Transcript

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HD TYPE

SKILLS

APPRAISE♦

AUTOHYPNOSIS

BALANCE*♦

BLUFF♦

CLIMB*♦

CONCENTRATION♦

CRAFT♦

DECIPHER SCRIPT

DIPLOMACY♦

DISABLE DEVICE

DISGUISE♦

ESCAPE ARTIST*♦

FORGERY♦

GATHER INFO♦

HANDLE ANIMAL

HEAL♦

HIDE*♦

INTIMIDATE♦

JUMP*♦

KNOWLEDGE

LISTEN♦

MOVE SILENTLY*♦

OPEN LOCK

PERFORM♦

PSICRAFT

RIDE♦

SEARCH♦

SENSE MOTIVE♦

SLEIGHT OF HAND*

SPELLCRAFT

SPOT♦

SURVIVAL♦

SWIM*♦

TUMBLE*

USE MAGIC DEVICE

USE PSIONIC DEVICE

USE ROPE♦

Skills in italics are psionics related.

* Armor check penalty, if any, applies. (Double penalty for swim.)

♦ Denotes a skill that can be used untrained.

OFFENSE

DEFENSE

ABILITY

MODIFIER

ENHANCEMENT

MODIFIER

SIZE

MODIFIER

MISC

MODIFIER

+ + + +

ABILITY

MODIFIER

ENHANCEMENT

MODIFIER

SIZE

MODIFIER

MISC

MODIFIER

= + + + +

DAMAGE CRITICAL RANGE/REACH

ATTACK BONUS

WEIGHT

WEAPON

SIZE TYPE

SPECIAL

PROPERTIES

DAMAGE CRITICAL

ATTACK BONUS

WEIGHT

WEAPON

SIZE TYPE

SPECIAL

PROPERTIES

DAMAGE CRITICAL

ATTACK BONUS

WEIGHT

WEAPON

SIZE TYPE

SPECIAL

PROPERTIES

AC

ARMOR

BONUS

SHIELD

BONUS

DEXERITY

MODIFIER

BASE

AC

SIZE

MODIFIER

= + + + +

NATURAL

ARMOR

DEFLECTION

BONUS

MISC.

MODIFIER

+ + +

ENHANCEMENT

BONUS

+

MAX DEX BONUS CHECK PENALTY

ARMOR BONUS

SPEED

ARMOR

WEIGHT TYPE

SPECIAL

PROPERTIES

MAX DEX BONUS

CHECK PENALTY SPELL FAILURE

SHIELD BONUS

SPEED

SHIELD

WEIGHT TYPE

SPECIAL

PROPERTIES

FLAT

FOOTED

TOUCH

AC

ARCANE

SPELL FAILURE

CHECK

PENALTY

SPELL

RESISTANCE

SAVING THROWS

ABILITY

MODIFIER

RESISTANCE

MODIFIER

BASE

SAVE

= + +

MISC.

MODIFIER

+FORTITUDE (CONSTITUTION)

TOTAL

CONDITIONAL MODIFIERS

= + + +REFLEX (DEXTERITY)

= + + +WILL (WISDOM)

SPELL FAILURE

RANGE/REACH

RANGE/REACH

FEATS & SPECIAL ABILITIES

IMMUNITIES RESISTANCE

=

INT

WIS

DEX

CHA

STR

CON

INT

INT

INT

INT

CHA

INT

CHA

DEX

INT

CHA

CHA

WIS

DEX

CHA

STR

INT

INT

INT

INT

INT

INT

INT

INT

INT

INT

INT

WIS

DEX

DEX

CHA

CHA

CHA

CHA

CHA

CHA

CHA

CHA

CHA

WIS

WIS

INT

DEX

INT

WIS

DEX

INT

WIS

WIS

STR

DEX

CHA

CHA

DEX

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INT

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CHA

TOTAL BASE RACIAL ENHANCE MISC

TOTAL BASE RACIAL ENHANCE MISC MODIFIER

TOTAL BASE RACIAL ENHANCE MISC MODIFIER

TOTAL BASE RACIAL ENHANCE MISC MODIFIER

TOTAL BASE RACIAL ENHANCE MISC MODIFIER

TOTAL BASE RACIAL ENHANCE MISC MODIFIER

HP

TOTAL

CURRENT NONLETHAL DAMAGE

LETHAL DAMAGE

DAMAGE REDUCTION

TEMPORARY MODIFIERS

LANGUAGES

SPEED, INITIATIVE, & CARRYING CAPACITY

INITIATIVE DEX MOD ENHANCEMENT

SPEED ARMOR MOD TYPEBASE

MISC MOD

LOAD

MAX

DEX

CHECK

PENALTY

SPEED RUN

LIGHT

MEDIUM

HEAVY

LIFT OVER HEAD (MAX HEAVY LOAD), LIFT OFF GROUND (X2 MAX LOAD), PUSH OR DRAG (X5 MAX LOAD)

WEIGHT

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

= +

= +

= +

PROFESSION

MODIFIER

=

+

=

=

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CharacterSheet

For Dungeons and Dragons 3.5 Edition

DOMAIN

EQUIPMENT

ITEM WEIGHT LOCATION

EQUIPMENT (NOT ON PERSON)

ITEM QTY WEIGHT LOCATION

WEAPON & ARMOR WEIGHT

TREASURE & OTHER GEAR WEIGHT

TOTAL WEIGHT TOTAL WEIGHT

WEALTH

PLATINUM..........

GOLD.................

SILVER...............

COPPER..............

GEMS*...............

JEWELRY*..........

* GOLD PIECE VALUE

MAGICAL ITEMS

ITEM WEIGHT LOCATION CL DESCRIPTION

COMPANION

ITEM

VALUE (GP)

ITEM

VALUE (GP)

ITEM

VALUE (GP)

NAME

SIZE/TYPE

HIT DICE

INITIATIVE

SPEED

AC

BASE ATTACK/GRAPPLE

ATTACK

FULL ATTACK

SPACE/REACH

SAVING THROWS

ABILITIES

ALIGNMENT

SKILLS

FEATS

SPECIAL ABILITIES

ADDITIONAL INFO

SPELLS & OTHER ABILITIES

SPELLS PER DAY

1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH

BONUS SPELLS

1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH

ARCANE SPELL FAILURESPELL SAVE DC MODIFIER

SPECIALTY SCHOOL (WIZARD ONLY)

SPECIALTY SCHOOL (+2 TO SPELLCRAFT

CHECK TO LEARN SPELLS FROM THIS SCHOOL)

PROHIBITED SCHOOL PROHIBITED SCHOOL

DOMAIN

GRANTED POWER GRANTED POWER

1ST

DOMAIN SPELLS DOMAIN SPELLS

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

USED

TIMES/DAY

TURNING CHECK MODIFIER

UP TO 0

1-3

4-6

7-9

10-12

13-15

16-18

19-21

22+

CLERIC'S LEVEL -4

CLERIC'S LEVEL -3

CLERIC'S LEVEL -2

CLERIC'S LEVEL -1

CLERIC'S LEVEL

CLERIC'S LEVEL +1

CLERIC'S LEVEL +2

CLERIC'S LEVEL +3

CLERIC'S LEVEL +4

If Cleric level is double the HD of

the undead or more, the undead are

destroyed/commanded rather than

turned/rebuked. Dispelling turning

works like turning, but the evil cleric

must equal or exceed the turning

check result of the good cleric who

turned.

*IF YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE (RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.

TIMES/

DAY

USED

STR/CON

BONUS

WILL SAVE

BONUS

AC

PENALTY

DURATION

ROUNDS

ELAPSED

PSIONIC POWERS

POWERS KNOWN MAX POWER LEVEL TOTAL USED

PRIMARY DISCIPLINE

POWER POINTS PER DAY

QTY

QTY


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