dissemination & awareness strategy 15-16 february 2006, luxembourg vartkes goetcherian
TRANSCRIPT
© Sony NetServices
2
Pervasive Gaming - Physical Presence with Virtual Experience
A game played in the physical world
Stretching beyond the boundaries of the physical
o mobile & location-based games
o online games that ‘reach out’
o mixed reality games that blend online and on- the-streets
© Sony NetServices
3
IPerG Goals
The objective of IPerG is to develop infrastructure, tools and methods for pervasive games
o Enable rapid and cost-effective creation and staging of pervasive games
o Create good designs
o Understand the intended audience
o Understand the societal impact of games
© Sony NetServices
4
Dissemination and Awareness actionschannels (and target groups)
IPerG Web (general public / researcher community)
IPerG Interest Group (‘friends of IPerG’ – Newsletter subscribers)
Public demonstrations e.g. IPerG ‘Open Days’ (researchers)
Industrial Exhibitions/Conferences (industrials, enthusiasts)
Press releases, Media coverage (journalists & their audiences)
Posters, flyers, project fact sheet (anyone willing to read)
Tutorials / Seminars (directed to industry)
Focus groups (game designers, testers)
Standardisation activities (COPRAS)
Open source e.g. Sourceforge (game designers, programmers)
Internal dissemination (related groups of IPerG partners, e.g.
Sony, Nokia,…)
© Sony NetServices
5
Dissemination and Awareness actionschannels (and target groups)
IPerG Web (general public / researcher community)
IPerG Interest Group (‘friends of IPerG’ – Newsletter subscribers)
Public demonstrations e.g. IPerG ‘Open Days’ (researchers)
Industrial Exhibitions/Conferences (industrials, enthusiasts)
Press releases, Media coverage (journalists & their audiences)
Posters, flyers, project fact sheet (anyone willing to read)
Tutorials / Seminars (directed to industry)
Focus groups (game designers, testers)
Standardisation activities (COPRAS)
Open source e.g. Sourceforge (game designers, programmers)
Internal dissemination (associated groups of IPerG partners, e.g.
Sony, Nokia,…)
© Sony NetServices
6
Public
Relation
Report 09/05
IPerG bi-monthly
Newsletter
Nokia Intranet /newsletter
www.pervasive-gaming.org
Epidemic Menace
www.dayofthefigurines.co.uk
BBC2 TV
BBC4 Radio
TV4
Swedish Radio
Cultiure show
Finnish TV
CACM
Pervasive
Dagens Industri
Ny Teknik
Svenska Dagbladet
Metro
Süddeutsche
Gardian Online
BBC Online
Gothenberg Post
AAMULUHTI
Epidemic Menace
Day of the Figurines
Online TV/ Radio
Print DVD’s Trade ShowsConferences
PerGames
Pervasive
DIGRA
IST
Interactive Screen
Banff new media institute
Estonia TARTU University
ACE
Critical Computing
knutepunkt
Norgic light
Dreamhack
Vetenskaps festivalen
MAVERICK AWARD on
GDC for Game Design
© Sony NetServices
7
Thank You
IPerG Contact point:
Annika Waern,
Swedish Institute of Computer Science (SICS)
http://www.pervasive-gaming.org/
© Sony NetServices
8
IPerG is an EU project
Three and a half year duration
Budget ~10 M Euro, 6 MEuro contribution from commission
Ten partners
Three iterations (phases)
Started September 1st2004
University of Nottingham
BlastTheory
Fraunhofer
Sony
University of Tampere, Nokia Research
SICS, It’s Alive, Interactive Institute, Gotland University