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Page 1: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Character Sheet

Player Name

The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716Character Name Level Class Paragon Path Epic Destiny Total XP

Wilden Medium 46 Male 5'9" 170 lb. Good-ishRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

15 Initiative 1 10 4

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

10 STRStrength

0 10

24 CONConstitution

7 17

13 DEXDexterity

1 11

12 INTIntelligence

1 11

25 WISWisdom

7 17

12 CHACharisma

1 11

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

151 75 39 14

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS +1 to all saving throws, +1 bonus to end effects that daze, stun, immobilize, or restrain you

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

11 Acrobatics DEX 11 0 n/a 0

11 Arcana INT 11 0 n/a 0

10 Athletics STR 10 0 n/a 0

11 Bluff CHA 11 0 n/a 0

12 Diplomacy CHA 11 0 n/a 1

22 Dungeoneering WIS 17 5 n/a 0

17 Endurance CON 17 0 n/a 0

22 Heal WIS 17 5 n/a 0

11 History INT 11 0 n/a 0

24 Insight WIS 17 5 n/a 2

11 Intimidate CHA 11 0 n/a 0

25 Nature WIS 17 5 n/a 3

29 Perception WIS 17 5 n/a 7

11 Religion INT 11 0 n/a 0

13 Stealth DEX 11 0 n/a 2

11 Streetwise CHA 11 0 n/a 0

11 Thievery DEX 11 0 n/a 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

32 AC 20 6 1 5

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

33 FORT 20 7 4 1 1

CONDITIONAL BONUSES

+1 Fortitude Defense while you are in beast form

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

26 REF 20 1 1 4

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

34 WILL 20 7 1 4 1 1

CONDITIONAL BONUSES

+1 Will Defense while you are in beast form

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Fey Origin - Your origin is fey, not natural

Hardy Form - Choose Fortitude, Reflex, or Will defense.

You gain a +1 racial bonus to your chosen defense.

Hardy Form Will - +1 Will

Nature's Aspect - Choose after an extended rest.

Aspect of the Ancients - Power

Aspect of the Destroyer - Power

Aspect of the Hunter - Power

CLASS / PATH / DESTINY FEATURES

Balance of Nature - 1 or 2 beast at-will druid powers.

Primal Aspect - Choose a Primal Aspect.

Primal Swarm - Take con mod (7) less damage from

melee/ranged as beast

Ritual Casting - Ritual Caster feat

Wild Shape - Power

Versatile Expertise (Light Blade) - +1 atk Light Blades

Versatile Expertise (Totem) - +1 to atk Totems

Luminescent Lantern - (Beast) Aura 5 bright, ally +2 save

Radiant Swarm Action - AP = Beast attacks this turn

+1/2 lvl (10) radiant

Blaze of Light - Become humanoid - Adj -2 atk me until

end my next

Magnificent Beast - Large beast = +2 damage & speed

Hunter's Quarry - Minor, closest visible is quarry

LANGUAGES KNOWN

Common, Elven, Deep Speech

MOVEMENTSCORE BASE ARMOR ITEM MISC

9 Speed (Squares) 6 3

SPECIAL MOVEMENT

+1 Speed while you are in beast form, +2 Speed while you are in a Large beast form

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

34 Passive Insight 10 + 24

39 Passive Perception 10 + 29

SPECIAL SENSES

Low-light Vision

ATTACK WORKSPACEABILITY: Swarming Locusts - Oalian's Balance Accurate toteATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 25 10 7 2 5 1

ABILITY: Grasping Claws - Oalian's Balance Accurate totem +ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 25 10 7 2 5 1

DAMAGE WORKSPACEABILITY: Swarming Locusts - Oalian's Balance Accurate toteDAMAGE ABIL FEAT ENH MISC MISC

2d8+12 7 5

ABILITY: Grasping Claws - Oalian's Balance Accurate totem +DAMAGE ABIL FEAT ENH MISC MISC

2d8+12 7 5

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

25 vs Ref 2d8+12Grasping Claws (Oalian's Balan

10 vs AC 2d4Unarmed (Melee)

PERSONALITY TRAITSI take no falling damage and always land on my feet.

Enemies don't gain an attack bonus on me when they have

combat advantage.

I deal +6 damage to aberrant creatures

I don't leave tracks in forests.

MANNERISMS AND APPEARANCEBeast Form:

If I choose not to become Large, subtract 2 from my

damage and speed

I take Con mod (7) less damage from melee and ranged

attacks.

I have an aura 5 of bright light granting allies +2 to saves.

SESSION AND CAMPAIGN NOTESWild Shape - On my turn, once per round* I switch between Humanoid and Swarm forms

* I can shift 1 square

* If I became a beast, 5+con mod (7) = 12 temp hp* If I became humanoid, adjacent enemy, before or after

shift, -2 to atk me until the end of my next turn* I can't use the powers or properties of weapons or

wondrous items in beast form

The Sovereign Glowswarm Page 1

Page 2: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Character Sheet

Player Name

Cedarsting 21 Druid Luminescent Swarm Sovereign Beast 177,716Character Name Level Class Paragon Path Epic Destiny Total XP

Wilden Medium 46 Male 5'9" 170 lb. Good-ishRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

15 Initiative 1 10 4

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

10 STRStrength

0 10

24 CONConstitution

7 17

13 DEXDexterity

1 11

12 INTIntelligence

1 11

25 WISWisdom

7 17

12 CHACharisma

1 11

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

151 75 39 14

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS +1 to all saving throws, +1 bonus to end effects that daze, stun, immobilize, or restrain you

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

11 Acrobatics DEX 11 0 n/a 0

11 Arcana INT 11 0 n/a 0

10 Athletics STR 10 0 n/a 0

11 Bluff CHA 11 0 n/a 0

12 Diplomacy CHA 11 0 n/a 1

22 Dungeoneering WIS 17 5 n/a 0

17 Endurance CON 17 0 n/a 0

22 Heal WIS 17 5 n/a 0

11 History INT 11 0 n/a 0

22 Insight WIS 17 5 n/a 0

11 Intimidate CHA 11 0 n/a 0

25 Nature WIS 17 5 n/a 3

22 Perception WIS 17 5 n/a 0

11 Religion INT 11 0 n/a 0

13 Stealth DEX 11 0 n/a 2

11 Streetwise CHA 11 0 n/a 0

11 Thievery DEX 11 0 n/a 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

32 AC 20 6 1 5

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

32 FORT 20 7 4 1

CONDITIONAL BONUSES

+1 Fortitude Defense while you are in beast form

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

26 REF 20 1 1 4

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

33 WILL 20 7 1 4 1

CONDITIONAL BONUSES

+1 Will Defense while you are in beast form

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Fey Origin - Your origin is fey, not natural

Hardy Form - Choose Fortitude, Reflex, or Will defense.

You gain a +1 racial bonus to your chosen defense.

Hardy Form Will - +1 Will

Nature's Aspect - Choose after an extended rest.

Aspect of the Ancients - Power

Aspect of the Destroyer - Power

Aspect of the Hunter - Power

CLASS / PATH / DESTINY FEATURES

Balance of Nature - 1 or 2 beast at-will druid powers.

Primal Aspect - Choose a Primal Aspect.

Primal Swarm - Take con mod (7) less damage from

melee/ranged as beast

Ritual Casting - Ritual Caster feat

Wild Shape - Power

Versatile Expertise (Light Blade) - +1 atk Light Blades

Versatile Expertise (Totem) - +1 to atk Totems

Luminescent Lantern - (Beast) Aura 5 bright, ally +2 save

Radiant Swarm Action - AP = Beast attacks this turn

+1/2 lvl (10) radiant

Blaze of Light - Become humanoid - Adj -2 atk me until

end my next

Magnificent Beast - Large beast = +2 damage & speed

Hunter's Quarry - Minor, closest visible is quarry

LANGUAGES KNOWN

Common, Elven, Deep Speech

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

+1 Speed while you are in beast form, +2 Speed while you are in a Large beast form

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

32 Passive Insight 10 + 22

32 Passive Perception 10 + 22

SPECIAL SENSES

Low-light Vision

ATTACK WORKSPACEABILITY: Flame Seed - Oalian's Balance Accurate totem +5ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 25 10 7 2 5 1

ABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 10 10 0

DAMAGE WORKSPACEABILITY: Flame Seed - Oalian's Balance Accurate totem +5DAMAGE ABIL FEAT ENH MISC MISC

2d6+5 5

ABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

2d4 0

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

25 vs Ref 2d8+12Grasping Claws (Oalian's Balan

10 vs AC 2d4Unarmed (Melee)

PERSONALITY TRAITSI take no falling damage and always land on my feet.

Enemies don't gain an attack bonus on me when they have

combat advantage.

I deal +6 damage to aberrant creatures

I don't leave tracks in forests.

MANNERISMS AND APPEARANCEBeast Form:

If I choose not to become Large, subtract 2 from my

damage and speed

I take Con mod (7) less damage from melee and ranged

attacks.

I have an aura 5 of bright light granting allies +2 to saves.

SESSION AND CAMPAIGN NOTESWild Shape - On my turn, once per round* I switch between Humanoid and Swarm forms

* I can shift 1 square

* If I became a beast, 5+con mod (7) = 12 temp hp* If I became humanoid, adjacent enemy, before or after

shift, -2 to atk me until the end of my next turn* I can't use the powers or properties of weapons or

wondrous items in beast form

Cedarsting Page 1

Page 3: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Wild Shape

Swarming Locusts

Flame Seed

Grasping Claws

ENCOUNTER POWERS

Second Wind

Voyage of the Ancients

Wrath of the Destroyer

Pursuit of the Hunter

Scattered Form

Flowing Swarm

Mystifying Lights

Expose Weakness

Hunter's Quarry

DAILY POWERS

Flurry of Stingers

Revitalizing Pounce

Primal Lion

Brilliant Swarm

UTILITY POWERS

Barkskin

Rebuking Thorns

Armor of the Wild

Light of Clarity

Phantom Beast (Encounter 16)

OTHER EQUIPMENT

Ritual Book

Adventurer's Kit

Climber's Kit

COINS AND OTHER WEALTHMoney on hand: 26 ad; 24 pp; 74 gp

Stored money: 0 gp

Encumbrance: 77 / 1100 (+1,000)

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMORPredator Stalkerhide Armor +5 (E)

ARMSBracers of Brachiation (paragon tier) (E)

FEETWinged Boots (paragon tier) (E)

HANDSStrikebacks (heroic tier) (E)

HEADDiadem of Acuity (heroic tier)

NECKTimeless Locket +4 (E)

RINGRing of Protection (paragon tier) (E)

RING

WAISTBelt of Vigor (paragon tier) (E)

Tattoo of the Wolverine (heroic tier) (Tattoo) (E)

Potion of Vitality (paragon tier) (3)

Handy Haversack (heroic tier)

Rope of Climbing (heroic tier)

2 Pies & 2 Special Pies

Oalian's Balance Accurate totem +5 (Off-hand) (E

Sending Stones (pair) (paragon tier)

Potion of Recovery (epic tier)

Teleport Tile

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

Animal Messenger

Make Whole

CHARACTER PORTRAIT

FEATS

Ritual Caster - Master and perform rituals

Agile Form - Shift 1 when you use wild shape

Ruthless Killer - Grasping Claws may immobilize

Versatile Expertise - +2 attacks w/ light blades & totems

Hide Armor Expertise - +2 to AC

Toughness - +5 hit points per tier

Bolstered Swarm - Become beast = 12 temphp (5+con)

Hunting Wolf Form - +5 Perception & +1 speed as beast

Quick Wild Shape - Use wild shape as a free action

Uncanny Dodge - Enemies get no +atk w/ CA

Armor Specialization (Hide) - +1 AC w/ hide, no ACP

Superior Implement Training (Accurate totem)

Cleanse the Madness - +6 damage to aberrant

Deep Sage - +5 Dungeoneer know checks, Deep Speech

Warrior of the Wild - Ranger, Dungeoneer, Quarry 1/enc

CHARACTER BACKGROUNDArcane Student Who Saw Too MuchI was one of the brightest students in the Ebon Tower. But I

was curious. And after I saw the demons bound in the basement, I knew some of my instructors were even more

curious—and less scrupulous—than I was.

You receive a +1 bonus to saving throws to end effects that daze, stun, immobilize, or restrain you.

COMPANIONS AND ALLIESYellowjacket - Wilden contact in Opal

Cedarsting Page 2

Page 4: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Wishlist

Page 1

Slot Price(GP) Name Effect

Neck 24 525,000 Timeless Locket +5 +1 Fort, Ref, Will, Initiative

Net: 420,000

Arms 25 625,000 Climb speed += 4

Net: 600,000

Feet 25 625,000 No damage from falling, gain fly speed of speed+2 but must end turns on the ground or fall.

Net: 621,600 Encounter: Free when I'd fall - I don't fall until the end of my next turn.

Head 21 225,000 Eye of Discernment +4 item to Insight & Perception (instead of +2), If blinded, I can see through my covered

Net: 224,320 eye as normal.

Hand 19 105,000 Lightning Reflex Gloves +2 item to opp attacks (instead of +1), Daily: Free when an enemy would provoke a

Net: 104,000

Ring 22 325,000 Ring of Fey Travel +1 item to speed. Daily: Minor - Teleport my speed

Net: 325,000

Belt 21 225,000 Baldric of Valor

Net: 222,400 attack, +1 item to defenses until the end of my next turn. Lose 2 from surge value.

17 65,000 Tattoo of the Wolverine Adds +2 more to the damage roll.

Net: 62,400

Lvl

Bracers of Brachiation

Airstriders

second opp attack, take a second opp attack. Lose Strikebacks power.

Whenever I action point, I get +3 item to saves (Does not stack with RoP's +1), +1 item to

Tatt

Page 5: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Level 21

Page 1

Cedar Swarm Name When Type/Trigger Vs Damage Effect

x A-W Flame Seed Standard Ranged 10 +25 R 2d6+4 Fire 5d6+16 fire

Hit: Squares adjacent to the target become a fiery zone until the end of my next turn.

Any enemy that enters or starts it's turn in the zone takes Wis mod (7) fire damage

x U:E Minor Ranged 5

I or one ally in range gains my Con mod (7) power bonus to AC until the end of my next turn.

x U:D Rebuking Thorns Minor Personal

Until the end of the encounter, any enemy that hits me with a melee attack takes Con mod (7) damage.

x I:3 Potion of Vitality Minor

Drink potion. Spend surge. Regain exactly 25hp. Make one save against a savable effect.

x I:1 Potion of Recovery Minor

Drink potion. Spend surge. Regain exactly 50hp. Make a save against each savable effect.

x I:A-W Rope of Climbing Minor

x A-W Melee Basic Standard Melee +10 A 1d4 3

x I:A-W Teleport Tile ? Personal

Teleport somewhere (Ask the rest of the party for more info)

x I:A-W Sending Stone Standard Personal

Communicate with the person who has the other stone

Frq Atk Crit

Barkskin

Rope moves 10 squares along vert/horiz surfaces and can tie itself to inanimate objects.

Page 6: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Level 21

Page 2

Cedar Swarm Name When Type/Trigger Vs Damage Effect

x A-W Opportunity Attack Opportunity Action Melee +26 R 2d8+14 5d6+30

See Grasping Claws

x x E Voyage of the Ancients Free When I hit an enemy with close or area

I teleport 3 squares. One ally I can see gains combat advantage against the enemy until the end of my next turn.

x x E Wrath of the Destroyer Immediate Reaction When a bloodied enemy attacks me or an adjacent ally

Make a melee basic or charge attack on the triggering enemy. If it hits, they're also dazed until the end of my next turn.

x x E Pursuit of the Hunter Immediate Reaction An enemy within 2 squares moves on it's turn

I shift 3 squares. Until the end

of my next turn, that enemy takes +1d6 damage when I hit them and I don't take the -2 penalty for cover or concealment on them.

x I:D Immediate Reaction An adjacent enemy shifts

x x I:E Immediate Reaction An adjacent enemy hits me

I make a melee basic attack on that enemy.

x x I:E Tattoo of the Wolverine No Action The first time I'm bloodied

x x I:D Ring of Protection Immediate Interrupt I am hit by an attack

Gain +2 power bonus to a defense against the attack. If I've reached a milestone, the bonus lasts until the start of my next turn.

x x E/2 Action Point Free On my turn

Beast form attacks this turn deal +1/2 level (10) radiant damage

Frq Atk Crit

Predator Darkhide

Until the end of the encounter, I gain an enh (+5) bonus to attack and damage rolls against that enemy.

Strikebacks

+1 bonus to my next atk roll and +2 bonus to my next damage roll before the end of the encounter.

Page 7: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Level 21

Page 3

Cedar Swarm Name When Type/Trigger Vs Damage Effect

x x E Second Wind Standard

Spend a surge, gain 39hp, +2 bonus to defenses until the end of my next turn.

x E Flowing Swarm Standard: Creature Close Blast 3 +25 F 2d6+14 5d6+26

Hit at least 1: Shift 4 squares into or adjacent to the blast. I may shift through enemy's spaces.

If I move through a hit enemy's space, they take Con mod (+7) damage.

x E Expose Weakness Standard Melee +25 R 2d8+14 5d6+30

The next attack against the target before the end of my next turn is against their lowest defense.

x E Scattered Form Standard: Creature Close Burst 1 +25 R 2d6+14 5d6+26

I take half damage from all melee and ranged attacks until the end of my next turn.

x E Mystifying Lights Standard: Creature Close Blast 5 +25 W 2d6+14 Psychic 5d6+26 Psychic

Hit:I slide the target one square and they are dazed until the end of my next turn. I shift 1 square for each target I hit.

x D Flurry of Stingers Standard: Creature Close Burst 2 +25 F 2d10+14 Poison 5d6+34 Poison Miss: ½

Until the end of the encounter, any enemy that enters or starts it's turn in an adjacent square takes Con mod (7) poison damage.

x D Revitalizing Pounce Standard Melee +25 R 3d8+14 5d6+38 Miss: ½

Hit: Remove each effect from me that a save can end. Miss: Make a save against each effect a save can end.

x D Primal Lion Standard: Enemy Close Burst 5 +25 W 3d8+14 5d6+38

Until the end of the encounter, whenever I hit an adjacent enemy with a melee attack while in beast form,

the target grants combat advantage until the end of my next turn.

x D Brilliant Swarm Standard: Enemy Close Burst 3 +25 F 1d8+14 5d6+22

One roll per target. Ongoing 10 Radiant (save ends)

Compare to all three defenses. R 1d8+14 5d6+22

I slide the target 5 squares

W 1d8+14 5d6+22

Blinded (save ends)

Frq Atk Crit

I push the target 1 square. The target is dazed (save ends). All allies in the burst gain 5+my Con mod(7) tempHP.

Page 8: Character Sheet - gamecheetz.com · Character Sheet Player Name The Sovereign Glowswarm 21 Druid Luminescent Swarm Sovereign Beast 177,716 Character Name Level Class Paragon Path

Level 21

Page 4

Cedar Swarm Name When Type/Trigger Vs Damage Effect

x A-W Swarming Locusts Standard: Creature Close Blast 3 +25 R 2d8+14 5d6+30

Creates a zone of swarming locusts until the end of my next turn. Enemies in the zone grant combat advantage.

x A-W Grasping Claws Standard Melee +25 R 2d8+14 5d6+30

Can be used as a melee basic. Hit: I choose whether the target is slowed until the end of my next turn or

the target is immobilized until either the end of my next turn or it is no longer adjacent to me (whichever comes first)

x A-W Charge Attack Standard Melee +26 R 2d8+14 5d6+30

See Grasping Claws

x x E Hunter's Quarry Minor Closest I see +3d6 1/round +18 to base

Enemy is my quarry until the end of my next turn.

x x I:D Free When I hit an enemy with an attack from this totem

x x I:HS Bracers of Rejuvenation Minor

x x I:D Timeless Locket Minor Gain a Standard action which I cannot use to attack.

x x I:D Winged Boots Move Fly my speed. If not on solid ground after, float down.

x U:E Phantom Beast Minor Personal

Until the end of my next turn, I gain phasing while in beast form.

x x U:D Light of Clarity Minor Close Burst 2 Sustain Minor

The area is a zone of bright light that lasts until the end of my next turn. Creatures within the zone can't gain cover or concealment

and any creature that started it's turn in the zone can't gain cover or concealment either until the end of it's next turn.

x U:D Armor of the Wild Minor Personal

Until the end of the encounter, while in beast form, I have resist Con mod (7) to all damage.

Frq Atk Crit

Oalin's Balance Totem

An ally adjacent to me or the target can spend a healing surge and regain enh (+5) extra HP

Gain +1 item bonus to all rolls, defenses and saving throws until the end of my next turn. (Does not stack with RoP.)


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