designing digital games for education
DESCRIPTION
Taneshia Marshall EDIT 6900 Spring 2012. DESIGNING DIGITAL GAMES FOR EDUCATION. Educational Games Background. A renewed interest in research Increased exposure of technology and multimedia lead to more research Games alone are not sufficient for learning Potential for cognitive overload - PowerPoint PPT PresentationTRANSCRIPT
DESIGNING DIGITAL GAMES
FOR EDUCATION
Taneshia MarshallEDIT 6900
Spring 2012
Educational Games Background A renewed interest in research Increased exposure of technology
and multimedia lead to more research
Games alone are not sufficient for learning
Potential for cognitive overload Too many visuals distract
learner from objectives
Educational Games Background Key element: FUN Game development is a growing
processPotential to be powerful learning
tools Opportunity to fill in teaching gaps Congruency leads to learning
effectiveness Gaming improves learning under the
right conditions
Research Proposal
Research Question: What are the key factors in educational games
that encourage and sustain motivation while maximizing the student's learning experience?
Participant: 6th grade or higher who are accustomed to
traditional learning environmentsSetting:
School’s computer labs and on the student’s personal computers in the school’s study area
Value of Research
Finding what works best and in what ways
Entice learners to learn on their own Lead to motivated and intelligent
students
Methodology
Mixed Methods Quantitative Qualitative
Self reporting instruments Interviews after game play Pre & Post Test
Thanks!