digital media practice presentation
TRANSCRIPT
-
7/30/2019 digital media practice Presentation
1/9
NEIL PIRIEComputer arts
-
7/30/2019 digital media practice Presentation
2/9
Technical artist (rigger)
Responsible for creating the technical system that facilitates bringinga static character model to life.(Maraffi, 2009, P2)
http://media.photobucket.com/image/animation%20rig/TroutMask/controls.jp
g
http://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpg
-
7/30/2019 digital media practice Presentation
3/9
-Technical artist works with both animators andmodellers
-modern day equivalent of an armature or puppet onstrings
- Must design the control system
Colour coded rig
2011
-
7/30/2019 digital media practice Presentation
4/9
Job requirements:
- great knowledge of anatomy
-understanding of joints/bones
-in-depth knowledge of hierarchy node basedstructure (such as hyper graph and hyper shade)
-animation and modelling knowledge advantageous
-show reel demonstrating work and experience
Model only 2011
-
7/30/2019 digital media practice Presentation
5/9
What I am currently doing?
-Learning Python/MEL scripting
-Modeling, rigging and animating a head
- testing limit nodes
- additional research on anatomy
- researching current technical artists work such as JuddSimantov from Naughty dog among others
- testing others rigs to find new techniques and self criticism onmy own rigs to develop further
-researching into facial expressions such as work of PaulEkman
(people) have still experienced enough interaction with fellow humans to become a veritable expert
on what a face looks like in every emotion and phoneme. ( Ritchie, Callery, Biri 2007, P.87
-
7/30/2019 digital media practice Presentation
6/9
How to get a job in this field-
-Websites such as http://www.creativecrash.com/Will help with obtaining a good quality show reel
-Freelance work to gain experience
-show good understanding of this specialist area
-involvement in community websites such ashttp://tech-artists.org/
-develop skills
-contacts via linkedin
-website
http://www.creativecrash.com/http://tech-artists.org/http://tech-artists.org/http://tech-artists.org/http://tech-artists.org/http://tech-artists.org/http://www.creativecrash.com/http://www.creativecrash.com/ -
7/30/2019 digital media practice Presentation
7/9
Things I need to improve upon:
- Reverse foot set-up skinning
-Facial expression and rigging
-rigging for games (joint based instead of blend shapes)
-restraint and node experiments for techniques such as stretch
-finger controls to allow correct interaction between character andenvironment
-
7/30/2019 digital media practice Presentation
8/9
Programmes.
-Maya need to expand my knowledge further into 3dmax for
flexibility
-Adobe Photoshop, Illustrator, Indesign, lightroom, Flash
-Mudbox
-After effects and final cut pro
-
7/30/2019 digital media practice Presentation
9/9
Questions?
References
Maraffi.C. 2009. MEL scripting a character rig in Maya. Berkley:
New Riders.
Gallat.L. 2007. Procedure rig. [online image]. Available
from:http://www.seithcg.com/pictures/maya/screenshots/procRig
_rig.jpg [Accessed 19 Feb 2011].
Ritchie, Callery, Biri. 2007. The art of rigging volume 1. AliasMaya.
http://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpghttp://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpghttp://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpghttp://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpg