Transcript
Page 1: Conclave Presentation 2011

THE SCOTT’S BRANCH HAMMER SYSTEM“CHANGING THE CONVERSATION ON THE OTHER SIDELINE”

2011SINGLE WING CONCLAVE

WILKES BARRE, PA

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SCOTT’S BRANCH EAGLES2010 FOOTBALL HIGHLIGHTS

2010 HIGHLIGHTS

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THE HAMMER PHILOSOPHY

• HAS TO BE AN ATTITUDE OF UNSELFISHNESS• THERE’S COMPLEXITY IN THE SIMPLICITY• WE EXECUTE AN OFFENSE THAT HAS BEEN

DEVELOPED OVER 6 YEARS . TEAMS TRY TO PREPARE FOR IT IN A WEEK.

• EXECUTION OVER ATHLETICISM. (WE ARE SYSTEM DRIVEN AND NOT ATHLETE DRIVEN).

• WE HAVE THE SURPRISE ELEMENT

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THE HAMMER PHILOSOPHY (CONT)• GAME SHAPE IS VERY IMPORTANT• WEIGHT TRAINING WINS BALLGAMES• FEW, BUT PERFECT PLAYS (GOAL IS TO BECOME A

ONE PLAY OFFENSE)• GAMES WE WOULD HAVE NORMALLY LOST

BECOME S COMPETITIVE AND OR VICTORIOUS• EXCLUSIVENESS (MOST PEOPLE DON’T HAVE THE

BALLS TO DO WHAT WE DO)• BALL POSSESSION

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EVERYTHING IN OUR FOOTBALL PROGRAM BEGINS WITH THIS

FORMATION AND……..

EAGLE

HAMMER HAMMERWEDGE

NOT MUCH COUNTERSNOT MUCH PASSING

WANT TO BECOME A 1 PLAY OFFENSE

OUR PRIMARY POA

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75% OF ALL OUR PRODUCTION & SUCCESS COME FROM THIS ONE STUPID PLAY.

“THE HAMMER”

HAMMER RT

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WHY THE HAMMER OFFENSE6 YEAR RECORD

• 2005 0 – 10• 2006 6 - 5 PLAYOFFS – 1ST ROUND• 2007 10 - 2 PLAYOFFS – 2ND ROUND• 2008 11 - 3 STATE CHAMPIONSHIP• 2009 8 - 6 STATE RUNNER - UP • 2010 12 - 2 STATE CHAMPIONSHIP

• LAST 4 SEASONS 1ST OR 2ND IN OUR REGION• LAST 3 YEARS # 1 SEED IN OUR PLAYOFF DIVISION• 15 KIDS IN COLLEGE ON SCHOLARSHIPS• 30 PLAYERS ON VARIOUS ALL – STATE TEAMS• 3 STATE BACK OF THE YEARS AWARDS• 3 STATE PLAYER OF THE YEAR AWARDS• THE # 4 ALL TIME RUSHER IN THE STATE OF SC• 3 2000 YARDS RUSHERS• 2 NORTH/SOUTH ALL STAR BOWL PLAYERS• 1 SHRINE BOWL PLAYER

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5 YEAR PRODUCTIONRUSHING

YR ATT YARDS AVE LONG TDS 2PT CONV 2PT ATT PER

2006 571 2876 5.04 88 25 22 28 79%

2007 565 3853 6.82 85 48 38 52 73%

2008 757 4756 6.28 67 50 38 58 66%

2009 676 4006 5.93 84 42 26 49 53%

2010 692 4589 6.63 75 60 49 71 69% 3261 200806.16 88 225 173 258 67%

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PASSING

• YR COMP ATT PCT INT YDS TDS LONG YPC

• 2006 11 31 35.5 5 250 3 70 22.73 • 2007 18 32 56.3 1 381 4 66

21.20 • 2008 19 43 44.2 7 394 8 65 20.70 • 2009 21 65 32.3 3 475 7 65 22.60 • 2010 26 51 51.0 2 504 11 56 19.40 TOTAL 95 222 42.8 18 2004 33 70 21.10

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TOTAL OFFENSE• YR # PLAYS YDS TDS AVE YDS PER PLAY• 2006 602 3126 28 5.19 • 2007 597 4234 52 7.09 • 2008 800 5150 58 6.44 • 2009 741 4481 49 6.04 • 2010 743 5093 71 6.85 • TOTAL 3483 22084 258 6.34

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CONDITIONING (22, 23, 28)

• CAMP JOHNSON (13 PRACTICES IN 4 DAYS)• WE USE THE BFS SYSTEM• WE LIFT 3 TIMES DURING THE SEASON

(MTW)BEFORE PRACTICE• WE WANT STRENGTH INCREASE BECAUSE WE

PREPARE FOR A 14 GAME SEASON• WE WANT TO FINISH STONGER THAN OUR

OPPONET EACH GAME.• WE RUN GASSER DAILY (SKILL 35 – 50); (LINE

25 – 30 PLUS THE SLED) TIMED.

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THE HUDDLE1. WE FLIP OUR LINE

A. BEST BLOCKERS TO THE POWER SIDE.B. BEST PULLERS TO THE QUICK SIDE.

C. WE SET THIS TENDENCY ON PURPOSE.2. THE NUMBER 2 OR 1 TELL OUR OL WHETHER TO GO RT

OR LT. A. BY DEFAULT WE ARE IN FORMATION 2

3. QB MUST HAVE COMPLETE CONTROL OF THE HUDDLE4. EVERYONE MUST LISTEN SO THEY HEAR THE PLAY CALL5. PLAY IS ONLY CALLED ONCE. EX. “2 EAGLE, HAMMER RT

ON 3”6. EVERYONE IS IN A 2 PT STANCE READY TO RUN A PLAY

BECAUSE WE DO SNAP ON THE FIRST SOUND.

X

LT LG RGRT

Y

QB

FBRWLW

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BASIC ALIGNMENT

• FOOT TO FOOT (NO VARIATIONS)• FB SNIFFER• WBs IN POSITION TO CARRY OUT

ASSIGNMENTS

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BASIC BLOCKING PHILOSOPHY“IF YOU DON’T HAVE THE BALL YOU

ARE BLOCKING”

1. SAB FOR ALL PLAYS2. WANT TO GET AS MANY BODIES WE POSSIBLY CAN TO THE POA.3. WE USE THE RED ZONE PHILOSOPHY OF JIM AHERN4. BITE THE CROTCH; PRESS THE HIPS5. WANT TO DRIVE THE PERSON THEY ARE BLOCKING TO THE OTHER SIDE OF THE FIELD.6. 4 OF OUR STARTING OL WERE NAMED ALL – STATE IN OUR CLASSIFICATION.7. WE USE THE SLED TO INSTILL IN BLOCKERS THE IMPORTANCE OF DRIVING THEIR MAN8. WE USE SHOULDERS TO BLOCK. LESS THAN 25 HOLDING PENALTIES OVER 6 YEARS.

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THE SHIFT

• Some years ago while viewing a video, the presenter stated that “it is commonly said that an offense has two distinct pre-snap advantages over any particular defense: one, they know the snap count and two, they know where the ball is going. Once the ball is snapped those advantages disappear, but there are other factors post-snap, such as movement and deception, to help leverage defenses.”

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• When doing the research and understanding how this

offense worked and listening to other coaches talk about the pitfalls they ran into, we thought the if we could add another element to the offense without abandoning the true concepts of the offense we would be on to something.

• Remembering a highlight tape I saw of Colton High School in California I dug the tape viewed it and discovered that was the missing ingredient we needed. The main reason I embraced this method was that it involved movement of all 11 offensive players, which I believe is very important if you are going to integrate movement into your offense.

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• The use of the Cowboy shift and the ability to move to any formation by the backs and receivers (and linemen) answered a major question for our staff and more importantly the players. The question being what do we do when they start loading up the off tackle area to stop Hammer.

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The reasons we use the shift at Scott’s Branch are:

• Gives us an Identity and Uniqueness (Fun for the players)

• Maximum movement on all downs (Move our personnel around to take advantage of their skills)

• Confuse the defense (Get the defense out of position)• Multiple formations (requires our opponents to

spend more time game planning our formations and less time game planning how to stop our offense)

• Improve OL Play (create better blocking angles for our linemen to block)

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BASIC RULES OF SHIFTINGContrary to popular belief, we do not shift to cause the defense to jump

offside. (Cutups of teams jumping)To us that is a bonus when it does happen. But there are certain rules, I believe, you must employ if you are going to use

shifting as a part of your offensive scheme.

• Must be done on every offensive play. This keeps the defense back on their heels and not be able to pin their ears back.

• Must have a default formation. (Formation you will line up in when you break the huddle, such as Beast, Stack I, Wishbone, etc.)

• You must be able to run Wedge or Hammer (Power) from your default formation. (We snap the ball on the first sound at least 5 - 7 times a ball game just to keep the defense honest).

• Change your default formation every week. (Self Scout yourself and give your opponent a lot to prepare for)

• Be crisp and sharp when you shift but don’t be in a hurry. (Remember the philosophy of the offense, you want to methodically wear them down and beat them into submission)

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SPANN

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I - BONE

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CARTER

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HOG

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SUPER HOG

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CONWAY

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SWING

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CADENCEWe use a simple rhythmic cadence to get things rolling and to shift. We want to keep

things simple in order to keep our players as aggressive as possible. The cadence is Down, Go, Go, Go.

Let me explain how we do it. Play ex. 2 Eagle Ray Hammer Rt on 3• Down – Nothing happens during this command except when we will snap

on the first sound. Down is the first sound. All players are in a two point stance and in the default formation.

• Go – This is the command to shift to the formation called in the huddle (Eagle). The Linemen will do the Cowboy Shift and the Backs and the Receivers will go to their respective alignments. Let me also say that Linemen will also shift if the formation dictates it. QB will be very animated on this command.

• Go – This command is our motion (Ray). Again the QB will be very animated on this call.

• Go – The ball will be snapped on this command. This what we do every week. This is the reason that we don’t have illegal procedure penalties. The snap count stays the same from the 1st day of practice to the last.

• All of the shifting and movement may look good, but the only reason we do it is to be able to run the core with more bang and keep the defense on their heels.

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PRACTICE PLANWE DO NOTHAVE ELABORATE PRACTICE SCHEDULES

• WE ARE HAVE CONTACT EVERYDAY. (CONTROL) CAN’T TEACH AGGRESSIVENESS VS AIR. INJURY IS NOT AN ISSUE BECAUSE OF CONDITIONING.

• WE PRACTICE THE SCRIPT.

• MONDAY - INTRO DEFAULT FORMATION FOR THE WEEK, NEW FORMATIONS AND SETS, AND NEW RUN PLAYS.

• TUESDAY - ALL RUN PLAYS, INTRO SCREENS

• WEDNESDAY - INTRO PASS GAME, RUN SCREEN PLAYS

• THURSDAY - RED ZONE PLAYS , PASSING GAMES, SELECTED PLAYS

• FRIDAY - OFFENSE WILL RUN THROUGH EACH PLAY ON THE SCRIPT.

• DURING PRE – GAME WE WILL RUN HAMMER RT AND LT FOR TEN MINUTES BEFORE WE GO BACK TO THE LOCKER ROOM. USUALLY AT 6:45.

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PRACTICE PLAN

SBHS FOOTBALL M/8/ THOUGHT FOR THE DAY WATER

Monday Practice Schedule PADS STRETCH MEET SPECTEAM SPECIALTIES

PRIDE, DISCIPLINE, CLASS, EXECUTION

Time DATE: MONDAY’S PRACTICE: OFFENSE/DEFENSE OPPONENT

3:05 BACKS - STUDY HALL/WEIGHT ROOM

LINEMEN –STUDY HALL/ WEIGHT ROOM

4:20 STRETCHING PERIOD4:30 HAMMER PERIOD

OFFENSIVE LINE RECEIVERS QB’S RUNNING BACKS4:40 BLOCKING PERIOD BLOCKING

PERIODBLOCKING PERIOD BLOCKING PERIOD

4:50 GROUP WORK GROUP WORK GROUP WORK GROUP WORK

5:10 FRONTS AND STUNTS BACKFIELD ACTIONS

5:35 OFFENSIVE TEAM

T / N T DE’S ILB’S OSLB’S DB’S5:40 TACKLING CIRCUIT

5:50 GROUP WORK GROUP WORK GROUP WORK GROUP WORK GROUP WORK

6:05 INSIDE RUN OUTSIDE RUN/OPTION/PASS SKELETON

6:15 TEAM DEFENSE VS SCOUT OFFENSE

6:40 PRIDE PERIOD

OFFENSIVE LINE DEFENSIVE LINE 7 ON 7

OFFENSE TEAMWORK DEFENSERUN PASS FORMATIONS FRONT BLITZ COVERAGE

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GAME PLANTAKE THE SAME GIRL TO THE DANCE BUT PUT A DIFFERENT

DRESS ON HER

WHAT WE LOOK FOR• FIRST LEVEL IS OF NO CONCERN TO US.

• WANT TO SEE HOW TOUGH THE DE IS .

• HOW ARE THEY USING THE SECONDARY FOR RUN SUPPORT

• HOW THEY COVER PUNTS. (FAKE PUNTS)

• USE MULTIPLE FORMATIONS

• GOAL IS TO BECOME A 1 PLAY OFFENSE

• WE WILL PRESS THE OFF TACKLE AREA

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SCRIPT PLAYS

DRIVE PLAYS

1. # 17 – CB RT 2. # 23 – CROSS RT JKR 3. # 7 – X RT FOLLOW 4. # 1 – 41 WEDGE SPR HAM 5. # 18 – FB CB RT CAT 6. # 22 – X RT JOKER KICK 7. # 13 – HAM RT KICK READ 8. # 2 – 41 WEDGE 9. # 19 – X RT JOKER 10. # 23 – CROSS RT JOKER 11. # 8 – X RT FOLLOW JOKR 12. # 3 – HAMMER RT 13. # 20 – FB X RT JOKER 14. # 22 – X RT JOKER KICK 15. # 14 – HAMER RT JK READ 16. # 4 – SUPER HAMMER RT 17. # 21 – BLAST RT JOKER 18. # 23 – CROSS RT JOKER 19. # 9 – X RT FOLLOW JKR 20. # 5 – HAMMER RT GHOST 21. # 17 – CB RT 22. # 22 – X RT JOKER KICK 23. # 15 – HAM RT KICK READ 24. # 6 – QB WEDGE 25. # 10 – X RT FOL JOK KICK 26. #16 – HAM LT KCK OPT 27. # 11 – X RT FOLLOW JOKR 28. # 12 – X RT FOLLOW JOKR

PASS PLAYS 0. FLOOD PASS RT X. FLOOD PASS RT WEAK Y. X PASS RT G RT Z. HAMMER RT PASS E. FLOOD PASS RT

SCREENS F.

SPECIAL PASS

GOAL LINE IN 2 PT CONVERSION

1. # A – 56 HAMMER RT 2. # B – 58 SUPR HAMMER RT 3. # C – SCISSORS RT JOKER 4. # D – 40 WEDGE SCISSORS 5.

GOAL LINE OUT 1. # 3 – HAMMER RT

3RD & LONG (7 - 10)

0. FLOOD PASS RT X. FLOOD PASS RT WEAK Y. X PASS RT G RT Z. HAMMER RT PASS

SPECIAL PLAYS

3RD & MED (4 – 6)

0. FLOOD PASS RT X. FLOOD PASS RT WEAK Y. X PASS RT G RT Z. HAMMER RT PASS

RAMBO 1. 1 – STOP

2. 5- CURL/SMASH/FLT

3. HAMMER RT/LT

MAN NAME – RT LADY NAME – LT

4. FOLLOW # MAN NAME – RT # LADY NAME - LT

3RD & SHORT ( 1 –3) 1. # A – 56 HAMMER RT 2. # B – 58 SUPR HAMMER RT 3. # C – SCISSORS RT JOKER 4. # D – 40 WEDGE SCISSORS 5. # 3 – HAMMER RT

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PLAYS BEAST

A. 2 BEAST 56 HAMMER RTB. 2 BEAST 58 SUPER HAMMER RT C. 1 BEAST SCISSORS RT JOKER D. 2 BEAST 40 WEDGE SCISSORSE. 2 BEAST FLOOD PASS RT WHIRLY

HAMMER 1. 2 DIAMOND SOUND 31/20 WEDGE SUPER HAM RT 2. 2 EAGLE RAY 41 WEDGE SCISSORS 3. 2 EAGLE HAMMER RT 4. 2 EAGLE SOUND SUPER HAMMER RT 5. 2 SPECIAL STACK RT HAMMER RT 6. 2 EAGLE PRO RT RW YOYO HAMMER RT 7. 2 EAGLE PRO RT LW YOYO HAMMER RT DOG 8. 2 DIAMOND SOUND DOG RT

GUN 9. 2 GUN WAKE X RT FOLLOW JOKER KICK10. 2 GUN WAKE WG LT RAZOR X RT FOLLOW JOKER 11. 2 GUN WAKE YOYO X RT FOLLOW JOKER12. 1 GUN WAKE X RT FOLLOW JOKER KICK13. 1 GUN WAKE RAZOR X RT FOLLOW JOKER14. 1 GUN WAKE WG RT YOYO X RT FOLLOW JOKER15. 2 DBL PRO SET LT HAMMER RT KICK READ

CUTBACK16. 2 CARTER CUTBACK RT17. 2 CARTER WG LT SET LT FB CUTBACK RT CAT 18. 2 CARTER X RT JOKER 19. 2 CARTER SET LT FB X RT JOKER 20. 2 CARTER BLAST RT JOKER

PASSES/DROPBACK 21. 2 EAGLE PRO RT 1 STOP PASS22. 2 EAGLE PRO RT 0 FADE PASS

PASSES 0. 2 CARTER SWITCH FLOOD PASS RTX. 1 CARTER SET RT FLOOD PASS RT WEAKY. 2 CARTER WG LT SET LT X LT WAGGLE PASS RT G RTZ. 2 EAGLE PRO RT RW YOYO HAMMER RT PASS

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LEONARD JOHNSONSCOTT’S BRANCH HIGH SCHOOL9253 ALEX HARVIN HIGHWAYSUMMERTON, SC [email protected] – CELL803-478-7818 - SCHOOL


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