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Page 1: Mmorpg Project

MMORPG Project

Six Of Hearts – JakeKing Of Spades – Jon

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Project Overview

• To take part in two separate MMORPGs

• Become a part of the community• Within one game attempt to set up a

small community known as a guild within the other become a part of one of these communities

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What is an MMORPG?

• Massively Mulitplayer Online Role Playing Game

• Take the role of a fictional character• A “Second Life” in a virtual world• Developing and progressing a

character• Interacting with the other players on

a social level

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Holic Online

http://uk.youtube.com/watch?v=XN4UN3MT_y0

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Comparison of the two games

• Atlantica Online• Aimed at a more mature audience• Geared towards a competitive atmosphere• Community is less approachable• Less interaction between players

• Holic Online• Widespread Gaming Community• Make use of the social tools more effectively such

as Forums

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Character Creation

http://uk.youtube.com/watch?v=8_mzfMaDbnI&feature=channel_page

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Our Second Life?

This next section is an overview of the social and virtual tools within the game

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EXPRESS YOURSELF!

• Expressing yourself in game – A small video of all the avaliable expressions in game

• Expressing yourself in game contributes to your second life

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Party Party Party!

• A group of players working together

• For both social and gaming purposes

• Collaberating with other players on a common goal

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Guilds and Factions

• Seperating players into smaller communities

• Creating divides between players for competitive and social aspects

• A party on a larger scale could be described as a “family”

• Uniting players on a larger scale – War

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Messenger and Friends

• Within Holic online there is a built in messenger system to keep in contact with players met in game

• You add these people as your “friends” much like MSN

• Increasing the amount of communication• A form of private chat between players

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Market Place

• A disadvantage of Holic Online is the lack of this common part of an MMORPG

• It builds an economy within the game where players can buy and sell items to each other

• Creating a pricing system based on supply and demand much like real buisness and economy

• Atlantica’s advanced market system has created a strong economy and money ethics within the game

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Maps and Towns

The world In which the players are expected to live

Within Holic online this is a fantasy based world with a series of areas

However Atlantica has created a world identical that of real life

Image world map of atlantica

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Pets and Mounts

• An extension of your character and in game persona

• An aspect to add to your second life just like having a pet in real life

• Mounts are the second pet and your transport

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Forums• Main

communication tools outside the game

• Used these to host polls on the demographic of the game

• Discussions about the game

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Polls

http://cmmorpg.pbwiki.com/Polls

We conducted several polls to find out about the demographic of the game this included

•Age

•Gender

•Addiction

•Dating

•Time Played

•Guild Affiliation

•Game Ethics

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User Generated Content

• UCQ – User Created Quests• These are quests made by the users

to expand the game

• UCD – User Created Dungeons

• Another example : Little Big Planet

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Researchers

• Nick Yee

• Raph Koster

• Nicole Whitton

• http://cmmorpg.pbwiki.com/List-Of-Researchers

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Joining and Creating

• Joining a Guild• Being part of a

community• Less responsibility• Less expectations

such as activity• Contribution

•Creating a Guild

• Making your own community

• Guild members have expectations

• Activity and contribution

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Atlantica Online

• Being part of a guild within the game

• Increasing the second life sensation

• A sense of belonging being part of a community and a nation

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Web 2.0 Tools

• Wiki – Pbwiki• Blog – Blogger• Video Blogs – Youtube

• We attempted to use GoGoFrog but due to the time consumption it seemed inconvenient


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