Multiagent systems and Distributed Artificial Intelligence
Agent?(智能体 )
Agent: Intelligent ObjectIntelligent System with Only one agentA problem solving system by A algorithm or A* algorithm
Multiagent system
Intelligent System with two or more agents—Multiagent systemGame Playing System by alpha-beta procedure
Why Multi-agent system?
Difference between systems with one agent and multi-agents?See an example.
An example: Boid
Who designs and controls the behavior of Bird flocks, Fish schools?See a computer model for computer simulation of the behavior of bird flocks, fish schools.
3 rules: Separation Separation:
steer to avoid crowding local flockmates
3 rules: AlignmentAlignment: steer towards the average heading of local flockmates
3 rules: CohesionCohesion: steer to move toward the average position of local flockmates
Neighborhood around an agent
Every agent reacts only to flockmates within a certain small neighborhood around itself. The neighborhood is characterized by a distance and an angle,
NeighborhoodThe neighborhood is characterized by a distance (measured from the center of the boid) and an angle, measured from the boid's direction of flight. Flockmates outside this local neighborhood are ignored. The neighborhood could be considered a model of limited perception (as by fish in murky water)
Computer Simulation to Boids
three dimensional computational geometry of the sort normally used in computer animation or computer aided design. See a demo by Java.Sorry. Can not download it.
obstacle avoidance Obstacle avoidance allowed the boids to fly through simulated environments while dodging static objects.
Demo available? See a demoNo Sorry here.
What can we get from the example?
No Central controller. Every agent: its behavior and the relationship to environments Emergence(突现,涌现 )More examples of emergence.
History of Multiagent systemsAbout late 1970sDistributed Artificial Intelligence (DAI) evolved and diversified rapidly.Research and application field. It brings together and draws on results, concepts, and idea from many disciplines: AI, computer science, sociology, economics, organization and management science, and philosophy.
Definition:DAIDAI is the study, construction, and application of multiagent systems, that is, systems in which several interacting, intelligent agents pursue some set of goals or perform some set of tasks.An agent is a computational entity such as a software program or a robot that can be viewed as perceiving and acting upon its environment and that is autonomous in that its behavior at least partially depends on its own experience.
agent An agent can be affected in its activities by other agents.Agents try to combine their efforts to accomplish as a group what the individuals cannot in the case of cooperation.Agents try to get what only some of them can have in the case of competition.
Why multiagent system?-1Modern computing platforms and information environments are distributed, large, open, and heterogeneous.These often exceed the level of conventional, centralized computing because they require processing of huge amounts of data, or of data that arises at geographically distinct locations.
Why multiagent system?-2They have the capacity to play an important role in developing and analyzing models and theories of interactivity in human societies, and solving problems which it is difficult to solve in conventional method.Many interactive processes among humans are still poorly understood, although they are an integreted part of our everyday life.(There are many things we do not know and we want to know related to multiagent systems)
Major characteristics of multiagent systems
Each agent has just incomplete information and is restricted in its capabilities.System control is distributed;Data is decentralized; andComputation is asynchronous.
Some attributes of multiagent systems - 1
attribute range
agents Number From two upward
Uniformity Homogeneous… heterogeneous.
Goals Contradicting … complementary
Abilities ( sensors, effectors, cognition)
Simple … advanced
Some attributes of multiagent systems - 2
attribute range
Interac-tion
Frequency Low … high
Pattern (flow of data and control)
Decentralized … hierarchical
Variability Fixed … changeable
Perpose Competitive… cooperative
Some attributes of multiagent systems - 3
attribute range
Environment
Predictability Forseeable … unforseeable
Accessibility and knowability
Unlimited … limited
Dynamics Fixed … variable
Diversity Poor … rich
Availability of resources
Restricted … ample
Difference between traditional AI and DAI-1
Traditional AI DAI
Concentrates on agents as
“Intelligent stand-alone systems”,
“Intelligent connected systems”,
Concentrates on Intelligence as
a property of systems that act in isolation.
a property of systems that interact.
Difference between traditional AI and DAI-2
Traditional AI DAI
Concentrates on
Cognitive processes within individuals
Social processes in groups of individuals
Considers systems
Internal reasoning and control.
Reasoning and control is distributed
Difference between traditional AI and DAI-3
Traditional AI DAI
uses Psychology and behaviorism for ideas and inspiration.
Sociology and economics
Reasons to study multiagent systems
Technological and application needs:
Offer a promising and innovative way to understand, manage, and use distributed, large-scale, dynamic, open, and heterogeneous computing and information systems.
Natural view of intelligent systems
Another example: Floys
flocking Artificial creatures.with the social tendency to stick
together
Two behavior rules
1. A rule specifying how to relate to one's own kind.
2. A rule specifying how to relate to strangers
How to relate to one's own kind
Identify two members of your flock that are near to you and try to stay close to them, but not too close.
How to relate to strangers
If you are in your territory: When you spot a stranger go after him, if you are close enough - attack
If you are not in your territory:If local Floys chase you - run away.
Rules of Evolution-1
eFloys evolve sexually, where each eFloy is the descendent of two parents.
Mother and father are selected according to the mechanism of 'Survival of the Fittest by Unnatural Selection'.
Rules of Evolution-2
Fitness is defined by two attributes, energy and safety.
If you are an eFloy, you can gain or lose these during your lifetime, and the more you have, the fitter you are
What influences fitness?-1
Food is energy: each time you bite a stranger, your energy is increased. Your best option is to reach the stranger first, and eat him all by yourself.
If you are a stranger, each time you are bitten, your energy decreases.When your energy ends, you die.
What influences fitness?-2
If you move fast, your energy decreases. The faster you move, the more energy you lose.
If you are close to your neighbors, your safety increases.The closer you are to your neighbors, the more safety points you get
A demo.
Wait please.
English Books:
Artificial Intelligence: A new Synthesis, Nils J, Nilsson, 机械工业出版社, 1999, 9北京
Multiagent Systems: A modern approach to Distributed Artificial Intelligence, Edited by Gerhard Weiss, The MIT Press, Cambridge, Massachusetts, London, English.2000
A demo.
Bigeye.au.tsinghua.edu.cn
人工生命 /其它媒体 /boids/