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Page 1: D&D 4E Character Sheet - incorporeal.org Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class Paragon Path Epic Destiny Total XP ... 7 Athletics STR 3 5

Character Sheet

Player Name

Puck CherryPicker 6 Bard 7,500Character Name Level Class Paragon Path Epic Destiny Total XP

Half-Elf Medium Male 5' 9" 175 lbs Unaligned BahamutRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

5 Initiative 2 3

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

10 STRStrength

0 3

18 CONConstitution

4 7

14 DEXDexterity

2 5

8 INTIntelligence

-1 2

13 WISWisdom

1 4

18 CHACharisma

4 7

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

55 27 13 11

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

9 Acrobatics DEX 5 5 -1

7 Arcana INT 2 5 n/a

7 Athletics STR 3 5 -1

8 Bluff CHA 7 0 n/a 1

14 Diplomacy CHA 7 5 n/a 2

5 Dungeoneering WIS 4 0 n/a 1

7 Endurance CON 7 0 -1 1

5 Heal WIS 4 0 n/a 1

3 History INT 2 0 n/a 1

7 Insight WIS 4 0 n/a 3

8 Intimidate CHA 7 0 n/a 1

5 Nature WIS 4 0 n/a 1

9 Perception WIS 4 5 n/a

3 Religion INT 2 0 n/a 1

5 Stealth DEX 5 0 -1 1

8 Streetwise CHA 7 0 n/a 1

5 Thievery DEX 5 0 -1 1

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

23 AC 13 7 2 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 FORT 13 4 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 REF 13 2 1 1 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

19 WILL 13 4 1 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Dilettante - Choose at-will power from other class; use as

encounter power.

Dual Heritage - Count as elf, half-elf, and human for

choosing feats.

Group Diplomacy - Allies within 10 get +1 to Diplomacy.

Diplomacy Bonus

Insight Bonus

CLASS / PATH / DESTINY FEATURES

Bardic Training - Gain Ritual Caster feat and perform one

bard ritual per day without expending components

Bardic Virtue - Choose a Bardic Virtue option.

Virtue of Valor - When an ally within 10 squares

bloodies or reduces a foe to 0 hp, ally gains 1 + your Con

mod temporary hp (1/rd) (3 + Con mod at 11th, 5 + Con

mod at 21st)

Majestic Word - Gain majestic word power

Multiclass Versatility - Can choose class-specific

multiclass feats from more than one class

Skill Versatility - +1 to untrained skill checks

Song of Rest - At end of short rest, you and each ally

spending a healing surge adds your Cha mod to hp regained

Words of Friendship - Gain the words of friendship power

Arcane Implement Proficiency (heavy blade group)

LANGUAGES KNOWN

Common, Elven, Draconic

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 6 -1

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

17 Passive Insight 10 + 7

19 Passive Perception 10 + 9

SPECIAL SENSES

Low-light Vision

ATTACK WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 8 3 0 3 2

ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 3 3 0

DAMAGE WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+2 0 2

ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4 0

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

8 vs AC 1d8+2Pact Sword Longsword +2

3 vs AC 1d4Unarmed (Melee)

5 vs AC 1d4+2Unarmed (Range)

vs

FEATS

Ritual Caster - Master and perform rituals

Action Surge - +3 to attacks when you spend an action

point

Arcane Implement Proficiency - Gain new arcane

implement

Improved Majestic Word - Target of majestic word gains

temporary hp

Rousing Voice - Ally who uses second wind gains

temporary hit points

Puck CherryPicker Page 1

Page 2: D&D 4E Character Sheet - incorporeal.org Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class Paragon Path Epic Destiny Total XP ... 7 Athletics STR 3 5

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

War Song Strike

Guiding Strike

ENCOUNTER POWERS

Ardent Strike

Majestic Word

Words of Friendship

Prophesied Strike

Song of the New Dawn

DAILY POWERS

Verse of Triumph

Satire of Bravery

UTILITY POWERS

Moment of Escape

Song of Conquest

OTHER EQUIPMENT

Ritual Book

Light Shield (E)

COINS AND OTHER WEALTHMoney on hand: 1 pp; 5 gp

Stored money:

Encumbrance: 53 / 100

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Pact Sword Longsword +2 (E)

WEAPON

WEAPON

WEAPON

ARMORMagic Finemail +2 (E)

ARMS

FEET

HANDS

HEADCirclet of Second Chances (heroic tier)

NECKCape of the Mountebank +1 (E)

RING

RING

WAIST

Potion of Regeneration (heroic tier) ()

Potion of Healing (heroic tier) ()

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

Tenser's Floating Disk

Unseen Servant

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Puck CherryPicker Page 2

Page 3: D&D 4E Character Sheet - incorporeal.org Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class Paragon Path Epic Destiny Total XP ... 7 Athletics STR 3 5

CHARACTER NAME

Puck CherryPickerPLAYER NAME

RACEHalf-Elf

CLASSBard

LEVEL6

HP

55

Spd

5

Init

+5

10 STR

18 CON

14 DEX

8 INT

13 WIS

18 CHA

AC

23

Fort

18

Ref

18

Will

19

17PassiveInsight 19

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

War Song Strike

KEYWORDSArcane, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

12

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+4).Level 21: 2[W] + Charisma modifier (+4) damage.

Pact Sword Longsword +2: +12 attack, 1d8+6 damage

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSBard

LEVEL1

BOOKPH2

AT-WILL POWER ®

Guiding Strike

KEYWORDSArcane, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

12

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn.Level 21: 2[W] + Charisma modifier (+4) damage.

Pact Sword Longsword +2: +12 attack, 1d8+6 damage

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSBard

LEVEL1

BOOKPH2

AT-WILL POWER ®

Ardent Strike

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

12

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength or Charisma vs. ACHit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.Level 21: 2[W] + Strength or Charisma modifier damage.Special: When charging, you can use this power in place of a melee basic attack.

Pact Sword Longsword +2: +12 attack, 1d8+2 damageADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSPaladin

LEVEL1

BOOKDP

ENCOUNTER POWER ®

Majestic Word

KEYWORDSArcane, Healing

USED

Minor

ACTION RANGE

ATTACK

You or one ally in burst

TARGET

5

vs

DEFENSE

Effect: The target can spend a healing surge and regain

additional hit points equal to your Charisma modifier (+4).

You also slide the target 1 square.Level 6: 1d6 + Charisma modifier (+4) additional hit points.

Level 11: 2d6 + Charisma modifier (+4) additional hit points.Level 16: 3d6 + Charisma modifier (+4) additional hit points.

Level 21: 4d6 + Charisma modifier (+4) additional hit points.

Level 26: 5d6 + Charisma modifier (+4) additional hit points.Special: You can use this power twice per encounter, but

only once per round. At 16th level, you can use this power

three times per encounter, but only once per round.

ADDITIONAL EFFECTS

CLASSBard

LEVEL BOOKPH2

ENCOUNTER POWER ®

Words of Friendship

KEYWORDSArcane, Charm

USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.

ADDITIONAL EFFECTS

CLASSBard

LEVEL BOOKPH2

ENCOUNTER POWER ®

Song of the New Dawn

KEYWORDSArcane, Implement, Radiant

USED

Standard

ACTION

Ranged 10

RANGE

9

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Charisma vs. ReflexHit: 2d8 + Charisma modifier (+4) radiant damage. Each ally adjacent to the target makes a saving throw, rolling twice and using the higher result.

Pact Sword Longsword +2: +9 attack, 2d8+6 damage

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSBard

LEVEL3

BOOKAP

ENCOUNTER POWER ®

Puck CherryPicker Page 3

Page 4: D&D 4E Character Sheet - incorporeal.org Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class Paragon Path Epic Destiny Total XP ... 7 Athletics STR 3 5

Prophesied Strike

KEYWORDSArcane, Weapon

USED

Standard

ACTION

Ranged weapon

RANGE

7

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. The next time you or an ally attacks the target before the end of your next turn, the attacker rolls a d20 twice and uses either result.

Unarmed: +7 attack, 1d4+4 damage

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSBard

LEVEL1

BOOKAP

ENCOUNTER POWER ®

Verse of Triumph

KEYWORDSArcane, Charm, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

12

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.

Miss: Half damage.

Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to

damage rolls and saving throws. In addition, whenever

you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy

can shift 1 square as a free action.

Pact Sword Longsword +2: +12 attack, 2d8+6 damage

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSBard

LEVEL1

BOOKPH2

DAILY POWER ®

Satire of Bravery

KEYWORDSArcane, Implement, Psychic

USED

Standard

ACTION

Close blast 3

RANGE

9

ATTACK

Each enemy in blast

TARGET

3

vs Will

DEFENSE

Attack: Charisma vs. WillHit: 2d6 + Charisma modifier (+4) psychic damage,

and the target is affected by your satire of bravery (save ends). While the target is affected by the satire,

if the target ends its turn closer to you than where it started its turn, the target takes 1d6 + Charisma

modifier (+4) psychic damage and is dazed until the end of its next turn.

Miss: Half damage.Effect: You push the target 3 squares.

Pact Sword Longsword +2: +9 attack, 2d6+6 damage

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSBard

LEVEL5

BOOKPH2

DAILY POWER ®

Moment of Escape

KEYWORDSArcane

USED

Move

ACTION

Ranged 10

RANGE

10

AT-WILL ENCOUNTER DAILY

Target: One allyEffect: You slide the target 4 squares.

ADDITIONAL EFFECTS

CLASSBard

LEVEL2

BOOKAP

UTILITY POWER ®

Song of Conquest

KEYWORDSArcane

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: Until the end of your next turn, any ally within 5 squares of you who hits an enemy gains temporary hit points equal to 3 + your Constitution modifier (+4).

ADDITIONAL EFFECTS

CLASSBard

LEVEL6

BOOKPH2

UTILITY POWER ®

Pact Sword Longsword +2

1d8

DAMAGE

3

PROFICIENT

Heavy Blade

GROUP RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

7

LEVEL

+2d6 damage

CRITICAL

PROPERTIES

If you are an eladrin, this longsword functions as a warlock implement for you (but do not apply the weapon's proficiency bonus to attack rolls for warlock powers).Versatile

Melee Basic Attack: +8 attack, 1d8+2 damage

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily • Teleportation): Free Action. Use this power when you hit a target affected by your Warlock's Curse with this weapon. Teleport the target a number of squares equal to 1 + this weapon's enhancement bonus.

ITEM SLOTOne-hand

WEIGHT4

PRICE2600

BOOKPH

MAGIC WEAPON ®

Magic Finemail +2

7

AC BONUS

-1

CHECK

-1

SPEED

1

QUANTITY

+2 AC

ENHANCEMENT

6

LEVEL

Armor

TYPE

PROPERTIES

Finemail is a more common armor made according to an advanced technique perfected in the eladrin courts of the Feywild, consisting of closely linked chains that provide few openings for enemy attacks.

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTBody

WEIGHT40

PRICE1800

BOOKAV

MAGIC ITEM ®

Cape of the Mountebank +1

AC BONUS CHECK SPEED

1

QUANTITY

+1 Fortitude, Reflex, and Will

ENHANCEMENT

5

LEVEL

Neck Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily • Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.

ITEM SLOTNeck

WEIGHT0

PRICE1000

BOOKAV

MAGIC ITEM ®

Circlet of Second Chances (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

3

LEVEL

Head Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it's lower.

ITEM SLOTHead

WEIGHT0

PRICE680

BOOKAV

MAGIC ITEM ®

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Page 5: D&D 4E Character Sheet - incorporeal.org Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class Paragon Path Epic Destiny Total XP ... 7 Athletics STR 3 5

Potion of Regeneration (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

9

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable • Healing): Minor Action. Drink

this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain regeneration 5 until

the end of the encounter. If you aren't bloodied at the

start of your turn while this power is in effect, you don't

regain any hit points and the regeneration is suppressed until the start of your next turn.

ITEM SLOT WEIGHT0

PRICE160

BOOKAV

MAGIC ITEM ®

Potion of Healing (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

5

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

ITEM SLOT WEIGHT0

PRICE50

BOOKPH

MAGIC ITEM ®

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