dr -> ip beam transport simulations with intra-train feedback
DESCRIPTION
DR -> IP Beam Transport Simulations with Intra-Train Feedback. Glen White, SLAC Jan 19 th 2006. Multi-Bunch ILC Simulations. - PowerPoint PPT PresentationTRANSCRIPT
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DR -> IP Beam Transport DR -> IP Beam Transport Simulations with Intra-Train Simulations with Intra-Train
Feedback Feedback
Glen White, SLAC
Jan 19th 2006
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Multi-Bunch ILC Simulations•Generate a representation of the ILC bunch train at a ‘snapshot’ in time to study the ILC machine Luminosity performance with ground motion and other error sources for different machine parameters.
•Track 600 bunches through Linac, BDS and IP to observe dynamics of fast feedback correction (IP position and angle) + Lumi feedback and determine estimate of train luminosity.
•Use PLACET for Linac simulation and MatMerlin for BDS (GUINEA-PIG used for IP collision).
•Model case of tuned lattice + 1 pulse of GM (Linac + BDS).
•TESLA TDR & ILC IR-1 (20mrad IP x-ing) BDS currently implemented.
•Typical simulation times 60 hours+ depending on simulation parameters (per seed).
•To gauge performance for a variety of parameters/simulation environments/machines need many CPU hours.
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Parallel Computing Infrastructure
QMUL HTC
MDCE – 256 nodes
GRID Interface
…...GRIDGRID
MySQLDatabase
PHP-Web Interface
http://hepwww.qmul.ac.uk/lcdata
……
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Linac SimulationPLACET:
•Train enters linac with 20nm vertical emittance.
•Structure Misalignment: 0.5mm RMS y, 0.3mrad y’ error.
•Long- and short-range transverse and longitudinal wakefield functions included.
•BPM misalignment: 25um (y).
•Apply 1-1 steering algorithm.
•Pick random seed which gives 50% emittance growth .
•Apply y, y’ RMS Injection error.
•Apply Inter-Train Ground Motion (K-Model).
•Generate 600 bunches (multiple random seeds).
•Long-range wakes have strong effect on bunch train.
•Need to perform steering on plateau not first bunch.
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BDS/IP SimulationMATMERLIN:
•Inter-Train Ground motion applied (K-model).
•Add 1.4ppm energy jitter on e- bunches (simulates passage of e-’s through undulator).
•Track 80,000 macro-particles per bunch.
•Feedback (Simulink model in Matlab):
•BPM Resolution: 2m (ANG FB) 5m (IP FB)
•Kicker errors: 0.1% RMS bunch-bunch.
•IP (Guinea-Pig):
•Input macro-beam from MatMerlin BDS (non-gaussian).
•Calculates Lumi & Beam-Beam kick.
•Produces e+e- pairs -> track through solenoid field and count number hitting LCAL first layer for Lumi FB signal.
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IP Fast Feedback System
•Detect beam-beam kick with BPM(s) either side of IP.
•Feed signal through digital feedback controller to fast strip-line kickers either side of IP.
•Digital PI control algorithm is used for feedback algorithm.
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IP Fast Feedback System
0 5 10 15 20 25 30 35 40 45-50
0
50
100
150
200
250
300
350
400
450
y* / y
Ver
tical
bea
m-b
eam
kic
k /
urad
data1data2
data3
data4
data5
data6data7
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IP-Angle Feedback System
•Place kicker at point with relatively high function and at IP phase.
•BPM at phase 900 downstream from kicker.
•To cancel angular offset at IP to 0.1y’ level :
•BPM required resolution ~ 2um
•FB latency = 4 bunches.
•Other FB locations possible:
•Start of BDS to act as a pulse-flattener to reduce orbit error
•Requires ~100nm BPM resolution with these optics.
0 500 1000 1500 2000 25000
50
100
150
200
250
ANG KickerIPBPMSqrt(
/ m
S /m
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Banana Bunches
•Short-range wakefields in accelerating cavities acting back on bunches cause systematic shape distortions:
•Z-Y plane of a sample bunch:
•Only small increase in vertical emittance, but large loss in luminosity performance with head-on collisions due to strong, non-linear beam-beam interaction.
•Change in beam-beam dynamics from Gaussian bunches.
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Banana-Bunch DynamicsBanana-Bunch Dynamics
•Luminosity of a sample bunch over range of position and angle offsets.
•Feedback strategy: wait for IP and ANG FB systems to ‘zero’ (coloured ellipse in figure)– then fine tune by stepping in y then y’ using LUMI monitor (count e+e- hits in first layer of BeamCal) to find optimum collision conditions.
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Banana-Bunch DynamicsBanana-Bunch Dynamics
•Luminosity of a sample bunch over range of position and angle offsets.
•Feedback strategy: wait for IP and ANG FB systems to ‘zero’ (coloured ellipse in figure)– then fine tune by stepping in y then y’ using LUMI monitor (count e+e- hits in first layer of BeamCal) to find optimum collision conditions.
•Recent simulation results suggest better results possible with 2-D scan.
y (rad)
y' (
nm
)
-27 -21 -15 -9 -3 3 9 15 21 27
-4.5
-3.5
-2.5
-1.5
-0.5
0.5
1.5
2.5
3.5
4.5 0.4
0.5
0.6
0.7
0.8
0.9
1
1.1
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IP Feedback
•Single example seed shown.
•Corrects < 10 bunches.
•Corrects to finite y due to banana bunch effect.
•Vertical Beam-Beam scan @ bunch 150.
5 Bunch e+e- Int. Signal
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Angle Feedback
•Single example seed shown.
•Angle scan after 250 bunches when position scan complete.
•Noisy for first ~100 bunches (HOM’s).
•FB corrects to <0.1 y’
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Luminosity
•Luminosity through example seed bunch train showing effects of position/angle scans.
•Total luminosity estimate: L(1-600) + L(550-600)*(2820-600)/50
0 100 200 300 400 500 6000
1
2
3x 10
34
Bunch #
Lu
min
os
ity
/ c
m-2
s-1
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Luminosity – 100 Seeds
1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.850
5
10
15
20
25
Luminosity / cm-2 s-1 1034
= 1.6747 0.067286
2.7 2.75 2.8 2.85 2.9 2.95 3 3.050
2
4
6
8
10
12
14
16
18
Luminosity / cm-2 s-1 1034
= 2.8788 0.075445
•ILC-IR1 350 GeV (left) 500 GeV (right) CME.
•No improvement seen with addition of upstream FFB system.
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Luminosity vs. IP Beam Size
8 8.5 9 9.5 10 10.5 11
x 10-3
1.5
1.55
1.6
1.65
1.7
1.75
1.8
1.85
( 2y(e-)
+ 2y(e+)
)1/2 / nm
6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8
x 10-3
2.7
2.75
2.8
2.85
2.9
2.95
3
3.05
( 2y(e-)
+ 2y(e+)
)1/2 / nm
350 GeV CME 500 GeV CME
•Lumi not directly proportional to IP beam spot size due to banana-beam effect.
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Effect of Lumi-Scan (500 GeV)
•Effect of Pos & Ang Lumi scans compared with start of pulse with FB only.
•Angle feedback gives only small improvement.
•After position scan
•After position and angle scan
0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 0.220
5
10
15
Fractional Lumi Change After IP FB
= 0.12124 0.031719
0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 0.220
5
10
15
Fractional Lumi Change After ANG FB
= 0.12149 0.03356
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Simulink Model
us1e
us1p
us2e
us2p
B(us1e)
B(us1p)
B(us2e)
B(us2p)
Upstream Feedback
z
1
FB_ANG
FB_IP
B(ey )
B(ey ')
B(py )
B(py ')
lumiopt
B(us1e)
B(us1p)
B(us2e)
B(us2p)
ey
ey '
py
py '
the
thp
lcal_hits
us1e
us1p
us2e
us2p
MATMERLIN+GUINEA-PIG
B(in)
Lumi ScanB(out)
Lumi Scan
-2Z
-1Z
-1Z
-1Z
-1Z
-1Z
ey
py
the
thp
set point
PI enable
B(ey )
B(py )
BPM
IP feedback
Demux
Demux
US_on
1
ey '<Lo>
py '<Lo>
set point<Lo>
PI enable<Lo>
B(ey ')
B(py ')
BPM
Angle Feedback
B(in)
Lumi
BPM
B(out)
PI enable
B(out) (IP)
BPM SetPoint
2-D Lumi Search
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2-D Lumi Feedback
4
BPMSetPoint
3
B(out) (IP)
2
PI enable
1
B(out)
Int Lumi
Write to MaxLumi
In_pos
In_ang
prev
Continue
Write New LookupValues
z
1z
1
z
1
z
1
posmoves
Switch on point
STOP
Set MaxLumi_last
In1
In2
Out1
Out2
Sample & Hold
>
x
xdat
ydat
y
x
xdat
ydat
y
-1Z
-1Z
-1Z
-1Z
-1Z
-1Z
-1Z
-1Z
Counter Enable
Counter Trigger
EnablingSequences
In1 Out1In1 Out1
In1 Out1
EnabledCounter
Demux
MovesXDAT
MovesYANGDAT
MovesYPOSDAT
MaxLumi
LastMove_ang
LastMove_pos
MaxLumi_last
MovesYANGDAT
MovesYPOSDAT
MovesXDAT
BPM_set
MaxLumi
1
lscan_dy
1
1
lscan_dyp
1
sig_in
trigger_inTriggered Mean
sig_in
trigger_inTriggered Mean
3
BPM
2
Lumi
1
B(in)
20
2-D Lumi Feedback
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ILC Simulation Web Page
•Store all beam data from simulation runs online
•http://hepwww.ph.qmul.ac.uk/lcdata
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Summary and Plans
•Facility for parallel processing of accelerator codes set-up.
•Shown here to test ILC performance with Fast-Feedback.
•Final luminosity performance appears to be limited by banana-bunch shape.
•Add full Linac + BDS alignment and inter-pulse feedback to provide full time-evolved simulation.
•Add Crab Cavities to study crossing angle stability (requires addition of x-feedback)
•Other lattices + Beam Parameters (@350, 500 & 1000 GeV).
•Add Collimator Wakes.