Battison, in this issue of DRAGON

    Magazine.]

    phantas-mal force invisibility Phantasmal force invisibility

    invisibility improved phantasmal

    force spectral force

    phantasmal force.

    26 FEBRUARY 1988

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    this, she whispered and they weregone.

    A short time later, fully recovered fromthe effects, the two satdown to a cold meal by a milestone out-side of town. The young woman picked at

    her dried food while the older manwatched.

    Never saw anyone killed before, shesaid. A minute later, she set her food aside.Who were those women, Farfell?

    The dining room of the inn was in utterchaos. Patrons scrambled for cover undertables and in corners. Chairs flew, drinks

    spilled, and tables toppled with resoundingcrashes. The few who were lucky enoughto have magical protections invoked them.

    The tumult centered around a middle-aged man in a leaf-green robe, nowslumped over a table. A dark crimson stainspread around the rune-inscribed hilt ofthe dagger protruding from the mansback. His staring eyes held no sign of life.His assailants two small, wiry women

    lay on the floor in pools of blood, only afew feet away. A burly companion of thewizard stood over them with sword in

    hand, panting and eyeing the crowd forother foes. A female companion of thewizard uttered words of power while

    holding a silver cross over her fallen liege;the words uselessness, however, was plainon her face.

    In a dark corner, huddled under a table,sat a young woman and a middle-agedman, both clad in brown peasants ragsand dusty from the road they had onlyrecently left. Farfell, shouldnt we helpsomehow? whispered the womannervously

    Not much we can do, muttered theman. He brushed his short black beardwith a thoughtful hand. The Green Wiz-

    ard is beyond our assistance. His compan-ions seem to have things under control as much as can be. Just sit still; your lifedepends on it.

    The woman bit her lower lip and wassilent. The noise of the crowd died downas the patrons who hadnt fled realizedthat the excitement was over The innsbouncers were quickly regaining order.

    The man sighed after a few momentsand closed his eyes to concentrate. Timeto depart, my apprentice, for a safer partof the land, he said. Take my arm, andwell be off.

    The young woman caught his arm

    tightly in hers. I get dizzy when you do

    and draw a crowd. He succumbed to theintoxication of power. In our world, few

    actions go unanswered. Remember: circlewithin circles. One of the persons or creatures that the Green Wizard angered muhave hired the Daughters of Hel to destro

    him, for that dagger was one of theirweapons. It destroys both life and soul,

    forever and ever A horrid fate. Possibly

    the thieves guild of Theylena has finallygained revenge after the Wizards widelyproclaimed theft two years past of themagical treasures from the guilds for-merly most-secret headquarters. The ma

    The Green Wizard was quite compe-tent, but very flashy He liked to show off

    anonymity.

    Farfell grunted. It is very true. You havoften questioned why I am so careful tomaintain our anonymity why I keep such

    a low profile. You chide me for beingparanoid. Today you saw why. This is agood time for a lesson about modesty and

    He has certainly gotten his hearts desire.Lo-Ree looked awav angrily. Thats very

    callous.

    The man swallowed his food and pickedat his teeth. Assassins, Lo-Ree. Daughtersof Hel, the Mistress of Death. It was wisewe left; they always operate in threes, an

    I only saw the two. The Green Wizarddearly liked to be the center of attention.

    Change

    Dirty/clean Hairy

    Hide Mute Ravel/stitch Tangle/untie Comprehend

    languages Enlarge/reduce Strength Wizard mark

    Infravision

    Phantasmal force

    Tongues

    Polymorph self Ultra vision See infravision

    Magic jar

    Reincarnate

    Shape change

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    brushed back his long, dark hair. Thetaller you stand, the better target youmake. Had he been lessthe publicity-seeker he was, the Green Wizard mightstill be whole. Its hard for a foe to exactrevenge when he doesnt know whom heshould strike down.

    So we who work magic and shape theworld must maintain our anonymity. We

    must avoid grandiose actions and brag-ging, but that but a small part of it. Bigtalk is for the stand-tall folk like cavaliers

    and other sword-swingers, and thosewhose egos are out of control. Wizards

    must use more quiet and subtle tactics.Disguise thats the key. Obscure youridentity and you protect yourself from allenemies. Shadow is a friend to the bright-est light.

    Magical disguises have advantages over

    physical disguises. They cannot be physi-cally detected. They dont rub away or falloff However, they do stick out undermagical detection spells but all goodthings have their prices.

    Farfell settled himself against a rock,assuming a comfortable position. Lo-Ree

    did the same, head now turned towardher teacher Let us have a lesson on magi-cal disguise, said Farfell. First, I will

    discuss the spells that enable us to pose asother professions not merely as thepeasants we now appear to be. Then weshall talk of personal magics to render usalien to our closest friends and kin andeven to ourselves. . . .

    polymorph self,

    appear actually

    Present

    unlock mute knock dimension door (4 passwall (5 teleport (5 polymorph self present

    Locate object

    Levitate (2

    Jnvisibility (2 ESP

    Levitate (2 fly (3 dimension door teleport

    Featherfall

    Comprehend languages read magic (1

    tongues, comprehend languages, infravision, ultravision Strength,enlarge/reduce, shape change, magic

    jar

    armor, enlarge,shield, strength, protection from normal

    missiles, stoneskin, Tensors transforma-tion, shape change vocalize

    command hold animal

    bless

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    Unearthed Arcana

    Oriental Ad-ventures

    Bless/curse* Animal dead (5 Animate dead monsters (animate dead,Ceremony* Cause blindness* 5

    Darkness (2 Cause disease* Commune (contact other plane, 5 (2 CJoudburst (3 Dispel evil (banish, 7

    Detect magic (1 Continual light (2 Quest (geas, 6 Invisibility to undead* Dispel magic (3 Light (1 Feign death (3 Magic stone magic mouth (2 Glyph of warding (symbol, 8 Aerial servant (invisible stalker 6

    Locate object (2 Forbiddance (antipathy, 8 Penetrate disguise* Prayer* Part water (6 Portent* Remove/bestow curse (4 Speak with monsters*Precipitation (1 Word of recall (teleport, 5 Protection from evil (1 Sanctuary* Abjure (dismiss, 5

    lie* Astral spell (9 D i v i n a t i on * Control weather (6 Augury* Lower water (6 (9 ensnarement, 6 Chant* Protection from evil 10 radius (3 Succor (9

    Detect charm* Speak with plants (charm plants, 7 Symbol (8 Hold person (3 Sticks to snakes (polymorph any object,Holy symbol* 8 Messenger * Tongues (3 Speak with animals*Withdraw*

    Know alignment (2

    Animal friendship*Ceremony*

    Detect balance*Detect magic (1 Locate animal (locate

    Precipitation (1 Speak with animals*

    Charm person or mammal (charm person,1 charm monster 4

    Feign death (3 Fire trap (4 Locate plant (locate object

    Cause disease*Cloudburst (3

    Hold animal (hold monster, 5 Know alignment (2 Plant growth (4 Pyrotechnics (2 Stone shape (5 Water breathing (3

    Transmute rock to mud (5 Wall of fire (4

    Sticks to snakes (polymorph any object,8

    Animal growth (5 MU..Animal summoning II (mount, 1

    Pass plants (dimension door, 4 teleport, 5

    Speak with plants (charm plants, 7 4

    Animal summoning I (mount, 1 Call woodland beings*

    Dispel magic (3 Hallucinatory forest (hallucinatory terrain,

    Control weather (6 Finger of death (death spell, 6

    power word, kill, 9 Fire storm (wall of fire, 4 Reincarnate (6 Transmute metal to wood (polymorph any

    object, 8

    Confusion (4 Conjure earth elemental (conjure elemen-

    tal, 5

    Transmute water to dust (6 Transport via plants (dimension door, 4

    teleport, 5 Water summoning (control weather 6

    Feeblemind (5

    Animal summoning III (mount, 1 Conjure fire elemental (conjure elemental,

    5

    30

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    Continual light (2 Dispel illusion (4 Fear (4 Hallucinatory terrain (4 Invisibility 10' radius (3 Paralyzation*Rope trick (2 Suggestion (3

    Astral spell (9 Vision (contact other plane, 5

    Death fog (cloudkill, 5 Demi-shadow magic (magic missile,

    fireball, 3 lightning bolt, 3 cone of cold, 5 cloudkill, 5

    Shades (monster summoning, 3-9 Alter reality (limited wish, 7 wish,

    9

    monster 4 Invisibility (2 Magic mouth (2 Mirror image (2 M i s d i r e c t i o n *

    Ultravision (4 Ventriloquism Whispering wind (message, sending,

    5 demand, 8

    Summon shadow (monster summoning IV

    Project image (6 Shadow door (phase door 7 Shadow magic (magic missile,

    ball, 3 lightning bolt, 3 coneof cold, 5

    Magic mirror (4 Major creation (material, 3 fabri-

    cate, 5 Maze (7

    Chaos (confusion, 4 Demi-shadow monster (monster summon-ing, 3-9

    Shadow monster (monster summoning,3-9

    Massmorph (4 Minor creation (material, 3 fabri-

    cate, 5

    Confusion (4 Dispel magic Emotion*

    Detect magic Fascinate (charm person, charm

    Alter self (polymorph self 4 Blindness (power word, Deafness*

    Phantasmal force (3 Spook*

    Audible glamer (2 Change self (polymorph self, 4

    Dancing lights Darkness/light (2 Detect illusion Detect invisibility (2

    Light (1

    Phantasmal force (3 Limited wish (7 Wish (9

    (Players Handbook,

    So you see, Lo-Ree, we can assumemany identities. You should cultivate sev-eral believable ones different ones forthe different places you go, or for thedifferent people with whom you deal.Most identities can be used for the rest oyour life. Others should only be used onc

    for dangerous adventures, then discardedThat is why I am Will, cleric of Wee Jas

    when Im in Nimro Dell; the halfling roguAngus MacFergus of Kilchurn Castle onFlodden Field when Im in Nutty Woods;

    Lucky, the animal procurer, in the capitoland the half-orc rogue Grizzle Greasygutwhen I deal with the miners of Gemstone

    Rift. And thats why we pretended to betwo thieves who pretended to be richivory merchants when we recovered thaspell book from the Red Hand in StoneCirkel, after it had been stolen from our

    client and why we will never use thoseidentities again!

    These are some of the tricks we havefor survival. Its nice to gratify ones ego seeking fame for ones exploits andpowers, but I prefer the security thatanonymity provides. Light attracts vermidarkness is the cloak that protects all.

    3

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    Unearthed Arcana.

    locate

    plants, locate animals, summon ani-mals.

    Dungeoneers Survival Guide

    Illustration by Roger Raupp

    both

    Alchemy jug:

    Beaker of plentiful potions: different

    Cloak of poisonousness:

    Philosophers stone:

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    1

    +5

    0-3,000

    3,001-6,000

    6,001-12,000

    12,001-24,000

    24,001-48,000

    48,001-96,000

    96,001-180,000

    180,001-350,000

    350,001-700,000

    700,001-1,050,000

    1,050,001-1,400,000

    1,400,001-1,750,000

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    2 3 4 5 6 7 8

    10th.

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    20

    21

    22+

    50%

    53%

    57%

    60%

    63%

    67%

    70%

    73%

    77%

    80%

    83%

    87%

    90%

    94%

    96%

    97%

    98%

    99%

    99%

    99%

    99%

    5%

    10%

    15%

    20%

    25%

    30%

    35%

    40%

    45%

    50%

    55%

    60%

    65%

    70%

    75%

    80%

    85%

    90%

    95%

    99%

    99%

    99%

    5%

    10%

    15%

    20%

    25%

    30%

    35%

    40%

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    50%

    55%

    60%

    65%

    70%

    75%

    80%

    85%

    90%

    95%

    99%

    99%

    -5

    10%

    15%

    20%

    25%

    30%

    35%

    40%

    45%

    50%

    55%

    60%

    65%

    70%

    75%

    80%

    85%

    90%

    95%

    99%

    Alchemical oven and still from a 15thcentury German woodcut.

    Illustration courtesy of Dover Publications, inc.

    potions of longevity

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    38

    ESPExtra-healingPhilter of glibnessHill giant controlInvulnerabilityWater breathing

    Dust of appearanceBlue dragon controlCloud giant controlOil of etherealness

    Fire giant controlFire giant strength

    Cloud giant control Dust of drynessDust of disappearance Oil of elemental

    invulnerability

    Gold dragon control Oil of impactMagic resistance* Mist dragon controlStorm giant control S o v e r e i g n g l u e

    Storm giant strength Ultimate solution

    magic resistance: all

    Bronze dragon controlCloud giant strengthOil of disenchantment

    Red dragon controlOil of sharpness, + 6Silver dragon control

    Black dragon controlBrass dragon controlFrost giant controlGreen dragon control

    Super-heroism

    Dust of tracelessness

    Oil of fiery burningKeoghtoms ointmentLongevityOil of sharpness, +4

    Stone strength

    Oil of timelessness

    A c i d r e s i s t a n c eHuman controlIncense of meditationNolzurs marvelous

    pigmentsStone giant control

    White dragon control

    Copper dragon controlFrost giant controlOil of sharpness, +5Treasure findingUndead control

    Elixir of youth

    Fire breathFlying

    Elixir of healthHill giant strength

    Oil of sharpness, +3Oil of slipperiness

    ClairvoyanceDiminutionGaseous form

    LevitationLife elixirPlant control

    Animal control Clairaudience

    Philter of beauty Rainbow huesClimbing Oil of sharpness, + 1

    Fire resistance SpeedHealing Sweet waterPhilter of love Ventriloquism

    Growth

    HeroismInvisibilityPolymorph self

    Oil of sharpness, +2Vitality

    delusion, oil of fumbling, elixir of mad-ness, incense of obsession, dust of sneez-ing and choking, philter ofstammering & stuttering.

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    DRAGON 3

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    Appearance, dust ofAcid resistance, oil ofAnimal controlBeauty, philter ofClairaudienceClairvoyanceClimbing

    DiminutionDisappearance, dust ofDisenchantment, oil ofDragon controlDryness, dust of

    Elementalinvulnerability, oil of

    ESPEtherealness, oil ofExtra-healingFire breathFiery burning, oil ofFire resistanceFlying

    Gaseous formGiant controlGiant strengthGlibness, philter ofGrowth

    Healing

    Health, elixir ofHeroismHuman controlIllusion, dust ofImpact, oil ofInvisibilityInvulnerabilityKheoghtoms ointmentLevitationLife, elixir ofLongevityLove, philter ofMeditation, incense ofNolzurs marvelous

    pigmentsPlant control

    Polymorph selfRainbow huesSharpness, oil ofSlipperiness, oil ofSovereign glueSpeedSuper-heroism

    Sweet waterTimelessness, oil ofTracelessness, dust ofTreasure findingUndead controlUltimate solutionVentriloquism

    VitalityWater breathingYouth elixir

    4

    2

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    Illustration courtesy of Dover Boo

    [Previous versions of the alchemist NPhave appeared in DRAGON issues #3,45

    and 49.]

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    Illustrations by Paul Jaqmys

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    will

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    D R A G O N

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    Players Handbook Players Handbook;

    Players Handbook),

    memorization. Dying Earth

    Players Handbook

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    Unearthed Arcana

    PlayersHandbook Unearthed Arcana

    hanted weapon enchant an item

    Players Handbook.

    reduce

    serious wounds cure light wounds

    resist cold resist fire

    the Unearthed Arcanas endure heat/cold

    identify), color spray), chant bless haste/slow, wizard lock/knock light/darkness

    create food and water globe of invulnera-bility

    -

    52 FEBRUARY 1988

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    gasbags,

    Mobility/flight texture change modified leaves,

    adaptation, increased sense (smell), size increase.

    6/900/18

    This mutated monster is described insecond-edition GAMMA WORLD game

    statistics. Conversion to third-edition rulesshould not be difficult.

    Illustration by Richard Bennett

    1

    adaptation

    Sonic blast 7 Life leech

    8 Molecular disruption

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    1987,

    18-21, 1988.

    1988

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    58 FEBRUARY 1988

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    D R A G O N

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    Availability of nuclear weapons:

    Atomic tests

    (Ariel)

    Ground-to-air/space lasers:

    Orbiting debris belts: Cosmos 954, Cosmos 1275,PAGEOS, GEOS-2. Challengers

    Fascist space powers:

    Unexpected availability of space-craft:

    Spaceport disasters:

    Challenger

    common.

    Cargo cults in high-tech societies:

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    DUNGEONS & DRAGONS is a registered trademark owned by TSR, Inc.

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    1. Instant death.

    reincarnation,

    Unconsciousness.

    Teleportation to an inn.

    Banishment to Limbo.

    Star Wars

    crops,

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    Voyager 6,

    fair

    , D R A G O N 6

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    Oriental Adventures

    The Junks and Sampans of the Yangtze

    Lorca

    yuloh,

    Ocean War Junk

    Illustration by Daniel Horne

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    1.

    10 10 12 12

    l-6

    laodah Laodah tai-kung shao-huo-ti hsien-

    chueh pa-liang-chia-ti

    #116)

    Cost N o. N o .

    (1,000

    L 43 130 110 30 8 4 500 1 2 16 X12 2 20 38 60 15 27

    50 90 70 18 6 4 135 1 0 27 X 3 2 38 35 40 10 30 80 120 100 25 6 6 280 2 1 20 x10 2 30 60 50 15 27 30 90 75 18 5 2 110 1 0 38 X16 1 8 19 30 8 10

    M 33 60 45 12 4 3 40 1 0 25 X10 1 22 18 26 8 16

    M 53 80 75 15 3 3 80 1 0 - 2 46 16 35 8 8

    M 23 70 65 16 4 2 75 1 0 20 x15

    M 16 50 45 10 5 3 20 1 0 10 x 7

    S 14 40 30 10 3 2 13 1 0 -S 13 40 35 8 2 1 10 1 0 -S 11 35 - 5 1 6" 4 0 0 -

    S 5 15 - 3 10" 6" l/2 0 0 -

    S 3 9 - 3 8" 4" 1/3 0 0 -

    20 66 - 6 15" 3" 12 0 0 -

    1 22 16 60 - -

    1 10 8 20 8 20

    0 7 36 8 - -

    1 4 18 12 - -

    0 3 18 10 - -

    0 3 15 8 - -

    0 1 2 10 - -

    0 39 0 18 - -

    DMG, 109-110).

    Pechili Trading Junk

    Small War Junk

    Crooked SternJunk

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    ta-ping-chuan kuai-tu

    chang-kou ma-yangtzu hou-pan-chuan

    Creek Fishing Sampan

    Junks Sampan

    Dragon Boat

    8 8 8

    6

    6

    Ship graphics by David Sutherland laodah,

    RiverJunk

    FishingJunk

    FlowerJunk

    yao-Wang-chuan lou-tzuchuen

    6

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    68

    1-12 2-8 7

    3-12 12-14

    2 8-15 2-7

    11-13

    15

    3-12 10-15

    10-125-20 20

    2

    DMG, 109-110.

    2

    Dis integrate 2

    Divine wind

    Elemental burst 1

    Fire breath Fire rain

    Fire shuriken

    Fire wings 2**

    Hail of stones

    Horn of blasting 18

    Incendiary cloud /6 Steam breath

    Tsunami

    Wall of fire

    Wall of force 5-30

    Whirlwind l-10

    Wind breath

    Wood rot

    DMG,

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    OrientalAdventures,

    is a stinking cloud,

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    suggestion

    flesh to stone

    of enfeeblement,

    DRAGON 7

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    Dungeon MastersGuide, Monster Manual.)

    1

    dispelmagic charms, enfeeblement, confusion, paral-

    ysis, dispel magic dispel

    magic curedisease

    Dispel magic

    system shock survival

    roll, detect life stone to

    dispel magic trans-

    mute rock to mud dispelmagic, transmute metal to wood Polymorph any object flesh to stone flesh to stone

    stoneto flesh

    dispel magic

    MonsterManual the Unearthed Arcana eyebite.

    eyes of the eagle,

    charm, hold person;

    1

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    charmed charmed

    The Ecology of the Maedar in DRAGON

    180

    Monster Manual II

    1

    (DMG,

    invisible

    invisible

    darkness

    Dungeoneers Survival Guide,

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    (DSG,

    gaze re-flection

    et al., Mon-ster Manual II.)

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    darkness

    perma-

    nent illusion

    shadowmonsters

    limitewish permanency 10%

    limited wish perma-nency

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    10'

    hold (see Monster Manual II, seeing

    enfeeblement

    78

    of charming of petrification

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    The Official Handbook of the Marvel Uni-verse.

    BIRD-MAN II Achille DiBacco

    Flight: Blaster:

    80 FEBRUARY 1988

    Flamethrower Umbrella:

    Flying Bicycle Built For Two: Horn:

    Superhuman Abilities:

    Claws:

    Speed:

    Bionic Left Hand:

    Bionic Left Leg:

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    CYCLONE

    16

    Wind Control:

    FIREBRAND

    Costume:

    Flamethrowers:

    Flight:

    HELLRAZOR 16

    Wrist Blades:

    G R A P P L E R Name unknown

    Battle Staff:

    Radio-Controlled Plane:

    HIJACKERTM

    Body Suit:

    Vario-Blaster:

    Crime-Tank:

    D R A G O N 8

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    JAGUAR

    Infravision: Claws:

    LETHA

    MIND-WAVE

    Psionic Powers:

    Think Tank:

    Heat Ray:

    MIRAGE I

    Image Generation:

    another

    RAPIERTM

    Electro-Stun Sword:

    RINGER

    Rings:

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    Special Handgun:

    Body Suit:

    Acetylene Gun:

    Absorbo-belt:

    Telepatby:

    another

    Mental Bolts: Crystal Club:

    Telekinesis: Animate Objects:

    Scourges Gun:

    DRAGON 83

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    Scourges Van:

    8 4 F E B R U A R Y 1 9 8 8

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    (315) 393-6633

    Wizardry IV The Return ofWerdna, the Softalk Computer Gaming World, Ultima IV

    Wizardry Ultima IV for The Bard's Tale I. Woodhead is programing

    IV is Wizardry

    Wizardry least Wizardry Wizardry

    not Wiz-ardry IV

    86 FEBRUARY1988

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    IV Wizardry IV

    Wizardry IV

    Wiz-

    ardry IV Wizardry sce- Wizardry

    10 ProvingGrounds of the Mad Overlord) Wizardry IV

    Wizardry

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    Wizardry Wizardry IV Wizardry IV The Return ofWerdna,

    88 FEBRUARY 1988

    Phantasie PhantasieIII, the Wrath of Nikademus, Phantasie sce-

    Phantasie I PhantasieII,

    Phantasie III.

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    definitely

    Phantasie

    90 FEBRUARY 1988

    #1 1. Thrust (with melee weapon): You

    2. Attack (with melee weapon): Now you

    3. Slash (with melee weapon): You

    4.Lunge (with melee weapon):

    5. Aim (melee weapon at a vital body

    area):

    Spell (cast a spell): 7. Parry (with a shield):

    Fire (a bow): al

    9. Other (options):

    Back:

    Middle:

    Front:

    Time

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    Phantasie

    GONE

    GONE

    GREET

    Phantasie III

    Ultima Autoduel Ultima V, Ultima

    Amazing Software Sanxion

    Dark Castle

    Shadowgate

    Dagger trapped.

    Bards

    Bards

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    Convention Calendar Policies

    This column is offered as a service to ourreaders around the world. Anyone mayplace a free listing for a game conventionhere, but the following guidelines must beobserved.

    In order to ensure that all conventionlistings contain accurate and timely infor-mation, all material should be either typeddouble-spaced or printed legibly on 8 X11 paper. The contents of each listingshould be short, succinct, and under 150words long.

    The information given in the listing mustinclude the following information, in thefollowing order:

    1. Convention title and dates held;2. Site and location;3. Guests of honor (if applicable);4. Special events offered;5. Registration fees or attendance re-

    quirements; and,6. Address(es) and telephone number(s)

    where additional information and confirma-tion can be obtained.

    Convention flyers, brochures, newslet-ters, and other mass-mailed announce-ments run the risk of not being consideredfor use in this column; we prefer to see acover letter with the announcement as well.No call-in listings are accepted. Domesticand foreign conventions are welcome.

    WARNING: We are not responsible forincorrect informatlon sent to us by conven-tion staff members. Please check yourconvention listing carefully! Our widecirculation ensures that over a quarter of amillion readers see each issue. Accurateinformation is your responsibility!

    Convention listings should be mailed bythe copy deadline date to ConventionCalendar, DRAGON Magazine, PO. Box110, Lake Geneva WI 53147. Copy dead-line dates are the last Monday of eachmonth, two months prior to the on-saledate of an issue. For example, the copydeadline for the July 1988 issue is the lastMonday of May 1988. Plan ahead; early

    listings pay off!If a convention listing must be changedbecause the convention has been can-celled, the dates have changed, or incor-rect information has been printed, pleasecontact us immediately! For any ques-tions-or changes related to this column,please call either Robin Jenkins or RogerE. Moore at TSR, Inc., at (414) 248-3625.

    12-14

    5302;

    12-15

    12-14

    11, 12-15

    19-21

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    and

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    98 FEBRUARY 1988

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    DRAGON 9

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    DRAGON 1

  • 7/27/2019 Dragon Magazine #130

    106/112102 February 1988

  • 7/27/2019 Dragon Magazine #130

    107/112DRAGON

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    108/112104 FEBRUARY 1988

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