Source: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf
…. Of U.S. employment is in the “high risk” category of being automated in the next decade or two.
47%
Biggest Challenge Ahead?
The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472
Anything you can do, I can do BETTER, FASTER
& CHEAPER!
Disruptively rapid codification and
automation of routine and complex processes
by computers and robots.
Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap
Survival Skills for Careers, College & Citizenship
1. Critical Thinking & Problem-Solving
2. Collaboration Across Networks & Leading by Influence
3. Agility & Adaptability
4. Initiative & Entrepreneurialism
5. Effective Oral & Written Communication
6. Accessing & Analyzing Information
7. Curiosity & Imagination
Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc
7
Dr. Tony Wagner
Master the , before you can, master
HOW-TO-LEARN,
you must!
Yoda image: http://starwars.wikia.com/wiki/File:Yoda's_hover_chair.png
http://www.slideshare.net/zaid/super-mrt-memoryreadingthinking-workshop
Future Learning Methods?
Learn While Sleeping!
Massive Open Sleeping Courses!
Super Delta Brain Wave Learning!
Learning Uploads/Chips!
Future Learning Methods?
Learning Pills!
Learning Implants, Uploads & Super Learning Neurons!
BRAIN
Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
The Learning Brain (video): https://www.youtube.com/watch?v=cgLYkV689s4
How does our BRAIN LEARN?
ATTENTION - We don't pay attention to boring things.
WIRING - Every brain is wired differently.
GENDER - Male and female brains are different.
MEMORY - Repeat to remember. Remember to repeat.
SENSORY INTEGRATION - Stimulate more of the senses.
VISION - Vision trumps all other senses.
STRESS - Stressed brains don't learn the same way.
SLEEP - Sleep well, think well.
EXERCISE - Exercise boosts brain power.
MUSIC - Study or listen to boost cognition.
EXPLORATION - We are powerful and natural explorers.
Summary: http://sivers.org/book/BrainRules
Dr. John Medina
http://www.brainrules.net/about-brain-rules
Research shows us that each learning style uses different parts of the brain. By involving more of the brain during learning, we
remember more of what we learn.
Learning Choices: http://www.ian-bradbury.com/documents/ Diagram adapted from: http://www.learning-styles-online.com/overview/
LEARNING STYLES
Learning Styles
http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html
“The minute I dropped out I could stop taking the required classes that didn’t interest me, and begin DROPPING IN on
the ones that looked interesting.” – Steve Jobs*MOOC: Massive Open Online Course
*NOOC: Nano Open Online Course
http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html
*LH: (Learner’s) Learning Hours *NLE: Nano Learning Experience *NOOC: Nano Open Online Course
http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html
"Everything should be made as simple as possible, but not simpler."
- Albert Einstein
Constructive Alignment (CA)
LearningActivities
ContentAssessment
Learning Outcomes
More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction
- John Biggs
Integration Activation
Application Demonstration
Problem
Instructional Design Models & MethodsDick and
Carey ModelGagné's Nine Events
of Instruction
Bloom's Learning Taxonomy
Merrill's First Principlesof Instruction
ADDIEKemp's Instructional
Design ModelKirkpatrick's 4 Levels
of Evaluation
http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm
Gain Attention
Inform Learning
Outcomes
Stimulate Recall of Prior
Learning
Present New Content
ProvideGuidance
ProvideLearningActivities
Assess Learning
Provide Feedback
Enhance Retention and
Transfer
This will
help you…
Last class we
learned how to…
Allow me to
demonstrate
Now you
try it…
Try it like
this…
Let’s test
your skills
now
Let’s do it “in
the field”
Gagne’s 9 Events of Instruction
Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
Gai
n A
tte
nti
on
Ahh!
Question Story
FactDefinition
Quote
Analogy
Humor
Personal experience Demonstration
Vide Clip
Gagne’s 9 Event of Instructions
Presentation Events of Instruction Learning Activities
Introduction 1. Gain attention • Present a dilemma, analogy, video
2. Inform learning outcomes• List clear learning outcomes
creatively (Question/Challenge)
3. Stimulate recall prior knowledge
• Explain how prior knowledge relates to new topic
• Initiate discussion• Pre-tests
Content 4. Present new content • Explanation, example, simulation
5. Provide guidance • Guidelines, checklists, mnemonics, group discussion
Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning
• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz
Summary 9. Enhance retention and transfer
• Summarize/Conclude the topic• Provide additional resources
TPACK
http://tpack.org/
Reproduced by permission of the publisher, © 2012 by tpack.org
- Matthew Koehler & Punya Mishra
A framework that identifies the knowledge teachers need
to teach effectively with
technology.
The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf
- Ruben Puentedura
Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png
SAMR
- Prof. Rozhan M. Idrushttp://beyondtechnogogy.ning.com/
Technogogy
Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning.
4D Technogogy Model
http://www.slideshare.net/zaid/testlearning-framework
E N V I R O N M E N T
T R A N S F O R M AT I O N
Online F2F
Substitution Redefinition
- Zaid Ali Alsagoff
Training Support
TEST-Learning Framework
STUDENT
Motivation
Learning Styles
Technology Knowledge
TEACHER
ExpertiseTechnology
Motivation
x-Gogy
LEARNING
Modification
OERs MOOCs
*F2F: Face-to-Face *MOOCs: Massive Open Online Courses*OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies
LEARNING OUTCOME(S)
ASSESSMENT
CONTENT / ACTIVITIES
TOOLS
Infuse Creativity & STORIFY Learning!
“BULLETS stick for exams,
STORIES stick for life.” – Zaid Ali Alsagoff!
http://sirkenrobinson.com/skr/watch
Use a Variety of Methods to Assess More…
http://web.me.com/janherrington/AuthenticLearning/Home.html
Learning AnalyticsPeer-Assessment
E-PortfolioRubrics
AUTHENTIC Learning & Empower PERSONALIZED Learning!
Source: http://dailygenius.com/levels-of-learning-analytics/
Blended
*F2F: Face-to-Face
Finding the
Right Blend…
Online F2F
Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE
Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html
Jackie Gerstein
http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education
Blended & Flipped Learning in…
http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
Flipped Learning at
Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
Gamify Learning Experiences!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamification?
“The process of using game thinking and game mechanics to solve problems and engage users.”
- Gabe Zichermann
Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
Game Mechanics?
Constructs of rules and feedback loops intended to produce enjoyable gameplay.
Building blocks that can be applied and combined to gamify any non-game context.
http://gamification.org/wiki/Game_Mechanics
Chopped out from this Infographic: http://www.knewton.com/gamification-education/
Building Blocks
Badges: Rewarded a badge for completing a task/level.
Chopped out from this Infographic: http://www.knewton.com/gamification-education/
Building Blocks (2)
Uses Existing Games to Amplify Learning!
https://sites.google.com/site/teamdrillhead/
http://youtu.be/OSJ5LwAXxLk
Mr. Pai
Mr. Pai features scalable, game
based curriculum using Flower Power of Mangahigh.com,
Timez Attack, Tutpup.com,
Nintendo DS, Brain Age 2, Raz-Kids, etc.
BozemanScience: http://www.bozemanscience.com/
Uses Moodle & Google Docs!
Paul Andersen
His Method: http://youtu.be/XGE6osTXym8
Uses elements of game design to improve his AP Biology class. The entire
class revolves around Moodle. Students complete levels to acquire experience
points and move up the leader board.
http://wosc.edu/index.php?page=achievements#19
Acquire Badges for Completing Tasks!
Western Oklahoma State College
MISSION Explore the connectedness of the global
community through the lens of the economic, social, and environmental crises and the imminent threat of war.
Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.
LEARN Collaborate and communicate with each other
as one work to resolve the Game's conflicts.
Compromise while accommodating different perspectives and interests.
Discover that we share a deep and abiding interest in taking care of each other.
The World Peace Game
Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter
Hands-on Political Simulation
C2S2C
Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Use C2S2C Method to…
1 Challenge
2 Compete
3 Show
COURSE
Learning Outcome
(LO)
LO
LO
LO LO
LO
LO
LEARNINGACTIVITY
4 Score
5 Celebrate!
Gamification can be applied to sequential or non-sequential learning tasks/activities.
o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)
o Ao 100%o Destinctiono Rubrico Peer-Assess
o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)
o Bo 80%o Credito Rubrico Peer-Assess
Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)
Examples:o Co 40%o Passo Rubric o Peer-Assess
1. CHALLENGE
TASK/ACTIVITY
1. A
2. A-B
3. A-B-C
4. A-B-C-D
5. A-B-C-D-E
6. A-B-C-D-E-F
7. A-B-C-D-E-F-G
8. A-B-C-D-E-F-G-H
9. A-B-C-D-E-F-G-H-I
10.A-B-C-D-E-F-G-H-I-J
11.A-B-C-D-E-F-G-H-I-J-K
GAMIFICATIONGRADING
Example?
http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html
Gameplay: 3 Hours to do this…
Group Activity
2. COMPETE
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Individual or Group
3. SHOW
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
4. SCORE
http://gamification.org/wiki/Game_Mechanics
Map
Levels
Points
Polling
Badges
Rubric
Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!
Rank
Survey
Bonuses
Countdown
Rewards
Rewards
StatusAvatars
5. CELEBRATE
“It’s NOT really about winning, but using game
mechanics to engage and inspire real
effort.”
- Zaid Alsagoff
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
OER Workshop at USM (27 – 28 June, 2012)
Gamifying to engage USM ACADEMICS to develop OER!
*OER: Open Educational Resources
2nd OER Workshop at USM (27 – 28 August, 2012)
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamified Classroom Learning Works!
“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”
– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
Use Social/Intelligent Curation Tools…
http://zaidlearn.blogspot.com/2011/01/buzzing-with-social-curation-tools.html
To Pull, Discover, Filter, Organize & Share!
Tools to Spice Up Your Content?
Design 1 – 10 Minute Learning Nuggets!
Use Interactive Web Tools to Spice Up…
Flipped Learning!
Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.
Interact & Collaborate Online Using…
IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html
Various Social Media & Web 2.0 Tools!
Share Your Content Online…
150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Build Online Courses…
Free & Commercial Options!
Android
iPAD
Web 2.0
Bloom’s Digital Taxonomies!
http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies
MORE
More Learning Tools?
http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Best Quick Reference Guides to Tools?
Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html
https://www.openlearning.com/courses/rethinkingteachingredesigninglearning
Rethinking Teaching; Redesigning Learning
MOOC
More on Social Media/Web 2.0…
http://slidesha.re/YfyKMChttp://slidesha.re/1BIGjlw http://slidesha.re/16nnjai
http://slidesha.re/QvMnRL http://slidesha.re/KjFoxz http://slidesha.re/hfcMM1
Designing 21st Century Learning Experiences?
Engaging Flow
Gamify!
LearningActivities
ContentAssessment
Learning Outcomes
Tools
Flipping
F2F Online
http://zaidlearn.blogspot.com/
Have a ZaidLearn!
Finally, You Might Want To…
Zaid Ali AlsagoffPrincipal Lead,
e-Learning & Innovation
E-mail : [email protected]
Blog : http://zaidlearn.blogspot.com/
Slides : http://www.slideshare.net/zaid
Twitter: http://twitter.com/zaidlearn
IMU : http://imu.edu.my
DID : +603-2731 7327