Download - Animations final presentation
GROUP MEMBERS
• RAJA BILAL
• FAIQ AFTAB
• SARMAD BASHIR
• SAKHI PANAH
• RAHEEL IQBAL
• JAVARIA ZAFAR
DEFINATION
ANIMATION is the process of creating a
continuous motion and shape change illusion by means of
the rapid display of a sequence of static images that
minimally differ from each other.
The word Animation is generated from word 'anime' which
means life.
Hand Drawn Animation (20th Century)
• Photos of the drawings were first drawn on paper.
• Each drawing differs slightly from the other to create
an illusion of movement.
• The drawings are traced or photocopied onto
transparent acetate sheets called cels.
• The cels were then filled in with paints in assigned
colors or tones on the side opposite the line drawings.
• The completed character cels are photographed one-
by-one onto motion picture film against a painted
background by a rostrum camera.
Computerized Animation (21st Century)
• In the beginning of 21st Century computerized animations are introduced.
• The animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system.
• Various software programs are used to color the drawings and simulate camera movement and effects
• The final animated piece is output to one of several delivery media, including traditional 35mm film and newer media such as digital video
FLIPBOOK ANIMATION
• A flip book is a book with a series of pictures that vary
gradually from one page to the next, so that when the
pages are turned rapidly, the pictures appear to animate
by simulating motion or some other change.
STOP MOTION ANIMATION
• Stop Motion Animation is a technique used in animation
to bring static objects to life on screen. This is done by
moving the object in increments while filming a frame
per increment. When all the frames are played in
sequence it shows movement.
• Clay figures, puppets and miniatures are often used in
stop motion animation as they can be handled and
repositioned easily.
• 2D Animation figures are created and/or edited on the computer
using 2D bitmap graphics or created and edited using 2D Vector
graphics.
• 2Dimensional Refers to objects that are constructed on two
planes (X and Y, height and width, row and column, etc.).
2-D ANIMATIONS
3-D ANIMATIONS
•3Dimensional Refers to objects that are constructed on three planes (X,
Y and Z).
•To manipulate a mesh, it is given a digital skeletal structure that can be
used to control the mesh. (rigging)
• Other techniques can be applied such as mathematical functions,
simulated fur or hair, fire/water effect and the use of Motion Capture.
• Many 3D animations are very believable and are commonly used as
Visual Effects for recent movies.
• 2D and 3D refer to the actual dimensions in a computer
workspace.
• 2D is "flat", using the horizontal and vertical (X and Y)
dimensions, the image has only two dimensions and if turned
to the side becomes a line.
• 3D adds the depth (Z) dimension. This third dimension
allows for rotation and visualization from multiple
perspectives. It is essentially the difference between a photo
and a sculpture.
2D – 3D ANIMATIONS