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Table of Contents
Lead DesignerSam Witt, with Joe Crow and Lee Hammock
Additional DesignAlexander H. MacLeod IV, August Hahn, BevanThomas, Bret Boyd, Brian Patterson, Chris Jones,
Colin Cross, Greg Kilberger, Jim Butler, MikeKletch, Nikkisa Christian, Paul Sudlow, R. Scott
Rogers, Skeeter Green, and Spike Jones
Lead EditorJohn Todd
Creative Director
Jim Butler
Art Director & Cover ArtistTodd Morasch
Spells and Magic v3.0
Chapter 1: Feats & Skills ...........................................................3
New Uses for Old Skills ............................................................ 5Chapter 2: Blood Magic .............................................................6
Blood Mage Prestige Class ....................................................... 6
Chapter 3: Dragon Magic .......................................................... 8
History and Nature of Dragon Magic ................................... 8
Trovebond .................................................................................. 9
The Trove .................................................................................... 9
Ways of the Dragon...................................................................11
Dragon Mage Prestige Class .................................................... 13
Chapter 4: Faery Magic ..............................................................19
Faerier Prestige Class ................................................................ 19
Chapter 5: Mirror Magic ............................................................21
The Reflecting World ................................................................ 21
The Art of Glass and Silver ...................................................... 23
Slaves of Glass ............................................................................ 27Powers of Glass Shadows......................................................... 28
Reflecting Master Prestige Class .............................................28
Chapter 6: The Path of Jewels .................................................. 30
Facets of Power .......................................................................... 30
Jewel Mage Prestige Class ........................................................ 30
Soul Gem Guardian Prestige Class .........................................34
Crystalline Creatures ................................................................35
Path of Jewels Options ..............................................................37
Expanded Gem Descriptions ................................................... 37
Chapter 7: Rune Magic ..............................................................39
Casting Rune Spells ...................................................................39
Rune Mage Prestige Class ........................................................ 42
Runes ...........................................................................................44
Running a Rune MagicOnly World ....................................... 52
Chapter 8: The Path of Shades ................................................. 53
The Gray Road ........................................................................... 53
The Red Road ............................................................................. 54
Shadetouched Prestige Class ................................................... 55
Chapter 9: Spellsinging .............................................................57
Spellsinger Prestige Class ......................................................... 57
Chapter 10: Totem Magic ..........................................................59
Totem Mage Prestige Class ...................................................... 59
Totems ......................................................................................... 60Chapter 11: Spells ....................................................................... 62
Chapter 12: Magic Items ............................................................87
Strange Brew Potions ................................................................87
Rings ............................................................................................89
Rods & Staffs .............................................................................. 90
Wondrous Items ........................................................................ 91
Magic Weapon and Armor Qualities ...................................... 94
ArtworkBrannon Hall, Ginger Kubiscz, Jake Wynn,
Kevin Wasden, Michael Orwick,
and Stephanie Law
ProofreaderTravis J. Halwachs
TypesetterJosh Gilchrist
PlaytestersAaron Weik, Andree Ricker, Andy Terrill, Anna Hurst, Bill
Anderson, Brendon Hayes, Chris Clark, Christian Pliete,
Christopher Jackson, Crystal McMichael, Cynthia Hahn, DanielPowell, Dave Torres, Dave Torres, David Brown, David
McMichael, David Shearer, David Walsh, Debbie Brown, Derek
ONeil, Dru Clark, Dwayne Vey, Glen Moss, Gordon Graham,
Greg Kilberger, Heiner de Wendt, Jeff Terrill, Joe Frenia, Joe
Frenia, John Zimmer, Jon Terrill, Josh Hubbell, Joshua
Mumme, Kevin Ruesch, Kieth Sunberg, Marshall McCalley,
Nicole Kitzmann, Noe Lopez, Philip John Mason, Ralf Gehling,
Ramona Hubbell, Robert N. Emerson, Shane Kennedy, Shane
Wyatt, Shawn Duke Duquet, Skeeter Green, Stephan Lesting,
Steve Craig, Steven Creech, Tad Kelson, Tim Hatfield, Tim
Jackson, and Troy Ellis
Distributed worldwide to the hobby, toy, comic, and book trade by OsseumEntertainment (www.osseum.com) and regional distributors.
Bastion Press and the Bastion Press logo are trademarks owned by Bastion Press, Inc.d20 System and the d20 System logo are Trademarks owned by Wizards of theCoast and are used according to the terms of the d20 System License version 5.0.Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizardsof the Coast, Inc. and are used with permission. A copy of this License can be found atwww.wizards.com. 2004 Bastion Press, Inc. All Rights Reserved. Printed in theU.S.A.
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IntroductionThe heart of fantasy lies with its embrace of magic. Whether a
group of brave heroes are struggling to overcome a barrage of
fireballs and lightning bolts or recovering a sunblade to use against
the forces of vampiric evil, the elements of magic are an icon to
adventure. Magic represents both enemy and ally; a tool that can
be used for both good and ill.
Harnessing the power of magic is something that every
character strives to do in one form or another. Paladins seek theirholy avengers, bards seek mystical instruments to augment the
power of their song, clerics
bring down divine wrath
and blessings upon those
they encounter in their
lives, druids bring power
from the very earth itself
and so the story unfolds.
Spells & Magic tries to
embrace this view; theres
something in here for any
character class seeking to
embrace the roots of magic.
Whether youre seeking toplay a barbarian true to his
tribes totem, a bard
seeking to amplify the
power of his voice, or a
pure spellcaster desiring to
walk different paths of
magic, youll find
something within these
pages to spark your
imagination. New
philosophies of magic,
feats, spells, magic items,
and more await you.
WhatsNeeded?In order to take full
advantage of Spells &
Magic, youll need the PHB
and DMG, both published
by Wizards of the Coast.
How to Usethis BookSpells & Magic presents a
number of different
prestige classes, feats, spells, and magic items. Each of these items
are detailed in separate chapters, and all of the materials are useful
to both players and GMs. Players should check with their GM
before bringing any materials from Spells & Magic to their game.
Chapter 1 details all of the new feats in this book. While many
of them are tied directly to prestige classes, its a relatively simple
matter to adopt them to a variety of different character concepts.
Chapter 2 details the blood mage prestige class. These are
casters that use the power of their blood to fuel their spells.
Chapter 3 discusses the nuances of dragon magic and presents
the members of the dragon mage prestige class. Hoard your
treasure and sign up today!
Chapter 4 discusses Faery magic and presents the faerier
prestige class. Bards, druids, and rangers typically follow the path
of the fey.
Chapter 5 presents mirror magic. Those who rely on mirrors
to power their spells have mastered the craft of makingmastercraft mirrors and empowering them with the most
powerful spells known.
Chapter 6 belongs to
those that follow the Path
of Jewels. Gems can
contain powerful magic,
and the jewel mages that
master them present
many opportunities to
adventurers and NPCs
alike.
Chapter 7 is home to
the rune mage. Powerful
casters that rely on runesto power their magic,
theirs is an ancient art.
Chapter 8 leads to the
Path of Shades. Not every
road into this domain of
magic is an evil one, yet
those who choose to
beco me sh ad et ou ch ed
have a lifetime of
challenges awaiting
them.
Chapter 9 rings forth
with the spellsinger!
Primarily a bardicprestige class,
spellsingers can greatly
enhance their abilities by
following this career.
Chapter 10 presents
totem magic. Long
associated with
barbarians and shamans,
totems present a way to
awake innate magic tied
to a sacred creature.
Chapter 11 presents
more than 120 new spells
to bring into yourcampaign. These spells
are for more than just wizards and sorcerers, though, and all
spellcasting classes will find something new in this chapter.
Chapter 12 finishes off the book by providing new magic
items.
Have Questions?If you have questions about this product, please send an email to
[email protected]. In addition, you can also talk with
other players at the Bastion Press message boards
(www.bastionpress.com).
Introduction
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Index
A
Ability Fuel 6Absorption 27Accompaniment 59
Activate Rune 3Active Antidivination 64Adamantine 25Adding to the Trove 10Alchemy 5Algiz 46Ansuz 47Antimagic Fog 67Armor of Deflection 67Armor of Faith 67Art of Glass and Silver 23Assassins Touch 88Attune Extra Rune 3Attune Rune 44Attuned Rings 15Attuned Staffs 15Attunement Jewel 32Attuning 11Avatar 68Awakening 68
B
Bastion of Pure Magic 68Battle Prowess 90Bear 61Berkana 46Bestow 68Binding Jewel 33
Blood Burn 7Blood Fuel 6Blood Mage Prestige Class 6Blood Magic 6Blood Mastery 7Blood Mixing 7Blood Power 3Bloodfire 69Boar 61Bogans Fog 20Bolster Familiar 69Bonded Mirror 29Boots of Diminished Velocity 91Bounding Gait 69
Breath 13Brilliant Arc 69Brilliant Spray 69Brutal Knockdown 15Burning Gaze 70
C
Cacophony 70Campfire Lullaby 70Cat 61Changeform 70Clairsentience 70
Cleansing 71Coat of Comfort 92Complete Invisibility 71Cone Control 3Copper 24
Corresponding Resonance 71Craft Necromantic Focus 3Create Attunement Jewel 31Create Binding Jewel 33Create Crossroads and Backroad 21Create Encoded Jewel 32Create Greater Attunement Jewel 32Create Runestaff 44Create Runestone 44Crystalform 71Crystalline Creatures 35Crystalline Form 35
D
Dagaz 47Damage Reduction 15Deactivate 71Depleting the Trove 10Destination Dispel Magic 71Detect Crossroads and Backroads 20Dimensional Manipulation 71Disc of Dilemmas 92Discovery 90Dispel Antimagic 71Distant Potions 15Distant Scrolls 15Divine Eminence 72Dog 61
Draconic Will 3Dragon Mage Prestige Class 13Dragon Magic 8Draught of the Nightingale 88Draw Rune 44Drinking Song 72Dryad Form 19Dweomerclaws 72
E
Eagle 61Earring of Overhearing 92Echannons Soul Dagger 72Edge of Oblivion 73Ehwaz 47Eihwaz 47Elemental Weapon 73Encoded Jewel 32Enduring Spells 29Enemy Scourge 73Energy Drain Attack 56Enforcer 73Enhanced Proficiency 29Enlightenment 71Essence Mastery 3Everchanging Ornament 92
Everlasting Wizards Light 71Expunge 71Eye of Knowledge 3Eye of the Medusa 88Eyes of the Bloodhound 71
F
Faerier Prestige Class 19Faery Magic 19Familiaform 71Familiar Faces 72Familiars Call 72Fast Elemental 72Fehu 48Fey Arts 19Fey Form 21Fey Friend 20Feysong 72Final Bond 35
Finding the Quarry 72Fire Damper 73Fire Drinking 90Flaming Brand Glove 93Flight of the Wind 73Forceful Antidivination 73Forest Aria 73Forest Invisibility 73Fortitude Fuel 7Fracture 16
G
Gaze Trigger 73
Gebo 48Gemguard 73Gestalt 74Glass Shadows 28Glimmer Warning 74Glove of Fortune 93Gnome Brew 19Gold 24Golden Bough 84Granite Hide 88Grant 74Gray Road 53Greater Countersong 58Greater Dweomerclaws 74Greater Powershell 75Grig Fiddle 19
H
Hagalaz 48Hairbelly Rhyme 75Halting Gaze 75Hand of Shadow 57Hanid Hiding 20Healing Sacrifice 16Hidden Message Transmutation 75High Albatross 75Hillsong 76
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Hob Lick 20Hop Attack 16Horse 61Hummingbirds Flight 76Hybsil Sight 19
I
Illuminator 93Immersion Pool 22Immolation 76Improved Flyby 16Infected Wound 76Infinite Step 76Ingaelns Oracle 76Ingwaz 48Initial Bond 35Inscribe Rune 44Inscribing Runes 42Insect 62
Instinctive Reflection 3Insubstantial Armor 77Intractable Grip 77Invocation of Fire 77Invulnerability 77Isa 48Item Breaker 3
J
Jera 48Jewel Mage Prestige Class 30Jewelstaff 39
KKenaz 49
L
Laguz 49Larads Vermillion Vermifuge 93Lash Fey 78Learn Rune 4Lightburst 4Line of Sight 78Litany of the Lost 78Locate Jewels 78
MMagic Items 87Magic Missile Spray 78Magical Deviation 78Magical Treasure 10Malignant Web 78Manaaz 49Masks of Rondran 94Master Powershell 79Matchless Power 79Minions of Death 79Mirror Dependence 30
Mirror Magic 21, 30Mirror of Deathspeak 94Mite Fighter 4Mithral 24Mundane Treasure 9
Mystic Regulator 79
N
Nauthiz 49Necromantic Foci 56Necromantic vortices 54Necrotic Claws 79Nixie Breath 19Nullfield 94
O
Orchestrate Spellsong 59Othala 49
P
Passion Play 79Path of Jewels 30Path of Shades 53Penetrate Resistance 79Perthro 51Pestilential Tears 80Pierce Countersong 59Pierce Silence 58Pipe of the Little Folk 94Pixie Invisibility 20Poetic Justice 80Poetic License 80Potion of Absolute Invisibility 88Powershell 80Precision Dispel Magic 80Prismatic Helix 80
Q
Quicksilver 24
R
Raidho 51Rapid Movement 4Rat 62Razor Wings 81Rebuke Earth Creatures 31Recall 90Red Road 54Reflecting Master Prestige Class 28Reflecting Masters 21Reflection 26Refracted Vision 81Rending Mist 81Repulsion by Fire 81Restorative Elixir 89Return to Trove 16Ribbons of Innocence 94
Righteous Radiance 81Ring of Repulsion 82Rune Mage Prestige Class 42Rune Magic 39Rune Mastery 44
Rune Spells 43Runecasting 43Runes 46Runes, Inscribing 42
S
Satyr Pipes 20Scales 14Scarf of Charisma 94Scroll of Safe Dispatch 94Second Shield 82Seelie Arts 19Shadecall 4Shadehand 4
Shadesight 4Shadetongue 5Shadetouched Prestige Class 55Shared Spells 35Shared Strike 82Shatter Darkness 30Shieldbreaker 82Shriek Horrisonant 82Shrug Off 5Shuriken 90Silver 24Singing Radius 58Sinister Web 83Siphon Magic 16
Siren Song 20Sizzling Spark 83Skull of Night 57Slaves of Glass 28Sorcery 90Soul Gem 34Soul Gem Guardian Prestige Class
34Sowilo 51Spell Barrage 83Spell Shout 59Spell Storage 26Spellbore 83Spellguard 83
Spells 62Spellsinger Prestige Class 57Spellsinging 57, 58Spellsongs 58Spiders Kiss 89Sprite Charm 20Stake of Icing 95Stole of Mercy 95Stonedigger Chant 83Stored Spell 18Strange Brew Potions 87Stuff of Shadow 89Stunning Grapple 18
Index
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Summon Hateful Midges 83Superior Magic Missile 84
T
Talons 14Teiwaz 51Teleport Trace 84Thurisaz 51Totem Ability 60
Totem Companion 60Totem Facet 60Totem Fear 60Totem Friendship 60Totem Link 5, 60Totem Mage Prestige Class 59Totem Magic 59Totem Shape 60Totems 60Trove 9Trove Awareness 18Trove Sacrifice 85Trovebond 8Trovebond Ritual 8
True Sharing 85
U
Unchained Melody 85Undead Servitor 56Unguent of the Bear 89Unseelie Arts 20Uruz 52
V
Vacuous Sphere 86Vampiric Ally 86Veil of Cobwebs 86
Veil of Frost 86
W
Wall of Antimagic 87Wine of Leadership 90Wings 14Wizards Light 87Wolf 62Wunjo 52
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OPEN GAME LICENSE Version 1.0a
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