developing 3d heatmaps in unity
TRANSCRIPT
• MUCH-USED VISUALIZATION
• SPATIAL PLAYER
BEHAVIOR
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Heatmaps
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• 3D GRID
• WHY 3D?
• IN-EDITOR
• ANY SPATIAL POINT
BASED EVENT
• STATIC
• SIMULATE DYNAMIC HEATMAPS
EASY AS PIE…
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ANGRY BOTS
• LOCATION OF PLAYER DEATHS
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• IMBALANCES
• BOTTLENECKS SLICE
AND DICE
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PERFORMING A KILL
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YOU ARE LIKELY TO GET MORE KILLS THAN DEATHS
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RED: HIGH DEATH
BLUE: HIGH KILLS
• RESOURCE USE EVENTS
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• RESOURCE MANAGEMENT USE
TRIGGERING
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• PERFORMANCE
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• TOO PERFORMANCE HEAVY
• BUGS
• DENSITY OF PLAYER ACTIVITY
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• GO?
• PATHS
• WASTED CONTENT
• LOCATION
PURCHASE EVENT
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• QUIT LOCATIONS BREAK
LOCATIONS
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QUITMAP DEATHMAP + QUITMAP
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• SUBTRACTION
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• ADDITION
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• SERIALIZING
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• TIME BINS PLAYER LOCATION
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• ANY
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EXPERIMENT!