final instructional design model: a discussion paper
TRANSCRIPT
Instructional Design Model 1
University of Calgary
Final Instructional Design Model: A Discussion Paper
by
Kevin Schoepp
A Paper Submitted to Dr. G. Kopp
in Partial Fulfilment of Instructional Design
673- L01
in
The Graduate Division of Educational Research
Calgary, Alberta Fall 2002
Instructional Design Model 2
Introduction
The development of an instructional design model is a complex process which
attempts to simplify a multifaceted procedure, the design of instruction. Personal attitudes
towards learning theory, instructional design theory, existing instructional design models,
the setting, and the learner, must be considered and their relationships examined. A quality
model should enable the instructional designer to scrutinize these constructs and their
connections, so that an appropriate set of events can be designed that affect learners so
that learning is facilitated (Gagne, Briggs, & Wager, 1988). This paper outlines the evolution
of this instructional design model though an investigation of its components and their
theoretical underpinnings.
Visual Model
Figure 1 Final Instructional Design Model
Curriculum Goals
Theories & Models
Learner
Setting
Instructional Design Model 3
Model Description
Simple and easy to remember were the guide words and goals for this project, and
fortunately these aims have been realized through the development of this instructional
design model. Gustafson and Branch (1997, p. 76) stated that “a model is a simple
representation of more complex forms.” Hence, a complex model can inhibit instructional
design because it may be too difficult to understand. In order to enhance the understanding
of how these goals have been realized, a detailed description of the model follows.
At the core of this model are the curriculum goals. Because this model is designed
specifically for educational settings in which a prescribed curriculum exists such as a
preparatory language school, K-12, or tertiary institutions, curriculum goals must be central
to this model. The decision to design a model for a specific learning context was made after
reflecting upon the conceptual framework for comparing instructional design models
(Edmonds, Branch, & Mukherjee, 1994). The authors claimed that different models were
appropriate for different contexts. Concurrence with the author’s assertions lead to this
focussed model.
In the next phase of the model, the relationship between learning theories and
models, setting, and learners is that of equals being analyzed. This analysis occurs with
curriculum goals always a consideration. Assessment of all of these components then
progresses to the writing of micro level objectives. The creation phase includes reflection on
all that has come before, but it is the procedure of putting the lesson to paper and making
all the necessary preparations. It is during this process that modifications may be required
to some of the decisions made before. For example, the instructional designer may discover
that the email server will be down for maintenance during class time, so adjustments as to
how content will be exchanged must be made prior to instructional delivery but after having
written objectives. This ability to move between design phases is illustrated through the use
of dashed lines. The delivery phase denotes the actualization of the lesson. Lesson
modifications may be required though. For example, students may not be working
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effectively in groups, so a lesson may change to more teacher directed. Changes of this
nature will effect other design phases, lesson objectives might change for instance.
The final two phases are similar in that they both involve evaluation. The learners
can be evaluated informally, formally, summatively, or formatively. The decision as to how
learner evaluation would happen would have been made in the foundation phase, but again
it may change depending on what occurred in the lesson. For example, time may run out,
so the instructor adapts the evaluation to be informal rather formal. Instruction revision is
the process in which an instructor reflects on the lesson and notes any strengths or
weaknesses, so the lesson or similar lessons can be improved upon. It is important to
recognize that this process occurs during all the design phases. That is the reason why it is
the perimeter stage which can permeate all the other phases.
Model Evolution
The three phase evolutionary process of designing an instructional design model was
full of trepidation, missteps, growth, and finally understanding and contentment. The
process, although rewarding, would have been enhanced through the utilization of a task or
project log, that is, a document to record the steps and cognition involved in the model’s
development. Reflection is often cited as an essential element of teaching in order to
improve it, and a project or task log would have fostered better reflection and, in turn,
simplify and improve the narration of the evolutionary process. However, the model has
evolved without a project or task log, and that process will be illustrated henceforth.
The basic layout, other than a few minor alterations, of this final instructional design
model has remained because feedback from the previous version was that it was a good
visual model which is simple and easy to remember. One of my goals in designing a model
were to keep it simple because many of the more prominent models such as Gerlach and
Ely (as cited in Berger, 1996) (see Appendix A), ADDIE (Strickland, n.d.) ASSURE
(Shepherd, n.d.) and Dick and Carey (Dick, 1996) (see Appendix B), have at their core a
level of simplicity that makes them accessible to more than experienced instructional
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designers or researchers. While complexity may add to the breadth and depth of an
instructional design model, there is an inverse relationship to its usability. Even if a model is
the most comprehensive model in existence, if it is too difficult to understand, it will not be
used. Therefore, I have attempted to strike a balance between complexity,
comprehensiveness, and usability. The evidence that this goal has been accomplished is
that this model was able to guide the development of my instructional blueprint.
The initial model was very rudimentary in its theoretical underpinnings but did serve
as a constructive starting point for the creation of the informed and final instructional design
model. The first draft of the initial model was very hierarchical and moved from top to
bottom (see Figure 2). Following the realization that the parts encompassing the foundation
Figure 2 First Draft of Initial Model
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of the model were at the top of the model, the model was changed to so that the foundation
would be at the bottom (see Figure 3). This decision was made because the foundation
Figure 3 Initial Model
metaphor, acting as a support structure, logically seemed more able to provide support
from the bottom not the top. The size of the boxes within the foundation were to represent
the degree of importance for each contributing factor. Desired learner outcomes and
corresponding learning theories were deemed to be most fundamental because goals
represent your destination and learning theories how to get there. Of course the setting and
the learner play a role in these decisions as well, but they were represented to a lesser
degree in smaller boxes. To better demonstrate the interplay between the parts of the
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foundation, they were all placed inside a large box to represent that they are really one
phase. From the preliminary interaction between the foundation’s components came the
hierarchical progress through the remaining design stages until the revision loop signals a
re-examination of all that had been done.
The significance of the theoretical base was then upgraded by adding names of
theorists to show my many different influences. Because of influences from both second
language learning and learning theory, this was considered necessary. During the
identification of my influential theorists, I separated the theorists into two different camps,
those involved in language learning theory, Chomsky, Krashen, and Long, and those most
known for their work in learning theory, Skinner, Piaget, Vygotsky, and Dewey. The most
arousing moment for me, however, was the understanding that there was such a close
relationship between the two realms. Skinner’s behaviourist position had a strong influence
on language learning which manifested itself in through the use of discrete point grammar
practice with the hopes of establishing new habits (Lightbown, & Spada, 1995).
Unfortunately, this method was proved to be at best an incomplete explanation of the
language learning process. In response to Skinner, Chomsky (1959) argued that language
learning involves innate ability, that goes far beyond the recognition of patterns as claimed
by the behaviorists. These beliefs mimic those of the cognitivist Piaget since he postulated
that there were underlying mental structures guiding our understanding (On Purpose
Associates, 1998). From this, Krashen (1982) developed the input hypothesis which claims
in part that a learner requires input just beyond their current level to advance. This is
clearly the same concept as that posed by Vygotsky (1978) in which concepts need be
presented just above the learner for effective learning to occur. Further development in
language learning theory came from Long in the interaction hypothesis (Long, 1985, 1996,
as cited in Brown, 2000) which posits that authentic interaction is key to language learning.
Again there exists an intimate relationship between this concept and work by Vygotsky; the
zone of proximal development similarly sees learners construct new language through social
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interaction. Finally, Dewey was included as a major influence because many of his writings
about education seemed to fit perfectly with modern ideas about learning and language
learning. For example, Dewey (1963) stated education is a social process and that
when education is based upon experience and educative experience is seen to
be a social process, the situation changes radically. The teacher loses the
position of external boss or dictator but takes on that of leader of group
activities. (p. 59)
At this stage of the models development, the parallel relationship between learning theory
and language learning theory became clear. I no longer viewed them as separate entities
but rather as different sides of the same coin.
Through further investigation of learning theories and instructional design models,
areas requiring adjustment within the initial model were recognized for the creation of an
informed model (see Figure 4). Nevertheless, the underlying principle of simplicity was to
Figure 4 Informed Model
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remain. Most of the components from the previous version would again be present in this
model because they accurately characterized elements of an instructional design model. The
first major change to occur within the model was the move away from sharp edged boxes
presented hierarchically to the use of layered ovals. Support for this decision came from
Gustafson and Branch (1997) who claimed that curvilinear compositions with ovals better
acknowledge the complexities and iterative nature of the design process than do standard
rectilinear portrayals. Another modification to the model was that curriculum goals were
added as the center point to the original foundation components because it was decided
that the primary purpose of the model would be at the micro level. Consequently, all
instructional design decisions would need to revolve around a prescribed curriculum. The
interaction between the original foundation components would remain similar to the
previous version, but now they revolve around the prescribed curriculum. In addition, it was
decided that the foundation elements should be equal in size because no section takes
precedent over the others. Continued investigation into instructional design models and
instructional theory was making listing influences impractical. As a result, the influential
theorists were removed because they cluttered the foundation, and omission of a name
could be interpreted negatively. The sequential process was still represented through the
layers of the oval, but dashed lines were to help symbolize the possible movement between
phases.
At first glance, there does not appear to be much revision between the informed
model and the final model (see Figure 1). However, the three changes that have occurred
are far from subtle. It is noteworthy that comments from the instructor shaped these three
modifications since this was the first opportunity for instructor feedback. The only input
from a partner was that the model was clear, but it needed to be well justified. Desired
learner outcomes were eliminated from the foundation because of a perceived redundancy
between these and the curriculum goals. This lead to the addition of objectives as the next
phase in the process. This is to signify that through guidance from the curriculum, the
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relationship amongst the learner, setting, and theories and models are analyzed which leads
to the creation of micro level objectives. Method of delivery was actually replaced by
objectives because there again seemed to be a redundancy with the delivery component in
the previous model. The final modification was the alteration to the wording of the core
element, learning theories. At this advanced stage of development, I realized that I was
influenced by far more than just learning theories. My opinions concerning instructional
design were now being affected by learning theory, second language learning theory,
instructional design theory, and instructional design models; thus, the oval was changed to
read theories and models. Again by not including the specific influences, the decision of
what theories and models are most appropriate for the instruction is left to the instructional
designer.
Model Rationale
The rationalization of this instructional design model requires that two essential ideas
be clarified. The first clarification has to do with my personal definition of instructional
design, while the second is the way in which I view the significance of context in the
application and design of a model. The personal definition of instructional design should
foster superior understanding in terms of the theoretical underpinnings that guide my model
design decisions. Information concerning the magnitude of context will improve the
evaluation of the model.
In order to effectively complete the instructional design model, I needed to define
the three constructs that constitute an instructional design model. Because I had never
heard of instructional design prior to registration in the Educational Technology Program,
this was essential if I was to complete the task. The terms would act as organizers as
defined by Ausubel (1968), that would allow me to bridge the gap of knowledge before
successfully completing the task at hand. The first term, instruction, is defined by Gagne,
Briggs and Wager (1988, p. 181) as “a set of events external to the learner designed to
support the internal process of learning. The important idea here is the internal process
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because that directly relates to my forthcoming interpretation of the constructivist
construct. Next, Merriam-Webster (2002) described design as constructing according to a
plan. This is associated with the systematic nature of my model. From these two definitions,
my own interpretation of instructional design was born; Instructional design is the
systematic construction of learning which supports the internalization of knowledge. The
internalization of knowledge is a complex process involving memory which according to
Gagne, Briggs, and Wager (1988, p. 11) includes these internal processes:
1. Reception of stimuli by receptors,
2. Registration of information by sensory registers,
3. Selective perception for storage in short-term memory (STM),
4. Rehearsal to maintain information in STM,
5. Semantic encoding for storage in long-term memory (LTH),
6. Retrieval from LTM to working memory (STM),
7. Response generation to effectors,
8. Performance in the learner’s environment, and
9. Control of processes through executive strategies.
My interpretation of these processes are that learners should be able to demonstrate what
they have learned. Mayer (1999) claimed that the “hallmark of deep understanding is the
ability to transfer what was learned to novel situations” (p. 156). The final key construct is
that of the model. Gustafson and Branch (1997) wrote that models are created to
conceptualize a complex reality in a uncomplicated form. Hence, simplicity was one of the
foundations for my model. Clarification of these terms improved the depth and breadth of
my comprehension and allowed me to create a more informed model.
The key constituents to my instructional design definition are the words, systematic
and internalization of knowledge. I believe that a systematic instructional design model can
afford the opportunities for designing constructivist as well as objectivist learning
environments. This is achievable because I believe the theories behind a model should not
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limit the type of instruction designed, and I concur with Mayer (1999) in that constructivist
learning can be fostered through a non-discovery approach. The structure of my model
supports both styles of instruction because no limits are placed on the instructional designer
as to what the theoretical direction must be. The core of the model represents the
interwoven relationship between the curriculum, learner, setting, and theories and models.
It does not dictate the theories or models that influence the instruction because this
decision should be made by the instructional designer, so the most appropriate methods will
be employed to accomplish the goals of the instruction. Jonassen (1999) had similar
sentiments:
I believe that objectivism and constructivism offer different perspectives on
the learning process from which we can make inferences about how we ought
to engender learning. The goal of my writing and teaching is not to reject or
replace objectivism. Rather, I prefer to think of them as complimentary
design tools to be applied in different contexts. (p. 217)
In addition to this, I believe that an iterative design process can be represented in a
fairly hierarchical manner in a well-articulated model. Currently, the impression I get from
most instructional design models is that one phase of the design process needs to be
completed before the next phase can begin. I do not think that these accurately represent
the iterative nature of the design process. The other extreme, a constructivist model such
as the R2D2 Model (Willis, 1995) (see Figure 5) can become so abstract that it is difficult to
understand, especially because there is no obvious starting point. I attempted to strike a
balance between the two instructional design paradigms, so that it could be accessible to
all. Further support for my belief that an iterative design process can be represented in a
fairly hierarchical manner in a well-articulated model is that as argued by Dick (1996), when
constructivist models are proceduralized, they are often very similar to more traditional ID
models. Therefore, the design of the model does not necessarily limit the type of learning
that will be fostered.
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Figure 5 R2D2 Model
Besides requiring a deep understanding of the characteristics of an instructional
design model, it is essential to identify the context of a model’s utilization. As Gustafson and
Branch stated in 1997, the theory that provides a framework for a model must be
compatible to the context of where the model is to be applied if the instruction is to
succeed. The plethora of current instructional design models does not make any models
redundant because each one is uniquely situated serving different locations, goals, and
learners. Therefore, by using the conceptual framework provided by Edmonds, Branch, and
Mukherjee (1994), I have chosen to devise a Novice/Soft-System-Based Instructional
Design Model for higher education at the lesson level. This model is meant for novice
designers who have expertise in content such as teachers. While they may lack knowledge
into the formal design process, they are experts in instruction. The exact context for this
model is an English for Academic Purposes program following a content-based approach.
Theoretical Foundation
The theoretical foundation for this model is influenced by a number of theories and
models that were deemed most thought-provoking or supported previously held beliefs.
These dominant ideas manifest themselves throughout the entire model, from its core
through to revision. Many influences have already been discussed in other sections of the
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paper, so this section will focus on the theories and models that either require elaboration
or have not yet been examined.
A good place to begin the discussion concerning the theoretical foundation for the
model is with the five first principles of instructional design as synthesized Merrill (2001).
His review of current instructional design theories led to the identification of these
principles:
1. Problem- effective instruction is problem-based;
2. Activation- effective instruction must activate existing relevant knowledge;
3. Demonstration- effective instruction needs to demonstrate the knowledge and skill;
4. Application- effective instruction provides the opportunity for the learner to apply the
new knowledge or skill;
5. Integration- effective instruction allows the learner to integrate the new knowledge
and skill into their everyday life.
Merrill claims that “research will demonstrate that if a given instructional program violates
one or more of these first principles, there will be a decrement in learning and performance”
(p. 460). The way in which these principles are manifested in my model are in the theories
and models component within the central core. If the principles are ingredients of all good
instruction, then they should be present in the instruction designed from the model because
it is influenced by many of the models investigated by Merrill. For example, the problem-
based principle can include the division of a complex problem into a series of smaller
problems until leaner has control. The Elaboration Theory (Reigeluth, 1999) is a model
based on this premise and the importance of problem sequence. In addition, Constructivist
Learning Environments (Jonassen, 1999) has at its core the problem, case, project, or
problem. It also stresses the importance of experience which facilitates knowledge
construction, a principle mentioned previously through Vygotsky, Long, and Dewey.
Another valuable tool that shaped development of my model is the ARCS Model
(Keller, 1987). Its greatest strength is that many of its motivational strategies can be
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applied to other models and theories. In fact, many of the motivational strategies are
present in many of the models cited within this paper. One of the methods within ARCS to
capture the students attention is to use Inquiry or Incongruity. An example of this comes
from Constructivist Learning Environments (Jonassen, 1999) which also has the problem as
its focus. A supplementary benefit of the ARCS Model is that it includes a systematic design
process to be used other models. The procedure consists of four phases, define, design,
develop, and evaluate. Without going into great detail, it is obvious that there is overlap
between these four phases and the stages within my model. Some of the parallels are that
both contain an initial analysis, the writing of objectives, and an evaluation phase. The
belief that motivation is key to good instruction is present in my model through the
application of the ARCS process in all phases of my model.
Although the association between the theoretical foundation and my model is not
always obvious or prescribed, within the objective writing stage it is guided by Bloom’s
Taxonomy of the Cognitive Domain (Bloom, 1956) and Krathwohl's Taxonomy of the
Affective Domain (as cited in Dabbagh, 1999). The reason these taxonomies have been
selected over others is that they are very robust and well-known. Within the cognitive
domain, six hierarchical levels moving from simple to complex have been identified as
knowledge, comprehension, application, analysis, synthesis and evaluation. Depending upon
the purpose of the instruction, the instructional designer would need to write objectives
using the taxonomy. Many instructional units will include objectives from many of the levels,
but the higher level ones will facilitate a better understanding. The focus of my model is
clearly the cognitive domain, however, an instructional designer would be negligent if they
did not consider the affective domain. Martin and Reigeluth (1999) assert that “modern
theories of psychology recognize more than ever the interrelationships among thoughts and
feelings. Purposeful action is based on attention to both affect and cognition” (p. 488). An
example of the importance of the affective domain is that much of the work required in the
constructivist realm dictates collaboration to socially construct new meaning. Therefore,
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instruction that utilizes collaboration will include some facet of the affective domain. The
model utilizes these taxonomies through the consideration of the core elements of the
model rotating around the established curriculum. The instructional designer would need to
decide upon what the appropriate objectives would be and use the taxonomies as a guide.
Another important consideration in my model is the learner and the recognition that
each learner is unique and possesses different strengths and weaknesses. Hence, a natural
relationship exists between this belief and the Theory of Multiple Intelligences (Gardner,
1999). In relation to education, Gardner posits that “if students indeed harbour different
kinds of minds, with different strengths, interests, and strategies-then it is worth
considering whether pivotal curricular materials could be taught and assessed in a variety of
ways” (p. 79). This view of the learner as unique and its effect on the curriculum and
teaching is a focal point for my model. The instructional designer needs to continually
evaluate the ways in which instruction can occur so that various methods can be employed
with the hopes of benefiting all learners.
Model Limitations
The purpose of this section is twofold. First, it is to characterize the model using the
conceptual framework for comparing instructional design models (Edmonds, Branch, &
Mukherjee, 1994). Because instructional design can be practiced in numerous
environments, various models have been created to reflect this difference. Therefore,
classifying where a model works best is essential. Second, this analysis will allow for the
identification of the model’s limitations, provide a rationale for these, and finally, suggest
directions for future improvements.
The purpose of the framework designed by Edmonds, Branch, and Mukherjee (1994,
p. 56) is to “promote thinking about assessing the relative value of instructional design
models.” This is done by classification in the following categories:
1. Type of orientation;
2. Type of knowledge;
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3. Required expertise;
4. Theoretical origins;
5. Instructional contexts;
6. Communication levels.
There are three possible orientations or purposes for models, either prescriptive,
descriptive, or both. Descriptive models describe a learning environment and speculate how
variables will be affected. Prescriptive models prescribe the ways in which a learning
environment can be altered to bring about the desired learning outcome. Instructional
design models which are both descriptive and prescriptive are very comprehensive and
detailed in how to proceed. My model is primarily descriptive because it allows for
interpretation amongst its elements rather than dictating directly, but it does contain
elements of a descriptive model.
It is also important to determine the type of knowledge acquisition that a model is to
support, either procedural or declarative. Clark in 1989 (as cited in Edmonds, Branch, &
Mukherjee, 1994) stated that procedural knowledge focuses on examples, practice with
feedback, and criterion-referenced evaluation, while declarative models emphasize
discovery-type instruction and more abstract material. My model does not discriminate
against either form of knowledge. The relationship between the core components will dictate
the type of knowledge desired.
One of the basic tents of this model was that it be accessible to more than just
expert instructional designers. Level of expertise, either novice or expert, required to work
with a model is the third phase in the framework. A model such as Dick and Carey (1996)
(see Appendix B) would be effective for a novice because it is very step-by-step, while
Willis’s R2D2 Model (1995) (see Figure 5) could be more useful for an expert because it
relies on intuition and experience. The classification of my model within this realm is novice
because it demonstrates the progressive processes involved in instructional design.
Instructional Design Model 18
The next classification is that of theoretical origins; the three possibilities are
systems, soft systems, or intuition. To summarize the explanation provided by Edmonds,
Branch, and Mukherjee (1994), the relationship between these categories can be
represented on a continuum (see Figure 6) which moves from most structured, hard, to
Figure 6 Theoretical Continuum
least structured, intuitive. Because the basis for systems theory is on process, it is the
theoretical origin for most instructional design models.
At this stage of the categorization process, Edmonds, Branch, and Mukherjee (1994)
believe it is important to classify a model before advancing to the final two phases because
they both represent aspects of the environment, so they are fundamentally dissimilar to the
first four levels. My model is identified as Novice/Soft-System-Based:
An instructional design model that is meant for novice instructional designers
who have knowledge and expertise in a specific context such as teachers. A
teacher has expertise in instruction but may be a novice in terms of the
formal instructional design process. (pp. 65-66)
The final two categories, instructional contexts and communication levels, are vital
because a model has an ecology and ignoring the ramifications of this will lead to
inappropriate solutions to instructional problems (Edmonds, Branch, & Mukherjee, 1994).
The choices for instructional contexts are K-12, higher education, business, or government.
For communication levels, the options are lesson, unit, module, course, curriculum,
institutional, or mass. Because my model revolves around the prescribed curriculum, it is
best suited for K-12, but may include higher education as well. The most appropriate
classification for communication level is that of the lesson, unit, module, or course since the
Hard Systems
Soft Systems
Intuitive
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curriculum goals are present and the model contains the actual lesson delivery. Figure 7
represents the classification of my model within the conceptual framework by highlighting
the appropriate categories.
Figure 7 Conceptual Framework
Examination into the meaning of this model iterates its appropriateness for the
tertiary teacher. A systems-theory-based model, which it is, recognizes the existing goals as
part of its structure (Edmonds, Branch, & Mukherjee, 1994). In an educational environment
this is usually the prescribed curriculum, so teachers have different needs from a model
than do others outside of the educational setting. The contemporary trend in education
toward constructivist learning can be constructed using a systems model. The negative
connotation a model may have because of its linear layout should not be confused with a
strict procedural system. As Dick (1996, p. 59) aptly phrased it, “when the model is used to
create instruction, the flow of information is always two-way and changes are made.” There
is no reason why a teacher cannot employ this model in the design of instruction which
follows a constructivist pedagogy because it has an iterative component.
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The categorization of this model now permits an unbiased analysis of the model’s
limitations because it should not be applied into erroneous environments. One of the
limitations of this model stems from the goal of developing a simple and easy-to-use model.
As stated earlier, I believe there exists a trade-off between usability and complexity, but the
simplicity of the model may also be a weakness because of a lack of depth in some of the
elements. For example, the core elements in particular do not stress in any detail their
inherent complexity. There are many unstated elements within the learner, setting, and
theories and models. The instructional designer is expected to recognize and be able to
identify elements of each on their own. However, the categorization of the model is to
facilitate its appropriate utilization so incorrect implementations do not occur.
The other major limitation to the model is related to the lack of depth mentioned
above but is specific to the theories and models component in the core. The model takes no
stand as to which theories or models it deems as most influential for fostering effective
learning. It takes for granted that an instructional designer, which may be a teacher, is able
to make good design decisions. The reason behind this determination is my personal
experience as a teacher. I have felt that many of the theories and models discussed in this
course, although new to me, contained elements that have always been a consideration in
my instructional design. While the concepts behind the models and theories were not new,
their names and identification were. The model assumes that this is true of its target design
audience as well.
Instructional Design Model 21
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