discussing oer reuse

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Discussing OER reuse Anna Comas-Quinn & Tita Beaven Department of Languages, The Open University Eurocall CMC and Teacher Education Workshop Bologna, 29-30 March 2012

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The outline of a workshop in which participants used Chris Pegler's cards to consider aspects of sharing and reuse.

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Page 1: Discussing OER reuse

Discussing OER reuse

Anna Comas-Quinn & Tita BeavenDepartment of Languages, The Open University

Eurocall CMC and Teacher Education WorkshopBologna, 29-30 March 2012

Page 2: Discussing OER reuse

http://www.briansolis.com/2008/08/introducing-conversation-prism/

Page 3: Discussing OER reuse

The Open Educational Resources Movement

• Inspired by the Open Source software movement

• 2001-2 MIT starts its OpenCourseWare initiative

• 2002 Term OER coined by UNESCO• 2006 OpenLearn - The Open University• and many others

“…the world’s knowledge is a public good…”Smith & Casserly, 2006

Page 4: Discussing OER reuse

Definitions• Open Educational Resources (OER) are “materials used to support education that may be freely accessed, reused, modified and shared by anyone” (Downes, 2011).

• Open Educational Practices (OEP) “support the production, use and reuse of high quality OER through institutional policies, which promote innovative pedagogical models, and respect and empower learners as co-producers on their lifelong learning path.” (ICDE, 2011).

Page 5: Discussing OER reuse

What are OER?• Digital Resources (big and little OER)

• Openly available for reuse and repurposing

• Creator indicates that they are for public use and reuse through a Creative Commons license or similar

Page 6: Discussing OER reuse

• To get over the copyright problem• Enable the 4Rs:

Reuse – make exact copies

Revise – make adaptations

Redistribute – share copies

Remix – combinations / mashups

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(see full information at http://creativecommons.org/licenses/)

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When you want to reuse resources…

What is important in terms of– Quality– Technology– Motivation to reuse

A couple of ideas for each…

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Sorting game from Chris Pegler, National Teaching Fellow, The Open Universityhttp://www.slideshare.net/orioleproject/chris-pegler-reusable-card-game

Page 10: Discussing OER reuse

Card game instructions

• BLUE cards = Motivation (what makes you reuse or prevents you from)

• GREY cards = Technology (how it may affect (re)use)

• PINK cards = Quality (how it affects (re)use decisions)

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And when you create for sharing…

…do you take these key things into account?

…how?