Download - Design for Use - Workshop
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Design for Usegetting started with user research & customer development
A Workshop by Nicole capuana
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hello!
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I WORK ON A BOAT
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Defined UX Standards for Progressive
Built Software Design Consultancy
Started Usability Program for Fortune 500 Company
Teach Lean UX to high schoolers
Lecturer & Contributor to IOT class at Case Western Reserve
& Evangelize Balanced Teams
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PERFECTING PASTRAMI RECIPE
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Design for use@ncapuana
Let’s begin
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Design for use@ncapuana
Have you: • sworn because
you’re so Frustrated?
• felt you can’t figure it out?
• wondered if you did it correctly?
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Design for use@ncapuana
Good design starts with people
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Design for use@ncapuana
Human centered
design
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Design for use@ncapuana
when we design It’s not you or me
we don’t have the answers
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Design for use@ncapuana
we talk to people to find out what they
need and why
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Design for use@ncapuana
we get Insight through empathy
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Design for use@ncapuana
it’s not hard
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Design for use@ncapuana
it takes practice
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Design for use@ncapuana
Today you’ll get to practice & learn how to:
• interview • map your findings • & create a persona
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Design for use@ncapuana
part 1: interviewing
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Design for use@ncapuana
Pretty simple - it’s asking people questions
It’s not pitching your idea
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Design for use@ncapuana
Get out of the buildingGo where your users are
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Design for use@ncapuana
create a scriptIt’s meant to guide you & give you consistency.
It’s okay to adapt based on where your conversation with the person goes
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Design for use@ncapuana
avoid the woulds
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Design for use@ncapuana
Open-up & Open-ended
• Make sure you’re physically open & welcoming
• Smile
Ask open-ended questions like:
• Tell me…
• What happened the last time?
• Can you show me?
• Why was that?
• How did you feel?
• Why?
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Design for use@ncapuana
do vs. sayObserve when you can
99% said they washed their hands
32% of men and 64% of women actually did
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Design for use@ncapuana
get the stories outFind out the “why”
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Design for use@ncapuana
Listen!Take notes or record
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Design for use@ncapuana
silence will draw more out
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Design for use@ncapuana
Let’s practice
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Design for use@ncapuana
Form teams
• Find 3 other people you DON’T know
• You have 4 minutes to introduce yourselves and learn something about your teammates
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Design for use@ncapuana
Today’s challenge: how might we
help people start their day?
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Design for use@ncapuana
We want to learn• How do they start their day?
• What’s their goal?
• What do they do from the moment they wake up until they get to work?
• Where are opportunities for improvement or removing friction?
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Design for use@ncapuana
5 minutes - draft a script• Write down questions you want to answer and ask in your
interview - make two copies of the questions.
• Remember to use open-ended questions and to elicit stories
• Avoid “do you like”, “yes/no”, and the “woulds”
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Design for use@ncapuana
get ready to interview
• Divide into pairs
• Make sure each pair has a copy of the script
• Determine who will ask the questions and who will take notes for the 1st interview
• You will switch roles on the 2nd interview
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Design for use@ncapuana
interview - 1• Find another pair
• Decide who will ask the questions and who will be interviewed
• You will have 2 minutes to interview the first candidate
• One person will interview (ask questions) of one person from the other pair
• One person will take notes
If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
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Design for use@ncapuana
interview - 2• Interview second candidate
• Switch who interviews and who takes notes
• You will have 2 minutes to interview
If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
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Design for use@ncapuana
Switch
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Design for use@ncapuana
interview - 3• Pair that was interviewed should now interview the other pair
• Decide who will ask the questions and who will be interviewed
• You will have 2 minutes to interview the first candidate
• One person will interview (ask questions) of one person from the other pair
• One person will take notes
If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
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Design for use@ncapuana
interview - 4• Interview second candidate
• Switch who interviews and who takes notes
• You will have 2 minutes to interview
If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
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Design for use@ncapuana
do we have time for 1 more round?
If yes, find another pair and we’ll do another round - 8 minutes total
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Design for use@ncapuana
part 2: mapping findings
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Design for use@ncapuana
come back together
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Design for use@ncapuana
Discuss as a team what you learned in your interviews
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Design for use@ncapuana
EmPathy Map• Collaborative tool to develop a user
persona or customer segment (sometimes it will surface multiple personas)
• Allows teams to quickly distill what they learned in interviews & observations
• Most useful at the beginning of the design process
• Feelings & thoughts may have to be inferred
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Design for use@ncapuana
David Gray - XPLANE
Online at Innovation Games
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Design for use@ncapuana
Paul BoagAdapting empathy maps for UX design
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Design for use@ncapuana
Map your findingsWrite one finding per sticky note and place in section
• What did you hear? What can be inferred?
• What did your users say?
• What actions and behaviors do your users do?
• What might your users be thinking?
• What emotions might your user be feeling?
• What do your users see and hear?
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Design for use@ncapuana
part 3: define your persona
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Design for use@ncapuana
personas• Guide us in design & development
• Not made up - based off of real people formed through research and amalgamation of people
• Give insight into goals, behavior and motivations of users
• You can have multiple personas - they just might have differing priorities for your project
• Refine and adjust your personas as you learn more
• Holistic view of persona beyond the role
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Design for use@ncapuana
It’s magic - a persona emerges
At the center of the map:
• Draw a picture of your user
• Give your user a name
• List their goals, pains, and wants
• Create a scenario
• Can you identify any patterns or themes? • What insights and needs can you identify?
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Design for use@ncapuana
show & tell
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Design for use@ncapuana
Learn MoreArticles
• Three Exercises to Teach Your Team Empathy
• 4 Customer Interview Questions You Should Never Ask
• How Reframing a Problem Unlocks Innovation
• B2B Customer Discovery Interview Questions — A Master List
• How The Lean Startup Team Practices Customer Development
Online Tools
• DesignKit by IDEO
• Validation Board by Lean Startup Machine
• Business Model Canvas and Value Proposition Canvas by Strategyzer
Books
• Lean UX by Jeff Gothelf
• Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems by Steve Krug
• Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions by Bella Martin, Bruce Hanington
• Four Steps to the Epiphany by Steve Blank
• Value Proposition Design: How to Create Products and Services Customers Want by Alexander Osterwalder
• The Innovator's Dilemma: The Revolutionary Book That Will Change the Way You Do Business by Clayton M. Christensen