Character Sheet
Player Name Kadgar
Kriv 4 Paladin 3,841Character Name Level Class Paragon Path Epic Destiny Total XP
Dragonborn Medium 28 Male 6'-5" 280 lb. Lawful Good Berronar Truesilver Crimson BladesRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
2 Initiative 2
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
16 STRStrength
3 5
12 CONConstitution
1 3
10 DEXDexterity
0 2
10 INTIntelligence
0 2
15 WISWisdom
2 4
18 CHACharisma
4 6
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
45 22 12 11
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
-2 Acrobatics DEX 2 0 -4
2 Arcana INT 2 0 n/a
8 Athletics STR 5 5 -4 2
6 Bluff CHA 6 0 n/a
6 Diplomacy CHA 6 0 n/a
4 Dungeoneering WIS 4 0 n/a
-1 Endurance CON 3 0 -4
9 Heal WIS 4 5 n/a
9 History INT 2 5 n/a 2
4 Insight WIS 4 0 n/a
8 Intimidate CHA 6 0 n/a 2
4 Nature WIS 4 0 n/a
4 Perception WIS 4 0 n/a
7 Religion INT 2 5 n/a
-2 Stealth DEX 2 0 -4
6 Streetwise CHA 6 0 n/a
-2 Thievery DEX 2 0 -4
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
22 AC 12 8 2
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 FORT 12 3 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 REF 12 1 2
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 WILL 12 4 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Dragon Breath - Use dragon breath as an encounter
power.
Dragon Breath Strength - Use STR for Dragon Breath
Dragon Breath Fire - Dragon Breath deals fire damage
Dragonborn Fury - +1 to attacks while bloodied.
Draconic Heritage - Add Con mod to healing surge value.
CLASS / PATH / DESTINY FEATURES
Channel Divinity - Invoke a channel divinity class feature
or other power; encounter.
Divine Challenge - Use divine challenge as an at-will
power; minor action.
Lay on Hands - Use lay on hands as an at-will (special)
power; minor.
LANGUAGES KNOWN
Common, Draconic
MOVEMENTSCORE BASE ARMOR ITEM MISC
5 Speed (Squares) 6 -1
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
14 Passive Insight 10 + 4
14 Passive Perception 10 + 4
SPECIAL SENSES
ATTACK WORKSPACE
DAMAGE WORKSPACE
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
9 vs AC Parrying Longsword +1 1d8+4
7 vs AC Trident (Melee) 1d8+3
7 vs AC Trident (Range) 1d8+3
5 vs AC Unarmed (Melee) 1d4+3
FEATS
Healing Hands - Add Cha modifier to damage healed with
lay on hands
Berronar's Salve - Use Channel Divinity to invoke
Berronar's salve
Ritual Caster - Master and perform rituals
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Divine Challenge
Lay on Hands
Bolstering Strike
Enfeebling Strike
ENCOUNTER POWERS
Dragon Breath
Divine Mettle
Divine Strength
Shielding Smite
Berronar's Salve
Invigorating Smite
DAILY POWERS
Radiant Delirium
UTILITY POWERS
Sacred Circle
OTHER EQUIPMENT
Plate Armor (E)
Heavy Shield (E)
Adventurer's Kit
Trident
Rations, Trail (2)
Everburning Torch
Ritual Book
COINS AND OTHER WEALTHMoney on hand: 3 pp; 9 gp; 3 sp
Stored money: 0 gp
Encumbrance: 130 lb. / 160 lb.
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Parrying Longsword +1 (One-hand) (E)
WEAPON
WEAPON
WEAPON
ARMOR
ARMSBloodthirst Bracers (heroic tier) (E)
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Berronar's Symbol of Dire Fate +1 (Off-hand)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
Brew Potion
Gentle Repose
Hand of Fate
CHARACTER PORTRAIT
PERSONALITY TRAITSRighteous, Overprotective
MANNERISMS AND APPEARANCETaller than most humans, with dark red scales. He is generally seen with his plate armor on, masking his true
appearance.He has trained his strength rigourously in his paladin training, causing him to have a somewhat large physique.
CHARACTER BACKGROUNDOne of the many Dragonborn from Tymanther, when he became of age he entered the military.
In the military, he learned how to use a weapon and armor. He also learned to respect the laws of the land and others,
but otherwise was uneventful.
Having been secluded in Tymanther for 27 years of his life, he wishes to explore the world. Hopefully in doing so he will be able to help others, and bring a good name to his homeland.
Among some of his travels, he didn't have any real religious convictions, until after he came to meet a group of dwarven women. They taught him the ways of Berronar Truesilver. After learning of her history, he decides to worship Berronar, and chooses to learn how to become a paladin from them.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
CHARACTER NAME
KrivPLAYER NAME
KadgarRACE
DragonbornCLASS LEVEL
4
HP
45
Spd
5
Init
+2
16 STR
12 CON
10 DEX
10 INT
15 WIS
18 CHA
AC
22
Fort
16
Ref
15
Will
17
14PassiveInsight 14
PassivePerception
PLAY DATA ® ENCOUNTER SPECIAL ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until
the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Melee Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Melee weapon
RANGE
9
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+3) damage.
Increase damage to 2[W] + Strength modifier (+3) at 21st level.
Special: You can use an unarmed attack as a weapon to make a melee basic attack.
Parrying Longsword +1: +9 attack, 1d8+4 damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASS LEVEL*
BOOK
AT-WILL POWER ®
Ranged Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Ranged weapon
RANGE
7
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+0) damage.
Increase damage to 2[W] + Dexterity modifier (+0) at 21st level.Special: Weapons with the heavy thrown property use
Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic
attack, and wizards can use magic missile as a ranged basic attack.
Trident: +7 attack, 1d8+3 damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASS LEVEL*
BOOK
AT-WILL POWER ®
Divine Challenge
KEYWORDSDivine, Radiant
USED
Minor
ACTION
Close burst 5
RANGE
ATTACK
One creature in burst
TARGET
5
vs
DEFENSE
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (+4) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier (+4) at 11th level, and to 9 + your Charisma modifier (+4) at 21st level.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn.
You can use divine challenge once per turn.Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
AT-WILL POWER ®
Lay on Hands
KEYWORDSDivine, Healing
USED
Minor
ACTION
Melee touch
RANGE
ATTACK
One creature
TARGET
*
vs
DEFENSE
Special: You can use this power a number of times per day equal to your Wisdom modifier (+2)
(minimum 1), but only once per round.Effect: You spend a healing surge but regain no hit
points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least
one healing surge remaining to use this power.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
AT-WILL POWER ®
Bolstering Strike
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
10
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and
you gain temporary hit points equal to your Wisdom modifier (+2).
Increase damage to 2[W] + Charisma modifier (+4) at 21st level.
Parrying Longsword +1: +10 attack, 1d8+5
damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASSPaladin
LEVEL1
BOOKPH
AT-WILL POWER ®
Enfeebling Strike
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
10
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. If
you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.
Increase damage to 2[W] + Charisma modifier (+4) at 21st level.
Parrying Longsword +1: +10 attack, 1d8+5
damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASSPaladin
LEVEL1
BOOKPH
AT-WILL POWER ®
Dragon Breath
KEYWORDSAcid, Cold, Fire, Lightning or Poison
USED
Minor
ACTION
Close blast 3
RANGE
7
ATTACK
All creatures in area.
TARGET
3
vs Reflex
DEFENSE
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex,
or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+1) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1)
damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+1) damage at 21st level.Special: When you create your character, choose Strength,
Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison.
These two choices remain throughout your character's life and do not change the power's other effects.
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASSRacial Power
LEVEL*
BOOKPH
ENCOUNTER POWER ®
Divine Mettle
KEYWORDSDivine
USED
Minor
ACTION
Close burst 10
RANGE
ATTACK
One creature in burst
TARGET
10
vs
DEFENSE
Channel Divinity: You can use only one channel divinity power per encounter
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+4).
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
ENCOUNTER POWER ®
Divine Strength
KEYWORDSDivine
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Channel Divinity: You can use only one channel divinity power per encounter
Effect: Apply your Strength modifier (+3) as extra damage on your next attack this turn.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
ENCOUNTER POWER ®
Shielding Smite
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
10
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.
Effect: Until the end of your next turn, one ally within 5 squares of you gains a power bonus to AC
equal to your Wisdom modifier (+2).
Parrying Longsword +1: +10 attack, 2d8+5 damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASSPaladin
LEVEL1
BOOKPH
ENCOUNTER POWER ®
Berronar's Salve
KEYWORDSDivine, Healing
USED
ACTION
Ranged 10
RANGE
ATTACK
The triggering ally
TARGET
10
vs
DEFENSE
Channel Divinity: You can use only one channel divinity power per encounter
Trigger: An ally drops to 0 hit points or fewerEffect: The target can immediately spend a healing
surge.
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKFRPG
ENCOUNTER POWER ®
Invigorating Smite
KEYWORDSDivine, Healing, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
10
ATTACK
One creature
TARGET
*
vs Will
DEFENSE
Attack: Charisma vs. WillHit: 2[W] + Charisma modifier (+4) damage. If
you are bloodied, you regain hit points equal to 5 + your Wisdom modifier (+2). Bloodied allies
within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier (+2).
Parrying Longsword +1: +10 attack, 2d8+5
damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASSPaladin
LEVEL3
BOOKPH
ENCOUNTER POWER ®
Radiant Delirium
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Ranged 5
RANGE
7
ATTACK
One creature
TARGET
5
vs Reflex
DEFENSE
Attack: Charisma vs. ReflexHit: 3d8 + Charisma modifier (+4) radiant damage,
and the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to
AC (save ends).Miss: Half damage, and the target is dazed until
the end of your next turn.
Berronar's Symbol of Dire Fate +1: +7 attack, 3d8
+5 damage
ADDITIONAL EFFECTS
+1 to attack rolls when you're bloodied - Dragonborn Fury.
CLASSPaladin
LEVEL1
BOOKPH
DAILY POWER ®
Sacred Circle
KEYWORDSDivine, Implement, Zone
USED
Standard
ACTION
Close burst 3
RANGE3
AT-WILL ENCOUNTER DAILY
Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a
+1 power bonus to AC.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL2
BOOKPH
UTILITY POWER ®
Parrying Longsword +1
BONUS
+1 attack rolls and damage rolls
ENHANCEMENT
+1d6 damage
CRITICAL
PROPERTIES
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Immediate Reaction. Use this power
when an enemy makes a melee attack against you. Make a melee basic attack against that enemy, with a power
bonus on your attack roll equal to this weapon's enhancement bonus; if your result exceeds that of the attack roll against you, the enemy's attack misses. The
melee basic attack you make to block your enemy's attack has no other effect and does not deal damage.
ITEM SLOT/TYPEOne-hand
LEVEL2
PRICE520
BOOK
MAGIC ITEM ®
Bloodthirst Bracers (heroic tier)
BONUS ENHANCEMENT CRITICAL
PROPERTIES
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: Arms
Power (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition
to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma
modifier (+4) (save ends).
ITEM SLOT/TYPEArms
LEVEL4
PRICE840
BOOK
MAGIC ITEM ®
Berronar's Symbol of Dire Fate +1
BONUS
+1 attack rolls and damage rolls
ENHANCEMENT
+1d6 damage, or +1d12 damage against enemies currently marked by you
CRITICAL
PROPERTIES
When you use this holy symbol to attack a target currently marked by you, you gain a +1 bonus to
the attack roll.
ACTION
KEYWORDS USED
AT-WILL ENCOUNTER DAILY
POWER
Item Slot: Off-hand
ITEM SLOT/TYPEOff-hand
LEVEL5
PRICE1000
BOOK
MAGIC ITEM ®