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Page 1: BATTLELORDS CHARACTER SHEET - WordPress.com · BATTLELORDS CHARACTER SHEET BATTLELORDS CHARACTER SHEET V0.1 (C.Stewart) CHARACTER INFORMATION Name: …

BATTLELORDS CHARACTER SHEET

BATTLELORDS CHARACTER SHEET V0.1 (C.Stewart)

CHARACTER INFORMATION

Name: Race: Gender: Age: Appearance: Alignment: Home World: Honour: VITAL STATISTICS

Strength: Encumbrance: Damage: Skill Bonus: Military Press: Squat: Dead Lift:

Manual Dexterity: Ranged Attack Bonus: Skill Bonus:

I.Q.: Power Points: Skill Bonus: Additional Languages:

Agility: Initiative: Melee Defence Bonus: Melee Attack Bonus: Skill Bonus:

Constitution: System shock: Resurrection: Body Points: SMR Modifier: Death’s Door:

Agression: Berserk chance: Suicidal rage chance:

Intuition: Mental/Skill/ bonus: Sighting/Smell/Hearing bonus:

Charisma: Reaction modifier: Loyalty Base: SECONDARY STATISTICS

TERRESTRIAL KNOWLEDGE MILITARY LEADERSHIP PERSUASION BARGAINING

STATURE

Height Weight Size Class

SMR’S, SURVIVAL MATRIX ROLLS

Chemical Radiation

Biological Mental

Poison Sonic

Electricity Fire

Acid Cold SKILLS

SKILL NAME LEVEL COST STAT BONUS TOTAL

Page 2: BATTLELORDS CHARACTER SHEET - WordPress.com · BATTLELORDS CHARACTER SHEET BATTLELORDS CHARACTER SHEET V0.1 (C.Stewart) CHARACTER INFORMATION Name: …

BATTLELORDS CHARACTER SHEET

BATTLELORDS CHARACTER SHEET V0.1 (C.Stewart)

RANGE BRACKET DISTANCES

RANGE BRACKET TYPE

DISTANCE IN METRES

1 2 3 4 5 6 7 8

Hand grenades 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36+

Ranged weapons & Sighting 1-5 6-15 16-25 26-50 51-150 151-300 301-700 701+

Anti-tank 1-50 51-100 101-250 251-500 501-1000 1001-1500 1501-3000 3001+

WEAPONS

RANGED WEAPONS SKILL 1 2 3 4 5 6 7 8 MAX MN SS ROF Q DAMAGE IR ENC

Hand grenades 80 70 50 30 20 10 00 -10

MAX: maximum range for that weapon. Q: quantity before reload. IR: Integrity reduction for a threshold penetrating attack.

MELEE WEAPONS SKILL ATTACK DISARM PARRY SS ROF DAMAGE IR ENC

Hand to hand combat 50 25

ARMOUR

ARMOUR Values HELMET Values

Type Type

Threshold Threshold

Total AI Total AI

Total AR Total AR

ENC ENC

Electrical SMR Electrical SMR

Cold SMR Cold SMR

Fire SMR Fire SMR

EMP SMR EMP SMR

Total AR and AI are allocated to location: 10% to each arm. 20% to each leg, 20% to the chest and 20% to the abdomen.

Armour Integrity Absorption Rating Ablative Liner

CRITICAL COMBAT INFORMATION

Initiative Modifiers: =AG[ ]+Alertness lvl[ ]+Body Eq.(-1@4th&-1@7

th)[ ]

Body Points: =Race[ ]+CO Mod.[ ]+Body Points(+CO mod./lvl)[ ]

MOVEMENT AND PERCEPTION

Sprint (metres/second) Walk (kilometres/hour) Walk (kilometres/day)

Vision Smell Hearing

ENCUMBRANCE

None: (1/2 LIGHT) Light: (MOVE –10%, IM +1) Moderate: (MOVE –33%, IM +2) Severe: (MOVE –66%, IM +4)


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