djinn's game print file - jeuxprintandplay.frs game/djinn's_game_pnp.pdf · djinn’s...

8
K a s i f a i b N a s r Djinn’s Game K a s i f a i b N a s r Djinn’s Game J a h i r J a h i r 3 2 1 0 2 1 0 Jahir 4 1 1 3 2 1 0 2 1 0 Kasifa ib Nasr 4 1 1 Djinn’s Game Designed by Nick Hayes 2008 Permission granted to reproduce for personal use Jahir Djinn dial (top) Jahir Djinn dial (bottom) Kasifa Djinn dial (top) Kasifa Djinn dial (bottom) X X X X

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Page 1: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Kasifa ib Nasr

Djinn’s Game

Kasifa ib Nasr

Djinn’s Game

JahirJahir

321

0

2 1 0

Jahir

411 321

0

2 1 0

Kasifa ib Nasr

411

Djinn’s Game

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Jahir Djinn dial(top)

Jahir Djinn dial(bottom)

Kasifa Djinn dial(top)

Kasifa Djinn dial(bottom)

X X

X X

Page 2: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Ramrampardushan

Ramrampardushan

Djinn’s Game

321

0

2 1 0

Ramrampardushan

411

Djinn’s Game

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Coin tracks

Ramram Djinn dial(top)

Ramram Djinn dial(bottom)

X X

Page 3: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Djinn’s Game

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Foreign coins

Rare coins

Whirlwind token

Page 4: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Djinn’s Game

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Common coins

Page 5: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Djinn

’s Ga

me

Fore

ign C

oinFo

reign

Coin

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Foreign coin cards(back)

Djinn’s Game

Page 6: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

22 00

1

1 -1-1/12/12

/12/12

33

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Foreign coin cards(front)

Djinn’s Game

Page 7: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Gam

e O

verv

iew

In th

is ga

me

you

and

two

othe

r pla

yers

take

the

role

of t

hree

m

ight

y Dj

inns

who

are

qua

rrel

ing

over

a m

ultit

ude

of c

oins

fa

lling

from

the

sky.

Com

man

d th

e w

ind

and

blow

the

coin

s in

to y

our h

ands

, but

be

care

ful!

The

mor

e yo

u fo

cus o

n on

e sid

e, th

e w

eake

r you

bec

ome

on th

e ot

her.

As y

ou fi

ght o

ver

the

coin

s, w

hirlw

inds

will

rise

and

fal

l in

the

dese

rt s

and,

fu

rthe

r affe

cting

the

falli

ng tr

easu

re.

Com

pone

nts

3 Dj

inn

dial

s3

coin

trac

ks30

coi

ns (2

0 co

mm

on, 1

0 fo

reig

n, 3

rare

)10

fore

ign

coin

car

ds1

whi

rlwin

d to

ken

1 co

in p

ouch

Setu

pAr

rang

e th

e Dj

inn

dial

s an

d co

in t

rack

s in

to a

tr

iang

le a

s sh

own.

Sit

behi

nd y

our D

jinn

dial

. Pl

ace

one

com

mon

co

in o

n th

e ce

nter

spa

ce o

f ea

ch c

oin

trac

k, t

hen

put

the

rest

of

the

coin

s in

to t

he c

oin

pouc

h an

d sh

ake

it un

til t

hey

are

wel

l m

ixed

. Sh

uffle

the

fore

ign

coin

car

ds a

nd p

lace

the

m in

a

face

dow

n pi

le n

ext t

o th

e pl

ay a

rea.

Put

the

coin

pou

ch a

nd

whi

rlwin

d to

ken

with

in re

ach

of a

ll pl

ayer

s.

Obj

ect o

f the

Gam

eCo

llect

as m

any

of th

e fa

lling

coi

ns a

s you

can

!

How

to P

lay

Step

1 -

Pic

k up

you

r Dj

inn

dial

and

rot

ate

it un

til it

di

spla

ys o

ne o

f the

follo

win

g op

tions

:

(You

r sel

ectio

n ca

nnot

be

half

stan

dard

and

hal

f spe

cial

)

All p

laye

rs m

ake

thei

r se

lecti

ons

simul

tane

ously

. Ke

ep

your

sele

ction

secr

et u

ntil e

very

one

is re

ady.

Step

2 -

At

the

sam

e tim

e, a

ll pl

ayer

s re

veal

the

ir se

lecti

ons b

y pl

acin

g th

eir D

jinn

dial

s bac

k on

the

tabl

e.

Step

3 -

The

num

bers

you

sel

ect

indi

cate

how

man

y sp

aces

the

coin

mov

es to

war

ds yo

u al

ong

the

coin

trac

k.

Find

the

diff

eren

ce b

etw

een

your

num

bers

and

you

r op

pone

nts

num

bers

and

the

n m

ove

each

coi

n ac

cord

-in

gly.

Exam

ple:

if y

our n

umbe

r is 2

and

you

r opp

onen

t’s n

umbe

r is 3

, th

e co

in m

oves

1 sp

ace

tow

ards

you

r opp

onen

t.

Step

4 -

If a

coin

mov

es a

ll th

e w

ay o

ff yo

ur s

ide

of th

e th

e co

in tr

ack,

you

get

to k

eep

it! P

lace

the

coin

beh

ind

your

Djin

n di

al.

Step

5 -

If yo

u co

llect

a c

oin,

dra

w a

new

coi

n fr

om th

e co

in p

ouch

and

pla

ce it

on

the

cent

er s

pace

of t

he c

oin

trac

k.

If yo

u co

llect

a fo

reig

n co

in, d

raw

a fo

reig

n co

in

card

and

look

at

it (b

ut k

eep

it se

cret

). P

lace

th

e ca

rd fa

ce d

own

behi

nd y

our D

jinn

dial

with

th

e fo

reig

n co

in o

n to

p of

it.

Step

6 -

After

all

coin

s ha

ve b

een

mov

ed, c

olle

cted

and

re

plac

ed, a

new

turn

beg

ins.

Whi

rlwin

dIf

all t

hree

coi

ns m

ove

in t

he s

ame

dire

ction

, a w

hirlw

ind

form

s!

Plac

e th

e w

hirlw

ind

toke

n in

the

cen

ter

of t

he

tria

ngle

with

the

arro

w th

at m

atch

es th

e di

recti

on th

e co

ins

trav

elle

d fa

ce u

p. F

or th

e ne

xt ro

und,

the

whi

rlwin

d ad

ds 1

sp

ace

of m

ovem

ent t

o al

l coi

ns in

the

dire

ction

of t

he a

rrow

.

If al

l thr

ee c

oins

mov

e in

the

sam

e di

recti

on

agai

n,

the

whi

rlwin

d to

ken

stay

s in

pl

ay.

If no

t eve

ry c

oin

mov

es, o

r if

som

e m

ove

in

diffe

rent

di

recti

ons,

th

e w

hirlw

ind

dies

dow

n an

d is

rem

oved

fr

om p

lay.

Djinn

’s Ga

meDji

nn’s

Game

A ga

me

of cu

nnin

g an

d av

arice

for t

hree

pla

yers

“It i

s sai

d th

at th

e w

hirlw

inds

in th

e sa

nd a

nd th

e du

st d

evils

in th

e de

sert

show

whe

re a

n ev

il Dj

inn

is tr

avel

ing.

One

mus

t tak

e pr

ecau

tions

aga

inst

them

be

caus

e th

ey sh

ower

ston

es fr

om th

e ro

of to

ps a

t pe

ople

, and

stea

l any

goo

d fo

od o

r pre

tty

wom

en

they

see.

The

nam

e of

Alla

h w

ill d

ispel

them

. Sh

ootin

g st

ars o

ver t

he d

eser

t are

said

to b

e Al

lah'

s ar

row

s dire

cted

at t

he D

jinn.

-Egy

ptian

lege

nd

Djinn

’s Ga

meDe

signe

d an

d ill

ustr

ated

by

Nic

k Ha

yes 2

008

Prin

t and

pla

y ed

ition

rele

ased

201

3Ve

rsio

n 1

If al

l th

ree

coin

s m

ove

in t

he o

ppos

ite d

irecti

on,

the

whi

rlwin

d ch

ange

s dire

ction

. Fl

ip th

e w

hirlw

ind

toke

n ov

er.

The

Four

and

the

Moo

nFo

ur is

the

stro

nges

t win

d yo

u ca

n su

mm

on.

It is

so

pow

erfu

l tha

t it p

ushe

s (

) th

e co

in o

n yo

ur o

ther

sid

e 1

spac

e aw

ay fr

om y

ou.

The

moo

n is

a tr

ick

of th

e w

ind.

Whe

n yo

u pl

ay th

e m

oon

agai

nst a

n op

pone

nt’s

four

, the

stro

ng w

ind

is re

vers

ed a

nd th

at c

oin

mov

es 4

spa

ces

tow

ards

you

in

stea

d!

Agai

nst

all

othe

r nu

mbe

rs t

he m

oon

is co

nsid

ered

a ze

ro.

Endi

ng th

e G

ame

The

gam

e en

ds w

hen

ther

e ar

e no

t eno

ugh

coin

s in

the

coin

po

uch

to r

epla

ce t

he c

oins

tha

t w

ere

colle

cted

tha

t tu

rn.

Any

coin

s stil

l in

play

whe

n th

e ga

me

ends

are

disc

arde

d.

Scor

ing

Add

up y

our s

core

and

the

play

er w

ith th

e m

ost p

oint

s win

s!

= 1

= 3

=

Djinn’s Game

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Rulebook (side A)

Page 8: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version

Djinn’s Game

Designed by Nick Hayes 2008Permission granted to reproduce for personal use

Rulebook (side B)

Gam

e O

verv

iew

In th

is ga

me

you

and

two

othe

r pla

yers

take

the

role

of t

hree

m

ight

y Dj

inns

who

are

qua

rrel

ing

over

a m

ultit

ude

of c

oins

fa

lling

from

the

sky.

Com

man

d th

e w

ind

and

blow

the

coin

s in

to y

our h

ands

, but

be

care

ful!

The

mor

e yo

u fo

cus o

n on

e sid

e, th

e w

eake

r you

bec

ome

on th

e ot

her.

As y

ou fi

ght o

ver

the

coin

s, w

hirlw

inds

will

rise

and

fal

l in

the

dese

rt s

and,

fu

rthe

r affe

cting

the

falli

ng tr

easu

re.

Com

pone

nts

3 Dj

inn

dial

s3

coin

trac

ks30

coi

ns (2

0 co

mm

on, 1

0 fo

reig

n, 3

rare

)10

fore

ign

coin

car

ds1

whi

rlwin

d to

ken

1 co

in p

ouch

Setu

pAr

rang

e th

e Dj

inn

dial

s an

d co

in t

rack

s in

to a

tr

iang

le a

s sh

own.

Sit

behi

nd y

our D

jinn

dial

. Pl

ace

one

com

mon

co

in o

n th

e ce

nter

spa

ce o

f ea

ch c

oin

trac

k, t

hen

put

the

rest

of

the

coin

s in

to t

he c

oin

pouc

h an

d sh

ake

it un

til t

hey

are

wel

l m

ixed

. Sh

uffle

the

fore

ign

coin

car

ds a

nd p

lace

the

m in

a

face

dow

n pi

le n

ext t

o th

e pl

ay a

rea.

Put

the

coin

pou

ch a

nd

whi

rlwin

d to

ken

with

in re

ach

of a

ll pl

ayer

s.

Obj

ect o

f the

Gam

eCo

llect

as m

any

of th

e fa

lling

coi

ns a

s you

can

!

How

to P

lay

Step

1 -

Pic

k up

you

r Dj

inn

dial

and

rot

ate

it un

til it

di

spla

ys o

ne o

f the

follo

win

g op

tions

:

(You

r sel

ectio

n ca

nnot

be

half

stan

dard

and

hal

f spe

cial

)

All p

laye

rs m

ake

thei

r se

lecti

ons

simul

tane

ously

. Ke

ep

your

sele

ction

secr

et u

ntil e

very

one

is re

ady.

Step

2 -

At

the

sam

e tim

e, a

ll pl

ayer

s re

veal

the

ir se

lecti

ons b

y pl

acin

g th

eir D

jinn

dial

s bac

k on

the

tabl

e.

Step

3 -

The

num

bers

you

sel

ect

indi

cate

how

man

y sp

aces

the

coin

mov

es to

war

ds yo

u al

ong

the

coin

trac

k.

Find

the

diff

eren

ce b

etw

een

your

num

bers

and

you

r op

pone

nts

num

bers

and

the

n m

ove

each

coi

n ac

cord

-in

gly.

Exam

ple:

if y

our n

umbe

r is 2

and

you

r opp

onen

t’s n

umbe

r is 3

, th

e co

in m

oves

1 sp

ace

tow

ards

you

r opp

onen

t.

(or)

(or)

(or)

(or)

Stan

dard

Spec

ial

Step

4 -

If a

coin

mov

es a

ll th

e w

ay o

ff yo

ur s

ide

of th

e th

e co

in tr

ack,

you

get

to k

eep

it! P

lace

the

coin

beh

ind

your

Djin

n di

al.

Step

5 -

If yo

u co

llect

a c

oin,

dra

w a

new

coi

n fr

om th

e co

in p

ouch

and

pla

ce it

on

the

cent

er s

pace

of t

he c

oin

trac

k.

If yo

u co

llect

a fo

reig

n co

in, d

raw

a fo

reig

n co

in

card

and

look

at

it (b

ut k

eep

it se

cret

). P

lace

th

e ca

rd fa

ce d

own

behi

nd y

our D

jinn

dial

with

th

e fo

reig

n co

in o

n to

p of

it.

Step

6 -

After

all

coin

s ha

ve b

een

mov

ed, c

olle

cted

and

re

plac

ed, a

new

turn

beg

ins.

Whi

rlwin

dIf

all t

hree

coi

ns m

ove

in t

he s

ame

dire

ction

, a w

hirlw

ind

form

s!

Plac

e th

e w

hirlw

ind

toke

n in

the

cen

ter

of t

he

tria

ngle

with

the

arro

w th

at m

atch

es th

e di

recti

on th

e co

ins

trav

elle

d fa

ce u

p. F

or th

e ne

xt ro

und,

the

whi

rlwin

d ad

ds 1

sp

ace

of m

ovem

ent t

o al

l coi

ns in

the

dire

ction

of t

he a

rrow

.

If al

l thr

ee c

oins

mov

e in

the

sam

e di

recti

on

agai

n,

the

whi

rlwin

d to

ken

stay

s in

pl

ay.

If no

t eve

ry c

oin

mov

es, o

r if

som

e m

ove

in

diffe

rent

di

recti

ons,

th

e w

hirlw

ind

dies

dow

n an

d is

rem

oved

fr

om p

lay.

If al

l th

ree

coin

s m

ove

in t

he o

ppos

ite d

irecti

on,

the

whi

rlwin

d ch

ange

s dire

ction

. Fl

ip th

e w

hirlw

ind

toke

n ov

er.

The

Four

and

the

Moo

nFo

ur is

the

stro

nges

t win

d yo

u ca

n su

mm

on.

It is

so

pow

erfu

l tha

t it p

ushe

s (

) th

e co

in o

n yo

ur o

ther

sid

e 1

spac

e aw

ay fr

om y

ou.

The

moo

n is

a tr

ick

of th

e w

ind.

Whe

n yo

u pl

ay th

e m

oon

agai

nst a

n op

pone

nt’s

four

, the

stro

ng w

ind

is re

vers

ed a

nd th

at c

oin

mov

es 4

spa

ces

tow

ards

you

in

stea

d!

Agai

nst

all

othe

r nu

mbe

rs t

he m

oon

is co

nsid

ered

a ze

ro.

Endi

ng th

e G

ame

The

gam

e en

ds w

hen

ther

e ar

e no

t eno

ugh

coin

s in

the

coin

po

uch

to r

epla

ce t

he c

oins

tha

t w

ere

colle

cted

tha

t tu

rn.

Any

coin

s stil

l in

play

whe

n th

e ga

me

ends

are

disc

arde

d.

Scor

ing

Add

up y

our s

core

and

the

play

er w

ith th

e m

ost p

oint

s win

s!