BATTLELORDS CHARACTER SHEET
BATTLELORDS CHARACTER SHEET V0.1 (C.Stewart)
CHARACTER INFORMATION
Name: Race: Gender: Age: Appearance: Alignment: Home World: Honour: VITAL STATISTICS
Strength: Encumbrance: Damage: Skill Bonus: Military Press: Squat: Dead Lift:
Manual Dexterity: Ranged Attack Bonus: Skill Bonus:
I.Q.: Power Points: Skill Bonus: Additional Languages:
Agility: Initiative: Melee Defence Bonus: Melee Attack Bonus: Skill Bonus:
Constitution: System shock: Resurrection: Body Points: SMR Modifier: Death’s Door:
Agression: Berserk chance: Suicidal rage chance:
Intuition: Mental/Skill/ bonus: Sighting/Smell/Hearing bonus:
Charisma: Reaction modifier: Loyalty Base: SECONDARY STATISTICS
TERRESTRIAL KNOWLEDGE MILITARY LEADERSHIP PERSUASION BARGAINING
STATURE
Height Weight Size Class
SMR’S, SURVIVAL MATRIX ROLLS
Chemical Radiation
Biological Mental
Poison Sonic
Electricity Fire
Acid Cold SKILLS
SKILL NAME LEVEL COST STAT BONUS TOTAL
BATTLELORDS CHARACTER SHEET
BATTLELORDS CHARACTER SHEET V0.1 (C.Stewart)
RANGE BRACKET DISTANCES
RANGE BRACKET TYPE
DISTANCE IN METRES
1 2 3 4 5 6 7 8
Hand grenades 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36+
Ranged weapons & Sighting 1-5 6-15 16-25 26-50 51-150 151-300 301-700 701+
Anti-tank 1-50 51-100 101-250 251-500 501-1000 1001-1500 1501-3000 3001+
WEAPONS
RANGED WEAPONS SKILL 1 2 3 4 5 6 7 8 MAX MN SS ROF Q DAMAGE IR ENC
Hand grenades 80 70 50 30 20 10 00 -10
MAX: maximum range for that weapon. Q: quantity before reload. IR: Integrity reduction for a threshold penetrating attack.
MELEE WEAPONS SKILL ATTACK DISARM PARRY SS ROF DAMAGE IR ENC
Hand to hand combat 50 25
ARMOUR
ARMOUR Values HELMET Values
Type Type
Threshold Threshold
Total AI Total AI
Total AR Total AR
ENC ENC
Electrical SMR Electrical SMR
Cold SMR Cold SMR
Fire SMR Fire SMR
EMP SMR EMP SMR
Total AR and AI are allocated to location: 10% to each arm. 20% to each leg, 20% to the chest and 20% to the abdomen.
Armour Integrity Absorption Rating Ablative Liner
CRITICAL COMBAT INFORMATION
Initiative Modifiers: =AG[ ]+Alertness lvl[ ]+Body Eq.(-1@4th&-1@7
th)[ ]
Body Points: =Race[ ]+CO Mod.[ ]+Body Points(+CO mod./lvl)[ ]
MOVEMENT AND PERCEPTION
Sprint (metres/second) Walk (kilometres/hour) Walk (kilometres/day)
Vision Smell Hearing
ENCUMBRANCE
None: (1/2 LIGHT) Light: (MOVE –10%, IM +1) Moderate: (MOVE –33%, IM +2) Severe: (MOVE –66%, IM +4)