dicegames for kids

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1 Dice Games for Little Kids This e-book has been produced by Activity Village Publications. © Lindsay Small 2001. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means without the prior permission of the copy- right owner. You may reproduce the pages of this book for your own personal use as many times as you wish but you must not profit from them in any way. Thank you for purchasing Dice Games for Little Kids! from Activity Village Publications Please remember that this e-book is for personal and classroom use only, and should not be distributed in any way or used in any way for profit. These e-books are in the pipe-line and due for release very soon: Dice Games for Bigger Kids! and Greetings Cards for Kids!

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Page 1: DiceGames for Kids

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This e-book has been produced by Activity Village Publications.

© Lindsay Small 2001. All rights reserved. No part of this book may be reproducedor transmitted in any form or by any means without the prior permission of the copy-right owner. You may reproduce the pages of this book for your own personal use

as many times as you wish but you must not profit from them in any way.

Thank you for purchasing

������������� ����������from Activity Village Publications

Please remember that this e-book is for personal andclassroom use only, and should not be distributed in any

way or used in any way for profit.

These e-books are in the pipe-line anddue for release very soon:

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IndexIntroduction ..................................................................................................................... 3Tips and Tricks ................................................................................................................ 4Crazy Faces .................................................................................................................... 5Crazy Faces print-out ...................................................................................................... 6Farmyard ......................................................................................................................... 7Farmyard Game Board 1 ................................................................................................. 8Farmyard Game Board 2 ................................................................................................. 9Teddy Bear, Teddy Bear ................................................................................................ 10Teddy Bear, Teddy Bear print-out .................................................................................. 11Teddy Bear, Teddy Bear game board ............................................................................ 12Number Chicks .............................................................................................................. 13Number Chicks print-out ............................................................................................... 14Number Chicks game board.......................................................................................... 15Balloons ........................................................................................................................ 16Balloons print-out ......................................................................................................... 17Mouse ........................................................................................................................... 18Mouse print-out ............................................................................................................. 19What’s Your Number? ................................................................................................... 20What’s Your Number house print-out ............................................................................ 21What’s Your Number bug print-out ................................................................................ 22Ten Down ...................................................................................................................... 23Mountain ....................................................................................................................... 24Mountain to 6 print-out .................................................................................................. 25Mountain to 9 print-out .................................................................................................. 26Mountain to 12 print-out ................................................................................................ 27Stuck in the Mud ........................................................................................................... 28Three or More ............................................................................................................... 29Score Chart (5 rounds, black and white) ....................................................................... 30Score Chart (5 rounds, color) ........................................................................................ 31Score chart (5 rounds, color, large)............................................................................... 32Score chart (10 rounds, color, large)............................................................................. 33Score Chart (10 rounds, black and white) ..................................................................... 34Score Chart (10 rounds, color) ...................................................................................... 35Catch up! ....................................................................................................................... 36Beat That! ..................................................................................................................... 37Run for it! ...................................................................................................................... 37Going to Boston ............................................................................................................ 37Run for it print-out ......................................................................................................... 38

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Dice games are fun! Not many would disagree! They are also one of the oldest of allkinds of games: there are records of dice being played over 5,000 years ago! Dicehave been found in Egyptian tombs and were very popular in Roman times . You candiscover more about Roman dice and how they were used here.

Dice games are versatile! They can be based on luck, or on skill and planning. Youcan find games to play with two players or twenty, on a table or on the floor, with 3-yearolds and with 70-year olds!

Dice games are educational! They are educational in obvious ways, for exampleencouraging counting and numbers in little children and quick mental addition in olderchildren. But they are also excellent at reinforcing the concept of taking turns, scoring(both mental and on paper), winning and losing gracefully, patience and so much more.By the time your child reaches 7 or so they may even be able to resist hurling the diceonto the floor or all over the table on each and every go (although it is at this point thatthe temptation to try and manipulate the dice also begins to show itself!) Most of thegames in this book depend mainly on luck, although some of the later games begin tointroduce strategic thinking and planning. These skills will be developed further in ourfollow-on e-book, ������������������������

Dice games are portable! You can always find room for a few dice in the bottom of ahandbag or pocket, and most games require no more than a paper and pencil to gowith them. Or you can “pre-package” some of your favourite games with a stack of print-outs, small pencils, dice and any other necessary equipment in a ziploc bag or box andinclude it easily in an overnight case for traveling.

Dice games are satisfying. There are so many different kinds of dice to choose fromnow readily available in the shops or by mail order. Most children love the look and feelof dice and are happy to build up a collection - and are likely to choose a few particulardice to be their favorites, too.

Dice are cheap! You probably have a number of interesting dice lurking in existingfamily games, and you can certainly pick up more very cheaply these days throughstationers, discount stores, gaming shops, educational catalogues or garage sales. Wehave been known to buy an old board game for cents from a garage sale just toacquire its dice!

Dice are collectible! Build up your store and keep them in their own box with a stack ofcounters and favorite playing pieces (unusual beads, plastic figures and animals, etc)and perhaps a shaker or two. Encourage the children to get them out and make up theirown games with them ... .anything goes!

Introduction

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Adapting dice:You can easily adapt existing dice with stickers if you can’t find just what you arelooking for, or make your own dice from scratch with blanks (available from educationalsuppliers). Cover each surface with clear contact paper for more permanence, or add alight coat of varnish. Wooden cubes (find them at craft stores) can also be used.

Containers for dice:If you use your imagination and keep your eyes open you can find all sorts of funcontainers for your dice collection! Small plastic candy containers (some come in brightplastic tubes with attached lids), film canisters, potato crisp cans, spice containers,washing tablet bags, drawstring bags, little boxes, ziploc bags, and pencil cases arejust a few examples. Encourage your children to decorate their own small papier-macheor wooden “blank” box (available from craft shops) with paint, glitter, sequins and other“treasure” and use it for storing favorite dice.

Shakers:Sometimes using a shaker can be fun. You could buy the traditional leather version -which wear wonderfully with age - but plastic cups and mugs, empty potato crisp cansand even an empty yoghurt tub can make good alternatives.

Noise control:A piece of felt makes a great surface for dice games which can easily be folded, storedor carried around. For home use you could line an old wooden tray with felt and containthe dice too! Or go the whole hog and paint a wooden tray with blackboard paint, thenline one half with felt. Roll the dice in the felt half and score with chalk on the other!

Traveling dice:Use a small box or plastic tub: cut out a hole in the top and line it with a see-throughpiece of plastic. Throw in some dice, attach the top (using elastic bands if necessary)and you have a perfect traveling container. It’s good for preventing cheating too!

Advance planning:Print up a stack of our print-outs and package them in sheet-protectors and a fileready for road-trips and rainy day blues. Take them with you to the doctor’s office,beach or restaurant and you won’t find waiting such a problem! Sheet protectors alsoturn any print-out into an easy write-on-wipe-off surface without the use of a laminatoror contact paper. You can also “pre-package” a game for a journey by storing all thenecessary equipment and print-outs in a small ziploc bag.

Printing:Most, if not all, of the print-outs in this e-book can be printed on economy or evengrayscale settings, and reproduced on a photocopier for classroom use if required.

Tips and Tricks

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The die

Below you will find some colored circles for adapting a die to match the colored gamepieces. You can cover each side with a small piece of clear contact paper to protect thedie from moisture.

The game

Put the game pieces in the center of the table and give the die to the youngest player.He rolls and hopes for one of the four colored spots on the die, which will allow him totake a “face” on which to build. A white spot represents an “eye”, but you must have aface on which to place the eye before you can claim it. If you do not have anappropriate “face”, you miss that go. No face can have more than 2 eyes! A pink spotrepresents a set of lips. If you roll a color which you already have in front of you, youwill also miss that go.

The object of the game is to build a set of four different-colored “Crazy Faces”.Depending on the age of the child, you can declare a winner when any number of facesare complete.

Variations

This game is great (and more tactile) with the playing pieces cut out of craft foam orfelt. The children can help you make the pieces. If you have large “google eyes” youcan use them for added silliness!

���������� !Skills:Colors

Equipment:One die *One set of printablegame pieces perplayerThis game is just plain fun! And of course it is ideal

for teaching very little children to recognize theircolors.

Crazy Faces

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Crazy Faces print out

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The die

You will need to “doctor” a die so that it has 2 each of the numbers 1 to 3. You can dothis easily by covering over the faces of an ordinary die with small plain stickers. Youmay want to write the number 1s in one color, 2s in another color and so on. You canprotect the die from moisture by using small pieces of clear contact paper as well.

The game

You will need one “game board” for each player, and lots of farm animals. Choose thegame board which you feel is most appropriate for your child: younger children maybenefit from having the numbers written onto their “field”. Put the animals in the centerof the table where all the children can reach them.

The youngest child starts by rolling the die and selecting the appropriate number ofanimals to go into his field. If you are using the numbered game board, he should placethem in the correct order.

The first child to 10 wins. Encourage lots of counting along the way and ask plenty ofquestions (“How many more animals will Mary need to get to 10?”).

Variations

Older children can be encouraged to roll the correct number to reach 10 exactly.

Turn the game round and start with 10 animals in the field. The first to take all theanimals away is the winner.

���������� #$Skills:CountingCounting onVisualizing numbers

Equipment:One die 1-3 twice*Printable game board(optional)Plastic farm animals

The more hands-on practice young children havewith counting, the easier it becomes to visualizenumbers and give meaning to them. This farmyardgame makes early learning fun! If you don’t havefarm animals, use dinosaurs, cars, or anything elseyou have to hand.

Farmyard

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Farmyard Game Board 1

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Farmyard Game Board 2

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Pencil and paper game

Print out a “Teddy Bear” printable sheet for each player. With the youngest childstarting, take it in turns to roll the die and color in the appropriate teddy. For very youngchildren, there is no need to introduce a competitive element. Just have fun!

If you want to play for a winner, continue to roll the die. If you roll a number which hasalready been colored in, you miss your turn. The winner is the first to color in all theirteddies.

Board game

Follow the instructions to make your game board. Give each player a small pile ofcounters in one color.

Youngest child rolls first. He places his counter on the teddy with the correspondingnumber, then passes the die to the next player. If there is already a counter on theappropriate teddy, you miss your go. When all the teddies are covered, count up thecounters. Whoever has placed the most counters is the winner.

Note:

To save printer ink you can of course have the children color in the black and whiteversion of Teddy Bear, Teddy Bear and use that as your game board.

���������� #$Skills:CountingPencil controlPatterns

Equipment:One diePrintable sheet or gameboardPencils or counters

Teddy Bear, Teddy Bear is an ideal introduction todice games for very young children. They canlearn to count the dots on the die and begin torecognise the patterns on the die by looking for thematching pattern on the teddies.

Teddy Bear, Teddy Bear

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Teddy Bear, Teddy Bear print out

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Teddy Bear, Teddy Bear game board

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Pencil and paper game

Print out a “Number Chicks” printable sheet for each player. With the youngest childstarting, take it in turns to roll the die and color in the appropriate chick. If you roll thesame number again, you miss your turn. The winner is the first to color in all theirchicks.

Junior board game

Follow the instructions to make your game board (or have the children color in theblack and white version to create their own). Give each player a small pile of countersof their own color.

Youngest child rolls first. He places his counter on the chick with the correspondingnumber, then passes the die to the next player. If there is already a counter on theappropriate chick, you miss your go. When all the chicks are covered, count up thecounters to discover the winner.

Board game variation for older kids

This is a fast, two-player game for older children. You will need a pile of about 10counters for each player (in their own color) as well as 2 dice (or try 3 dice for an evenfaster game).

The younger player starts by rolling the dice and placing a counter on the correspond-ing chicks. Each chick can hold a maximum of 2 of the same-colored counters, at whichpoints that chick is “held” for that player and the counters may not be moved or addedto. If there is only one counter on a chick, it may be bumped off by the other player if herolls the same number. Continue until all chicks are “held” by one or other player, thencount to find the winner.

���������� !Skills:Number recognitionPencil controlCounter play

Equipment:One die (numbered)Printable sheet or gameboardPencils or counters

Similar to Teddy Bear, Teddy Bear, NumberChicks concentrates on number recognition(rather than counting dots) and includes a fastand fun variation for older kids.

Number Chicks!

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Number Chicks print out

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Number Chicks game board

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Variation 1

Roll the die. Color a balloon of the correct number. There are no winners or losers –just aim for a colorful picture! Try to have colored at least one balloon of each numberbefore stopping the game.

Variation 2

A competitive game! The first child to color in a line of three balloons with the samenumber wins.

Variation 3

Play until one player has three full lines of balloons colored in (or for a specified time).This player is not necessarily the winner! Total up your score by adding the numberson the colored balloons. The winner has the highest score.

Variation 4

As Variation 3 above, but in this game if you already have a line of three balloonscolored in and throw the same number again, you must “pop” one of those balloons bycrossing it out! That balloon no longer counts towards the final score.

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Skills:Number recognitionPencil control

Equipment:One diePrintable sheetColoring pencils

There are a number of ways to play thisgame. Print out a stack of “Balloons!” print-able sheets (you can use the economy settingon your printer) and choose the mostappropriate variation for your child.

Balloons

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Balloons print out

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How to play

The aim of the game is to be the first to complete a Mouse. Each roll of the die enablesa particular body part to be drawn as follows:

6 = body5 = nose4 = whiskers3 = eyes2 - ears1 = tail

The body must be drawn before the other body parts are added to it, so players musttherefore roll a 6 to start. Once the body has been drawn, the other parts of the mousemay be added in any order. If you roll a number which relates to a part you havealready added, you miss your go and pass the die on.

Younger children may like to trace their mouse using the printable page provided.Older children may find it useful to have one copy of the Mouse! printout in the middleof the table as a reminder for which body part relates to which number on the die.

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Skills:Number recognitionPencil control

Equipment:One diePrintable sheet(optional)Pencil and paper

This game may be familiar already - it iscertainly an old favorite from my childhood. Itcan be enjoyed by any number and age ofchild and needs nothing but a scrap of paper,a pencil and a die.

Mouse

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Roll 6 - draw bodyRoll 5 - add noseRoll 4 - add whiskersRoll 3 - add eyesRoll 2 - add earsRoll 1 - add tail

Roll 6 - draw bodyRoll 5 - add noseRoll 4 - add whiskersRoll 3 - add eyesRoll 2 - add earsRoll 1 - add tail

Roll 6 - draw bodyRoll 5 - add noseRoll 4 - add whiskersRoll 3 - add eyesRoll 2 - add earsRoll 1 - add tail

Roll 6 - draw bodyRoll 5 - add noseRoll 4 - add whiskersRoll 3 - add eyesRoll 2 - add earsRoll 1 - add tail

Mouse!

Mouse print out

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How to play

The youngest player rolls one die and writes the number down. This is his specialnumber. Each player then finds their own special number, rolling as many times asnecessary to find one which has not been used by another player. If lots of children areplaying, simply assign each one a number ..... it simplifies the process! You can alsoassign a child a number which they are currently learning or having difficulty with.

The player with the lowest number starts by rolling two dice. If your special number isrolled, you may begin to complete your picture (use our printouts or devise your ownpicture before you start the game). It doesn’t matter who actually rolls the dice; eachplayer is allowed to fill in one of their lines if their number comes up, or two lines if adouble is thrown. The first to complete their picture wins the game.

Pictures

We have two sets of printouts which you can use, or you may, of course, design yourown. Our house is popular with younger children and makes an easy, fast game. Thestraight lines are good practice for little kids, too! Write your own special number in thedoor. There are nine lines in total.

Our cheerful bug has 12 parts to complete and is suitable for older children (as well asbeing perfect for the two or three player variation below).

Variations

Using one die throughout the game will slow it down; using three will speed it up!

You can play additional rounds and keep score by giving the winner the total of thelines left incomplete around the table. Or give everyone their own score of incompletelines, and the overall winner is the one with the lowest total at the end of the game.

For a fast two or three player game, choose two numbers each. If you are using thebug printout, write one number on each of the wings to help you remember!

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Skills:Number recognitionPencil control

Equipment:1 - 3 dicePrintable sheetA pencil for eachplayer

What’s Your Number? can be enjoyed by allages of children - and any number up to 6. Itis an exciting and popular race game and issure to become one of your favorites!

What’s Your Number?

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What’s Your Number house printout

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What’s Your Number bug printout

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How to play

Use 3 blank dice, or adapt existing dice with small stickers, to make this game. On thefirst you put 3 plus signs and 3 minus signs. Number the other 2 dice from 0 to 5.

Put the 10 counters in a row in the middle of the players. The youngest starts and rollsall the dice, then does the problem (you may need to remind younger children to putthe largest number first in a subtraction problem!). The answer to the sum is thatplayer’s score. Each player takes a turn and the winner of the round (the player withthe highest score) takes a counter or toy from the middle. Play until all the countershave gone and count up to declare an overall winner.

Variations for older children

This game is easily adapted by changing the numbers on the dice or by using boughtdice with 12 or 20 sides.

Try practicing times tables by using two normal 6-sided dice or two 12-sided dice andmultiplying the two numbers rolled. It’s the competitive element that makes this fun!

Tip

Rather than using counters, find a collection of 10 small toys which are close to yourchild’s heart and rename the game to match. We have used a set of small trolls (foundin cereal packets last year) to create a rousing game of “Troll!” for an older child, and alittle bundle of treasured possession (beads, pebbles etc) to create “Treasure” for ayounger child.

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Skills:AddingSubtraction

Equipment:3 specially-prepareddice10 counters or smalltoys

It’s possible to make a game out of basicmaths drills, and this game does just that! Asyou are making your own dice (see Tips andTricks) you can tailor this game precisely tothe age and level of your child.

Ten Down

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How to play

The object of the game is to be the first to climb your mountain, in number order, andthen descend the other side.

Give each player a print-out (or simply write the appropriate numbers yourself on ascrap of paper), a pencil and 2 dice. Allow the youngest player to start. He rolls thedice and hopes for a 1, which will allow him to cross the number 1 off his mountain. Hemust “ascend” in numerical order, so cannot cross off the 2 until he has crossed off the1. If he rolls a 1 and a 2, however, he can cross both numbers off in one turn. Playcontinues until someone has made it all the way up their mountain and down the otherside in the correct order.

Variations

Introduce addingFor a quicker game, allow the players to add their dice together to produce anothernumber. For example, a throw of 1 and 2 would allow that player to cross off the 1, the2 and the 3, all in one turn.

Climb a higher mountainIf you decide to play by adding the dice together, it can be fun to increase the height ofthe mountain (try 9, 10 or 12) - but we suggest increasing the number of dice to 3.

Random orderThe character of the game can be changed completely by allowing the players to crossoff their numbers in random order. However, all the numbers on the ascent must still becrossed off before a player can begin to descend the mountain. Play this variation with3 dice and the numbers to 12. Each die may only be used once (but does not have tobe used) in each go. This introduces a strategic element to the game. Children willsoon realise that it is better to cross off the higher numbers first.

Tip:Try laminating the printables and using a washable pen. Pack a set in a ziploc bag foran easy portable game or time-filling activity in the classroom.

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Skills:Number recognitionManipulating numbersStrategy (variations)

Equipment:2-3 dicePaper and pencilPrintable (optional)

Mountain is a well-known game which iscalled by many names. Its simplicity makes itideal for younger players, but with itsvariations it is popular with all ages.

Mountain

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Mountain to 6 printable

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Mountain to 9 printable

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Mountain to 12 printable

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How to play

The aim of the game is to achieve the highest score. You can only score on a roll whichdoes not include the numbers 2 and 5. Any dice which show a 2 or a 5 become “stuckin the mud”.

Choose a player to start. Roll all 5 dice. If you have rolled any 2s or 5s, you do notscore any points for this throw. If you have not rolled any 2s or 5s, add up the total ofthe dice and remember it.

Set aside any 2s and 5s, and throw the remaining dice. Again, if you have rolled any 2sor 5s you fail to score this turn. Throws without 2s and 5s are added to your previoustotal. Continue in this way until all your dice are “stuck”. Write down your score, andpass the dice to the next player.

Agree a number of rounds (five works well) and total up the score. You can use thescore charts we have provided. You will be surprised at how much the score can varyand just how tricky the dice can be!

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Skills:Addition (mental)Addition (scoring)

Equipment:5 dicePaper and pencilPrintable scoringchart (optional)

This is one of our favorite family dice games.Children love the surprises that the gameproduces, with some turns ending abruptlyand some going on for ever and ever......!

Stuck in the Mud

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How to play

The object of the game is to get 3 or more of a kind. The more that you get, the moreyou score. The player with the highest score after a fixed number of rounds (5 workswell) is the winner.

Roll the dice. You must have 2 of a kind to continue playing. If you don’t, write “0” foryour score for this round and pass the dice to the next player.

If you rolled 3, 4 or 5 of a kind on that first roll, score as below:

3 of a kind = 3 points4 of a kind = 6 points5 of a kind = 12 points

If you rolled only 2 of a kind, you have one more turn to improve your score. Put those2 dice aside and roll the others again. If you succeed, score as above. If you don’t, youget no score this turn!

Using our simple score charts is a good idea for younger children. Older children canof course make do with a pencil and paper!

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Skills:Addition (scoring)

Equipment:5 dicePaper and pencilto scorePrintable scoringchart (optional)

This game is simple, fun and popular. It alsointroduces a number of the concepts of moreadvanced dice games.

Three or More

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Here is a simple 5-round score chart which youcan use for many dice games. A colour version follows.

1reyalP 2reyalP 3reyalP 4reyalP

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Score Chart (5 rounds, black and white)

Page 31: DiceGames for Kids

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Here is a colour version of the 5-round score chart.Use it with Three or More and other games.

Score Chart (5 rounds, colour)

Page 32: DiceGames for Kids

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This scorechart and the 10-round version on the following page are designed foryounger children, or for laminating. If you laminate them as they are or attach them to afile folder and cover with clear contact paper you will be able to use them repeatedly.

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Score chart (5 rounds, colour, large)

Page 33: DiceGames for Kids

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1dnuoR

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Score chart (10 rounds, colour, large)

Page 34: DiceGames for Kids

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Here is a simple 10-round score chart which youcan use for many dice games. A colour version follows.

Score Chart (10 rounds, black and white)

Page 35: DiceGames for Kids

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Use this colour score-chart to injecta bit of spice into your 10-round games!

Score Chart (10 rounds, colour)

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How to play

The object of the game is to be the first to win 3 counters. The children sit in a circlearound a table or on the floor. Split the dice so that the oldest child has one and thechild sitting opposite has the other. Put the counters in the middle.

The children who do not have the dice begin to create a rhythm by first slapping theirknees (or the table) once and then clapping their hands once. When all children aresynchronized they begin to chant as follows:

[Each section of the chant is marked by / and takes two beats]

/ Are you / ready? / Are you / ready? // If ~ / so ~ / let’s ~ / go! ~ /

/ Roll now! / slap clap / What have you got? / slap clap // Must you pass? / slap clap / Hope not! / Repeat the chant over as play continues

Play can get quite hectic at this stage! At the “Roll now!” command, the children withthe dice roll - hoping for anything but a 6! If it is 6, they must pass the die to the playeron their left and take up the chant. A child wins the round when he is still in possessionof a die and is passed another from the child on his right. The first to collect 3 counterswins!

Variations for older children

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Skills:Patience!Rhythm and chanting

Equipment:2 dice3 counters or smalltoys for each child

This is a great game for groups of childrenand works with mixed ages well. You will needat least 4 children and up to 8 (any more thanthat and you should split them into twogroups).

Increase the speed of the chant for older children. Real professionals can begin to dropthe extra / slap clap / in the game chant for a very fast game indeed!

Variations for big groups of children

If there are 6 or 8 children playing, you may wish to increase the passing roll to twonumbers - say a 5 and a 6. This speeds the game up quite considerably.

Catch up!

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Age guide 4+2 dice (up to 7 dice for older players)

Roll the dice and put them in order to make the highest number possible. If you roll a 4and an 6, for example, your best answer would be 64. Using 3 dice, a roll of 3,5 and 2should give you 532, and so on. Write down your answer, pass the dice, and challengethe next player to “Beat That!” Play in rounds and assign a winner to each round. For achange, try making the smallest number possible! This is a great game for reinforcingthe concept of place value. If you are playing with younger children, explain yourreasoning out loud and encourage them to do the same.

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Age guide 4+6 dice, paper and pencil

Roll the dice and look for runs (sequences) starting with 1 (so 1, 1-2, 1-2-3 and so on).Each dice which is part of a run scores five points. There can be more than onerun in each roll. The first player to 100 points is the winner. You can use the print outoverleaf to help younger children keep score (and learn the 5x table!)

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Age guide 5+3 dice, pencil and paper or score chart

Roll the dice and keep the highest. Roll the remaining dice and again set aside thehighest. Roll the last die, and add up your total. Write down your score. Play a numberof rounds and then either total your points for the winner or simply count how manyrounds were won by each player.

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Beat That!Run for it!Going to Boston

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