Download - Mazzone Offense

Transcript
Page 1: Mazzone Offense
Page 2: Mazzone Offense

N – ZONE PASSING GAME

“The Magic is in the Me to You”

Page 3: Mazzone Offense

PASSING GAME

Passing Game PhilosophyProtectionsQuick Game (Indy)Now GameDrop backScreensPractice Plans

Page 4: Mazzone Offense

PASS GAME PHILOSOPHY

The Magic is the “Me to You” Factor (Trust)Push the Ball to Our Play Makers (“ P2P “)

Vertical Passing Game“North and South Up the #’s”.

Get the Ball Out Fast to Our Skill Players.Allow Them to “Create in Space”.

Feature Play Action / Run Action to Control the Coverage and Push the Ball Upfield.

“Touchdown Checkdown”

Play Fast With an Adjustable System.“Change a Digit”.

Multiple Protections.“Keep the Defense Guessing”

Page 5: Mazzone Offense

PROTECTIONS

90 / 91 (gap)

60 /61 (6 man – slide)

Rip /Liz (6 man - “hot” slide)

50 (empty – 4 down to mike)

80 (max – 4 down to will)

70 (7 man – 4 down to mike)

Rodeo / Lasso (sprint)

Run Action:314 / 315316 / 317

Play action:Act 4/5 – (332 / 333)

Naked / Boot:PlayboyCowboyWaggle

Page 6: Mazzone Offense

HQ

E N T E

MW S SS

4 - 2

CHOP CHOP CHOP

C.P. : Be alert for “MACHO” call by QB Stay up with firm technique

OL: Rio / Lobo is a 3 step drop slide protection mechanics with “Chop” tech. included

QUICK PROTECTION

CENTER: “MACHO” RIo / Lobo REMINDER AT LOS

“LEE”

CHOP

M

E

W

E N

S

OVER G

UNDER UNDER G

OVER G W/WALK

TSS

M

E

W

NS T

M

E

W

T

S

NE

E

M

E SN

W

TEY

YY

Y

LOBO RIO

RIO

“SLOW”

LOBO

“SLOW”

Page 7: Mazzone Offense

PST TURN TO 1ST DEFENDER OUTSIDE, MAKE ‘ALERT’ CALL TO 2ND DEFENDER OUTSIDE.

PSG

C

BSG

BST

T

Y

TURN TO DEFENDER OVER YOU, ‘ALERT’ CALL TURN TO ‘B’ GAP.

TURN TO DEFENDER IN THE ‘A’ GAP, ‘ALERT’ CALL MAY TAKE YOU TO MAN DEFENDER OVER PSG.

TURN TO DEFENDER IN THE ‘A’ GAP, IF COVERED POST AND TURN INTO ‘A’ GAP.

TURN TO MAN OVER BSG. PROTECT THE ‘B’ GAP. IF GUARD IS UNCOVERED SLOW TURN INTO ‘B’ GAP.

BLOCK END MAN ON LINE OF SCRIMMAGE OR MOST DANGEROUS DEFENDER AWAY FROM CALL SIDE.

FREE RELEASE, RUN DESIGNATED ROUTE CALLED.

DESCRIPTION: 6 MAN TURN PROTECTION.

Page 8: Mazzone Offense

HQ

E N T E

MW S SS

HQ

E N T E

MW S

HQ

T N T S

WJ M SS

HQ

E T N E

MW S SS

HQ

T N T

SWJ M SS

HQ

E N T E

M

W

S SS

HQ

T N T S

W

J

M SS

4 - 2

6 Man Protection

#4

HB: “1 Right” Possible “Scan” #4 Wk

POINT

HB: If “Scan” call line up away from protection call and start with #4 wk then work across formation to dual read

POINT

HB: “1 Right” Scan

POINT

HB: “1 Right”

“LOUIE”“LEE” STICK

“BANG L”

“LOUIE” STICK

HB: “1 Right” HB: “1 Right” Possible “Scan” #4 Wk

#4

“BANG R”

HB: “1 Right” Possible “Scan” #4 Wk

#4

“BANG L” 5-0 “BIG”

HB: “BEAR”

POINT POINT

POINT

“STICK”

STICK

STICK

QB: Assess the slot for a “Stack”. “Scan” the “Stack”

Page 9: Mazzone Offense

PST

VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” EITHER SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE.VS. 3 DOWN, “SIFT” ANY TACKLE BUBBLE.

PSG

C

BSG

BST

T

Y

DESCRIPTION: 6 MAN PASS PROTECTION WITH “BIG ON BIG” PRINCIPLES

VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” EITHER SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE.VS. 3 DOWN, DOUBLE READ WHEN THERE IS A GUARD BUBBLE.

VS. 4 DOWN, USE “BIG ON BIG.” YOU CAN MAKE “R/L” CALLS INSTRUCTING THE LINE TO SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE. MAKE A “RIO/LOBO” CALL VS. BEAR TO GET A 5 MAN SLIDE.

VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” BLOCK ONLY THE DESIGNATED MAN (NO SORT). DOUBLE GAP ADJUSTMENT APPLIES.VS. 3 DOWN, BLOCK SOLID AND APPLY SINK ADJUSTMENT.

VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” BLOCK ONLY THE DESIGNATED MAN (NO SORT). DOUBLE GAP ADJUSTMENT APPLIES.VS. 3 DOWN, BLOCK SOLID AND APPLY SINK ADJUSTMENT.

AWAY FROM CALL SIDE, APPLY BASE PROTECTION RULES. EXCLUDING THE POINT, BLOCK THE 1ST LB BACKSIDE. DOUBLE GAP ADJUSTMENT APPLIES. ALERT SAFETY BLITZ OUTSIDE. VS. 3 DOWN, BLOCK #4.

FREE RELEASE AND RUN DESIGNATED ROUTE.

Page 10: Mazzone Offense
Page 11: Mazzone Offense
Page 12: Mazzone Offense

PSTVS. 3 DOWN, BLOCK DEFENSIVE END.VS. 4 DOWN AND A “MIDDLE” CALL, SIFT. AN “R/L” CALL MEANS SORT (EAST/WEST) TO THE CALL. A “POKER” CALL MEANS YOU BLOCK OUTSIDE DEFENDER.

PSG

C

BSG

BST

T

Y

DESCRIPTION: 5 MAN / EMPTY PROTECTION

VS. 3 DOWN, DOUBLE READ BOTH SIDES. VS. 4 DOWN, “R/L” CALL MEANS SORT (EAST/WEST).

VS. 3 DOWN, BLOCK THE NOSE. VS. 4 DOWN, ALERT FOR “R/L” OR A “MIDDLE” CALL.

RUN DESIGNATED ROUTE WITH NO BLOCKING RESPONSIBILITY.

VS. 3 DOWN, DOUBLE READ BOTH SIDES. VS. 4 DOWN, “R/L” CALL MEANS SORT (EAST/WEST).

VS. 3 DOWN, BLOCK DEFENSIVE END.VS. 4 DOWN AND A “MIDDLE” CALL, SIFT. AN “R/L” CALL MEANS YOU SIFT AWAY FROM THE CALL. “POKER” CALL MEANS YOU SIFT.

RUN DESIGNATED ROUTE WITH NO BLOCKING RESPONSIBILITY.

Page 13: Mazzone Offense
Page 14: Mazzone Offense
Page 15: Mazzone Offense

Y

QBT

Y

QB

T

Y

QB

T

Y

QB

T

Y

QB

T

Y

QB

T

Y

QB

T

Y

QB

T

TE E

SMW

POSSIBLE"ALERT"

TE E S

MW

TE ES

M

W

TE E S

M

W

"EXCHANGE"BEAR ALERT

"ALERT"

SS

T EE

S M

WSS

"ALERT"

T EES

M W

EES

M

W

B

"ALERT"

T EN

E

M S

"EXCHANGE"

N N

N N

NN

N N

OVER W/WALK OVER W/WALK

UNDER UNDER G

BEAR 34

UNDER W/ON 42N EXCH

EASTWEST

WEST

WEST

WEST

EAST

EAST

EAST

60 PROTECTION

Page 16: Mazzone Offense
Page 17: Mazzone Offense
Page 18: Mazzone Offense
Page 19: Mazzone Offense
Page 20: Mazzone Offense
Page 21: Mazzone Offense

Y

QBT

Y

QBT

Y

QBT

Y

QBT

Y

QBT

Y

QBT

Y

QBT

Y

QBT

TE E

SMW

N

OVER W/WALK

T EE

S M W

N

TE ES

W

N T EES

M W

N

SS

TE ES

M

W N EES

M

WN

T EE

S M

WN

OVER G W/WALK

M

UNDER W/WALK S/OFF UNDER

BEAR 34

OVER S/WALK W/GAP

B

PLAYBOY

PLAYBOY EVENPLAYBOY ODD

PLAYBOY ODD PLAYBOY EVEN

PLAYBOY ODD PLAYBOY EVEN

PLAYBOY ODD

TE E

SMW

N

OVER G W/WALK

PLAYBOY EVEN

Page 22: Mazzone Offense
Page 23: Mazzone Offense

QUICK GAME “INDY”

• “Indy” 1• “Indy” 2• “Indy” 3• “Indy” 4• “Indy” 5• “Indy” 6• “Indy” 7• “Indy” 8• “Indy” 9• “Packer”

Page 24: Mazzone Offense

Q

ASSIGNMENT C.P. / ADJUSTMENTS

3040 40

30X Y

ZF

H

POSITION

STORM – DBLLIGHTNING - ACE

STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91 (RED / SILVER) 90 / 91 (RED / SILVER)

Q30

40 4030

X YZF

H

COVERAGE BEATER: NOTES:

5 Step HitchSplit - Normal

Soft Corner: Push vertical 5 steps expect ball on outside shoulder – Reach OutHard Corner: Convert to FadePress Corner: Convert to Fade

5 Step HitchSplit - Normal

Soft Corner: Push vertical 5 steps expect ball on outside shoulder – Reach OutHard Corner: Convert to FadePress Corner: Convert to Fade

SeamLandmark 3 yds outside of Hash

SeamLandmark 3 yds outside of HashVS. Split Safeties - Bender

Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Best Vs. Post Safety / soft corners

3 STEP DROP

90 / 91 PROT.

To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression

Page 25: Mazzone Offense

Q

ASSIGNMENT C.P. / ADJUSTMENTS

3040 40

30X Y

ZF

H

POSITION

STORM – DBLLIGHTNING - ACE

STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91 90 / 91

Q30

40 4030

X YZF

H

COVERAGE BEATER: NOTES:

3 Step SlantSplit - Normal

Push vertical 3 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone

ArrowAim for 4 yds deep on sidelineIf you reach #’s turn numbers back inside to QB and throttle

Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Good vs. ManIn the hole vs. Split SafetiesUse as Blitz Ck

3 Step SlantSplit - Normal

Push vertical 3 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone

1 Step Slant1 step slant Attack inside hip of nearest defenderGet vertical if you don’t receive ball

3 STEP DROP

90 / 91 PROT.

Post Safety – work slant / flat side Split Safety – work dbl slant sideVs. zone - sit on back foot and anticipate windowsVs. man – Throw receiver on the move

Page 26: Mazzone Offense

ASSIGNMENT C.P. / ADJUSTMENTSPOSITION

COVERAGE BEATER: NOTES:

4 Step Speed OutSplit - #’s

Soft Corner: Run 4 step speed cut out – do not square offHard Corner: Convert to FadePress Corner: Convert to Fade

Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Best vs. soft coverageGood vs Post Safety

3 STEP DROP

90 / 91 PROT.

Q

3040 40

30X Y

ZF

H

STORM – DBLLIGHTNING - ACE

STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91

Q30

40 4030

X YZF

H

4 Step Speed OutSplit - #’s

Soft Corner: Run 4 step speed cut out – do not square offHard Corner: Convert to FadePress Corner: Convert to Fade

SeamLandmark 3 yds outside of Hash

Inside HitchAttack inside hip of nearest defender – Hitch at 6 yds – turn inside

To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression

Page 27: Mazzone Offense

3040 40

3030

40 4030

Page 28: Mazzone Offense

ASSIGNMENT C.P. / ADJUSTMENTSPOSITION

COVERAGE BEATER: NOTES:

FadeSplit - Normal

Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole

Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Zone Blitz beaterGood vs. cov 3

3 STEP DROP

90 / 91 PROT.

Q

3040 40

30X Y

ZF

H

STORM – DBLLIGHTNING - ACE

STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91

Q30

40 4030

X YZF

H

Stick RouteRun thru 5 yds turn inside – sit vs. zone – break out vs. man (expect ball on outside shoulder)

4 Step Speed Out Attack leverage of nearest defender – “Man Beater”

To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression

FadeSplit - Normal

Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole

90 / 91

Page 29: Mazzone Offense

3040 40

3030

40 4030

Page 30: Mazzone Offense

3040 40

3030

40 4030

Page 31: Mazzone Offense

Q

ASSIGNMENT C.P. / ADJUSTMENTS

3040 40

30X Y

ZF

H

POSITION

LIGHTNING - ACE STORM – TWINSLIGHTNING – EARLY (ACE OVER)

90 / 91 90 / 91

Q30

40 4030

X YZF

H

COVERAGE BEATER: NOTES:

5 Step GlanceSplit - Normal

Push vertical 5 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone

Bubble / Clear

Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Good vs. Man / Zone BlitzBest vs. Post Safety

5 Step SlantSplit - Normal

Push vertical 5 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone

BubbleOpen for width with back footDo not get depthRun for width with eyes on QB

3 STEP - SIT DROP

90 / 91 PROT.(macho)

Pump the Bubble to move flat defenderThrow the Glance in his windowPossible “Macho” call in Storm

Open for width with back footDo not get depthRun for width with eyes on QBIf #3 receiver run “Clear” route

Page 32: Mazzone Offense

ASSIGNMENT C.P. / ADJUSTMENTSPOSITION

COVERAGE BEATER: NOTES:

FadeSplit - Normal

Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole

Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Good vs. Press ManGoal lineGood vs. cov 3

3 STEP DROP

90 / 91 PROT.

Q

3040 40

30X Y

ZF

H

STORM – DBLLIGHTNING - ACE

STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91

Q30

40 4030

X YZF

H

To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression

FadeSplit - Normal

Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole

90 / 91

Inside HitchAttack inside hip of nearest defender – Hitch at 6 yds – turn insideContact pull out

Inside HitchAttack inside hip of nearest defender – Hitch at 6 yds – turn insideContact pull outIf #3 receiver run “Clear” route

Page 33: Mazzone Offense

Q

ASSIGNMENT C.P. / ADJUSTMENTS

3040 40

30X Y

ZF

H

POSITION

STORM – DBL STORM – TWINS80 80

Q30

40 4030

X YZF

H

COVERAGE BEATER: NOTES:

2 X 2 Hitch3 X 1 Sluggo

2 x 2 “Hitch”3 x 1 “Sluggo” - Sell the Slant 3 steps and with eyes -regain with landmark outside edge of #’s

Block 60Block Macho protection

Block 60

Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side

Check vs. Post Safety - ManUse with “Macho”

Seam

3 x 2 Footwork

90 / 91 Prot. Macho

3 step drop pump the slantGive ground (2 steps)Get eyes on the Post SafetyWork the “Sluggo” to the “Seam” off the Post Safety

2 X 2 Sluggo3 X 1 Hitch

2 x 2 “Hitch”3 x 1 “Sluggo” - Sell the Slant 3 steps and with eyes -regain with landmark outside edge of #’s

Landmark 3 yds outside of HashVS. Split Safeties - Bender

Page 34: Mazzone Offense

“NOW”

• “Now” 1• “Now’ 2• “Now” 3

Page 35: Mazzone Offense

ASSIGNMENT C.P. / ADJUSTMENTSPOSITION

(BASE)

QB - NOTES:

LARRY LISTEN FOR NUMBER CALL

RANDY

12 / 13 LISTEN FOR DIRECTIONAL CALL

BEST LOOK # ON THE SCREEN GIVE DIRECTIONAL CALL FOR 12 / 13

LARRY

12 / 13

RANDY

F

H

ZX Y

Q

E N T E

MW S

FS

SS

C“HOT”

“SLIP A”

“0”

“1” “2”“1”

“2”

“3”

C

“1 - 1”

LISTEN FOR NUMBER CALL

LISTEN FOR NUMBER CALL

LISTEN FOR NUMBER CALL

LISTEN FOR DIRECTIONAL CALL

SNAP COUNT IS “EXPRESS”

Page 36: Mazzone Offense

ASSIGNMENT C.P. / ADJUSTMENTSPOSITION

QB NOTES:

STAY

BLOCK CHOPPER

BLOCK CHOPPER

PRESS “MAN” THROW THE “LOOK” OR “STAY” TO X

BUBBLE

BLOCK CHOPPER

BLOCK CHOPPER

F

H

ZX Y

Q

E N T E

MWS

C

FS SS

C

OL: “Chop” & “Scramble” past PS hip on Down Linemen

CENTER: “Track Even / Odd” call

“HOT”

LISTEN FOR DIRECTIONAL CALL

LISTEN FOR DIRECTIONAL CALL

LISTEN FOR DIRECTIONAL CALL

LISTEN FOR DIRECTIONAL CALL

LISTEN FOR DIRECTIONAL CALL

LISTEN FOR DIRECTIONAL CALL

SNAP COUNT IS “EXPRESS”

Page 37: Mazzone Offense

ASSIGNMENT C.P. / ADJUSTMENTSPOSITION

ALWAYS RUN TO OUR SIDELINE!

QB: NOTES:

BLOCK MAN ON

BLOCK 28 / 29 LISTEN FOR DIRECTIONAL CALL

H F

ZX Y

Q

E N T E

MW S

FS

SS

C“COLD”

“TRACK ODD”

“1”

“2” “3”“1”

“0”

“2”

C

“3”

PS Tackle “Reach” at all cost!

(Directional Call)

BLOCK MAN ON

BLOCK MAN ON

RUN 28 / 29

RUN 28 / 29

GIVE DIRECTIONAL CALL TO OUR SIDELINE SNAP COUNT IS “EXPRESS”

OUR

SIDELINE

Page 38: Mazzone Offense
Page 39: Mazzone Offense
Page 40: Mazzone Offense
Page 41: Mazzone Offense
Page 42: Mazzone Offense

1

5

2

ACT 4/5

3 4

6

YZ

H

SS

F

FS

C

X

W M

S

C

7

12yds

(212) Jack Rt (Lt) CloseAct 4 (5) “C” (1) 960 “F” Shoot (Drive)

Friendly

WideRun it

Possible: Tuff adj

Hitch

4-6 yds Grn grass = Go!

Stay Sqr

m/z

1-2 yds

OER

3 ydsGhost area of

TE

6

redline

patience

Flush

Page 43: Mazzone Offense
Page 44: Mazzone Offense
Page 45: Mazzone Offense
Page 46: Mazzone Offense
Page 47: Mazzone Offense
Page 48: Mazzone Offense

DROPBACK MENU

• DODGE• MERCEDES• HONDA• EXXON• CHEVRON• FORD• SHACK• CADDY• STICKY• DAYTONA• SAIL

Page 49: Mazzone Offense
Page 50: Mazzone Offense
Page 51: Mazzone Offense
Page 52: Mazzone Offense
Page 53: Mazzone Offense
Page 54: Mazzone Offense
Page 55: Mazzone Offense

Y sets the “Mesh”Z runs a “Corner” (unless tagged)X receiver runs “Shallow”Backs “Swing”Slot “Rail”

(CORNER OR TAG)

Pre-snap “Corner” or “Tag” if grass -MESH RULES:

“HOT” Back or Mesh off LB’er to Tagged Side.Progression: PS Mesh, PS Swing, BS Mesh, BS Swing

“Hot” Swing

PlaysideMesh

PylonCorner

BacksideMesh

CheckSwing

Free Release Swing:To Field – 5 steps parallel to LOS then downhill – Landmark inside edge of numbers.To Boundary – 3 steps parallel then downhill – Landmark outside edge of numbers.

6 yard Mesh Over:Set Mesh over the ball at 6 yards. If “MAN” look to rub defender on the Under Mesh route then run to grass. If “ZONE” burst and sit in grass. Use “eyes” after mesh.

10 yard Corner:Stick the route at 10 yards. Aiming is front pylon if outside of 25 yd line and back pylon if inside 25 yd line. (Look at QB on pre-snap for possible “Post” signal).

5 yard Mesh Under:Start flat and angle up to work off the Mesh Over route and then run to grass. If “MAN” stair step and run to grass. If “ZONE” burst and sit in grass. Use “eyes”.

Check Release Swing:Check LB’er your side, run swing. “Use Skippy Release”.

Page 56: Mazzone Offense
Page 57: Mazzone Offense
Page 58: Mazzone Offense
Page 59: Mazzone Offense
Page 60: Mazzone Offense
Page 61: Mazzone Offense
Page 62: Mazzone Offense
Page 63: Mazzone Offense
Page 64: Mazzone Offense
Page 65: Mazzone Offense
Page 66: Mazzone Offense
Page 67: Mazzone Offense
Page 68: Mazzone Offense
Page 69: Mazzone Offense
Page 70: Mazzone Offense
Page 71: Mazzone Offense

SCREENS

• RIGHT / LEFT SCREENS– RANDY – LARRY– REX – LEX– ROSE – SALLY– RAM – LION

• DIRECTIONAL SCREENS– CHOPPER– HARLEY– BIKER– VEGAS

Page 72: Mazzone Offense

Q

3040 40

30

X YZF

HSTORM - DBL 12 KEY

C

CW

FS SS

Q

3040 40

30

X YZF

HSTORM - DBL

CC

W

FS

SS

12 KEY

12 KEY – QB KEYED THE Z (Z RUN STAY / LOOK) 12 KEY – QB KEYED THE F (F RUN ZOMBIE)

Q

3040 40

30

X YZ F

H

STORM - TRACE 12 KEY

CC

W

FSSS

12 KEY – QB KEYED THE F (F RUN ZOMBIE)

Q

3040 40

30

X YZ F

H

LIGHTNING – ACE SLOT 13 KEY

CC

S

FS

SS

12 KEY – QB KEYED THE Y (Y RUN STAY / LOOK)

RULES:1 WR SIDE – Block the run unless QB give you the “KEY” signal -

QB will give you “STAY” or “LOOK”

2 & 3 WR SIDE - Block the run unles QB gives you the “KEY” signal - Then run “ZOMBIE” you “MUST” communicate the signal to the other receivers

QB RULES:We are looking for a soft corner to the 1 receiver side to throw the“STAY” or the “LOOK”

To the 2 or 3 receiver side we are looking for leverage on the coverdown defenders to throw the “ZOMBIE”

Page 73: Mazzone Offense

F

H

ZX Y

Q

E N T E

MWS

C

FS SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

(Directional Call)

OL: “Chop” & “Scramble” past PS hip on Down Linemen

CENTER: “Track Even / Odd” call

“STAY / LOOK”

CHOPPER “HOT”

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

If in Early, block 1st level defender

Seal defender inside. If in-line, cut EMOL

Cut – Off to protect C-Gap, Then sift to the 2nd level MDM

Cut-Off BS C-Gap defender:Must get into LOS fast.

Open and Run for Width Block for Randy / Larry

Block Man On: Listen for “CAB” call Run Stay

Block Man On: Listen for “CAB” call Run Stay

Get Ball Out Fast! (Turn the dbl play)

Page 74: Mazzone Offense

F

H

ZX Y

Q

E N T E

MW SC

FS SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

(Directional Call)

OL: Backside Block Rex / Lex

Y: Block Deep 1/3 or 1/2

HARLEY “HOT”

“BANG L”

“SIDEWALK”

“ALLEY”“SIDEWALK”

“ALLEY”

F: Block Corner

Set 60 / 61 Protection:C.P: Set away (BS) 1 Count feel BGDeparture to sidewalk – go flat down LOS to block “ALLEY BS”

Vertical Release – Block Deep 1/3 or 1/2 Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner

“Hot Swing” - Be under control and keep inside leverage of Tackle

Close Split – Crack 1st LB’er Inside Run Rex / Lex

Run Rex/ Lex

Read Playside End – If he runs to the H take Qk 3 step drop throw backside Rex/ Lex

Set 60 / 61 Protection:C.P: Set away (BS) 1 count shove –Release flat to “SIDEWALK BS”

Set 60 / 61 Protection:C.P: Set “Deep and Soft” - Stay up (Chase Zone Dropper)

Set 60 / 61 Protection:C.P: Qk Set Away 1 count shove –Release flat to “ALLEY PS” (Turn up looking inside)

Set 60 / 61 Protection:C.P: Qk Set Away 1 count shove –Release flat to “SIDEWALK PS” (Kick Out 1st Defender to Cross Face)

Vertical Release – Block Deep 1/3 or 1/2 Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner

Close Split – Crack 1st LB’er Inside

Page 75: Mazzone Offense

F

H

ZX Y

Q

E N T E

MWS

C

FS SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

(Directional Call)

OL: “Chop” & “Scramble” past PS hip on Down Linemen

CENTER: “Track Even / Odd” call

“STAY / LOOK”

YAMAHA “HOT”

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

Execute 8/9 Speed Slip:

C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level

If in Early, block 1st level defender

Seal defender inside. If in-line, cut EMOL

Cut – Off to protect C-Gap, Then sift to the 2nd level MDM

#1 Rec from screen Kickout #1#2 Rec from screen Cut outside knee #2#3 Rec from screen Cut outside knee #3

Get Ball Out Fast! (Turn the dbl play)

#1 Rec from screen Kickout #1#2 Rec from screen Cut outside knee #2#3 Rec from screen Cut outside knee #3

Run Stay

Run Stay

Run Stay – Turn up / Run off Blocks

Run Stay – Turn up / Run off Blocks

Page 76: Mazzone Offense

F

H

ZX Y

Q

E N T E

MW SC

FS SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

(Directional Call)

OL: Sprint Protection

VEGAS “HOT”“ALLEY”

“SIDEWALK”

Rodeo / Lasso Protection:

Rodeo / Lasso Protection:

Rodeo / Lasso Protection:

Rodeo / Lasso Protection: 2 Steps to Protection - Release Flat Down LOS –Turn up for the “ALLEY”

Rodeo / Lasso Protection: 2 Steps to Protection - Release Flat Down LOS –Kick Out “SIDEWALK”

Run Routes for Rodeo / Lasso “SAIL”

Tunnel – Take 3 steps up – 4 steps back

Run Routes for Rodeo / Lasso “SAIL”

Tunnel – Take 3 steps up – 4 steps back

Get Down Hill Quickly:Pin EMOL – keep eyes up for 2nd

contain or Fire off the edge

Run Routes for Rodeo / Lasso “SAIL”

Run Routes for Rodeo / Lasso “SAIL”

Crack next defender inside of your alignment. If 1 rec side take 6 yd split run tunnel

Crack next defender inside of your alignment. If 1 rec side take 6 yd split run tunnel

Catch Snap and get eyes to Rodeo / Lasso and take 3 steps, be sure to get some depth. Ball must be thrown to receiver on after the 3rd step

Page 77: Mazzone Offense

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

OL

Y

H

F

Z

QB -

X

#1#2

#3#4

#5

F

H

ZX Y

Q

E N T E

MW S

FS

SS

C C

OL: Block the play calledQB: Signal # of receiver that

screen goes to

QK SCREEN

12 LARRY (QB signal #1)

#1#2

#3#4

#5

F

H

ZX Y

Q

E N T E

MW S

FS SS

C

C

OL: Block the play calledQB: Signal # of receiver that

screen goes to

12 LARRY (QB signal #2)

Block play called Block play called

Block play called unless screen called your side

Run play called

Block play called unless screen called your sideBlock play called unless screen called your side

Block play called unless screen called your side

Block play called

Signal screen to best look receiver – If all receivers are covered run play. Good vs. Blitz

Page 78: Mazzone Offense

F

H

ZX Y

Q

E N T E

MW SC

FS SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

OL: Backside Block Rex / Lex

10 LEX

“BANG L”

“SIDEWALK”“ALLEY”

F: Block Corner

Set 60 / 61 Protection:C.P: Set away (BS) 1 Count feel BGDeparture to sidewalk – go flat down LOS to block “ALLEY BS”

Block Play CalledVertical Release – ½ distance of corners depth – Go Flat Kick Out Corner

Run Play Called

Run Rex/ Lex

Run Rex/ Lex

Hard Fake Play Called Throw Rex / Lex

Set 60 / 61 Protection:C.P: Set away (BS) 1 count shove –Release flat to “SIDEWALK BS”

Set 60 / 61 Protection:C.P: Set “Deep and Soft” - Stay up (Chase Zone Dropper)

Set 60 / 61 Protection:

Set 60 / 61 Protection:

Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner

Block Play Called

Block Play Called

Block Play Called

Page 79: Mazzone Offense

F H

ZX Y

Q

E N T E

MW SC

FS SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

CENTER: Make 60 / 61 protection calls

61 CHEVRON SALLY

Set 60 / 61 Protection:C.P: Soft Set ½ Man 2 Count feel BGDeparture for #2 LB’er – Work for Leverage

Set 60 / 61 Protection:C.P: Set “Deep and Soft” - Stay up (Chase Zone Dropper)

Set 60 / 61 Protection:C.P: Soft Set ½ Man 2 Count Release FlatDeparture #1 LB’er – Work for Leverage

Set 60 / 61 Protection:C.P: Soft Set #1 Away, ½ man. 2 Count & Shuffle down LOS to PS B-Gap are – Peel for “AMBUSH”

Set 60 / 61 Protection:C.P: Soft Set and “Big Arm”

Run Pass Route Called – If in Slot Crack 1st LB’er inside the Box

Run Route Called

Set on Inside Hip of PS Guard, when Guard leaves you leave. Drift back, show QB your #’s – Look for kick by Guard

Run Pass Route Called – If in Slot Crack 1st LB’er inside the Box

Run Route Called

Run Route CalledRun Pass Route Called – If in Slot Crack 1st LB’er inside the Box

Run Route CalledRun Pass Route Called – If in Slot Crack 1st LB’er inside the Box

5 Step Timing – Have eyes downfield as you drop (Throw the “HOT” if available). Fake a “Zombie” throw away. Drift back to set the rush and throw to H’s playside hand.

Page 80: Mazzone Offense

F

H

ZX Y

Q

E N T E

MW S

C

FS

SS

C

POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT

CENTER

GUARD

TACKLE

Y

H

F

Z

QB -

X

OL: Sprint Protection

18 LION“ALLEY”

“SIDEWALK”

Run Play Called:

Run Play Called:

Run Play Called:

2 Steps to Play Called - Release Flat Down LOS – Turn up for the “ALLEY”

2 Steps to Play Called - Release Flat Down LOS – Kick Out “SIDEWALK”

Run Play Called Run Play Called

Run Play Called

Run Play Called

Take 5 Steps to the Run Fake – Turn and Throw Ball to WR – Might have to beat a free rusher.

Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner

Run Stay – Turn up / Run off Blocks

Run Stay – Turn up / Run off Blocks

Run Play Called

Run Play Called

Page 81: Mazzone Offense

PRACTICE PLANS SCHEDULES / INSTALLS

REPORTS

• Daily Practice Plans• Coaches Responsibilities• Weekly Schedule• Installs• Game Plans• Scouting Reports• Self-Scout Reports

Page 82: Mazzone Offense
Page 83: Mazzone Offense

GAME WEEK

OFFENSIVE COORDINATOR

TAG PLAYS FOR SQUAD MEETINGFINALIZE ALL PLAYLISTSPRESENT ALL SCOUTING REPORT INFOINSTALL THE PASS GAME3RD DOWN PACKAGE (PASSES)4-MINUTE PASS IDEA’SMUST’S AND KEYS TO VICTORY

OFFENSIVE LINE SIMILAR RUN REEL FOR THE STAFF TO WATCHRUN 1ST/2ND DOWN RUN GAME MEETINGINSTALL THE RUNS TO THE GROUPIDENTIFY THE TOP REDZONE RUNS4-MINUTE RUN IDEA’SDRAW RUNS FOR THE WEEKSPECIAL SITUATION WRITE-UPS WITH B. SMITH

RUNNING BACKS IDENTIFY THE TOP SCREENS EACH WEEKIDENTIFY SY/GL PLAN IN POD MEETING (RUN/PASS)INSTALL SY/GL TO THE UNIT3RD DOWN RUN IDEAS

QUARTERBACKS RECORD NOTES FROM MONDAY AMRUN 1ST/2ND DOWN PASS POD MEETINGRUN REDZONE POD MEETING (PASSES)CREATE THE WEEKLY PHILOSOPHY PAGES

TIGHT ENDS 1ST/2ND DOWN DOG & BLITZ REELDRAW UP DOGS & BLITZESDRAW PROTECTIONS, OPPONENT FRONTS AND BLOCKING SHEETS.CREATE PROTECTION GRID3RD DOWN PROTECTION REVIEW / GRIDINSTALL 3RD DOWN PROTECTIONSCOMING OUT RUNS

RECEIVERS OFFICIALS REVIEW SHEETIDENTIFY THE TOP GIMMICKS EACH WEEKOVERSEE 2-MINUTE REPORTCOMING OUT PASSESDRAW UP COVERAGES FOR SCOUTING REPORTDRAW UP GAMEPLAN PASSES

GRADUATE ASST WEEKLY SELF SCOUT REPORT <PRIMARY>COMPLETE INITIAL SCOUTING REPORT BY 3 PM MONDAYMAKE GAME CHANGING PLAYERS CUT-UP1ST/2ND DOWN SELF SCOUT 1ST/2ND DOWN OPPONENT SCOUT1ST/2ND DOWN RUN PLAYLISTTYPE KEYS TO VICTORYSCOUTING REPORT SUMMARY PAGECREATE CALL SHEETWEEKLY POWER POINT PRESENTATION (HUDDLE)TYPE SCRIPTSDEFENSIVE BREAKDOWN <SECONDARY>

QUALITY CONTROL CORRECTION SHEET FILLED OUT MONDAY AM1ST/2ND DOWN PASS PLAYLISTDEFENSIVE BREAKDOWN <PRIMARY>STILL PHOTOS FOR SCOUTING REPORT AND POWERPOINTFRONT, COVERAGES, VARIATION SHEETS FOR SCOUTING REPORTCHECK ALL THE CARDSSPECIAL SITUATION REPORT WITH CALLAHANBUILD SCHEDULES FOR PRACTICECOLLECT GAMEPLAN BOOKSTYPE AFTER ACTION REPORT

OFFENSIVE COACHES RESPONSIBILITY


Top Related