Transcript
Page 1: Module 6 Presenting Technlogy Research

Module 6: Presenting Technology Research

Kristy A. Chapman

Page 2: Module 6 Presenting Technlogy Research

Table of Contents

Using Digital Storytelling for Creative and Innovative e-learning

Boy Scouts Video Game Badge

Final Thoughts

Mr. Coulter’s Internet Tendency: to Infinity and beyond

Pages 3 - 5

Pages 6 - 8

Pages 9 - 11

Page 12

Page 3: Module 6 Presenting Technlogy Research

This article is about using digital storytelling and how using this creative and innovative tool will enhance the student’s learning.

One idea for using digital storytelling is a scenario-based curriculum or “learning through stories.”

In order to keep the students’ interest the digital story must connect with their emotions or create an emotional movement.

Sharda, Nalin (April 22, 2010) Using Digital Storytelling for Creative and

Innovative e-learning, eLearn Magazine, http://

www.elearnmag.org/subpage.cfm?section=articles&article=120-1

Using Digital Storytelling for Creative and Innovative e-learning

“Such innovative content can not only make courses more

attractive, but can also lead to deep learning.”

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Start with a story Concept, and Brainstorm options for BME components to generate Movements.

Generate a Story Plot by choosing well-linked Movements.

Create a Storyboard by representing Movements with iconic multimedia elements.

Develop the required Set of Content using text, videos, images, graphics, and sound elements.

Author the presentation by instantiating the story plot with multimedia components.

Robert McKee wrote principles for creating effective stories.

Technical research needs to explore programming models, environments, and user interface designs, to facilitate story creation with the MOD methodology using the above steps.

Digital Storytelling… continued

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I can see where digital storytelling can add to a course or lecture. But I don’t think that it would serve well replacing a live lecture.

I think this would be a good project for students to teach each other topics in a particular area. It would be a variation of using something like Powerpoint but having more variety and creative control.

My thoughts…

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Boy Scouts of America is now offering a Video game badge. They say it’s aimed at making games a family activity. To earn the Video Games badges, the boys have to work with their parents to learn more about the games they love.

Mastrapa, Gus, April 30, 2010, Boy Scouts’ Videogame Badge Gets Parents in the Game, Wired Magazine

http://www.wired.com/gamelife/2010/04/cub-scouts-videogames

/

Boy Scouts’ Videogame Badge Gets Parents in the Game

“Games can also be a learning

experience.”

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• “Boys first earn the Video Games belt loop by doing things like learning about the ESRB game-rating system and creating a schedule with their parents that balances game time with other chores.

• After that, a boy can earn the Academics Pin by teaching parents or friends how to play videogames, competing with his family in a game tournament or learning to install a game system.

• The videogame award joins 53 other areas in which young Scouts can earn distinction, including astronomy, gymnastics, geology and skateboarding.

• Later this year, the BSA will add three more tech-oriented pins to the lineup: robotics, inventing and geocaching.”

Boy Scouts…continued

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I think it’s only fitting that Boy Scouts can now earn technology badges. I like how it’s not just about earning the badge by playing games but including the family and learning how the games are created and scored.

My thoughts…

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• “Students draft in a variety of forms: journals, narratives, poetry, persuasive writing, procedural writing, descriptive writing, letters, etc. When the time comes, which is about once a month, give or take, students read through their journals and papers and select their best work, and a-publishing we go

• The students write every day, first thing. After an initial period of 15 minutes of free writing, volunteers share their work. Peers comment and give constructive criticism

• Some gain notoriety for their voice, for their ability to tell a story, for their humor, for their talent as a writer.

• Created a kid-friendly Word template to aid in publishing student writing• Ground rules for publishing are clear: use the template, and no clip art,

graphics, colors or font changes, no backgrounds . . . until the entire paper has been completed and turned in.”

Mr. Coulter's Internet Tendency: to Infinity and Beyond

Coulter, Brad March 2005, Mr. Coulter's Internet Tendency: to Infinity and Beyond, New Horizons for Learning http://www.newhorizons.org/strategies/literacy/coulter.htm

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• “All students have access to their own personal folder on a file server, allowing them access to their work from any computer in the building, or in the district for that matter

• One goal is to keep the design of the site simple. The focus is on the writing, the words, not on anything flashy. Occasionally I let a graphic slip by if it adds to the writing.”

Mr. Coulter…continued

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My thoughts…I like how Mr. Coulter allows time for the students to write everyday. I think it’s important for creative writing and to let the students write what they want either about their day or any topic of their choice.

I also think that creating the webpage to share the students’ work is a great idea. And I also like how he keeps it simple. It’s not about the graphics and font style, it’s about the words.

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My Final Thoughts

Overall, I feel that all three articles show some aspect of technology in education. The first article about digital storytelling offers a variety in teaching a course. The Boy Scouts new gaming badge is only appropriate since a most kids play some sort of video game. So to be able to include the family and earn a badge is a great reward for them. And then finally the last article is a great example of posting the students’ writing in an online format.


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