Transcript
Page 1: Michelle Hathaway Mastery Timeline

Mastery Journal TimelineMichelle (Lehrich) Hathaway

Page 2: Michelle Hathaway Mastery Timeline

MDL510 – Mastery: Personal Development and Leadership Goal

To set a career goal and learn about possible mentors in the instructional design field on who to follow. Hard work and dedication will get me to my goals and this class has helped me to set goals to achieve them

Strategies Read Mastery by Robert Greene Read The Last Lecture by Randy Pausch Find a mentor in the field of instructional design Wrote down and hung my goals on my wall as a

daily reminder of what I want to accomplish and work towards

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IDT520 – Strategies for Learner Engagement Goal

Learn to create engaging curriculum for different learning styles/settings. Learn how to enhance student engagement using media, collaboration, and games.

Strategies Research Instructional Design and network with those in

the field Read Trends and Issues in Instructional Design and

Technology Read IDS

Article from Journal of the American Deafness & Rehabilitation Association

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EDM533 – Visual and Verbal Communication in Instructional Design Goal

Learn to write course content for the medium available. Look deeper into the intended audience, subject at hand, and learn more about visual design.

Strategies Schedule regular meetings with Christine, my mentor, to pick her brain and

get feedback Read Increasing Awareness: Language, Communication Strategies

, and Universally Designed Environments. Research and join at least 2 groups on LinkedIn

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IDT562 – Instructional Design and Evaluation Goal

Learn to evaluate a design strategy and what approach is best for academic training.

Strategies Complete next Quality Matters training class Evaluate my MOOC class that I wrote as part of the project for class Read road map article

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IDT574 – Digital Media and Learning Applications Goal

Learn how to use digital media to enhance learning applications and learn how to engage distance learners.

Strategies Take the available Photography class at Toledo Art Museum to grow my

photography skills Read Virtual World for Instruction Article Read Design Instruction Article

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MUS6018 – Music and Audio for Instructional Design Goal

Learn how to produce media for audio stimulation and doing quality voiceovers in a virtual learning environment.

Strategies Learn more about producing video and audio resources Find free class on Cousera that could help in the process Read article on design

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IDT610 – Filmmaking Principles for Instructional Design Goal

Learn more about video techniques and how to make resources for online classes. Learn more about visual learning.

Strategies Read article about video enhancements Practice recording myself in front of a camera to get more comfortable Read article on cognitive based design

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EME6226 – Game Strategies and Motivation Goal

Learn more about academic theories and psychological methods that prove gaming can help you gain knowledge and make it easier to learn.

Strategies Read game based article Online research on how video games have enhanced learning Read article on how popular games are used in instructional design

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EME6629 – Learning Management Systems and Organization Goal

Explore different ways to present and deliver material. Learn the different tools available to enable learning and which curriculum is more suitable for different delivery methods.

Strategies Research Sakai, Blackboard, and Moodle learning more about each Find online courses about each LMS above and attend Read article on different environments

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IDT680 – Media Asset Creation

Goal Explore developing online learning materials. This includes online

presentations and picking the best media for a project. Learn to look at limitations of delivery methods for different projects and evaluating the learners’ technical ability.

Strategies Read snap courses article Practice photography and video skills more Read new model article

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IDT690 – Instructional Design and Technology Final Project Goal

Develop a research component producing a complete project that is media rich.

Strategies Spend time reviewing final project with mentor and asking opinions Read Web 2.0 article Read task centered article

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Instructional Design Leaders

Jane Bozarth

https://twitter.com/JaneBozarthhttp://bozarthzone.blogspot.com

Jane Hart

https://twitter.com/C4LPThttp://www.c4lpt.co.uk/blog/

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More Instructional Design Leaders

David Kelly

http://davidkelly.me/https://twitter.com/LnDDave

Connie Malamed

http://theelearningcoach.com/https://twitter.com/elearningcoach

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More Instructional Design Leaders

Elliott Masie

http://masie.com/https://twitter.com/emasie

Cathy Moore

http://blog.cathy-moore.com/https://twitter.com/CatMoore

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Clubs & Organizations

Entertainment Networking Society - provides Full Sail students with the skills to cultivate personal and business relation ships in an effort to enhance their careers. Members conduct and participate in fun and high-impact workshops on a monthly basis to build their networking skills.

Women of Full Sail - students will have the opportunity to network with women from other degree programs with the hopes of creating a support system. Students will be equipped to be successful women in the industry.

Media Design Group - provide and share information regarding the ever expanding world of Media Design. Members, both online and campus based students and alum, can learn about changes in the industry, new tools, and offerings.

Creative Student Networking Group - provide a space for college students to network. We have a monthly meeting to talk about our goals and build friendships and help students find employment after graduation. To network and build quality relationships among college students. Also to meet at artistic and entertainment related activities in the Central Florida area and nearby beaches.

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Companies to Follow

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Characteristics of a Mentor

Willingness to share skills, knowledge, and expertise Demonstrates a positive attitude and acts as a positive role model Takes a personal interest in the mentoring relationship Exhibits enthusiasm in Instructional Design Values ongoing learning and growth in Instructional Design Provides guidance and constructive feedback Respected by colleagues and employees in all levels of the organization Sets and meets ongoing personal and professional goals Values the opinions and initiatives of others Motivates others by setting a good example

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Timeline Goals

Start Masters Program at Full Sail

Network with classmates& business professionals

Ace every class!

Find Internship in Instructional Design

Graduate with HonorsAchieve my Mastery Goal!

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References

Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research & Development, 53(2), 67-83.Dooley, K. E., Lindner, J. R., Telg, R. W., Irani, T., Moore, L., & Lundy, L. (2007). ROADMAP TO MEASURING DISTANCE EDUCATION INSTRUCTIONAL DESIGN COMPETENCIES. Quarterly Review Of Distance Education, 8(2), 151-159.Graham, Paul (2004). Hackers & painters: big ideas from the computer age. Sebastopol, CA: O'Reilly. ISBN 0-596-00662-4.Greene, R. (2012). Mastery. New York, New York, USA: Viking, Penguin.Gunawardena, C., Ortegano‐Layne, L., Carabajal, K., Frechette, C., Lindemann, K., & Jennings, B. (2006). New Model, New Strategies: Instructional design for building online wisdom communities. Distance Education, 27(2), 217-232. IbÂñez, M. B., García, J. J., GalÂn, S., Maroto, D., Morillo, D., & Kloos, C. D. (2011). Design and Implementation of a 3D Multi-User Virtual World for Language Learning. Journal Of Educational Technology & Society, 14(4), 2-10.Increasing Awareness: Language, Communication Strategies, and Universally Designed Environments. (2013). ASHE Higher Education Report, 39(5), 85-99.Kearns, S. K. (2013). Snap-Courses: An Instructional Design Strategy for Aviation Mobile Learning. Collegiate Aviation Review, 31(1), 69-78.Mercado, D. (2013). Instructional Design Strategies Used to Provide an Equal Learning Opportunity for Deaf and Hard of Hearing Learners. Journal Of The American Deafness & Rehabilitation Association (JADARA), 47(1), 147-163.Merrill, M. D. (2007). A Task-Centered Instructional Strategy. Journal Of Research On Technology In Education (International Society For Technology In Education), 40(1), 5-22.

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References

Morrison, G. R., & Guenther, P. F. (2000). Designing Instruction for Learning in Electronic Classrooms. New Directions For Teaching & Learning, 2000(84), 15.Munro, A., & Clark, R. E. (2013). Cognitive Task Analysis-Based Design and Authoring Software for Simulation Training. Military Medicine, 7-14.Pausch, R., & Zaslow, J. (2008). The Last Lecture. New York, NY: Hyperion. Proske, A., Roscoe, R., & McNamara, D. (2014). Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievement. Educational Technology Research & Development, 62(5), 481-505. Quality Matters. (n.d.). Retrieved December 13, 2015, from https://www.qualitymatters.orgReiser, R. (2012). Trends and issues in instructional design and technology (3rd ed.). Boston: Pearson.Seven Tips for Breaking into the World of Instructional Design. (n.d.). Retrieved December 10, 2015, from http://info.shiftelearning.com/blog/seven-tips-for-breaking-into-the-world-of-instructional-design


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