Download - Mazzone Offense
N – ZONE PASSING GAME
“The Magic is in the Me to You”
PASSING GAME
Passing Game PhilosophyProtectionsQuick Game (Indy)Now GameDrop backScreensPractice Plans
PASS GAME PHILOSOPHY
The Magic is the “Me to You” Factor (Trust)Push the Ball to Our Play Makers (“ P2P “)
Vertical Passing Game“North and South Up the #’s”.
Get the Ball Out Fast to Our Skill Players.Allow Them to “Create in Space”.
Feature Play Action / Run Action to Control the Coverage and Push the Ball Upfield.
“Touchdown Checkdown”
Play Fast With an Adjustable System.“Change a Digit”.
Multiple Protections.“Keep the Defense Guessing”
PROTECTIONS
90 / 91 (gap)
60 /61 (6 man – slide)
Rip /Liz (6 man - “hot” slide)
50 (empty – 4 down to mike)
80 (max – 4 down to will)
70 (7 man – 4 down to mike)
Rodeo / Lasso (sprint)
Run Action:314 / 315316 / 317
Play action:Act 4/5 – (332 / 333)
Naked / Boot:PlayboyCowboyWaggle
HQ
E N T E
MW S SS
4 - 2
CHOP CHOP CHOP
C.P. : Be alert for “MACHO” call by QB Stay up with firm technique
OL: Rio / Lobo is a 3 step drop slide protection mechanics with “Chop” tech. included
QUICK PROTECTION
CENTER: “MACHO” RIo / Lobo REMINDER AT LOS
“LEE”
CHOP
M
E
W
E N
S
OVER G
UNDER UNDER G
OVER G W/WALK
TSS
M
E
W
NS T
M
E
W
T
S
NE
E
M
E SN
W
TEY
YY
Y
LOBO RIO
RIO
“SLOW”
LOBO
“SLOW”
PST TURN TO 1ST DEFENDER OUTSIDE, MAKE ‘ALERT’ CALL TO 2ND DEFENDER OUTSIDE.
PSG
C
BSG
BST
T
Y
TURN TO DEFENDER OVER YOU, ‘ALERT’ CALL TURN TO ‘B’ GAP.
TURN TO DEFENDER IN THE ‘A’ GAP, ‘ALERT’ CALL MAY TAKE YOU TO MAN DEFENDER OVER PSG.
TURN TO DEFENDER IN THE ‘A’ GAP, IF COVERED POST AND TURN INTO ‘A’ GAP.
TURN TO MAN OVER BSG. PROTECT THE ‘B’ GAP. IF GUARD IS UNCOVERED SLOW TURN INTO ‘B’ GAP.
BLOCK END MAN ON LINE OF SCRIMMAGE OR MOST DANGEROUS DEFENDER AWAY FROM CALL SIDE.
FREE RELEASE, RUN DESIGNATED ROUTE CALLED.
DESCRIPTION: 6 MAN TURN PROTECTION.
HQ
E N T E
MW S SS
HQ
E N T E
MW S
HQ
T N T S
WJ M SS
HQ
E T N E
MW S SS
HQ
T N T
SWJ M SS
HQ
E N T E
M
W
S SS
HQ
T N T S
W
J
M SS
4 - 2
6 Man Protection
#4
HB: “1 Right” Possible “Scan” #4 Wk
POINT
HB: If “Scan” call line up away from protection call and start with #4 wk then work across formation to dual read
POINT
HB: “1 Right” Scan
POINT
HB: “1 Right”
“LOUIE”“LEE” STICK
“BANG L”
“LOUIE” STICK
HB: “1 Right” HB: “1 Right” Possible “Scan” #4 Wk
#4
“BANG R”
HB: “1 Right” Possible “Scan” #4 Wk
#4
“BANG L” 5-0 “BIG”
HB: “BEAR”
POINT POINT
POINT
“STICK”
STICK
STICK
QB: Assess the slot for a “Stack”. “Scan” the “Stack”
PST
VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” EITHER SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE.VS. 3 DOWN, “SIFT” ANY TACKLE BUBBLE.
PSG
C
BSG
BST
T
Y
DESCRIPTION: 6 MAN PASS PROTECTION WITH “BIG ON BIG” PRINCIPLES
VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” EITHER SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE.VS. 3 DOWN, DOUBLE READ WHEN THERE IS A GUARD BUBBLE.
VS. 4 DOWN, USE “BIG ON BIG.” YOU CAN MAKE “R/L” CALLS INSTRUCTING THE LINE TO SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE. MAKE A “RIO/LOBO” CALL VS. BEAR TO GET A 5 MAN SLIDE.
VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” BLOCK ONLY THE DESIGNATED MAN (NO SORT). DOUBLE GAP ADJUSTMENT APPLIES.VS. 3 DOWN, BLOCK SOLID AND APPLY SINK ADJUSTMENT.
VS. 4 DOWN, USE “BIG ON BIG.” BE ALERT FOR “R/L” CALLS FROM THE CENTER. WHEN CENTER CALLS “R” OR “L” BLOCK ONLY THE DESIGNATED MAN (NO SORT). DOUBLE GAP ADJUSTMENT APPLIES.VS. 3 DOWN, BLOCK SOLID AND APPLY SINK ADJUSTMENT.
AWAY FROM CALL SIDE, APPLY BASE PROTECTION RULES. EXCLUDING THE POINT, BLOCK THE 1ST LB BACKSIDE. DOUBLE GAP ADJUSTMENT APPLIES. ALERT SAFETY BLITZ OUTSIDE. VS. 3 DOWN, BLOCK #4.
FREE RELEASE AND RUN DESIGNATED ROUTE.
PSTVS. 3 DOWN, BLOCK DEFENSIVE END.VS. 4 DOWN AND A “MIDDLE” CALL, SIFT. AN “R/L” CALL MEANS SORT (EAST/WEST) TO THE CALL. A “POKER” CALL MEANS YOU BLOCK OUTSIDE DEFENDER.
PSG
C
BSG
BST
T
Y
DESCRIPTION: 5 MAN / EMPTY PROTECTION
VS. 3 DOWN, DOUBLE READ BOTH SIDES. VS. 4 DOWN, “R/L” CALL MEANS SORT (EAST/WEST).
VS. 3 DOWN, BLOCK THE NOSE. VS. 4 DOWN, ALERT FOR “R/L” OR A “MIDDLE” CALL.
RUN DESIGNATED ROUTE WITH NO BLOCKING RESPONSIBILITY.
VS. 3 DOWN, DOUBLE READ BOTH SIDES. VS. 4 DOWN, “R/L” CALL MEANS SORT (EAST/WEST).
VS. 3 DOWN, BLOCK DEFENSIVE END.VS. 4 DOWN AND A “MIDDLE” CALL, SIFT. AN “R/L” CALL MEANS YOU SIFT AWAY FROM THE CALL. “POKER” CALL MEANS YOU SIFT.
RUN DESIGNATED ROUTE WITH NO BLOCKING RESPONSIBILITY.
Y
QBT
Y
QB
T
Y
QB
T
Y
QB
T
Y
QB
T
Y
QB
T
Y
QB
T
Y
QB
T
TE E
SMW
POSSIBLE"ALERT"
TE E S
MW
TE ES
M
W
TE E S
M
W
"EXCHANGE"BEAR ALERT
"ALERT"
SS
T EE
S M
WSS
"ALERT"
T EES
M W
EES
M
W
B
"ALERT"
T EN
E
M S
"EXCHANGE"
N N
N N
NN
N N
OVER W/WALK OVER W/WALK
UNDER UNDER G
BEAR 34
UNDER W/ON 42N EXCH
EASTWEST
WEST
WEST
WEST
EAST
EAST
EAST
60 PROTECTION
Y
QBT
Y
QBT
Y
QBT
Y
QBT
Y
QBT
Y
QBT
Y
QBT
Y
QBT
TE E
SMW
N
OVER W/WALK
T EE
S M W
N
TE ES
W
N T EES
M W
N
SS
TE ES
M
W N EES
M
WN
T EE
S M
WN
OVER G W/WALK
M
UNDER W/WALK S/OFF UNDER
BEAR 34
OVER S/WALK W/GAP
B
PLAYBOY
PLAYBOY EVENPLAYBOY ODD
PLAYBOY ODD PLAYBOY EVEN
PLAYBOY ODD PLAYBOY EVEN
PLAYBOY ODD
TE E
SMW
N
OVER G W/WALK
PLAYBOY EVEN
QUICK GAME “INDY”
• “Indy” 1• “Indy” 2• “Indy” 3• “Indy” 4• “Indy” 5• “Indy” 6• “Indy” 7• “Indy” 8• “Indy” 9• “Packer”
Q
ASSIGNMENT C.P. / ADJUSTMENTS
3040 40
30X Y
ZF
H
POSITION
STORM – DBLLIGHTNING - ACE
STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91 (RED / SILVER) 90 / 91 (RED / SILVER)
Q30
40 4030
X YZF
H
COVERAGE BEATER: NOTES:
5 Step HitchSplit - Normal
Soft Corner: Push vertical 5 steps expect ball on outside shoulder – Reach OutHard Corner: Convert to FadePress Corner: Convert to Fade
5 Step HitchSplit - Normal
Soft Corner: Push vertical 5 steps expect ball on outside shoulder – Reach OutHard Corner: Convert to FadePress Corner: Convert to Fade
SeamLandmark 3 yds outside of Hash
SeamLandmark 3 yds outside of HashVS. Split Safeties - Bender
Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Best Vs. Post Safety / soft corners
3 STEP DROP
90 / 91 PROT.
To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression
Q
ASSIGNMENT C.P. / ADJUSTMENTS
3040 40
30X Y
ZF
H
POSITION
STORM – DBLLIGHTNING - ACE
STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91 90 / 91
Q30
40 4030
X YZF
H
COVERAGE BEATER: NOTES:
3 Step SlantSplit - Normal
Push vertical 3 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone
ArrowAim for 4 yds deep on sidelineIf you reach #’s turn numbers back inside to QB and throttle
Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Good vs. ManIn the hole vs. Split SafetiesUse as Blitz Ck
3 Step SlantSplit - Normal
Push vertical 3 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone
1 Step Slant1 step slant Attack inside hip of nearest defenderGet vertical if you don’t receive ball
3 STEP DROP
90 / 91 PROT.
Post Safety – work slant / flat side Split Safety – work dbl slant sideVs. zone - sit on back foot and anticipate windowsVs. man – Throw receiver on the move
ASSIGNMENT C.P. / ADJUSTMENTSPOSITION
COVERAGE BEATER: NOTES:
4 Step Speed OutSplit - #’s
Soft Corner: Run 4 step speed cut out – do not square offHard Corner: Convert to FadePress Corner: Convert to Fade
Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Best vs. soft coverageGood vs Post Safety
3 STEP DROP
90 / 91 PROT.
Q
3040 40
30X Y
ZF
H
STORM – DBLLIGHTNING - ACE
STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91
Q30
40 4030
X YZF
H
4 Step Speed OutSplit - #’s
Soft Corner: Run 4 step speed cut out – do not square offHard Corner: Convert to FadePress Corner: Convert to Fade
SeamLandmark 3 yds outside of Hash
Inside HitchAttack inside hip of nearest defender – Hitch at 6 yds – turn inside
To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression
3040 40
3030
40 4030
ASSIGNMENT C.P. / ADJUSTMENTSPOSITION
COVERAGE BEATER: NOTES:
FadeSplit - Normal
Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole
Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Zone Blitz beaterGood vs. cov 3
3 STEP DROP
90 / 91 PROT.
Q
3040 40
30X Y
ZF
H
STORM – DBLLIGHTNING - ACE
STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91
Q30
40 4030
X YZF
H
Stick RouteRun thru 5 yds turn inside – sit vs. zone – break out vs. man (expect ball on outside shoulder)
4 Step Speed Out Attack leverage of nearest defender – “Man Beater”
To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression
FadeSplit - Normal
Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole
90 / 91
3040 40
3030
40 4030
3040 40
3030
40 4030
Q
ASSIGNMENT C.P. / ADJUSTMENTS
3040 40
30X Y
ZF
H
POSITION
LIGHTNING - ACE STORM – TWINSLIGHTNING – EARLY (ACE OVER)
90 / 91 90 / 91
Q30
40 4030
X YZF
H
COVERAGE BEATER: NOTES:
5 Step GlanceSplit - Normal
Push vertical 5 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone
Bubble / Clear
Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Good vs. Man / Zone BlitzBest vs. Post Safety
5 Step SlantSplit - Normal
Push vertical 5 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face.Do not run thru windows vs. zone
BubbleOpen for width with back footDo not get depthRun for width with eyes on QB
3 STEP - SIT DROP
90 / 91 PROT.(macho)
Pump the Bubble to move flat defenderThrow the Glance in his windowPossible “Macho” call in Storm
Open for width with back footDo not get depthRun for width with eyes on QBIf #3 receiver run “Clear” route
ASSIGNMENT C.P. / ADJUSTMENTSPOSITION
COVERAGE BEATER: NOTES:
FadeSplit - Normal
Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole
Block 90 / 91 Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Good vs. Press ManGoal lineGood vs. cov 3
3 STEP DROP
90 / 91 PROT.
Q
3040 40
30X Y
ZF
H
STORM – DBLLIGHTNING - ACE
STORM – TWINSLIGHTNING – EARLY (ACE OVER)90 / 91
Q30
40 4030
X YZF
H
To best look side (softest or closest)Be aware of Fade conversionLeft to Right / Right to Left Progression
FadeSplit - Normal
Run Fade – Save the space (redline)You must F.O.R. Vs. Cover 2Vs. Cover 2 expect ball in the hole
90 / 91
Inside HitchAttack inside hip of nearest defender – Hitch at 6 yds – turn insideContact pull out
Inside HitchAttack inside hip of nearest defender – Hitch at 6 yds – turn insideContact pull outIf #3 receiver run “Clear” route
Q
ASSIGNMENT C.P. / ADJUSTMENTS
3040 40
30X Y
ZF
H
POSITION
STORM – DBL STORM – TWINS80 80
Q30
40 4030
X YZF
H
COVERAGE BEATER: NOTES:
2 X 2 Hitch3 X 1 Sluggo
2 x 2 “Hitch”3 x 1 “Sluggo” - Sell the Slant 3 steps and with eyes -regain with landmark outside edge of #’s
Block 60Block Macho protection
Block 60
Must get downhillAOD; Inside leg of EMLOSMust cut unless “Macho”Protect to call side
Check vs. Post Safety - ManUse with “Macho”
Seam
3 x 2 Footwork
90 / 91 Prot. Macho
3 step drop pump the slantGive ground (2 steps)Get eyes on the Post SafetyWork the “Sluggo” to the “Seam” off the Post Safety
2 X 2 Sluggo3 X 1 Hitch
2 x 2 “Hitch”3 x 1 “Sluggo” - Sell the Slant 3 steps and with eyes -regain with landmark outside edge of #’s
Landmark 3 yds outside of HashVS. Split Safeties - Bender
“NOW”
• “Now” 1• “Now’ 2• “Now” 3
ASSIGNMENT C.P. / ADJUSTMENTSPOSITION
(BASE)
QB - NOTES:
LARRY LISTEN FOR NUMBER CALL
RANDY
12 / 13 LISTEN FOR DIRECTIONAL CALL
BEST LOOK # ON THE SCREEN GIVE DIRECTIONAL CALL FOR 12 / 13
LARRY
12 / 13
RANDY
F
H
ZX Y
Q
E N T E
MW S
FS
SS
C“HOT”
“SLIP A”
“0”
“1” “2”“1”
“2”
“3”
C
“1 - 1”
LISTEN FOR NUMBER CALL
LISTEN FOR NUMBER CALL
LISTEN FOR NUMBER CALL
LISTEN FOR DIRECTIONAL CALL
SNAP COUNT IS “EXPRESS”
ASSIGNMENT C.P. / ADJUSTMENTSPOSITION
QB NOTES:
STAY
BLOCK CHOPPER
BLOCK CHOPPER
PRESS “MAN” THROW THE “LOOK” OR “STAY” TO X
BUBBLE
BLOCK CHOPPER
BLOCK CHOPPER
F
H
ZX Y
Q
E N T E
MWS
C
FS SS
C
OL: “Chop” & “Scramble” past PS hip on Down Linemen
CENTER: “Track Even / Odd” call
“HOT”
LISTEN FOR DIRECTIONAL CALL
LISTEN FOR DIRECTIONAL CALL
LISTEN FOR DIRECTIONAL CALL
LISTEN FOR DIRECTIONAL CALL
LISTEN FOR DIRECTIONAL CALL
LISTEN FOR DIRECTIONAL CALL
SNAP COUNT IS “EXPRESS”
ASSIGNMENT C.P. / ADJUSTMENTSPOSITION
ALWAYS RUN TO OUR SIDELINE!
QB: NOTES:
BLOCK MAN ON
BLOCK 28 / 29 LISTEN FOR DIRECTIONAL CALL
H F
ZX Y
Q
E N T E
MW S
FS
SS
C“COLD”
“TRACK ODD”
“1”
“2” “3”“1”
“0”
“2”
C
“3”
PS Tackle “Reach” at all cost!
(Directional Call)
BLOCK MAN ON
BLOCK MAN ON
RUN 28 / 29
RUN 28 / 29
GIVE DIRECTIONAL CALL TO OUR SIDELINE SNAP COUNT IS “EXPRESS”
OUR
SIDELINE
1
5
2
ACT 4/5
3 4
6
YZ
H
SS
F
FS
C
X
W M
S
C
7
12yds
(212) Jack Rt (Lt) CloseAct 4 (5) “C” (1) 960 “F” Shoot (Drive)
Friendly
WideRun it
Possible: Tuff adj
Hitch
4-6 yds Grn grass = Go!
Stay Sqr
m/z
1-2 yds
OER
3 ydsGhost area of
TE
6
redline
patience
Flush
DROPBACK MENU
• DODGE• MERCEDES• HONDA• EXXON• CHEVRON• FORD• SHACK• CADDY• STICKY• DAYTONA• SAIL
Y sets the “Mesh”Z runs a “Corner” (unless tagged)X receiver runs “Shallow”Backs “Swing”Slot “Rail”
(CORNER OR TAG)
Pre-snap “Corner” or “Tag” if grass -MESH RULES:
“HOT” Back or Mesh off LB’er to Tagged Side.Progression: PS Mesh, PS Swing, BS Mesh, BS Swing
“Hot” Swing
PlaysideMesh
PylonCorner
BacksideMesh
CheckSwing
Free Release Swing:To Field – 5 steps parallel to LOS then downhill – Landmark inside edge of numbers.To Boundary – 3 steps parallel then downhill – Landmark outside edge of numbers.
6 yard Mesh Over:Set Mesh over the ball at 6 yards. If “MAN” look to rub defender on the Under Mesh route then run to grass. If “ZONE” burst and sit in grass. Use “eyes” after mesh.
10 yard Corner:Stick the route at 10 yards. Aiming is front pylon if outside of 25 yd line and back pylon if inside 25 yd line. (Look at QB on pre-snap for possible “Post” signal).
5 yard Mesh Under:Start flat and angle up to work off the Mesh Over route and then run to grass. If “MAN” stair step and run to grass. If “ZONE” burst and sit in grass. Use “eyes”.
Check Release Swing:Check LB’er your side, run swing. “Use Skippy Release”.
SCREENS
• RIGHT / LEFT SCREENS– RANDY – LARRY– REX – LEX– ROSE – SALLY– RAM – LION
• DIRECTIONAL SCREENS– CHOPPER– HARLEY– BIKER– VEGAS
Q
3040 40
30
X YZF
HSTORM - DBL 12 KEY
C
CW
FS SS
Q
3040 40
30
X YZF
HSTORM - DBL
CC
W
FS
SS
12 KEY
12 KEY – QB KEYED THE Z (Z RUN STAY / LOOK) 12 KEY – QB KEYED THE F (F RUN ZOMBIE)
Q
3040 40
30
X YZ F
H
STORM - TRACE 12 KEY
CC
W
FSSS
12 KEY – QB KEYED THE F (F RUN ZOMBIE)
Q
3040 40
30
X YZ F
H
LIGHTNING – ACE SLOT 13 KEY
CC
S
FS
SS
12 KEY – QB KEYED THE Y (Y RUN STAY / LOOK)
RULES:1 WR SIDE – Block the run unless QB give you the “KEY” signal -
QB will give you “STAY” or “LOOK”
2 & 3 WR SIDE - Block the run unles QB gives you the “KEY” signal - Then run “ZOMBIE” you “MUST” communicate the signal to the other receivers
QB RULES:We are looking for a soft corner to the 1 receiver side to throw the“STAY” or the “LOOK”
To the 2 or 3 receiver side we are looking for leverage on the coverdown defenders to throw the “ZOMBIE”
F
H
ZX Y
Q
E N T E
MWS
C
FS SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
(Directional Call)
OL: “Chop” & “Scramble” past PS hip on Down Linemen
CENTER: “Track Even / Odd” call
“STAY / LOOK”
CHOPPER “HOT”
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
If in Early, block 1st level defender
Seal defender inside. If in-line, cut EMOL
Cut – Off to protect C-Gap, Then sift to the 2nd level MDM
Cut-Off BS C-Gap defender:Must get into LOS fast.
Open and Run for Width Block for Randy / Larry
Block Man On: Listen for “CAB” call Run Stay
Block Man On: Listen for “CAB” call Run Stay
Get Ball Out Fast! (Turn the dbl play)
F
H
ZX Y
Q
E N T E
MW SC
FS SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
(Directional Call)
OL: Backside Block Rex / Lex
Y: Block Deep 1/3 or 1/2
HARLEY “HOT”
“BANG L”
“SIDEWALK”
“ALLEY”“SIDEWALK”
“ALLEY”
F: Block Corner
Set 60 / 61 Protection:C.P: Set away (BS) 1 Count feel BGDeparture to sidewalk – go flat down LOS to block “ALLEY BS”
Vertical Release – Block Deep 1/3 or 1/2 Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner
“Hot Swing” - Be under control and keep inside leverage of Tackle
Close Split – Crack 1st LB’er Inside Run Rex / Lex
Run Rex/ Lex
Read Playside End – If he runs to the H take Qk 3 step drop throw backside Rex/ Lex
Set 60 / 61 Protection:C.P: Set away (BS) 1 count shove –Release flat to “SIDEWALK BS”
Set 60 / 61 Protection:C.P: Set “Deep and Soft” - Stay up (Chase Zone Dropper)
Set 60 / 61 Protection:C.P: Qk Set Away 1 count shove –Release flat to “ALLEY PS” (Turn up looking inside)
Set 60 / 61 Protection:C.P: Qk Set Away 1 count shove –Release flat to “SIDEWALK PS” (Kick Out 1st Defender to Cross Face)
Vertical Release – Block Deep 1/3 or 1/2 Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner
Close Split – Crack 1st LB’er Inside
F
H
ZX Y
Q
E N T E
MWS
C
FS SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
(Directional Call)
OL: “Chop” & “Scramble” past PS hip on Down Linemen
CENTER: “Track Even / Odd” call
“STAY / LOOK”
YAMAHA “HOT”
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
Execute 8/9 Speed Slip:
C.P: Ensure KD on DL – 1st Level Climb on Track – 2nd / 3rd Level
If in Early, block 1st level defender
Seal defender inside. If in-line, cut EMOL
Cut – Off to protect C-Gap, Then sift to the 2nd level MDM
#1 Rec from screen Kickout #1#2 Rec from screen Cut outside knee #2#3 Rec from screen Cut outside knee #3
Get Ball Out Fast! (Turn the dbl play)
#1 Rec from screen Kickout #1#2 Rec from screen Cut outside knee #2#3 Rec from screen Cut outside knee #3
Run Stay
Run Stay
Run Stay – Turn up / Run off Blocks
Run Stay – Turn up / Run off Blocks
F
H
ZX Y
Q
E N T E
MW SC
FS SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
(Directional Call)
OL: Sprint Protection
VEGAS “HOT”“ALLEY”
“SIDEWALK”
Rodeo / Lasso Protection:
Rodeo / Lasso Protection:
Rodeo / Lasso Protection:
Rodeo / Lasso Protection: 2 Steps to Protection - Release Flat Down LOS –Turn up for the “ALLEY”
Rodeo / Lasso Protection: 2 Steps to Protection - Release Flat Down LOS –Kick Out “SIDEWALK”
Run Routes for Rodeo / Lasso “SAIL”
Tunnel – Take 3 steps up – 4 steps back
Run Routes for Rodeo / Lasso “SAIL”
Tunnel – Take 3 steps up – 4 steps back
Get Down Hill Quickly:Pin EMOL – keep eyes up for 2nd
contain or Fire off the edge
Run Routes for Rodeo / Lasso “SAIL”
Run Routes for Rodeo / Lasso “SAIL”
Crack next defender inside of your alignment. If 1 rec side take 6 yd split run tunnel
Crack next defender inside of your alignment. If 1 rec side take 6 yd split run tunnel
Catch Snap and get eyes to Rodeo / Lasso and take 3 steps, be sure to get some depth. Ball must be thrown to receiver on after the 3rd step
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
OL
Y
H
F
Z
QB -
X
#1#2
#3#4
#5
F
H
ZX Y
Q
E N T E
MW S
FS
SS
C C
OL: Block the play calledQB: Signal # of receiver that
screen goes to
QK SCREEN
12 LARRY (QB signal #1)
#1#2
#3#4
#5
F
H
ZX Y
Q
E N T E
MW S
FS SS
C
C
OL: Block the play calledQB: Signal # of receiver that
screen goes to
12 LARRY (QB signal #2)
Block play called Block play called
Block play called unless screen called your side
Run play called
Block play called unless screen called your sideBlock play called unless screen called your side
Block play called unless screen called your side
Block play called
Signal screen to best look receiver – If all receivers are covered run play. Good vs. Blitz
F
H
ZX Y
Q
E N T E
MW SC
FS SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
OL: Backside Block Rex / Lex
10 LEX
“BANG L”
“SIDEWALK”“ALLEY”
F: Block Corner
Set 60 / 61 Protection:C.P: Set away (BS) 1 Count feel BGDeparture to sidewalk – go flat down LOS to block “ALLEY BS”
Block Play CalledVertical Release – ½ distance of corners depth – Go Flat Kick Out Corner
Run Play Called
Run Rex/ Lex
Run Rex/ Lex
Hard Fake Play Called Throw Rex / Lex
Set 60 / 61 Protection:C.P: Set away (BS) 1 count shove –Release flat to “SIDEWALK BS”
Set 60 / 61 Protection:C.P: Set “Deep and Soft” - Stay up (Chase Zone Dropper)
Set 60 / 61 Protection:
Set 60 / 61 Protection:
Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner
Block Play Called
Block Play Called
Block Play Called
F H
ZX Y
Q
E N T E
MW SC
FS SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
CENTER: Make 60 / 61 protection calls
61 CHEVRON SALLY
Set 60 / 61 Protection:C.P: Soft Set ½ Man 2 Count feel BGDeparture for #2 LB’er – Work for Leverage
Set 60 / 61 Protection:C.P: Set “Deep and Soft” - Stay up (Chase Zone Dropper)
Set 60 / 61 Protection:C.P: Soft Set ½ Man 2 Count Release FlatDeparture #1 LB’er – Work for Leverage
Set 60 / 61 Protection:C.P: Soft Set #1 Away, ½ man. 2 Count & Shuffle down LOS to PS B-Gap are – Peel for “AMBUSH”
Set 60 / 61 Protection:C.P: Soft Set and “Big Arm”
Run Pass Route Called – If in Slot Crack 1st LB’er inside the Box
Run Route Called
Set on Inside Hip of PS Guard, when Guard leaves you leave. Drift back, show QB your #’s – Look for kick by Guard
Run Pass Route Called – If in Slot Crack 1st LB’er inside the Box
Run Route Called
Run Route CalledRun Pass Route Called – If in Slot Crack 1st LB’er inside the Box
Run Route CalledRun Pass Route Called – If in Slot Crack 1st LB’er inside the Box
5 Step Timing – Have eyes downfield as you drop (Throw the “HOT” if available). Fake a “Zombie” throw away. Drift back to set the rush and throw to H’s playside hand.
F
H
ZX Y
Q
E N T E
MW S
C
FS
SS
C
POSITIONPLAYSIDE ASSIGNMENT BACKSIDE ASSIGNMENT
CENTER
GUARD
TACKLE
Y
H
F
Z
QB -
X
OL: Sprint Protection
18 LION“ALLEY”
“SIDEWALK”
Run Play Called:
Run Play Called:
Run Play Called:
2 Steps to Play Called - Release Flat Down LOS – Turn up for the “ALLEY”
2 Steps to Play Called - Release Flat Down LOS – Kick Out “SIDEWALK”
Run Play Called Run Play Called
Run Play Called
Run Play Called
Take 5 Steps to the Run Fake – Turn and Throw Ball to WR – Might have to beat a free rusher.
Vertical Release – ½ distance of corners depth – Go Flat Kick Out Corner
Run Stay – Turn up / Run off Blocks
Run Stay – Turn up / Run off Blocks
Run Play Called
Run Play Called
PRACTICE PLANS SCHEDULES / INSTALLS
REPORTS
• Daily Practice Plans• Coaches Responsibilities• Weekly Schedule• Installs• Game Plans• Scouting Reports• Self-Scout Reports
GAME WEEK
OFFENSIVE COORDINATOR
TAG PLAYS FOR SQUAD MEETINGFINALIZE ALL PLAYLISTSPRESENT ALL SCOUTING REPORT INFOINSTALL THE PASS GAME3RD DOWN PACKAGE (PASSES)4-MINUTE PASS IDEA’SMUST’S AND KEYS TO VICTORY
OFFENSIVE LINE SIMILAR RUN REEL FOR THE STAFF TO WATCHRUN 1ST/2ND DOWN RUN GAME MEETINGINSTALL THE RUNS TO THE GROUPIDENTIFY THE TOP REDZONE RUNS4-MINUTE RUN IDEA’SDRAW RUNS FOR THE WEEKSPECIAL SITUATION WRITE-UPS WITH B. SMITH
RUNNING BACKS IDENTIFY THE TOP SCREENS EACH WEEKIDENTIFY SY/GL PLAN IN POD MEETING (RUN/PASS)INSTALL SY/GL TO THE UNIT3RD DOWN RUN IDEAS
QUARTERBACKS RECORD NOTES FROM MONDAY AMRUN 1ST/2ND DOWN PASS POD MEETINGRUN REDZONE POD MEETING (PASSES)CREATE THE WEEKLY PHILOSOPHY PAGES
TIGHT ENDS 1ST/2ND DOWN DOG & BLITZ REELDRAW UP DOGS & BLITZESDRAW PROTECTIONS, OPPONENT FRONTS AND BLOCKING SHEETS.CREATE PROTECTION GRID3RD DOWN PROTECTION REVIEW / GRIDINSTALL 3RD DOWN PROTECTIONSCOMING OUT RUNS
RECEIVERS OFFICIALS REVIEW SHEETIDENTIFY THE TOP GIMMICKS EACH WEEKOVERSEE 2-MINUTE REPORTCOMING OUT PASSESDRAW UP COVERAGES FOR SCOUTING REPORTDRAW UP GAMEPLAN PASSES
GRADUATE ASST WEEKLY SELF SCOUT REPORT <PRIMARY>COMPLETE INITIAL SCOUTING REPORT BY 3 PM MONDAYMAKE GAME CHANGING PLAYERS CUT-UP1ST/2ND DOWN SELF SCOUT 1ST/2ND DOWN OPPONENT SCOUT1ST/2ND DOWN RUN PLAYLISTTYPE KEYS TO VICTORYSCOUTING REPORT SUMMARY PAGECREATE CALL SHEETWEEKLY POWER POINT PRESENTATION (HUDDLE)TYPE SCRIPTSDEFENSIVE BREAKDOWN <SECONDARY>
QUALITY CONTROL CORRECTION SHEET FILLED OUT MONDAY AM1ST/2ND DOWN PASS PLAYLISTDEFENSIVE BREAKDOWN <PRIMARY>STILL PHOTOS FOR SCOUTING REPORT AND POWERPOINTFRONT, COVERAGES, VARIATION SHEETS FOR SCOUTING REPORTCHECK ALL THE CARDSSPECIAL SITUATION REPORT WITH CALLAHANBUILD SCHEDULES FOR PRACTICECOLLECT GAMEPLAN BOOKSTYPE AFTER ACTION REPORT
OFFENSIVE COACHES RESPONSIBILITY