Transcript
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Cogntive Science every UXer should knowJohn Whalen, Ph.D. Principal, Strategy & User Experience Brilliant Experience [email protected] 240-281-0764 (m)

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I’m going to try not to geek out.

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N50 Error-related negativity

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or… DOH!!

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Introduction

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John Whalen

PhD Cognitive Science Johns Hopkins Univ

Cognitive Neuroscience

Vision Science Linguistics PhD:

Math in Brain

Professor in Psychology CEO, UX Lead Brillian Experience

Post Doc at UCLA during Dot.Com boom

Usability/ Accessibility

Online Strategy

User Experience

Information Architecture

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Research

Stakeholder Interviews Field Research Competitor Reviews Expert Reviews

Strategy and Ideation

Strategy Workshop Design Studio Rapid Prototyping Iterative Refinement

UX and Design

IA & Flow Interaction Design Concept Realization Visual Design & Branding

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The world is not what it seems…

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http://www.youtube.com/user/Quirkology

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Cogito ergo sum

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Why do your eyes deceive you?

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We use two major thinking systems

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We use two major thinking systems

System 1

‣ conscious

‣ focused

‣ precise

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We use two major thinking systems

System 1

‣ conscious

‣ focused

‣ precise

System 2

‣ unconscious

‣ fast, parallel

‣ approximate

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Your brain fills in the gaps so you perceive continuous consciousness

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You mean like in the matrix?

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UXer’s don’t design to take advantage of our fast, automatic systems

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These systems affect you in many ways

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Where your eyes move to

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What you see

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(and you only really see this)

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and what you remember.

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24http://sites.sinauer.com/wolfe3e/chap7/boundexF.htm

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Let’s see how you did

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Actual

Typical distortion

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Since most of the world is constructed for you…

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…couldn’t we use that knowledge to be more persuasive?

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C

B

A

We say yes to free stuff, no commitment.

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We get curious.

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We are attracted by beauty.

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Barbeque by the pool

Stories help us remember.

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Where’s the barbeque?

Achievement makes us feel good.

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Authority makes us believe.

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We make trivial comparisons.

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Scarcity makes things desirable.

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We follow the crowd.

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We don’t want to miss out.

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We love lazy.

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We want it our way.

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Let’s Review

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We don’t experience what is in the real world.

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Our brains build continuous consciousness for us.

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We can only keep track of a few things at a time.

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System 1

‣ conscious

‣ focused

‣ precise

System 2

‣ unconscious

‣ fast, parallel

‣ approximate

Designing for the way we think…

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Likeability – capture them with visuals Free – give something away to ask for return favor Commitment – ask for small commitment to build bigger ones Intrigue – gradually reveal information – make me look Endowment – if I’ve worked harder its more valuable to me Aesthetics – more aesthetically pleasing feels more usable Narrative – tell me a story about how this fits my life Achievement – show me that I've made an accomplishment Reputation – the brand’s reputation counts Authority – official recognition important Social Proof – if everyone else is buying one… Loss Aversion – how do I know I’m not going to lose on the deal? Status Quo – must overcome how things are today w/ shopper Effort – how hard is it to check out? Scarcity – if I might not be able to get one I want it more Loss Aversion – don’t want to lose out on the deal Ownership – let me be in control during the buying process

…can persuade our audiences to act.

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Is he done?

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Research

Stakeholder Interviews Field Research Competitor Reviews Expert Reviews

Strategy and Ideation

Strategy Workshop Design Studio Rapid Prototyping Iterative Refinement

UX and Design

IA & Flow Interaction Design Concept Realization Visual Design & Branding

Thank You!

BrilliantExperience.com


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