designing digital games for education

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DESIGNING DIGITAL GAMES FOR EDUCATION Taneshia Marshall EDIT 6900 Spring 2012

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Taneshia Marshall EDIT 6900 Spring 2012. DESIGNING DIGITAL GAMES FOR EDUCATION. Educational Games Background. A renewed interest in research Increased exposure of technology and multimedia lead to more research Games alone are not sufficient for learning Potential for cognitive overload - PowerPoint PPT Presentation

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Page 1: DESIGNING DIGITAL GAMES  FOR EDUCATION

DESIGNING DIGITAL GAMES

FOR EDUCATION

Taneshia MarshallEDIT 6900

Spring 2012

Page 2: DESIGNING DIGITAL GAMES  FOR EDUCATION

Educational Games Background A renewed interest in research Increased exposure of technology

and multimedia lead to more research

Games alone are not sufficient for learning

Potential for cognitive overload Too many visuals distract

learner from objectives

Page 3: DESIGNING DIGITAL GAMES  FOR EDUCATION

Educational Games Background Key element: FUN Game development is a growing

processPotential to be powerful learning

tools Opportunity to fill in teaching gaps Congruency leads to learning

effectiveness Gaming improves learning under the

right conditions

Page 4: DESIGNING DIGITAL GAMES  FOR EDUCATION

Research Proposal

Research Question: What are the key factors in educational games

that encourage and sustain motivation while maximizing the student's learning experience?

Participant: 6th grade or higher who are accustomed to

traditional learning environmentsSetting:

School’s computer labs and on the student’s personal computers in the school’s study area

Page 5: DESIGNING DIGITAL GAMES  FOR EDUCATION

Value of Research

Finding what works best and in what ways

Entice learners to learn on their own Lead to motivated and intelligent

students

Page 6: DESIGNING DIGITAL GAMES  FOR EDUCATION

Methodology

Mixed Methods Quantitative Qualitative

Self reporting instruments Interviews after game play Pre & Post Test

Page 7: DESIGNING DIGITAL GAMES  FOR EDUCATION

Thanks!