designing interaction for social change
DESCRIPTION
Presented at Henry Jenkins’ JOUR499: Transmedia Storytelling & Entertainment class. University of Southern California, October 21, 2009 How can we take principles from divergent fields of study, like gaming, architecture and interaction design, to encourage ethically conscious behavior amongst occupants, players and users. Reading: 1. “The Height Of The Kick: Designing gameplay”, from This Is Not Architecture, pp. 110-120 2. “Designing Games To Teach Ethics”, from Crossing Design Boundaries, pp. 674-680 3. “Can architecture cause social malaise? Architecture and the virtual community”, from Space Is The Machine, pp. 140-142 4. “A.N.D.I: A New Digital Instrument for creative collaboration”, from Disappearing Architecture: From Real to Virtual to Quantum, pp. 168-173 5. “Protospace 2.0: The ITC-Driven Collaborative Working Space”, from Disappearing Architecture: From Real to Virtual to Quantum, pp. 218-235TRANSCRIPT
hi.
DesigningInteractionsfor SocialChange
Making itnaturalto do theright things
About
VideoGaming
UserExperience
Architecture
Video Gaming User Experience Architecture
Age Fairly new Relatively old Oldest
Space usage Both Virtual Real
Story Always “Persona” Usually not
Uses Play Work Both
Interactivity Yes Yes Yes
An example:Status/profile menu
http://Weeeble.me
Today,
5
1Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
2Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
3Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
4Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
5Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Introductionto an interesting (and potentially useful) technique
Reversing theclassroom model
Onward
Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Interfaces should bethought of as bothbuilt and livingenvironments
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Users feelmore comfortablethe more tangiblea space is
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Metaphorsshould extendbeyond wordingto behavior
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
“Players like to feel clever.”
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Provide visibilityof what’s to come
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Dumbing downorhave themfigure it out?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Case study doesn’t work becausestudying isnot feeling
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Promotingthe perceptionthat ethicsis special
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Allowing peopleto reflect theirdecisions on thetest subject’s
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Design tutorial areas, not faqs
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
The need fornarrative
Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Other usersare always there,even if oneisn’t looking
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Easy to achievein general-purpose, catch all, publicly accessible networks
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
But when you design for something niche, privately owned and ‘serious’…
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Encourage belonging andco-ownershipof space
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Engage users in something bigger than themselves
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Demon’s Souls(Demo)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Bloodstains,messages andinvasions of game
Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
The problem withGoogle Wave
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
(& the problem with IM)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
A possible hybrid
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Just enough privacyto prevent torrent of consciousness, yet relaxself-censorship
Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
“Changingthe alphabet”
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Plot developmentin game design equals personain user experience
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Character developmentequals what?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Why can’tusers level upor gainnew abilities?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
After enough“level gains”…
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
(this is going tobe controversial)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
Designers should first design,but over a periodof time—
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
relegate abilityto shape theworld to users
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
How this appliesin an individual environmentv.a shared one
1Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
2Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
3Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
4Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
5Environments and PlacesTutorials, Not Case StudiesAcknowledging Co-presenceSemi-consciousnessMaking A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface
When user createsher own experience, doing the ethical comes naturally.