designing characters for computer games animation and character april 16, 2002

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Designing Characters for Computer Games Animation and Character April 16, 2002

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Page 1: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Animation and Character

April 16, 2002

Page 2: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Traditional animation goals

AppealMemorabilityHumorEmpathy

Page 3: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: How to Fish

Page 4: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: How to Fish

Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?

Page 5: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: The Jungle Book

Page 6: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: The Jungle Book

Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?

Page 7: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: Luxo, jr.

Page 8: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: Luxo, jr.

Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?

Page 9: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Traditional guidelines

Be consistent in designing the persona and interactions.Show quirky individuality.Strive for the illusion of life.Do what works well in animation.Build dynamic casts and show their relationships.

Page 10: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Game Character Animation

How is this medium different?How well do techniques transfer?

Page 11: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: Monkey Island

Page 12: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: Monkey Island

Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?How was the experience different than the films?

Page 13: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: Jak and Daxter

Game Developer’s Choice Award: Original Character of the Year—Daxter

Page 14: Designing Characters for Computer Games Animation and Character April 16, 2002

Designing Characters for Computer Games

Example: Jak and Daxter

Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?How was the experience different than the films?