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Kasifa ib Nasr
Djinn’s Game
Kasifa ib Nasr
Djinn’s Game
JahirJahir
321
0
2 1 0
Jahir
411 321
0
2 1 0
Kasifa ib Nasr
411
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Jahir Djinn dial(top)
Jahir Djinn dial(bottom)
Kasifa Djinn dial(top)
Kasifa Djinn dial(bottom)
X X
X X
Ramrampardushan
Ramrampardushan
Djinn’s Game
321
0
2 1 0
Ramrampardushan
411
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Coin tracks
Ramram Djinn dial(top)
Ramram Djinn dial(bottom)
X X
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Foreign coins
Rare coins
Whirlwind token
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Common coins
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Foreign coin cards(back)
Djinn’s Game
22 00
1
1 -1-1/12/12
/12/12
33
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Foreign coin cards(front)
Djinn’s Game
Gam
e O
verv
iew
In th
is ga
me
you
and
two
othe
r pla
yers
take
the
role
of t
hree
m
ight
y Dj
inns
who
are
qua
rrel
ing
over
a m
ultit
ude
of c
oins
fa
lling
from
the
sky.
Com
man
d th
e w
ind
and
blow
the
coin
s in
to y
our h
ands
, but
be
care
ful!
The
mor
e yo
u fo
cus o
n on
e sid
e, th
e w
eake
r you
bec
ome
on th
e ot
her.
As y
ou fi
ght o
ver
the
coin
s, w
hirlw
inds
will
rise
and
fal
l in
the
dese
rt s
and,
fu
rthe
r affe
cting
the
falli
ng tr
easu
re.
Com
pone
nts
3 Dj
inn
dial
s3
coin
trac
ks30
coi
ns (2
0 co
mm
on, 1
0 fo
reig
n, 3
rare
)10
fore
ign
coin
car
ds1
whi
rlwin
d to
ken
1 co
in p
ouch
Setu
pAr
rang
e th
e Dj
inn
dial
s an
d co
in t
rack
s in
to a
tr
iang
le a
s sh
own.
Sit
behi
nd y
our D
jinn
dial
. Pl
ace
one
com
mon
co
in o
n th
e ce
nter
spa
ce o
f ea
ch c
oin
trac
k, t
hen
put
the
rest
of
the
coin
s in
to t
he c
oin
pouc
h an
d sh
ake
it un
til t
hey
are
wel
l m
ixed
. Sh
uffle
the
fore
ign
coin
car
ds a
nd p
lace
the
m in
a
face
dow
n pi
le n
ext t
o th
e pl
ay a
rea.
Put
the
coin
pou
ch a
nd
whi
rlwin
d to
ken
with
in re
ach
of a
ll pl
ayer
s.
Obj
ect o
f the
Gam
eCo
llect
as m
any
of th
e fa
lling
coi
ns a
s you
can
!
How
to P
lay
Step
1 -
Pic
k up
you
r Dj
inn
dial
and
rot
ate
it un
til it
di
spla
ys o
ne o
f the
follo
win
g op
tions
:
(You
r sel
ectio
n ca
nnot
be
half
stan
dard
and
hal
f spe
cial
)
All p
laye
rs m
ake
thei
r se
lecti
ons
simul
tane
ously
. Ke
ep
your
sele
ction
secr
et u
ntil e
very
one
is re
ady.
Step
2 -
At
the
sam
e tim
e, a
ll pl
ayer
s re
veal
the
ir se
lecti
ons b
y pl
acin
g th
eir D
jinn
dial
s bac
k on
the
tabl
e.
Step
3 -
The
num
bers
you
sel
ect
indi
cate
how
man
y sp
aces
the
coin
mov
es to
war
ds yo
u al
ong
the
coin
trac
k.
Find
the
diff
eren
ce b
etw
een
your
num
bers
and
you
r op
pone
nts
num
bers
and
the
n m
ove
each
coi
n ac
cord
-in
gly.
Exam
ple:
if y
our n
umbe
r is 2
and
you
r opp
onen
t’s n
umbe
r is 3
, th
e co
in m
oves
1 sp
ace
tow
ards
you
r opp
onen
t.
Step
4 -
If a
coin
mov
es a
ll th
e w
ay o
ff yo
ur s
ide
of th
e th
e co
in tr
ack,
you
get
to k
eep
it! P
lace
the
coin
beh
ind
your
Djin
n di
al.
Step
5 -
If yo
u co
llect
a c
oin,
dra
w a
new
coi
n fr
om th
e co
in p
ouch
and
pla
ce it
on
the
cent
er s
pace
of t
he c
oin
trac
k.
If yo
u co
llect
a fo
reig
n co
in, d
raw
a fo
reig
n co
in
card
and
look
at
it (b
ut k
eep
it se
cret
). P
lace
th
e ca
rd fa
ce d
own
behi
nd y
our D
jinn
dial
with
th
e fo
reig
n co
in o
n to
p of
it.
Step
6 -
After
all
coin
s ha
ve b
een
mov
ed, c
olle
cted
and
re
plac
ed, a
new
turn
beg
ins.
Whi
rlwin
dIf
all t
hree
coi
ns m
ove
in t
he s
ame
dire
ction
, a w
hirlw
ind
form
s!
Plac
e th
e w
hirlw
ind
toke
n in
the
cen
ter
of t
he
tria
ngle
with
the
arro
w th
at m
atch
es th
e di
recti
on th
e co
ins
trav
elle
d fa
ce u
p. F
or th
e ne
xt ro
und,
the
whi
rlwin
d ad
ds 1
sp
ace
of m
ovem
ent t
o al
l coi
ns in
the
dire
ction
of t
he a
rrow
.
If al
l thr
ee c
oins
mov
e in
the
sam
e di
recti
on
agai
n,
the
whi
rlwin
d to
ken
stay
s in
pl
ay.
If no
t eve
ry c
oin
mov
es, o
r if
som
e m
ove
in
diffe
rent
di
recti
ons,
th
e w
hirlw
ind
dies
dow
n an
d is
rem
oved
fr
om p
lay.
Djinn
’s Ga
meDji
nn’s
Game
A ga
me
of cu
nnin
g an
d av
arice
for t
hree
pla
yers
“It i
s sai
d th
at th
e w
hirlw
inds
in th
e sa
nd a
nd th
e du
st d
evils
in th
e de
sert
show
whe
re a
n ev
il Dj
inn
is tr
avel
ing.
One
mus
t tak
e pr
ecau
tions
aga
inst
them
be
caus
e th
ey sh
ower
ston
es fr
om th
e ro
of to
ps a
t pe
ople
, and
stea
l any
goo
d fo
od o
r pre
tty
wom
en
they
see.
The
nam
e of
Alla
h w
ill d
ispel
them
. Sh
ootin
g st
ars o
ver t
he d
eser
t are
said
to b
e Al
lah'
s ar
row
s dire
cted
at t
he D
jinn.
”
-Egy
ptian
lege
nd
Djinn
’s Ga
meDe
signe
d an
d ill
ustr
ated
by
Nic
k Ha
yes 2
008
Prin
t and
pla
y ed
ition
rele
ased
201
3Ve
rsio
n 1
If al
l th
ree
coin
s m
ove
in t
he o
ppos
ite d
irecti
on,
the
whi
rlwin
d ch
ange
s dire
ction
. Fl
ip th
e w
hirlw
ind
toke
n ov
er.
The
Four
and
the
Moo
nFo
ur is
the
stro
nges
t win
d yo
u ca
n su
mm
on.
It is
so
pow
erfu
l tha
t it p
ushe
s (
) th
e co
in o
n yo
ur o
ther
sid
e 1
spac
e aw
ay fr
om y
ou.
The
moo
n is
a tr
ick
of th
e w
ind.
Whe
n yo
u pl
ay th
e m
oon
agai
nst a
n op
pone
nt’s
four
, the
stro
ng w
ind
is re
vers
ed a
nd th
at c
oin
mov
es 4
spa
ces
tow
ards
you
in
stea
d!
Agai
nst
all
othe
r nu
mbe
rs t
he m
oon
is co
nsid
ered
a ze
ro.
Endi
ng th
e G
ame
The
gam
e en
ds w
hen
ther
e ar
e no
t eno
ugh
coin
s in
the
coin
po
uch
to r
epla
ce t
he c
oins
tha
t w
ere
colle
cted
tha
t tu
rn.
Any
coin
s stil
l in
play
whe
n th
e ga
me
ends
are
disc
arde
d.
Scor
ing
Add
up y
our s
core
and
the
play
er w
ith th
e m
ost p
oint
s win
s!
= 1
= 3
=
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Rulebook (side A)
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Rulebook (side B)
Gam
e O
verv
iew
In th
is ga
me
you
and
two
othe
r pla
yers
take
the
role
of t
hree
m
ight
y Dj
inns
who
are
qua
rrel
ing
over
a m
ultit
ude
of c
oins
fa
lling
from
the
sky.
Com
man
d th
e w
ind
and
blow
the
coin
s in
to y
our h
ands
, but
be
care
ful!
The
mor
e yo
u fo
cus o
n on
e sid
e, th
e w
eake
r you
bec
ome
on th
e ot
her.
As y
ou fi
ght o
ver
the
coin
s, w
hirlw
inds
will
rise
and
fal
l in
the
dese
rt s
and,
fu
rthe
r affe
cting
the
falli
ng tr
easu
re.
Com
pone
nts
3 Dj
inn
dial
s3
coin
trac
ks30
coi
ns (2
0 co
mm
on, 1
0 fo
reig
n, 3
rare
)10
fore
ign
coin
car
ds1
whi
rlwin
d to
ken
1 co
in p
ouch
Setu
pAr
rang
e th
e Dj
inn
dial
s an
d co
in t
rack
s in
to a
tr
iang
le a
s sh
own.
Sit
behi
nd y
our D
jinn
dial
. Pl
ace
one
com
mon
co
in o
n th
e ce
nter
spa
ce o
f ea
ch c
oin
trac
k, t
hen
put
the
rest
of
the
coin
s in
to t
he c
oin
pouc
h an
d sh
ake
it un
til t
hey
are
wel
l m
ixed
. Sh
uffle
the
fore
ign
coin
car
ds a
nd p
lace
the
m in
a
face
dow
n pi
le n
ext t
o th
e pl
ay a
rea.
Put
the
coin
pou
ch a
nd
whi
rlwin
d to
ken
with
in re
ach
of a
ll pl
ayer
s.
Obj
ect o
f the
Gam
eCo
llect
as m
any
of th
e fa
lling
coi
ns a
s you
can
!
How
to P
lay
Step
1 -
Pic
k up
you
r Dj
inn
dial
and
rot
ate
it un
til it
di
spla
ys o
ne o
f the
follo
win
g op
tions
:
(You
r sel
ectio
n ca
nnot
be
half
stan
dard
and
hal
f spe
cial
)
All p
laye
rs m
ake
thei
r se
lecti
ons
simul
tane
ously
. Ke
ep
your
sele
ction
secr
et u
ntil e
very
one
is re
ady.
Step
2 -
At
the
sam
e tim
e, a
ll pl
ayer
s re
veal
the
ir se
lecti
ons b
y pl
acin
g th
eir D
jinn
dial
s bac
k on
the
tabl
e.
Step
3 -
The
num
bers
you
sel
ect
indi
cate
how
man
y sp
aces
the
coin
mov
es to
war
ds yo
u al
ong
the
coin
trac
k.
Find
the
diff
eren
ce b
etw
een
your
num
bers
and
you
r op
pone
nts
num
bers
and
the
n m
ove
each
coi
n ac
cord
-in
gly.
Exam
ple:
if y
our n
umbe
r is 2
and
you
r opp
onen
t’s n
umbe
r is 3
, th
e co
in m
oves
1 sp
ace
tow
ards
you
r opp
onen
t.
(or)
(or)
(or)
(or)
Stan
dard
Spec
ial
Step
4 -
If a
coin
mov
es a
ll th
e w
ay o
ff yo
ur s
ide
of th
e th
e co
in tr
ack,
you
get
to k
eep
it! P
lace
the
coin
beh
ind
your
Djin
n di
al.
Step
5 -
If yo
u co
llect
a c
oin,
dra
w a
new
coi
n fr
om th
e co
in p
ouch
and
pla
ce it
on
the
cent
er s
pace
of t
he c
oin
trac
k.
If yo
u co
llect
a fo
reig
n co
in, d
raw
a fo
reig
n co
in
card
and
look
at
it (b
ut k
eep
it se
cret
). P
lace
th
e ca
rd fa
ce d
own
behi
nd y
our D
jinn
dial
with
th
e fo
reig
n co
in o
n to
p of
it.
Step
6 -
After
all
coin
s ha
ve b
een
mov
ed, c
olle
cted
and
re
plac
ed, a
new
turn
beg
ins.
Whi
rlwin
dIf
all t
hree
coi
ns m
ove
in t
he s
ame
dire
ction
, a w
hirlw
ind
form
s!
Plac
e th
e w
hirlw
ind
toke
n in
the
cen
ter
of t
he
tria
ngle
with
the
arro
w th
at m
atch
es th
e di
recti
on th
e co
ins
trav
elle
d fa
ce u
p. F
or th
e ne
xt ro
und,
the
whi
rlwin
d ad
ds 1
sp
ace
of m
ovem
ent t
o al
l coi
ns in
the
dire
ction
of t
he a
rrow
.
If al
l thr
ee c
oins
mov
e in
the
sam
e di
recti
on
agai
n,
the
whi
rlwin
d to
ken
stay
s in
pl
ay.
If no
t eve
ry c
oin
mov
es, o
r if
som
e m
ove
in
diffe
rent
di
recti
ons,
th
e w
hirlw
ind
dies
dow
n an
d is
rem
oved
fr
om p
lay.
If al
l th
ree
coin
s m
ove
in t
he o
ppos
ite d
irecti
on,
the
whi
rlwin
d ch
ange
s dire
ction
. Fl
ip th
e w
hirlw
ind
toke
n ov
er.
The
Four
and
the
Moo
nFo
ur is
the
stro
nges
t win
d yo
u ca
n su
mm
on.
It is
so
pow
erfu
l tha
t it p
ushe
s (
) th
e co
in o
n yo
ur o
ther
sid
e 1
spac
e aw
ay fr
om y
ou.
The
moo
n is
a tr
ick
of th
e w
ind.
Whe
n yo
u pl
ay th
e m
oon
agai
nst a
n op
pone
nt’s
four
, the
stro
ng w
ind
is re
vers
ed a
nd th
at c
oin
mov
es 4
spa
ces
tow
ards
you
in
stea
d!
Agai
nst
all
othe
r nu
mbe
rs t
he m
oon
is co
nsid
ered
a ze
ro.
Endi
ng th
e G
ame
The
gam
e en
ds w
hen
ther
e ar
e no
t eno
ugh
coin
s in
the
coin
po
uch
to r
epla
ce t
he c
oins
tha
t w
ere
colle
cted
tha
t tu
rn.
Any
coin
s stil
l in
play
whe
n th
e ga
me
ends
are
disc
arde
d.
Scor
ing
Add
up y
our s
core
and
the
play
er w
ith th
e m
ost p
oint
s win
s!