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CODEX:
TRAITOR LEGIONS
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Codex: Traitor Legions
An Unofficial Alternative Codex
for Warhammer 40,000
By Azathoth DCLXVI
This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, BloodAngels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the
Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark
Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol
devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games
Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of
Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:
Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim
logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices,
Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters,
Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed
Comet Logo, Tyranid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online,
Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all
associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the BloodBowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TM
and/or Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the
world. All Rights Reserved
Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
All art, illustrations and concepts used without permission.
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-Table of Contents-_____________________________________________________________________________________________________
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This is the place. The Chaos Sorcerers voice was
little more than a harsh whisper.
The small force of Chaos Marines stood in a with-
ered glade, the grass at their feet was dark and
burnt, the trees hung limply as if drained of life. In
the middle of the clearing was a rocky hill, a small
cave opening in front of them. Tendrils of dank
smog drifted lazily through the air from the hole,
its rancid odour easily picked up by the enhanced
senses of the renegades.
Abaddon stepped forward and stared at the cave
entrance, as if daring some hideous beast to rush
forth and challenge him.
I will go alone. Stay here and keep a watchful
eye. The Warmaster commanded.
As Abaddon stepped inside, he was plunged into
near darkness, the dismal light of the worlds an-
cient sun barely penetrating more than a few feet
into the cavern. His superior eyes quickly adjusted
to the gloomy interior and within a moment he
was able to see clearly. The cave was hung with
grisly decorations animal and human skulls, en-
trails on hooks and chains hung with pungent
smelling plants. Wind chimes made from hollowed
bones hung low from the ceiling, some of them
drilled out so that the faint wind caused them to
produce a murmuring of groans and shrieks
amidst the desultory clattering of bone on bone.
The Warmaster was unimpressed. Such baubles
might seem frightening to mere mortals, but he
had waged war for ten thousand years, strode
across hundreds of battlefields laying waste to his
enemies. Whole planetary populations had been
enslaved or put to death in his name. He had little
to fear from this place.
The smoke was billowing intermittently from a
small fire in the centre of the cave, burning some
noxious
fuel that gave off dark purple flames which
seemed to exaggerate the shadows rather than
provide any real light. In the darkness, Abaddon
could make out a hunched figure by the fireside. It
was swathed in rags, which once must have been
a deep green but were now faded to dull grey and
grimed with dust, mud and bloodstains.
Greetings, magnificent Abaddon, thrice-cursed,
destroyer of worlds. The wheezing voice was
quavering
and the speaker degenerated into racking coughs
for a moment. Abaddon strode into the central
chamber and stood behind the crouching figure.
You know why I am here, hag. Tell me what I
need to know! He demanded, his voice a menac-
ing growl. The figure turned its head and let its
frayed hood fall back. The womans face was hag-
gard and lined, her scalp bald except for a few
wispy strands of pure white hair. It was then that
Abaddon noticed that her eye sockets were empty
shriveled holes that still wept a slight trickle of
blood.
The mighty Abaddon, come here to consult with
old Moriana. What price will you pay? The with-
ered
woman asked.
Abaddon leant forward and grasped the seers
neck in the Talon of Horus, squeezing ever so
slightly.
If you do not tell me my destiny, it is you who will
pay with your life!
The hag cackled then, a screeching laugh that set
the Warmasters teeth on edge.
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Kill me and you will never know! She retorted,
her cracked, blistered lips twisted into a sneer.
You will not live to see the end of the year, killed
by a traitor in your own ranks. Stop this foolish-
ness. I have consorted with creatures far more
horrific than you and I do not fear death at your
hand,
With a growl, Abaddon released his grip and
stepped back. The haggard old woman stood up
with the cracking of arthritic joints and gasps for
breath. She hobbled over to a pile of ill-made pot-
tery jugs andtook a handful of foul-smelling leaves
from one. Casting them on to the fire, she seemed
to gaze into the flames, though she had no eyes.
Your future is twisted and turning. You will either
achieve your goals or your masters will strike you
down for your disloyalty. The Dark Gods tolerate
no-one who betrays them, and to think that you
can rival them The hag laughed again. I see
fortresses in the stars, a circle of six, but they
sleep yet and must be awakened by you. Seek the
Hand of Darkness in the place between salvation
and damnation, for with it you shall guide the
doom of suns. Take the Eye of Night from the
stunted men and see the path laid out for you.
With these, the citadels of the ether will be yours
to command, their powers yours to unleash. Ride
upon the storms of Chaos that will come soon.
Gather your rivals about you. Send discord and
terror through a thousand worlds. But be swift, for
destiny does not wait for those who are cautious.
That is the way to control your destiny, to set
yourself up as a living god to rival the so called
Emperor of Mankind. A chorus of a billion throats
will cry your name in fear and hatred, the stars
themselves will run with blood. If you have the
stomach for it, Warmaster The prophetess
nodded to herself as she finished, dousing the
flames with a splash of water from a cracked
gourd beside her.
You speak in meaningless riddles. Where is this
place between salvation and damnation? What is
the
fortress of the stars? Tell me these things or die
now! Abaddon demanded, ripping the Daemon
sword Drachnyen from its scabbard, its unearthly
blade bathing the inside of the cave in a baleful
blue glow.
If you would set yourself up as a god, you must
use your head, as well as your fists, ignorant fool!
The hag spat back, her voice suddenly strong and
full of contempt.
I will remember your insolence, crone. Abaddon
threatened, pointing the baneful sword at the old
woman. The seer did not reply, but merely turned
away from the Warmaster to show that the con-
sultation had ended. Abaddon snarled to himself
and then turned and strode out, his bulky Termi-
nator armour smashing through the grisly wind
chimes and causing a cacophony of rattling and
wails.
The Sorcerer was waiting outside with Abaddons
bodyguard, his eyes full of questions.
What did she say, master? Did she mention me?
he asked, stepping next to Abaddon, who ignored
the follower of Tzeentch for a moment, lost in
thought. With a grunt he turned suddenly to face
Zaraphiston, causing the Sorcerer to flinch as Ab-
addons Daemon sword flashed past his face.
Signal my fleet to prepare for battle, Abaddon
ordered. We seek our destinies in the stars!
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-Chaos Space Marine Special Rules-__________________________________________________
Favored UnitsUnits with the Mark of Khorne, Nurgle, Slaanesh or Tzeentch may be organized in squads based on the favored
number of their god. These numbers are 6 for Slaanesh, 7 for Nurgle, 8 for Khorne and 9 for Tzeentch.
If a non-vehicle unit in a Chaos Space Marine army with a Mark of a chaos god consists of a number of models
equal to the chosen gods favored number before deployment, then that unit is considered a Favored Unit. That unitmay upgrade one of its models to a champion for free instead of the listed price. Additionally, if the army contains
an allied Chaos Daemon detachment, then allied demon squads do not scatter if they deep strike within 6 of a
favored unit who is dedicated to the same god as the individual demon unit.
AnimosityThe hatred the Chaos gods feel for each other is legendary and even manifests itself on the battlefield.
Chaos Space Marine units with the Mark of Khorne treat Chaos Space Marine units with the Mark of Slaanesh as
Desperate Allies, and vice versa, even if they are taken in the same army and/or detachment.
Chaos Space Marine units with the Mark of Nurgle treat Chaos Space Marine units with the Mark of Tzeentch as
Desperate Allies, and vice versa, even if they are taken in the same army and/or detachment.
An independent character with a Mark of Khorne, Nurgle, Slaanesh or Tzeentch may not join a unit which contains
models with one of the other three listed marks.
Bolter DrillIf a model with this special rule shoots with a boltgun, bolt pistol or the boltgun portion of a combi-weapon (not
including a combi-bolter), then if they did not move in the preceding Movement phase, they may fire that weapon
twice. Both instances of shooting must target the same unit.
Rule Through FearFriendly units within 12 of a model with this special rule may use its Leadership value for any Morale or Pinning
tests they are called upon to make.
Veterans of the Long WarA model with this special rule has the Hatred (Space Marines) special rule. Additionally, the model increases its
Leadership value by +1 to a maximum of 10. Models whose entries already have this special rule included have this
Leadership bonus include in their profile.
RepairIf a vehicle with this special rule is immobilized for any reason, in subsequent turns the crew can attempt a repair
instead of the vehicle shooting. Roll a D6 in the Shooting phase on a roll of a 6, the vehicle is no longer
immobilized.
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-Chaos Psychic Powers-__________________________________________________________________________________________________________________________________
Psykers in a Chaos Space Marine army may choose their psychic powers from the Undivided Psychic Powers list.
Models with a Mark of Chaos may also select their powers from the list their chosen god.
Undivided Psychic Powers
Breath of Chaos 15 points Warp Charge 1
This is a Witchfire psychic power with the following profile:
Rng S AP Type
Template 1 2 Assault 1, Corrosion, Poisoned (4+)
Corrosion
Do not roll for armour penetration against vehicles touched by the template. Instead they suffer a glancing hit on a
D6 roll of a 4+.
Doombolt 10 points Warp Charge 1
This is a Witchfire power with the following profile:
Rng S AP Type24 4 3 Assault 4
Gift of Chaos 10 points Warp Charge 1
This is a Malediction that targets a single enemy model of the psykers choice within 6. The target model must take
a Toughness test. If failed, the model is removed as a casualty with no saves of any kind allowed. Additionally, if the
psykers controlling player has a Chaos Spawn model available, they may replace the casualty with a Chaos Spawn
under their control. If the casualty was in base contact with friendly models, they are now locked in close combat
with the Spawn.
Warptime 15 points Warp Charge 1
This is a Blessing that targets the psyker. If successful, the psyker may re-roll all failed rolls To-Hit and To-Wound
and all Armor, Invulnerable and Cover saves.
Discipline Powers
Before deployment, a psyker may trade out any powers he has selected from the above list and instead generate
an equal number of powers from the Biomancy, Pyromancy or Telepathy disciplines as detailed in the Warhammer
40,000 rulebook.
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Nurgle Psychic Powers
Affliction 10 points Warp Charge 1
This is a Witchfire psychic power that that automatically hits a single enemy unit within 18. All models in that unit
must take a Toughness test or suffer an automatic Wound.
Blessing of Nurgle 8 points Warp Charge 1
This is a Maelstrom psychic power. To use it, place the large blast template with the central hole centered over the
Psyker. All non-Nurgle Daemons and models without the Mark of Nurgle take an automatic Hit which wounds on a
5+ with the Ignores Cover special rule.
Miasma of Pestilence 10 points Warp Charge 1
This is a Witchfire psychic power. To use it, place the small blast template within 24 of the Psyker and scatter it as
normal for a blast weapon. After scattering, any enemy units with a model that is touched by the template must take
a Morale check and a Blind test.
Plague Wind 15 points Warp Charge 2This is a Witchfire power with the profile below. It has no effect on vehicles.
Rng S AP Type
12 1 2 Assault 1, Large Blast, Poisoned (4+)
Slaanesh Psychic Powers
Ecstatic Seizures 12 points Warp Charge 2This is a Witchfire power that automatically hits an enemy unit within 24. Every non-vehicle model in the target
unit takes a hit at its own unmodified Strength.
Sensory Overload 10 points Warp Charge 1
This is a Witchfire power with the following profile:
Rng S AP Type
24 4 4 Assault 4, Blind, Concussive, Pinning
She Who Thirsts 10 points Warp Charge 1This is a Blessing that is used at the start of the controlling players Assault phase and targets the psyker. All of the
psykers attacks wound automatically if they hit. Saves may be taken against these wounds normally for a weapon of
that type. This power has no effect on Vehicles.
Siren 10 points Warp Charge 1
This is a Blessing that targets the psyker. Enemy units attempting to target the psyker with shooting attacks or
attempting to charge the psyker must first pass a Leadership test. If the psykers Leadership is greater, then the target
unit suffers a negative modifier to their Leadership score equal to the difference between the two for the purpose of
taking this test.
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Tzeentch Psychic Powers
Bolt of Change 15 points Warp Charge 1
This is a Beam power with the following profile:
Rng S AP Type
18 8 1 Assault 1, DetonateDetonateIf a weapon with this special rule hits a vehicle and causes an Explodes result, roll 2D6 to determine the explosion
distance.
Boon of Mutation 10 points Warp Charge 1
This is a Blessing that targets a single, friendly character within 2" of the psyker. That character takes a Strength 4
AP- hit. If the character survives, he must immediately make a roll on the Chaos Boon table as described under the
Champion of Chaos rule.
Twisting Path 5 points Warp Charge 1
This is a Witchfire power that automatically hits an enemy unit within 18. That unit must take a Pinning test with a
-2 penalty to their Leadership value. If this test is failed, then all friendly units containing a psyker with the Mark of
Tzeentch gain the Preferred Enemy special rule until the end of the following player turn.
Tzeentchs Firestorm 15 points Warp Charge 2
This is a Witchfire power with the following profile:
Rng S AP Type
24 D6+1 D6-1 Assault 1, Large Blast
For each model that is removed as a casualty as result of a weapon with this special rule, the remainder of the unit
immediately takes a further D3 Strength 3 AP- hits. These extra hits do not themselves generate more hits.
Mass Mutation 35 points Warp Charge 3
This is a Blessing that targets the psykers unit but does not target the psyker himself. That unit takes a number of
Strength 4 AP- hits equal to the number of non-Independent Character models in that unit, excluding the psyker
himself. If any models survive, immediately roll once on the Chaos Boon table, re-rolling any results of 11 or 66.
The result rolled is applied to every Infantry model in the unit, excluding models with the Independent Character
special rule and the psyker.
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-Chaos Armory-____________ _____________________________________________________________________________________________
Weapons:
Blastmaster
Rng S AP Type
VariedFrequency
36 5 4 Assault 2, IgnoresCover, Pinning
Single
Frequency
48 D6+4 3 Heavy 1, Blast,
Ignores Cover,
Pinning
Combi-bolter
Rng S AP Type
24 4 5 Rapid Fire, Twin-linked
Doom SirenA model with a doom siren counts as being armed with
defensive grenades.
Additionally, a model with this weapon does not sufferthe Initiative penalties for charging enemies through
cover, but instead fights at their normal Initiative in the
ensuing combat.
Rng S AP Type
Template 5 4 Assault 1
Havoc Launcher
Rng S AP Type
48 5 5 Heavy 1, Blast, Twin-linked
Heavy Chainaxe
Rng S AP Type
- User+2 3 Melee, Armorbane, Shred, Two-handed, Unwieldy
Incendiary Bombs
Rng S AP Type
Bomb 5 Heavy 1, Bomb, Ignores Cover,
Large Blast, One-shot
Khornate Chainaxe
Rng S AP Type
- User 5 Melee, Shred
Plague Knife
Rng S AP Type
- User - Melee, Poisoned (4+)
Power Scourge
A Powere Scourge counts as an additional Dreadnaught
Close Combat Weapon, except that it adds +2 Attacks to
the models profile, rather than the normal +1 Attack.
Additionally, when locked in an assault, enemy models
within 2 of a model with a Power Scourge count as
being in base contact. This means that a model with a
Power Scourge may strike enemy models that are within2 of these models as well.
Rng S AP Type
- Userx2 2 Melee
Reaper Autocannon
Rng S AP Type
36 7 4 Heavy 2, Twin-linked
Sonic Blaster
Rng S AP Type
24 4 5 Assault 2 or Heavy 3, Ignores Cover
Tactical BombsRng S AP Type
Bomb 6 3 Heavy 1, Blast, Bomb, One-shot
Grenades:
Blight Grenades
Blight grenades count as both assault and defensive
grenades.
Armor:
Chaos Armor
Chaos Armor confers a 2+ Armor save.
Power Armor
Power Armor confers a 3+ Armor save.
Improvised Armor
Improvised Armor confers a 6+ Armor save.
Terminator ArmorTerminator armor confers a 2+ Armor save and a 5+
Invulnerable save. Furthermore, models in Terminator
armor have the Bulky, Deep Strike and Relentless
special rules and may not make Sweeping Advances.
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Icons of Chaos:
All models with an Icon of Chaos count as being
equipped with a Personal Icon in addition to any other
effects listed in their description.
Personal Icon 5 pointsAny friendly units with the Daemon special rule that
attempt to Deep Strike within 6 of a model with a
Personal Icon do not scatter.
Banner of Rage 20 pointsModels with the Mark of Khorne only. In addition to its
other effects, once per game, the unit containing the
Banner of Rage may gain +1 Attack until the end of the
turn. The banner may be activated at any time on either
players turn.
Blasted Standard 20 points
Models with the Mark of Tzeentch only. In addition to
its other effects, once per game, the model carrying theBlasted Standard may target an enemy unit with a
shooting attack with the following profile:
Rng S AP Type
6 6 4 Assault 2D6, One-shot
Icon of Chaos Glory 20 points
In addition to its other effects, a unit containing a model
with an Icon of Chaos Glory gains the Fearless special
rule.
Icon of Despair 10 points
In addition to its other effects, a unit containing a model
with an Icon of Despair counts as having the Fear
special rule.
Icon of Turbulence 20 points
In addition to its other effects, any enemy model
attempting to use a psychic power within 6 of a model
with an Icon of Turbulence must roll 3D6 and pick the
two highest when making Psychic tests.
Plague Banner 50 points
Models with the Mark of Nurgle only. In addition to its
other effects, once per game, in his own Shooting phase,
the controlling player may target any one enemy unit
within 6 of the banner. This unit suffers D6 automatic
wounds as if from shooting. Armor and Cover saves
may not be taken against these wounds.
Rapturous Standard 35 pointsModels with the Mark of Slaanesh only.In addition toits other effects, once per game, all friendly units within
6 of the Rapturous Standard gains the Feel No Pain
special rule until the end of the turn. The banner may be
activated at any time on either players turn.
Vehicle Upgrades:
Ceramite Plating
A vehicle with ceramite plating is not subject to the
additional D6 armor penetration caused by weapons
with the Melta special rule.
Daemonic PossessionA model with the Daemonic Possession upgrade has a
Ballistic Skill of 3. In addition, it ignores all Crew
Shaken and Crew Stunned results inflicted on it.
Destroyer BladesAny unit that is Tank Shocked by a vehicle with
destroyer blades takes D6 Strength 5 AP- hits. If the unit
chose to make a Death or Glory it instead takes 2D6
Strength 5 AP- hits.
Dirge CasterEnemy units within 6 of one or more vehicles with a
dirge caster cannot fire Overwatch.
Siege Shield
A vehicle equipped with a siege shield automaticallypasses Dangerous Terrain tests.
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Wargear:
Auspex
Enemy infiltrators cannot set up within 12 of a model
with an auspex. Similarly, enemy scouts cannot use
their pre-game move to approach to within 12 of one.
When his unit shoots, a model armed with an auspexmay forgo his shooting. If he does, any one enemy unit
within 12 reduces their Cover save by 1 until the end
of the phase against shooting attacks from his unit.
BionicsA model equipped with bionics gains the Feel No Pain
special rule at the listed amount (6+ if unspecified.)
Chaos Bike
Models armed with a Chaos Bike change their type to
Bike as described in the Warhammer 40,000 rulebook.
Chaos Bikes are equipped with a twin-linked boltgun.
Combat DrugsIf an army contains one or more units with combat
drugs, then before deploying forces, roll once on the
table below. All units in the controlling players army
that have combat drugs will benefit from the effect
listed for the entire game. Note that the effects are not
cumulative.
Dice Roll Effect
1 +1 Weapon Skill
2 +1 Attack
3 Feel No Pain
4 Shred
5 +1 Strength6 Fleet
Inferno BoltsA model with inferno bolts which is shooting with a bolt
pistol, boltgun, combi-bolter, heavy bolter or the
boltgun portion of a combi-weapon uses them in place
of the normal bolt ammunition.
Each time a models shoots using Inferno bolts, the
weapons profile must be modified in one of two ways:
the AP value is changed to AP 3
-or- the weapon gains the blast type.*
When using Inferno bolts, the entire unit and any
attached characters must choose the same modifier.*When firing Inferno bolts with the Blast type, roll to hit
as if the weapon did not have the blast type. When a
wound is allocated, place the small blast marker to
determine how many models are hit by the attack. From
that point, roll to wound as normal for blast weapons.
Jump PackModels equipped with Jump Packs are Jump Units as
desctibed in the Warhammer 40,000 rulebook.
Gift of MutationBefore deployment, for each model with the Gift of
Mutation, roll on the Chaos Boon table. Do not apply
any Step Towards Spawndom or Multiple Boons results;
roll again on the table instead. The model has that result
for the entire game.
Locator Beacon
If a unit wishes to arrive on the battlefield via deep
strike and chooses to do so within 6" of a model
carrying a locator beacon, then it does not scatter. Note
that the locator beacon must already be on the table at
the start of the turn for it to be used.
Mechatendrils
Mechatendrils give the wearer +2 Attacks.
Mechatendrils also include a meltagun and a flamer. In
the Shooting phase, the model can fire either both
mecharendril weapons or one mechatendril weapon andone other weapon.
Servo-arm
A servo-arm grants a model an additional close combat
attack that strikes at Initiative 1, Strength 8 and ignores
armor saves.
Servo-harness
A model equipped with a servo-harness counts as being
armed with two servo-arms, a flamer and a twin-linked
plasma pistol which does not count as an additional
close combat weapon. In the Shooting phase, the model
may choose to fire both harness mounted guns, or oneharness mounted gun and another gun.
Servo-skull
Servo-skulls are treated as counters, rather than units,
for all intents and purposes. They are placed on the
battlefield after deployment areas have been
determined, but before any forces are deployed. Each
Servo-skull can be place anywhere on the battlefield
outside the enemys deployment zone. Once deployed,
Servo-skulls do not move.
Enemy infiltrators cannot set up within 12 of a
Servoskull. Similarly, enemy scouts cannot use their
pregame move to approach to within 12 of one. Afriendly unit arriving by Deep Strike rolls one D6 less
for scatter if it aims to arrive within 12 of a Servo-
skull. Likewise, friendly blast templates placed within
12 of a Servo-skull roll one D6 less for scatter.
Servo-skulls are considered too small and agile to be
attacked and cannot be harmed in any way. However,
should an enemy unit move to within 6 then the
Servoskull will self-destruct or flee the battlefield
remove it from play.
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hhhhQQQQ0-1 Daemon Prince135 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionDaemon Prince 7 6 6 6 4 5 4 10 - Mc (Ch) 1 Daemon Prince
Wargear:
Close Combat WeaponSpecial Rules:
Daemon Eternal Warrior Independent Character Rule Through Fear Veterans of the Long War
Options:
Must select between 50 and 100 points worthof Daemonic Gifts cost varies
May replace close combat weapon with one ofthe following:
- Daemon Weapon cost varies- Power weapon +15 pts- A pair of lightning claws +30 pts- Power fist +25 pts
May be given one of the following:- Power armor +8 pts- Chaos armor +20 pts
May be given a single Mark of Chaos:- Mark of Khorne +10 pts- Mark of Nurgle +15 pts- Mark of Slaanesh +8 pts- Mark of Tzeentch +15 pts
If the Mark of Khorne is not taken, may begiven the Psyker special rule and up to 3Mastery Levels +25 pts per level
- Psykers must select one psychic power perMastery Level from the Chaos Psychic
Power list cost varies
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Chaos Lord..85 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Lord 6 5 4 4 3 5 4 10 3+ In (Ch) 1 Chaos Lord
Special Rules:
Champion of Chaos Fearless Independent Character Rule Through Fear
Wargear:
Power Armor Boltgun or Chainsword Bolt Pistol Frag and Krak Grenades
Options:
May select up to 50 points worth of daemonicgifts cost varies
May replace his power armor with chaosarmor +15 pts
May replace his boltgun and/or bolt pistol withone of the following:
- Daemon Weapon cost varies- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts- Power weapon +15 pts- A single lightning claw +20 pts- May then take a second Lightning
claw +10 pts
- Power fist +25 pts May replace power armor, boltgun, bolt pistol
and frag and krak grenades for terminator
armor, combi-bolter and power
weapon +40 pts
May replace terminator armors combi-bolterwith a combi-flamer, -melta or -plasma +5 pts
May replace terminator armors power weaponwith one of the following:
- Daemon weapon cost varies- Lightning claw +5 pts- Power fist +10 pts- Chainfist +15 pts
May replace terminator armors combi-bolterand power weapon with a pair of lightning
claws +15 pts
If terminator armor is not taken, may take oneof the following:- Jump Pack +20 pts- Chaos Bike +35 pts
May be given the veterans of the long warspecial rule +3 pts
May be given the bolter drill special rule +1 pt May be given a single mark of chaos:
- Mark of Khorne +10 pts- Mark of Nurgle +15 pts- Mark of Slaanesh +5 pts- Mark of Tzeentch +10 pts
If the Mark of Khorne is not taken, may begiven the psyker special rule and up to 2mastery levels +25 pts per level
- Psykers must select one psychic power perMastery Level from the Chaos Psychic
Power list cost varies
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Chaos Lieutenant65 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Lieutenant 5 5 4 4 2 5 3 9 3+ In (Ch) 1 Chaos Lieutenant
Special Rules:
Champion of Chaos Fearless Independent Character
Wargear:
Power Armor Boltgun or Chainsword Bolt Pistol Frag and Krak Grenades
Options:
May select up to 35 points worth of daemonicgifts cost varies
May replace his boltgun and/or bolt pistol withone of the following:
- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single lightning claw +20 pts-
May then take a second Lightningclaw +10 pts
- Power fist +25 pts May replace power armor, boltgun, bolt pistol
and frag and krak grenades for terminator
armor, combi-bolter and power
weapon +40 pts
May replace terminator armors combi-bolterwith a combi-flamer, -melta or -plasma +5 pts
May replace terminator armors power weaponwith one of the following:
- Lightning claw +5 pts- Power fist +10 pts-
Chainfist +15 pts
May replace terminator armors combi-bolterand power weapon with a pair of lightning
claws +15 pts
If terminator armor is not taken, may take oneof the following:
- Jump pack +20 pts- Chaos bike +35 pts
May be given the veterans of the long warspecial rule +5 pts
May be given the bolter drill special rule +1 pt May be given a single mark of chaos:
- Mark of Khorne +10 pts- Mark of Nurgle +15 pts- Mark of Slaanesh +5 pts- Mark of Tzeentch +10 pts
If the Mark of Khorne is not taken, may begiven the psyker special rule with mastery
level 1 +25 pts
- Psykers must select one psychic powerfrom the Chaos Psychic Power list cost
varies
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EEEEliteslitesliteslitesChaos Techmarine...65 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionChaos Techmarine 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Chaos Techmarine
Wargear:
Chaos Armor Boltgun or Bolt Pistol Servo-arm Frag and Krak Grenades
Special Rule:
Bolster Defenses Champion of Chaos Damage Control Independent Character Machine Curse Master of Mechanisms
Options:
May exchange servo-arm for one of thefollowing:
- Mechatendrils +10 pts- Servo-harness +30 pts
May be given a power weapon +15 pts May be given up to 25 points in Daemonic
Gifts cost varies
May take any of the following:- Auspex +8 pts- Bionics +5 pts- Melta Bombs +5 pts- Servo-skull +3 pts- Locator Beacon +15 pts- Chaos Bike +35 pts
May replace boltgun with one of the following:- Combi-bolter +3 pts- Combi-flamer, -melta, -plasma or plasma
pistol +10 pts
May be given the bolter drill special rule +2 pts May be given the Veterans of the Long War
special rule +3 pts
If given the Veterans of the Long War specialrule, then he may take a single Mark of Chaos:
- Mark of Chaos Undivided +2 pts- Mark of Khorne +5 pts- Mark of Nurgle +8 pts- Mark of Slaanesh +4 pts- Mark of Tzeentch +5 pts
Bolster Defenses
Each chaos techmarine may bolster a single ruin before the game begins. When you deploy, nominate one ruin for
your Chaos techmarine to bolster. The ruins cover save is increased by 1 for the duration of the game (e.g., a normal
ruin changes from a 4+ cover save to a 3+.) A ruin may only be bolstered once.
Damage Control
If a vehicle with a transport capacity suffers damage while one or more chaos techmarines are embarked, all damage
rolls made against it are made with a further -1 penalty on the damage chart.
Machine CurseIn each of the controlling players Shooting phases, instead of firing his weapons, a chaos techmarine may choose to
curse a single enemy vehicle. The chaos techmarine cannot use this rule if he has gone to ground or is falling back.
To curse a vehicle, the chaos techmarine must be within 18" of it. Roll To-Hit the vehicle using the chaos
techmarine's Ballistic Skill. If the curse hits, all of that vehicle's weapons have the Gets Hot special rule until the end
of its next turn.
Master of MechanismsA chaos techmarine in base contact with or embarked upon a damaged vehicle may attempt to repair it in the
Shooting Phase instead of firing, unless he is Falling Back or has Gone to Ground.
Roll a D6 and add 1 for each servitor with a servo arm in the unit. If the result is a 5 or more, then a Weapon
Destroyed or an Immobilized result (owning players choice) is repaired. If a weapon destroyed result is repaired,
that weapon can be fired in the following Shooting Phase.
If the chaos techmarine is equipped with a servo-harness, he gains a +1 bonus on this roll.
If the chaos techmairine fails his repair roll, then on the controlling players following turn, if the chaos techmarine
performs no other actions, his next repair roll gains a +1 bonus. This bonus increases cumulatively each turn that the
chaos techmarine spends doing nothing but attempting to repair the damaged vehicle.
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Khorne Berserker Squad.105 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Berserker 5 4 4 4 1 4 2 7 3+ In 5 Berserkers
Skull Champion 5 4 4 4 1 4 3 8 3+ In (Ch)
Special Rules:
Mark of Khorne (included in profile) Fearless From Whence the Blood Flows Rage Champion of Chaos (Skull Champion only)
Wargear:
Power Armor Bolt Pistol Close Combat Weapon Frag and Krak Grenades
Dedicated Transport:
The unit may take a Chaos Rhino, Dreadclawor a Chaos Land Raider as a dedicated
transport.
Options:
May include up to 15 additional KhorneBerserkers +21 pts per model
Any model may be given aboltgun +1 pt per model
Any model may replace their close combatweapon with a KhornateChainaxe +5 pts per model
Up to Two Berserkers may replace their boltpistols with plasma pistols +10 pts per model
A single Berserker may select an Icon ofChaos cost varies
A single model may be upgraded to a skullchampion +10 pts
The Skull Champion may take any of thefollowing:
- Melta-bombs +5 pts- Gift of Mutation +10 pts
The Skull Champion may replace his boltpistol and/or close combat weapon with one of
the following:
- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or aplasma pistol +10 pts- Power weapon or Heavy
Chainaxe +15 pts
- A single lightning claw +20 pts- May then take a second Lightning
claw +10 pts
- Power fist +25 pts The entire unit may take the Veterans of the
Long War special rule +1 pt per model
From Whence the Blood Flows
Models with this special rule modify their Leadership value by -1.
In missions in which Victory Points are earned by destroying enemy units, then for every friendly unit with this
special rule destroyed in that game (but not fleeing units or units that fled off the table), for every Victory Point the
opposing player would earn for their destruction, the controlling player earns a half Victory Point, rounding down
any fractions once totals have been calculated.
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Noise Marine Squad85 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Noise Marine 4 4 4 4 1 5 1 8 3+ In 5 Noise Marines
Noise Champion 4 4 4 4 1 5 2 9 3+ In (Ch)
Special Rules
Mark of Slaanesh Blind Hedonism Champion of Chaos (Noise Champion only)
Wargear:
Power Armor Boltgun Bolt Pistol
Dedicated Transport:
The unit may take a Chaos Rhino or aDreadclaw as a dedicated transport.
Options:
May include up to 15 additional NoiseMarines +17 pts per model
Any model may take a close combatweapon +1 pt per model
Any model may replace their boltgun with:- Close combat weapon free- Sonic blaster +5 pts per model
For every 10 models in the squad, a singlemodel may replace their boltgun with a
Blastmaster +25 pts per model
The entire unit may be given frag and krakgrenades +1 pt per model
A single Noise Marine may select an Icon ofChaos cost varies
A single model may be upgraded to a noisechampion +10 pts
The Noise Champion may take any of thefollowing:
- Melta-bombs +5 pts- Gift of Mutation +10 pts- Doom Siren +15 pts
The Noise Champion may replace his boltgunand/or bolt pistol with one of the following:
- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single Lightning Claw +20 pts- A second Lightning Claw +10 pts- Power fist +25 pts
The entire unit may be given combatdrugs +3 pts per model
The entire unit may be given the Veterans ofthe Long War special rule +1 pt per model
Blind HedonismThese warriors are dedicated only to feeding their own excess. A unit with this special rule uses the lowest
leadership in its
unit when making Leadership tests, rather than the highest.
If a unit with this special rule wishes to attempt to run down fleeing enemy models, it must first pass a Leadership
test. If failed, the unit may not attempt to run the enemy down as they are too busy enjoying the corpses of the fallen
to worry about such matters.
Units with this special rule do not suffer negative modifiers to their Leadership value when taking morale or Pinning
tests. Instead, they gain the modifier as a bonus to their Leadership value, to a maximum value of 10, when taking
those types of tests.
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Plague Marine Squad...115 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Plague Marine 4 4 4 5 1 4 1 8 3+ In 5 Plague Marines
Plague Champion 4 4 4 5 1 4 2 9 3+ In (Ch)
Special Rules:
Mark of Nurgle Bolter Drill Champion of Chaos (Plague Champion only) Feel No Pain Plague Incubator Stubborn Slow and Purposeful True Grit
Wargear:
Power Armor Boltgun Plague Knife Blight Grenades
Dedicated Transport:
The unit may take a Chaos Rhino or aDreadclaw as a dedicated transport.
Options:
May include up to 15 additional PlagueMarines +23 pts per model
Up to two Plague Marines may replace theirboltguns with one of the following:
- Flamer +5 pts per model- Meltagun +10 pts per model- Plasmagun +15 pts per model
The entire unit may be given krakgrenades +1 pt per model
A single Plague Marine may select an Icon ofChaos cost varies
A single model may be upgraded to a plaguechampion +10 pts
The Plague Champion may take any of thefollowing:
- Melta-bombs +5 pts- Gift of Mutation +10 pts
The Plague Champion may replace his boltgunand/or plague knife with one of the following:
- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single Lightning Claw +20 pts- A second Lightning Claw +10 pts- Power fist +25 pts
The entire unit may be given the Veterans ofthe Long War special rule +1 pt per model
Plague Incubator
Models with this special rule are immune to the effects of the Poisoned special rule when being attacked by enemy
models.
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Thousand Sons Squad..125 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Rubric Marine 4 4 4 4 1 2 1 6 3+ In 4 Ruberic Marines
Aspiring Sorcerer 4 4 4 4 1 4 2 9 3+ In (Ch) 1 Aspiring Sorcerer
Special Rules:
Mark of Tzeentch FearlessRubric Marine All Is DustAspiring Sorcerer
Champion of Chaos Psyker (Mastery Level 1)
Wargear:
Power Armor Inferno BoltsRuberic Marine
BoltgunAspiring Sorcerer
Bolt Pistol Force Weapon Frag and Krak Grenades
Dedicated Transport:
The unit may take a Chaos Rhino or aDreadclaw as a dedicated transport.
Psychic Powers:
The Aspiring Sorcerer must select onepsychic power from the Chaos Psychic
Power list per Mastery Level.
Options:
May include up to 15 additional RubricMarines +21 pts per model
For every nine models in the unit, a singleRubric Marine may replace their boltgun
with a heavy bolter +10 pts per model
A single Rubric Marine may select an Iconof Chaos cost varies
The entire unit may be given the bolter drillspecial rule +2 pts per model
The Aspiring Sorcerer may take 1 additionalMastery Level +25 pts
The Aspiring Sorcerer may take the Veteransof the Long War upgrade +3 pts
The Aspiring Sorcerer may replace his boltpistol with a plasma pistol +8 pts
The Aspiring Sorcerer may be given any ofthe following:
- Melta Bombs +5 pts- Gift of Mutation +10 pts
All Is DustNon-vehicle models with this special rule gain the Relentless special rule and modify their Initiative and Leadership
values by -2 (already included in the profile above.) Additionally, if a model with this special rule is not part of the
same unit as a Psyker model with the Mark of Tzeentch it gains the Slow and Purposeful special rule.
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Chaos Chosen Squad..50 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Chosen 4 4 4 4 1 4 2 9 3+ In 3 Chosen
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules:
Champion of Chaos (Champion only)Wargear:
Power Armor Boltgun Bolt Pistol Close Combat Weapon
Dedicated Transport:
The unit may take a Chaos Rhino, Dreadclawor a Chaos Land Raider as a dedicated
transport.
Options*:
May include up to 7 additionalChosen +17 pts per model Up to four Chosen may select one of the
following options:
- Replace bolt pistol with a plasmapistol +10 pts per model
- Replace boltgun with one of the following: Combi-bolter +3 pts per model Flamer +5 pts per model Combi-flamer, -melta, or -plasma or a
meltagun +10 pts per model
Plasmagun +15 pts per model- Replace close combat weapon with one of
the following: Power Weapon +15 pts per model Lightning claw +20 pts per model Power fist +25 pts per model
- Replace boltgun, bolt pistol and closecombat weapon with a pair of lightning
claws +30 pts per model
A single Chosen may replace his boltgun withone of the following:
- Flamer +5 pts- Autocannon, Heavy Bolter or- Meltagun +10 pts- Missile Launcher (with frag and krak
missiles) or Plasmagun +15 pts- Lascannon +20 pts
Upgrade one model to a champion +10 pts Champion may be take Melta Bombs +5 pts The Champion may be given the Gift of
Mutation +10 pts
*Points cost which are listed as +x/+x show the cost for
Chosen with power armor before the slash and Chosen
in terminator armor following the slash.
A Champion in power armor may replace hisboltgun and/or close combat weapon with one
of the following:- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single lightning claw +20 pts- May then take a second Lightning
claw +10 pts
- Power fist +25 pts The entire unit may replace their power armor,
boltgun, bolt pistol and close combat weapon
with terminator armor, a combi-bolter and a
power weapon +18 pts per model
Any model in terminator armor may replacetheir combi-bolter with a combi-flamer, -melta
or plasma +5 pts per model
Any model in terminator armor may replacetheir power weapon with one of the following:
- Lightning Claw +5 pts per model- Power Fist +10 pts per model- Chainfist +15 pts per model
Any model in terminator armor may replace allof their weapons with a pair of lightning
claws +10 pts per model
For every five chosen in terminator armor inthe squad, a single model may replace their
combi-bolter with one of the following:
- Heavy Flamer +5 pts per model- Reaper Autocannon +20 pts per model
If not equipped with terminator armor, theentire unit may be given frag and krak
grenades +1 pt per model
A single Chosen may select an Icon ofChaos cost varies
The entire squad may be given the Bolter Drillspecial rule +1 pt per model
The entire unit may be given the Veterans ofthe Long War special rule +2/+3 pt per model
If they have taken the Veterans of the LongWar special rule, then the entire unit may take a
single Mark of Chaos:
- Mark of Chaos Undivided +1 pt per model- Mark of Khorne +2/+3 pts per model- Mark of Nurgle +2/+6 pts per model- Mark of Slaanesh +2/+4 pts per model- Mark of Tzeentch +2/+5 pts per model
The unit may be given a single veteran skill:Counter-attack, Furious Charge, Infiltrate or
Tank Hunters +3 pts per model
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Chaos Dreadnaught..105 pointsArmor
WS BS S F S R I A HP Unit Type Unit CompositionDreadnought 4 4 6 12 12 10 4 3 4 W 1 Dreadnought
Special Rules:
FrenzyDedicated Transport:
May take a Dreadclaw as a dedicated transport.
Wargear:
Two Power Fists with inbuilt twin-linkedbolters (bonus attack included in profile)
Smoke Launchers
Options:
May replace any of its twin-linked bolters witha heavy flamer +10 pts each
May replace any power fist with one of thefollowing:
- Chainfist +8 pts each- Power Scourge +10 pts each- Thunder Hammer +5 pts each
May replace one power fist with one of thefollowing:- Havoc Launcher or Multi-melta free- Twin-linked Heavy Bolter or a Reaper
Autocannon +5 pts
- Plasma Cannon +10 pts- Twin-linked Lascannon +25 pts
May replace either power fist with one of thefollowing:
- Missile Launcher with frag and krakmissiles +10 pts each
May add flakk missiles +5 pts each- Reaper Autocannon +5 pts each
May be given one of the following:- Searchlight +1 pt- Daemonic Possession +10 pts- Extra armor +15 pts
May be dedicated to one of the Chaos Gods:- Khorne +10 pts- Nurgle +15 pts- Slaanesh +10 pts- Tzeentch +15 pts
Frenzy
At the start of the controlling players turn, if a model with this special rule suffered a glancing or penetrating hit on
the previous players turn and has not been destroyed, roll a D6 add apply the result from the following chart:
D6 Result Effect
1 Fire Frenzy The model counts as
immobilized until the end of the turn. If
unengaged, it must fire all of its weapons
twice in this turns Shooting phase. It must
target the nearest visible enemy unit with
these attacks.
2-5 Rising Fury The model immediately
recovers from Crew Shaken and Crew
Stunned results. It must test for Rage as if it
had that special rule this turn.
6 Blood Rage The model immediately
recovers from any Crew Stunned and Crew
Shaken results. It counts as having failed a
Rage test and has the Fleet special rule until
the end of the tum. If, during this tum'sShooting phase, the model is not within
maximum charge range of any enemy units,
it must Run as far as possible towards the
nearest enemy unit. If this is not possible for
any reason, it may fire its weapons as
normal.
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Possessed Chaos Space Marines..140 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Possessed 4 4 5 4 1 4 2 9 3+ In 5 Possessed
Possessed Champion 5 4 5 4 1 4 2 9 3+ In (Ch)
Special Rules:
Daemon Fleet Vessels of Chaos
Wargear:
Power Armor Close Combat Weapon
Dedicated Transport:
The unit may take a Chaos Rhino or aDreadclaw as a dedicated transport.
Options:
May include up to fifteen additionalpossessed +28 pts per model
A single model may be upgraded to apossessed champion +5 pts
The possessed champion may be given the giftof mutation +10 pts
The entire unit may be given the Veterans ofthe Long War special rule +2 pts per model
The entire unit may take a single Mark ofChaos:
- Mark of Khorne +4 pts per model- Mark of Nurgle +6 pts per model- Mark of Slaanesh +4 pts per model- Mark of Tzeentch +5 pts per model
Vessels of ChaosAt the start of the game, before forces are deployed, the controlling player may roll twice on the Chaos Boon table
for each unit containing a model with this special rule. The results rolled are applied to every model in that unit with
this special rule. Rolls of 11 and 66 must be re-rolled.
0-1 Land Raider Proteus..215 pointsBS Front Side Rear HP Unit Type Unit Composition
Land Raider Proteus 4 14 14 14 6 Tk, T 1 Land Raider Proteus
Special Rules:
Explorator Augury Web Scout
Wargear:
Two Twin-linked Lascannons Smoke Launchers
Transport Capacity:
Eight models
Options:
May take a hull-mounted:-
Twin-linked heavy bolter +15 pts- Twin-linked heavy flamer +15 pts
May take a pintle-mounted:- Combi-bolter +5 pts- Combi-flamer, -melta or -plasma or heavy
bolter +10 pts
May take any of the following:- Searchlight +1 pt- Dirge Caster +5 pts- Dozer Blade +5 pts- Extra Armor +10 pts- Havoc Launcher +10 pts- Destroyer Blades +15 pts-
Ceramite Plating +20 pts- Daemonic Possession +20 pts
Explorator Augury Web
While the Land Raider Proteus is on the table, at the start of an of the controlling players turns, before any Reserve
rolls are made, the controlling player may declare the Proteus augurs are being used in either Disruption or Relay
modes, their effect lasting until the start of the controlling players next turn.
Disruption Mode: The opposing player suffers -1 to their Reserve rolls. Relay mode: The controlling players Reserve rolls may be re-rolled (whether passed or failed) if they wish.
In addition, enemy units using the Infiltrate special rule to deploy may not be placed within 24 of a Land Raider
Proteus which itself has already been deployed (this has no other effect on the deployment of units.)
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TroopsChaos Space Marine Squad...70 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionChaos Space Marine 4 4 4 4 1 4 1 8 3+ In 5 Chaos Space Marines
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules: Champion of Chaos (Champion only)
Dedicated Transport:
The unit may take a Chaos Rhino or aDreadclaw as a dedicated transport.
Wargear: Power Armor Boltgun Bolt Pistol
Options:
May include up to 15 additional Chaos SpaceMarines +14 pts per model
Any model may be given a close combatweapon:
- In addition to his wargear +1 pt per model- In place of his bolterfree
A single Chaos Space Marine may replace hisbolt pistol with a plasma pistol +10 pts
Otherwise, a single Chaos Space Marine mayreplace his boltgun with one of the following:
- Flamer +5 pts per model- Meltagun +10 pts per model- Plasmagun +15 pts per model
If the unit numbers ten or more models,another Chaos Space Marine may replace his
boltgun with one of the following:
- Flamer +5 pts- Autocannon, heavy bolter or
meltagun +10 pts- Missile launcher (with frag and krak
missiles) or plasmagun +15 pts
- Lascannon +20 pts A single model may be upgraded to a
champion +10 pts
The champion may be given any of thefollowing:
- Melta bombs +5 pts- Gift of Mutation +10 pts
The champion may replace his boltgun and/orbolt pistol with one of the following:
- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single lightning claw +20 pts- May then take a second Lightning
claw +10 pts
- Power fist +25 pts The entire unit may be given frag and krak
grenades +1 pt per model
The entire unit may be given the Bolter Drillspecial rule +1 pt per model
The entire unit may be given the Veterans ofthe Long War special rule +1 pt per model
If they have taken the Veterans of the LongWar special rule, then the entire unit may take a
single Mark of Chaos:- Mark of Chaos Undivided +1 pt per model- Mark of Khorne +2 pts per model- Mark of Nurgle +2 pts per model- Mark of Slaanesh +1 pt per model- Mark of Tzeentch +2 pts per model
A single model in the unit may rake an Icon ofChaos cost varies
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Chaos Cultists..35 pointsA single unit of Chaos Cultists may be taken for each Chaos Space Marine unit in the army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Cultist 2 2 3 3 1 3 1 6 - In 10 Cultists
Cult Champion 3 3 3 3 1 3 1 7 - In
Wargear:
AutogunOptions:
May include up to 20 additionalcultists +3 pts per model
Any cultist may exchange their autogun for:- An autopistol and close combat
weapon free
- A shotgun +1 pts per model The entire unit may take frag
grenades + pt per model
The entire unit may be given improvisedarmor + pt per model
For every ten models in the squad, a singlemodel may replace their autogun with:- A heavy stubber +5 pts per model- A flamer +5 pts per model
The entire unit may be given the Infiltratespecial rule +1 pt per model
A single model may carry a personalicon +5 pts
The entire unit may be upgraded to CultChampions +2 pts per model
A unit of Cult Champions may be given asingle mark of chaos:
- Mark of Chaos Undivided +1 pt per model- Mark of Khorne +2 pts per model-
Mark of Nurgle +2 pts per model- Mark of Slaanesh +1 pt per model- Mark of Tzeentch +2 pts per model
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FaFaFaFast Attackst Attackst Attackst AttackChaos Space Marine Assault Squad..85 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionChaos Space Marine 4 4 4 4 1 4 1 8 3+ In 5 Chaos Space Marines
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules Champion of Chaos (Champion only)
Dedicated Transport:
The entire may remove its jump packs(becoming Infantry) and may take a Chaos
Rhino or Dreadclaw as a dedicated transport at
a 35 point discount.
Wargear: Power Armor Chainsword Bolt Pistol Frag and Krak Grenades Jump Pack
Options:
May include up to fifteen additional ChaosSpace Marines +20 pts per model
Up to two Chaos Space Marine may replacetheir bolt pistols with plasma pistols +10 pts
Or take one of the following:- Flamer +5 pts per model- Meltagun +10 pts per model- Plasmagun +15 pts per model
A single model may be upgraded to achampion +10 pts
The Champion may be given any of thefollowing:
- Melta bombs +5 pts- Gift of Mutation +10 pts
The Champion may replace his bolt pistoland/or close combat weapon with one of the
following:- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single lightning claw +20 pts- May then take a second Lightning
claw +10 pts
- Power fist +25 pts
The entire unit may be given the bolter drillspecial rule +1 pt per model
The entire unit may be given the Veterans ofthe Long War special rule +2 pt per model
If they have taken the Veterans of the LongWar special rule, then the entire unit may take a
single Mark of Chaos:
- Mark of Chaos Undivided +1 pt per model- Mark of Khorne +2 pts per model- Mark of Nurgle +3 pts per model- Mark of Slaanesh +2 pts per model- Mark of Tzeentch +2 pts per model
A single model in the unit may take an Icon ofChaos cost varies
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Raptor Cult140 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Raptor 5 4 4 4 1 4 2 9 3+ In, J 5 Raptors
Raptor Champion 5 4 4 4 1 4 3 9 3+ In, J (Ch)
Special Rules:
Champion of Chaos (Raptor Champion only) Daemon Hit and Run
Wargear:
Power Armor Close Combat Weapon Bolt Pistol Jump Pack Frag and Krak Grenades
Options:
May include up to ten additionalRaptors +28 pts per model
For every five models in the squad, a singleRaptor may replace their bolt pistol with a
Plasma Pistol +10 pts per model
Or take one of the following:- Flamer +5 pts per model- Meltagun +10 pts per model- Plasmagun +15 pts per model
Any model in the unit may replace their closecombat weapon and bolt pistol with a pair of
lightning claws +15 pts per model
Any model may be given meltabombs +5 pts per model
A single model may be upgraded to a raptorchampion +5 pts
The Champion may replace his bolt pistoland/or close combat weapon with one of the
following:
- Plasma pistol +10 pts- Power weapon +15 pts-
Power fist +25 pts The entire unit may be given Gift of Mutation
(roll once) +5 pts per model
The entire unit may be given the Veterans ofthe Long War special rule +2 pts per model
If they have taken the Veterans of the LongWar special rule, then the entire unit may take
the Mark of Chaos Undivided +1 pt per model
Hell Blade Fighter.115 pointsBS Front Side Rear HP Unit Type Unit Composition
Hell Blade 3 10 10 10 2 Fl, Int 1 Hell Blade
Wargear:
Two Fuselage-mounted Reaper Autocannons Options: May be given Daemonic Possession +20 pts
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Chaos Biker Squad.75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Biker 4 4 4 5 1 4 1 8 3+ Bk 3 Chaos Bikers
Biker Champion 4 4 4 5 1 4 2 9 3+ Bk (Ch)
Special Rules:
Champion of Chaos (Biker Champion only) Wargear: Power Armor Bolt Pistol Frag and Krak Grenades Chaos Bike
Options:
May include up to seven additional chaos spacemarine bikers +24 pts per model
Up to two chaos bikers may replace their boltpistols with one of the following:
- Flamer +5 pts per model- Meltagun +10 pts per model- Plasmagun +15 pts per model
A single model may be upgraded to a bikerchampion +10 pts
The biker champion may be given any of thefollowing:
- Melta bombs +5 pts- Gift of Mutation +10 pts
The biker champion may replace his bolt pistolweapon with one of the following:
- Combi-flamer, -melta, or -plasma or aplasma pistol +10 pts
- Power weapon +15 pts- Power fist +25 pts
The entire unit may be given the bolter drillspecial rule +1 pts per model
The entire unit may be given the Veterans ofthe Long War special rule +2 pt per model
If they have taken the Veterans of the LongWar special rule, then the entire unit may take a
single Mark of Chaos:
- Mark of Chaos Undivided +1 pt per model-
Mark of Khorne +2 pts per model- Mark of Nurgle +5 pts per model- Mark of Slaanesh +2 pts per model- Mark of Tzeentch +2 pts per model
A single model in the unit may take an Icon ofChaos cost varies
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Heavy SupportHeavy SupportHeavy SupportHeavy SupportHavoc Squad70 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionChaos Space Marine 4 4 4 4 1 4 1 8 3+ In 5 Chaos Space Marines
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules: Champion of Chaos (Champion only)
Dedicated Transport:
May take a Chaos Rhino or a Dreadclaw as adedicated transport.
Wargear: Power Armor Boltgun Bolt Pistol
Options:
May include up to 5 additional chaos spacemarines +14 pts per model
Any model may be given a close combatweapon:
- In addition to his wargear +2 pt per model- In place of his bolterfree
Up to four chaos space marines may replacetheir boltgun with one of the following:
- Flamer +5 pts per model- Autocannon, Heavy Bolter or Meltagun
+10 pts per model
- Missile Launcher armed with frag and krakmissiles +10 pts per mdoel
Add flakk missiles +5 pts per model- Plasmagun +15 pts per model- Lascannon +20 pts per model
A single model may be upgraded to achampion +10 pts
The champion may be given any of thefollowing:- Melta Bombs +5 pts- Gift of Mutation +10 pts
The champion may replace his boltgun and/orbolt pistol with one of the following:
- Combi-bolter +3 pts- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts- A single lightning claw +20 pts- May then take a second
Lightning claw +10 pts
- Power fist +25 pts The entire unit may be given the Veterans of
the Long War special rule +1 pt per model
If they have taken the Veterans of the LongWar special rule, then the entire unit may take a
single Mark of Chaos:
- Mark of Chaos Undivided +1 pt per model- Mark of Khorne +2 pts per model- Mark of Nurgle +3 pts per model-
Mark of Slaanesh +2 pts per model- Mark of Tzeentch +2 pts per model
A single model in the unit may rake an icon ofchaos cost varies
The entire unit may be given frag and krakgrenades +1 pt per model
The entire unit may be given the bolter drillspecial rule +1 pt per model
Hell Talon Bomber185 points
ArmorBS F S R HP Unit Type Unit Composition
Hell Talon 3 11 11 11 3 Fl, Bm 1 Hell Talon
Wargear:
Fuselage-mounted Reaper Autocannon Fuselage-mounted Twin-linked Lascannon Eight Tactical Bombs
Options:
May replace its Reaper autocannon with ahavoc launcherfree
May replace all eight tactical bombs with fourincendiary bombs free
May be given Daemonic Possession +20 pts
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Chaos Predator65 pointsArmor
BS F S R HP Unit Type Unit CompositionPredator 4 13 12 10 4 Tk 1 Predator
Wargear:
Turret-mounted Autocannon Smoke Launchers
Options:
May include up to two additional Predators,forming a squadron +60 pts each
May replace autocannon with a twin-linkedlascannon +25 pts
May take side sponsons with:- Heavy bolters +25 pts- Lascannons +40 pts
May take a pintle-mounted: Combi-bolter +5 pts Combi-flamer, -melta or -plasma +10 pts May take any of the following:
- Searchlight +1 pt- Dozer blade +5 pts- Extra armor +10 pts- Havoc launcher +10 pts- Daemonic Possession +20 pts
Chaos Vindicator...115 pointsArmor
BS F S R HP Unit Type Unit CompositionVindicator 4 13 11 10 4 Tk 1 Vindicator
Wargear:
Demolisher Cannon Storm Bolter Smoke Launchers
Options:
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Dirge Caster +10 pts-
Havoc Launcher +10 pts- Dozer blade +5 pts- Siege shield +10 pts- Extra armor +10 pts- Daemonic Possession +20 pts
Chaos Land Raider...235 pointsArmor
BS F S R HP Unit Type Unit Composition
Land Raider 4 14 14 14 6 Tk, T 1 Land Raider
Special Rules:
Assault VehicleWargear:
Twin-linked Heavy Bolter Two Twin-linked Lascannons Smoke Launchers
Transport Capacity:
Ten Models
Options:
May take a pintle mounted:-
Combi-bolter +5 pts- Combi-flamer, -melta or -plasma +10 pts
May take any of the following:- Searchlight +1 pts- Dozer Blade +5 pts- Dirge Caster +10 pts- Extra Armor +10 pts- Havoc Launcher +10 pts- Daemonic Possession +20 pts
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Defiler.160 pointsArmor
WS BS S F S R I A HP Unit Type Unit CompositionDefiler 3 3 8 12 12 10 3 3 4 W 1 Defiler
Special Rules:
Daemon Fleet It Will Not Die
Wargear:
Two Power Fists Battle Cannon Reaper Autocannon Twin-linked Heavy Flamer Daemonic Possession Searchlight Smoke Launchers
Options:
The Battle Cannon may be given the Barragespecial rule +20 pts
May replace the Twin-linked Heavy Flamerwith one of the following:
- Havoc Launcher +5 pts- Additional Power Fist (+1 Attack) +5 pts- Power Scourge (+2 Attacks) +15 pts
May replace the Reaper Autocannon with oneof the following:
- Twin-linked Heavy Bolterfree- Additional Power Fist (+1 Attack) free- Twin-linked Lascannon +20 pts
May be given a Dirge Caster +10 pts0-1 Technovirus Cult...60 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionMutilator 4 4 5 5 2 4 2 8 2+ In 1 Mutilator
Obliterator 4 4 5 5 2 4 2 8 2+ In
Special Rules:
Bulky Daemon Deep Strike Slow and PurposefulObliterator
Obliterator WeaponsMutilator
Mutilator Weapons
Wargear:
Chaos ArmorObliterator
Power FistOptions:
May add up to four additionalmutilators +55 pts per model
Up to three mutilators in the unit may bereplaced with obliterators +15 pts per model
All models in the unit may be given theVeterans of the Long War special
rule +4 pts per model
Obliterator WeaponsIn each of the controlling players Shooting phases, they must choose what weapons the Obliterators in the unit will
fire from the following list:
Heavy flamer Lascannon Multi-melta Plasma cannon
Reaper autocannon Twin-linked flamer Twin-linked meltagun Twin-linked plasmagun
Every Obliterator in the unit must fire the same weapon.
Mutilator WeaponsIf a Mutilator unit is locked in close combat at the start of a Fight sub-phase, their controlling player must choose
one of the weapons options from the following list:
A pair of chainfists A pair of lightning claws A pair of power axes
A pair of power mauls A pair of power swords
Every Mutilator in the unit must choose the same weapon option.
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DDDDedicated Transportsedicated Transportsedicated Transportsedicated TransportsChaos Rhino35 points
BS Front Side Rear HP Unit Type Unit CompositionRhino 4 11 11 10 3 Tk, T 1 Rhino
Special Rules:
RepairWargear:
Combi-bolter Smoke Launchers
Transport Capacity:
Ten models
Options:
May take a pintle-mounted:- Combi-bolter +5 pts- Combi-flamer, -melta or -plasma +10 pts
May take any of the following:- Searchlight +1 pt- Dirge Caster +5 pts- Dozer Blade +5 pts- Extra Armor +10 pts- Havoc Launcher +10 pts- Daemonic Possession +20 pts
Fire Points
Two models may fire from the rhinos top hatch.
Dreadclaw80 pointsBS Front Side Rear HP Unit Type Unit Composition
Dreadclaw - 12 12 12 5 Fl, G, H, T 1 Dreadclaw
Special Rules:
Dreadclaw Assault Transport Capacity: Ten models or one dreadnaughtDreadclaw AssaultIf a Dreadclaw is taken as a dedicated transport, then the unit that it accompanies must begin the game embarked
upon it. The Dreadclaw and its cargo always begin the game in reserve and enter play using the Deep Strike rules.
Should a Dreadclaw scatter on top of impassable terrain or another model (friend or foe) then reduce the scatter
distance by the minimum distance required in order to avoid the obstacle. After the Dreadclaw has arrived, it may
move normally.
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