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Page 1: D&D 4E Character Sheet - incorporeal.org · Character Sheet Player Name Kadgar Kriv 4 Paladin 3,841 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium

Character Sheet

Player Name Kadgar

Kriv 4 Paladin 3,841Character Name Level Class Paragon Path Epic Destiny Total XP

Dragonborn Medium 28 Male 6'-5" 280 lb. Lawful Good Berronar Truesilver Crimson BladesRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

2 Initiative 2

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

16 STRStrength

3 5

12 CONConstitution

1 3

10 DEXDexterity

0 2

10 INTIntelligence

0 2

15 WISWisdom

2 4

18 CHACharisma

4 6

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

45 22 12 11

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

-2 Acrobatics DEX 2 0 -4

2 Arcana INT 2 0 n/a

8 Athletics STR 5 5 -4 2

6 Bluff CHA 6 0 n/a

6 Diplomacy CHA 6 0 n/a

4 Dungeoneering WIS 4 0 n/a

-1 Endurance CON 3 0 -4

9 Heal WIS 4 5 n/a

9 History INT 2 5 n/a 2

4 Insight WIS 4 0 n/a

8 Intimidate CHA 6 0 n/a 2

4 Nature WIS 4 0 n/a

4 Perception WIS 4 0 n/a

7 Religion INT 2 5 n/a

-2 Stealth DEX 2 0 -4

6 Streetwise CHA 6 0 n/a

-2 Thievery DEX 2 0 -4

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

22 AC 12 8 2

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

16 FORT 12 3 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 REF 12 1 2

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

17 WILL 12 4 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Dragon Breath - Use dragon breath as an encounter

power.

Dragon Breath Strength - Use STR for Dragon Breath

Dragon Breath Fire - Dragon Breath deals fire damage

Dragonborn Fury - +1 to attacks while bloodied.

Draconic Heritage - Add Con mod to healing surge value.

CLASS / PATH / DESTINY FEATURES

Channel Divinity - Invoke a channel divinity class feature

or other power; encounter.

Divine Challenge - Use divine challenge as an at-will

power; minor action.

Lay on Hands - Use lay on hands as an at-will (special)

power; minor.

LANGUAGES KNOWN

Common, Draconic

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 6 -1

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

14 Passive Insight 10 + 4

14 Passive Perception 10 + 4

SPECIAL SENSES

ATTACK WORKSPACE

DAMAGE WORKSPACE

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

9 vs AC Parrying Longsword +1 1d8+4

7 vs AC Trident (Melee) 1d8+3

7 vs AC Trident (Range) 1d8+3

5 vs AC Unarmed (Melee) 1d4+3

FEATS

Healing Hands - Add Cha modifier to damage healed with

lay on hands

Berronar's Salve - Use Channel Divinity to invoke

Berronar's salve

Ritual Caster - Master and perform rituals

Page 2: D&D 4E Character Sheet - incorporeal.org · Character Sheet Player Name Kadgar Kriv 4 Paladin 3,841 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Divine Challenge

Lay on Hands

Bolstering Strike

Enfeebling Strike

ENCOUNTER POWERS

Dragon Breath

Divine Mettle

Divine Strength

Shielding Smite

Berronar's Salve

Invigorating Smite

DAILY POWERS

Radiant Delirium

UTILITY POWERS

Sacred Circle

OTHER EQUIPMENT

Plate Armor (E)

Heavy Shield (E)

Adventurer's Kit

Trident

Rations, Trail (2)

Everburning Torch

Ritual Book

COINS AND OTHER WEALTHMoney on hand: 3 pp; 9 gp; 3 sp

Stored money: 0 gp

Encumbrance: 130 lb. / 160 lb.

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Parrying Longsword +1 (One-hand) (E)

WEAPON

WEAPON

WEAPON

ARMOR

ARMSBloodthirst Bracers (heroic tier) (E)

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Berronar's Symbol of Dire Fate +1 (Off-hand)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

Brew Potion

Gentle Repose

Hand of Fate

CHARACTER PORTRAIT

PERSONALITY TRAITSRighteous, Overprotective

MANNERISMS AND APPEARANCETaller than most humans, with dark red scales. He is generally seen with his plate armor on, masking his true

appearance.He has trained his strength rigourously in his paladin training, causing him to have a somewhat large physique.

CHARACTER BACKGROUNDOne of the many Dragonborn from Tymanther, when he became of age he entered the military.

In the military, he learned how to use a weapon and armor. He also learned to respect the laws of the land and others,

but otherwise was uneventful.

Having been secluded in Tymanther for 27 years of his life, he wishes to explore the world. Hopefully in doing so he will be able to help others, and bring a good name to his homeland.

Among some of his travels, he didn't have any real religious convictions, until after he came to meet a group of dwarven women. They taught him the ways of Berronar Truesilver. After learning of her history, he decides to worship Berronar, and chooses to learn how to become a paladin from them.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Page 3: D&D 4E Character Sheet - incorporeal.org · Character Sheet Player Name Kadgar Kriv 4 Paladin 3,841 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium

CHARACTER NAME

KrivPLAYER NAME

KadgarRACE

DragonbornCLASS LEVEL

4

HP

45

Spd

5

Init

+2

16 STR

12 CON

10 DEX

10 INT

15 WIS

18 CHA

AC

22

Fort

16

Ref

15

Will

17

14PassiveInsight 14

PassivePerception

PLAY DATA ® ENCOUNTER SPECIAL ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until

the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Melee Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Melee weapon

RANGE

9

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+3) damage.

Increase damage to 2[W] + Strength modifier (+3) at 21st level.

Special: You can use an unarmed attack as a weapon to make a melee basic attack.

Parrying Longsword +1: +9 attack, 1d8+4 damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Ranged Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Ranged weapon

RANGE

7

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+0) damage.

Increase damage to 2[W] + Dexterity modifier (+0) at 21st level.Special: Weapons with the heavy thrown property use

Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic

attack, and wizards can use magic missile as a ranged basic attack.

Trident: +7 attack, 1d8+3 damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Divine Challenge

KEYWORDSDivine, Radiant

USED

Minor

ACTION

Close burst 5

RANGE

ATTACK

One creature in burst

TARGET

5

vs

DEFENSE

Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (+4) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier (+4) at 11th level, and to 9 + your Charisma modifier (+4) at 21st level.

On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn.

You can use divine challenge once per turn.Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

AT-WILL POWER ®

Lay on Hands

KEYWORDSDivine, Healing

USED

Minor

ACTION

Melee touch

RANGE

ATTACK

One creature

TARGET

*

vs

DEFENSE

Special: You can use this power a number of times per day equal to your Wisdom modifier (+2)

(minimum 1), but only once per round.Effect: You spend a healing surge but regain no hit

points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least

one healing surge remaining to use this power.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

AT-WILL POWER ®

Bolstering Strike

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

10

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and

you gain temporary hit points equal to your Wisdom modifier (+2).

Increase damage to 2[W] + Charisma modifier (+4) at 21st level.

Parrying Longsword +1: +10 attack, 1d8+5

damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASSPaladin

LEVEL1

BOOKPH

AT-WILL POWER ®

Enfeebling Strike

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

10

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. If

you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.

Increase damage to 2[W] + Charisma modifier (+4) at 21st level.

Parrying Longsword +1: +10 attack, 1d8+5

damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASSPaladin

LEVEL1

BOOKPH

AT-WILL POWER ®

Page 4: D&D 4E Character Sheet - incorporeal.org · Character Sheet Player Name Kadgar Kriv 4 Paladin 3,841 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium

Dragon Breath

KEYWORDSAcid, Cold, Fire, Lightning or Poison

USED

Minor

ACTION

Close blast 3

RANGE

7

ATTACK

All creatures in area.

TARGET

3

vs Reflex

DEFENSE

Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex,

or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+1) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1)

damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+1) damage at 21st level.Special: When you create your character, choose Strength,

Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison.

These two choices remain throughout your character's life and do not change the power's other effects.

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASSRacial Power

LEVEL*

BOOKPH

ENCOUNTER POWER ®

Divine Mettle

KEYWORDSDivine

USED

Minor

ACTION

Close burst 10

RANGE

ATTACK

One creature in burst

TARGET

10

vs

DEFENSE

Channel Divinity: You can use only one channel divinity power per encounter

Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+4).

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

ENCOUNTER POWER ®

Divine Strength

KEYWORDSDivine

USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Channel Divinity: You can use only one channel divinity power per encounter

Effect: Apply your Strength modifier (+3) as extra damage on your next attack this turn.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

ENCOUNTER POWER ®

Shielding Smite

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

10

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.

Effect: Until the end of your next turn, one ally within 5 squares of you gains a power bonus to AC

equal to your Wisdom modifier (+2).

Parrying Longsword +1: +10 attack, 2d8+5 damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASSPaladin

LEVEL1

BOOKPH

ENCOUNTER POWER ®

Berronar's Salve

KEYWORDSDivine, Healing

USED

ACTION

Ranged 10

RANGE

ATTACK

The triggering ally

TARGET

10

vs

DEFENSE

Channel Divinity: You can use only one channel divinity power per encounter

Trigger: An ally drops to 0 hit points or fewerEffect: The target can immediately spend a healing

surge.

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKFRPG

ENCOUNTER POWER ®

Invigorating Smite

KEYWORDSDivine, Healing, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

10

ATTACK

One creature

TARGET

*

vs Will

DEFENSE

Attack: Charisma vs. WillHit: 2[W] + Charisma modifier (+4) damage. If

you are bloodied, you regain hit points equal to 5 + your Wisdom modifier (+2). Bloodied allies

within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier (+2).

Parrying Longsword +1: +10 attack, 2d8+5

damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASSPaladin

LEVEL3

BOOKPH

ENCOUNTER POWER ®

Radiant Delirium

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Ranged 5

RANGE

7

ATTACK

One creature

TARGET

5

vs Reflex

DEFENSE

Attack: Charisma vs. ReflexHit: 3d8 + Charisma modifier (+4) radiant damage,

and the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to

AC (save ends).Miss: Half damage, and the target is dazed until

the end of your next turn.

Berronar's Symbol of Dire Fate +1: +7 attack, 3d8

+5 damage

ADDITIONAL EFFECTS

+1 to attack rolls when you're bloodied - Dragonborn Fury.

CLASSPaladin

LEVEL1

BOOKPH

DAILY POWER ®

Sacred Circle

KEYWORDSDivine, Implement, Zone

USED

Standard

ACTION

Close burst 3

RANGE3

AT-WILL ENCOUNTER DAILY

Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a

+1 power bonus to AC.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL2

BOOKPH

UTILITY POWER ®

Parrying Longsword +1

BONUS

+1 attack rolls and damage rolls

ENHANCEMENT

+1d6 damage

CRITICAL

PROPERTIES

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Immediate Reaction. Use this power

when an enemy makes a melee attack against you. Make a melee basic attack against that enemy, with a power

bonus on your attack roll equal to this weapon's enhancement bonus; if your result exceeds that of the attack roll against you, the enemy's attack misses. The

melee basic attack you make to block your enemy's attack has no other effect and does not deal damage.

ITEM SLOT/TYPEOne-hand

LEVEL2

PRICE520

BOOK

MAGIC ITEM ®

Page 5: D&D 4E Character Sheet - incorporeal.org · Character Sheet Player Name Kadgar Kriv 4 Paladin 3,841 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium

Bloodthirst Bracers (heroic tier)

BONUS ENHANCEMENT CRITICAL

PROPERTIES

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Arms

Power (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition

to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma

modifier (+4) (save ends).

ITEM SLOT/TYPEArms

LEVEL4

PRICE840

BOOK

MAGIC ITEM ®

Berronar's Symbol of Dire Fate +1

BONUS

+1 attack rolls and damage rolls

ENHANCEMENT

+1d6 damage, or +1d12 damage against enemies currently marked by you

CRITICAL

PROPERTIES

When you use this holy symbol to attack a target currently marked by you, you gain a +1 bonus to

the attack roll.

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Off-hand

ITEM SLOT/TYPEOff-hand

LEVEL5

PRICE1000

BOOK

MAGIC ITEM ®


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